Hidden 11 yrs ago Post by Flooby Badoop
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Flooby Badoop

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( The OOC is up, but it's still a good idea to read this intro, to get a feel for the world. We're currently open to new players while the map is being made. )







To Lund ap Lunds, the Land of Lords, Lundland for short. Or as it is now being called, the Doomed Kingdom.

The poor kingdoms of this desolate land were united through decades of bloody wars and deadly politics under the house of Tristch and their
banner; a red sword facing downward. The Kingdom's founder proclaimed himself Overlord, and each vassal a Lord to him. At first, the Overlord was a mighty and respected title, with absolute and unquestioned power. But the ages have not been kind to the position, with each succeeding Overlord weaker than the last, and each Lord of the realm a little greedier with each new son. Over the last century, the Overlord has become ceremonial; a fancy title with some land attached to it.

Lundland a land mocked for its hard soil, thick men, ugly women, and cruel masters. The land faces enemies on all sides, for as poor and fractured as it is, many see it as a land unable to defend itself, and thus ripe for the taking.

In the southwest are the Bogans, the merchant princes of the Southwest Isles. Lundland is hardly considered worth trading with to any aspiring merchant, but its people are hardy, and thus make excellent galley slaves. Whenever it seems profitable, the Bogans will gather a great host of mercenaries and slavers, who think nothing of the lives they deal in, save for the gold they might bring.

In the East are the Giants, those nomads who wander the frozen deserts. They are massive men, known to grow up to seven feet tall, with the strength of two oxen. When the scant resources of the frozen plains they inhabit grow too small, or merely because they wish for riches and women, they rampage through the east, leaving a sea of smoke, and a trail of tears.

In the North lives a more organized threat; the people of the Volcanic Island. So long as the great volcano of their island never erupts, they are a peaceful people. But, when that mountain spills the rage of the gods through their lands, the warriors gather, out of both necessity and religious duty, to take what they need. A great warchief will lead them to pillage the land and steal people, to work as slaves in restoring their scorched land, and to act as sacrifices, so as to appease the hateful god of the mountain.

But the greatest threats to the land lie in the south: the Ordained Kingdom, and the Empire of Baccus.

The Ordained Kingdom is an empire in all but name. The power and religious authority of their One King is unquestionable, for their family had long since consolidated their power. The whole of their land is lush and fertile, their people numerous, their cities large and prosperous, their wealth uncountable. They are second only to the Baccus Empire, which matches the Ordained in not wealth, but sheer size, for it is a monster that has eaten more kingdoms than comprises Lundland. It has always been ruled by cruel, merciless, and ambition leaders.

Lundland rarely need deal with them, for the two great lands seemed locked in a constant war with each other. But every so often, if there is peace between them, one or both of the them will decide to plunder and conquer the southlands of Lundland. In these wars has the kingdom suffered her bloodiest battles, and faced her most dreaded defeats. Woe has been the king to deal with such wars.

The kingdom has not only enemies without, but enemies within. The Land of Lords is no mere title, for each Lord of the land might be considered a petty king in and of themselves, as even they have vassals owing fealty to them. Every Lord has had to deal with their vassals, who in peace will wage war on each other, and scheme to claim land and privileges held rightly by the Lord, and it is the same for the Overlord.

With so many enemies and so much infighting, Lundland rarely sees peace. And things have only gotten worse in recent times.

The great Overlord Balthazar, who had worked so dutifully to protect the land, and increase the pitiful authority of his title, died in a battle with a small group of mercenaries under a Bogan's pay. It was a most pathetic death, for the sellswords were in flight. One of them grew panicked, and shot an unaimed crossbow behind himself. The bolt hit Balthazar in the right arm as he was riding, and the Overlord succumbed to the wound not hours later. As word got around, many soldiers started to panic themselves.

The sellswords, seeing this confusion, decided to halt their flight and regroup. With new organization and confidence, the Bogan mercenaries pillaged the land without resistance, as the feckless vassals of the land refused to fight for a dead liege.

Though Balthazar's eldest son, Rone, was eventually crowned the new Overlord, it was far too late. The Bogan mercenaries had rampaged across all the land belonging directly to the Overlord, and beyond. The vassals of the realm had all gone back to their seperate lands, none willing to do anything but save themselves. And as the confusion and desperation grew, so did the enemies of the kingdom, who sought to take advantage of the land's weakness. Rone saw all his father worked to achieve disappear before his eyes. With no men at call, he could do nothing but stay in the mighty fortress of Bolgaz. The servants saw him become more and more reclusive, as the young lord did nothing but lock himself away in his bedroom for hours, or even days at a time. Many believe Rone has lost his mind to despair.

With a weak ruler as he, all who have even the slightest claim to the throne are now crying of their divine right to rule on whoever will listen. But with enemies rampaging across the land, the question of the throne is the furthest thing from most Lord's minds.

For now, most are well with an Overlord who will watch his kingdom burn.

~ * ~

Greetings,

If the above description was too long, or perhaps not to-the-point, here's the short version: Lundland is a poor land ruled by an Overlord. In recent times, the Overlord has become ceremonial; a fancy title with a bit of land and theoretical privileges attached to it. You, the players, will be given a set amount of points with which you might shape the soil and people that will become your own petty kingdom. However, you too will have vassals to deal with, and these lesser lords can be difficult, jealous creatures.

The goal of the game will be, at first, to survive the onslaught of enemies that are plaguing the land. Accomplishing that, your goals are your own, but there will be many problems to deal with afterwards. Overlord Rone is clearly lost in despair, but is there hope for him yet? If you doubt his sanity, will you scheme to take the throne yourself, or search for one of the more worthy claimants? Perhaps you don't care for the throne, but your own personal wealth. If that is the case, will you look to peaceful means of accoutrement, such as trade and development, or will you seek to get rich from plunder and ransom? You won't, of course, control every acre of land in your own kingdom, so how will you deal with your vassals? Is it enough to placate them, and be happy with their swords in times of war, or do you wish to rule alone?

I've created what I believe to be a decent system of rules for this NRP, but it needs polish, and polish takes effort. If no one is interested in a game such as this, then the effort is not worth it. Thus, this interest check.

I've created my own world and rules because I find many NRPs fall short when it comes to necessary rulings, while others tend to get bogged down with numerous, or unclear rules. This, quite simply, is an NRP meant to address the common problems found in NRPs: the handling of diplomacy, the pace of time, effective combat, and decisive GM rulings in situations where conflict arises. Players will know each-other in game to a familiar degree, and will likely have an ambassador present at each player's court, so diplomacy and dealings prior to the game's start will be possible, and welcomed.

I'm looking for at least 4 to 6 players to express interest before polishing off the last bits of the rules, transcribing off paper, and posting a sign-up sheet. After your sheets are done, I'll try and be quick as possible about getting a map up.

If you have any questions, PM me. If you're interested, simply express it here. There won't be any limit on who can express interest for now, since there will obviously be many people whose schedules or inclinations will change.
Hidden 11 yrs ago Post by FiendishFox
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Interested. How large is the map/each nation going to be?
Hidden 11 yrs ago Post by Mind of Madness
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Mind of Madness Sanity overrated

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Lurking for a time.
Hidden 11 yrs ago Post by VoiD
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VoiD Perpetually mediocre

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Definitely interested, sounds like this has a lot of potential.
Hidden 11 yrs ago Post by Heyitsjiwon
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Interested.
Hidden 11 yrs ago Post by Titanic
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I would but already in three NRPs.
Hidden 11 yrs ago Post by Maxwell57
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I'm in man I like the idea of a point system with out one things can get unfair and ppl tend to make their nations op
Hidden 11 yrs ago Post by Maxwell57
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also good choice of music made the reading that much better
Hidden 11 yrs ago Post by LordZell
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I'm interested. Also wondering if we could have wisemen aka wizards and such?
Hidden 11 yrs ago Post by Flooby Badoop
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Flooby Badoop

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FiendishFox said
Interested. How large is the map/each nation going to be?


In terms of figures, population and land sizes will be similar to kingdoms during the dark ages, and early middle ages. The map will consist of provinces, which will be all the provinces you players will create, and the provinces already on the map, Lundland itself will be between 150,000 and 200,000 sq. miles. Each province will take anywhere between 48 to 12 hours to cross, depending on whether roads exist in the province. There exists a decent degree of customization in terms of land, so I can't say for certain how large nation will be. One player might have a city-state of three provinces, while another might control a vast scrubland of 50 provinces, and yet another might have 10 provinces of fertile countryside.

I suspect the average player kingdom to have between 10 and 20 provinces, containing a hundred thousand people, with an army of one thousand on the lower end, three thousand on the cautious end, five thousand on the higher end, and as much as eight thousand in times of desperation. Their wealth will likely be tied mostly to agriculture, with unscrupulous pillaging of neighbouring lands to make up for poor harvests, or otherwise desperate times.

LordZell said
I'm interested. Also wondering if we could have wisemen aka wizards and such?


There will be no fantasy elements in this NRP. Things will be kept realistic. This is mostly due to personal preference, but also partially due to magic being a bit of a gamebreaker at times, even if its power is clearly defined.

To all others, thank you for your interest and compliments. I will begin working on kingdom sheets/finishing the rules. I've got work tomorrow, so you're likely to see it the day after, but I might be able to find time.
Hidden 11 yrs ago Post by Outcast
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Very interested.
Hidden 11 yrs ago Post by Vinsanity
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Interested! If a map could go up that would inspire me for some ideas as to what to build in this world. Enjoyed the post.
Hidden 11 yrs ago Post by Flooby Badoop
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Vinsanity said
Interested! If a map could go up that would inspire me for some ideas as to what to build in this world. Enjoyed the post.


I cannot post a full map, because players will have a decent degree of customization in their lands. Any map posted right now would end up looking drastically different from the one that will be used.
Hidden 11 yrs ago Post by Fisheye
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This looks like it could certainly be interesting, though I think I'll wait to see what exactly you had in mind as far as rules go before I commit. Will you be aiming for a natural set of guidelines enforced by a GM or number-based stats?

Anyway, I like the general concept of the RP, with the idea of a poor series of minor lordships beset with endless hardships and plagued by petty wars. How much cultural diversity will there be within Lundland, and if there isn't too much what RL cultural region did you plan on basing the setting on?
Hidden 11 yrs ago Post by Theodorable
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Interested. Also, I can elect to be a cartographer for the map as well if you'd like more options.
Hidden 11 yrs ago Post by Flooby Badoop
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Fisheye said
This looks like it could certainly be interesting, though I think I'll wait to see what exactly you had in mind as far as rules go before I commit. Will you be aiming for a natural set of guidelines enforced by a GM or number-based stats?Anyway, I like the general concept of the RP, with the idea of a poor series of minor lordships beset with endless hardships and plagued by petty wars. How much cultural diversity will there be within Lundland, and if there isn't too much what RL cultural region did you plan on basing the setting on?


For your first question, the short answer is 'number-based.'

Players will begin with a certain amount of points with which they will create their nation. They create the land, decide on the richness of resources, and level of infrastructure of their land. Lundland is poor, so the upper echleons of improvement will not be available upon creation, but can be attainted with time and money in-game. When the game has started, things concerning wealth, the economy, land, and maintenance/upkeep of the military will be based entriely on numbers. I've found, as many other NRP GMs have, that combat is best worked out between players, with the GM stepping in if a decision on an outcome cannot be reached. The only thing I will govern on combat is the terrain on which you will fight. If two players are about to enter combat, I will draw up a map of the battlefield/fortress. Terrain is an important part of combat, so if players were allowed to always decide it, it would lead to whoever's homeland being suspiciously more defensible than it should be.

For your second question, the land is not based on any one culture. Though I'm drawing influences from 7th century Britain and 11th century France and Germany, you could create a culture that draws from numerous influences. The general tone of the land is 'european,' but you're free to mould that definition (say an Indian Raja who has lived at a European court for some time). However, I do encourage players to do more than just draw from real life, but to tinker with unique cultures. As an example, Germany wasn't always seen as a single culture, as you used to have Hessians, Rhienlanders, Bavarians, Thurings, and so on.

Theodorable said
Interested. Also, I can elect to be a cartographer for the map as well if you'd like more options.


I'm shit at drawing, so help would be welcomed. PM me any map you've done in the past.
Hidden 11 yrs ago Post by FiendishFox
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This looks like it is going to be very good indeed. I'm going to start thinking about my nation design soon. Looking forward to the OOC!
Hidden 11 yrs ago Post by MouseKing
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Looks interesting.
Hidden 11 yrs ago Post by Flooby Badoop
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Sign-up sheet and rules are almost done. Any questions, comment, ideas, death threats? Talk to me on Skype. I'm the1pinballwizard.
Hidden 11 yrs ago Post by HazmatMedic
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Interesting. I've been planning my own Middle Eastern-style nation for days now, and this seems like the perfect rp to try it on.
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