Hidden 10 yrs ago Post by Cyndyr
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Cyndyr Redeemer

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I'm all for it. We max out everyone else's social links and that makes us/our Personas stronger. If we max out everyone else's, then our Arcana will be maxed out, too.
Hidden 10 yrs ago Post by Leda
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okay that's all I wanted to know, so we're starting tomorrow then?
Hidden 10 yrs ago Post by Cyndyr
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If you'd all like to, then yes.
Hidden 10 yrs ago Post by shadowsaint007
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shadowsaint007 ♪Let's do the time warp agaaaaaiiiinnn....♪

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So, what did people think of my suggested places in town? I'd add an arcade, but those things have pretty much been dwindling in popularity last I checked.
Hidden 10 yrs ago Post by Cyndyr
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I'm fine with however you guys design the town.
Hidden 10 yrs ago Post by Cyndyr
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Cyndyr Redeemer

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Sorry for the absence of posting for the past few days. Jedly has informed me that he has finished his CS, so I'm adding him to the accepted list. As far as the Roleplay goes, I'm having a difficult time starting it. Anyone got suggestions? Apologies for taking so long to begin it.
Hidden 10 yrs ago Post by Leda
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what suggestions do you need
Hidden 10 yrs ago Post by Cyndyr
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Cyndyr Redeemer

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Suggestions on how to start the Roleplay.
Hidden 10 yrs ago Post by shadowsaint007
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well, how would we have obtained our Personas? While it might be quicker to have people start with their Personas, is there any way to find out who has the potential and who doesn't?

An alternative idea is that everyone has awakened to their Persona abilities, and initially have to get in contact with the other Persona users. In numbers lies strength, after all.

More importantly, though, is how will the issue of relationships be managed? Things like that take time and money, and thus we probably need to roleplay it day-by-day, with the GM deciding when to start a day or end it, and when does the "Dark Hour" open.

Some things would need money, so while it's best to abstract money (i.e. just run it without numbers), GM permission would be necessary for certain things - driver's license, buying a bike/used car, getting something expensive, etc... The players will be required to roleplay that; the GM's role is going to be a simple "yes you can get that" or "no, you need more time/money/work".

As for the idea of a train dungeon... actually... Funny, I just had an idea. Basically, we use the eponymous 'Soul Train' the same way the Persona 4 crew used the television at June's, or how Tartarus functioned in Persona 3. Basically, take the train, ride it to a destination, hop off the train, and then come back when you're done. Just don't take too long or the train moves on without you, and you're stuck in the Shadow/Nightmare world. As the RP progresses and progress is made clearing up the Shadow places, more 'destinations' open up that you can reach by train. Of course, the idea of multiple people entering the train at different times becomes an issue; should there be 'regular trains' to a dungeon, or would the players be in different 'compartments' to represent how they have yet to work together?

It would still be possible to use Personas and fight Shadows/Nightmares in 'Real' Bedford, but that's like Shadows manifesting outside the TV in Persona 4: it's basically Bad News.

On a final note, relationships: While the PCs will inevitably have their own circles of friends and relatives, the whole concept of Persona is that the PCs work together, become friends, maybe even form romantic attachments together. That has to be discussed between the players (naturally), whether through advance planning or just playing it by ear. The GM can offer suggestions, but it's the players who need to find a way to connect.to each other, and to establish a bond over time. How fast the bonds develop is up to the players; whether because two characters work/interact together a lot or because they just naturally hit it off makes it go faster or slower - but it still takes time to turn someone from "perfect stranger" to "my friend till the end".
Hidden 10 yrs ago Post by Cyndyr
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Listen, I don't really care about the small stuff, you guys can sort out whatever you want, run by me and odds are, I will be totally fine with it. Right now, we gotta start this Roleplay up, we're beginning to lose interest at this point. Now, if you could kindly throw a suggestion my way on how to start the Roleplay, I would be more than happy.
Hidden 10 yrs ago Post by Leda
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how about a dream sequence like in persona 4, we'll all have the same dream and meet there for the first time and fight shadows until we're overrun and that's when we wake up. then we all meet in a familiar place.
Hidden 10 yrs ago Post by shadowsaint007
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Huh. That's a pretty cool idea. I'll second it.
Hidden 10 yrs ago Post by Cyndyr
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Alright, I'll think of a way to work with that then.
Hidden 10 yrs ago Post by shadowsaint007
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shadowsaint007 ♪Let's do the time warp agaaaaaiiiinnn....♪

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Say, whatever happened to the Strength and Moon Arcana? They were reserved, and yet the players haven't written up a sheet yet.
Hidden 10 yrs ago Post by TheRpgGamer
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Reserve the emperor arcana.please
Hidden 10 yrs ago Post by Gummi Bunnies
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Just checking in since I haven't been in here much, but I'm still around though. :)
Hidden 10 yrs ago Post by TheRpgGamer
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Real Name
Hiro Kageyama

Alias
Mr.Tactician

Gender
Male

Age
18

Weapon
Glock 19
[spoiler=Appearance]

[/spoiler]

Arcana
Emperor Arcana

Persona
Lugh

Mask
a giant spider.it has 6 legs like hands of course and 5 of them equips a giant needle.The mask is also deaf and its physical attacks are very powerful..Its body is black but the heads is a yellow masquarade mask that was being held by the last hand.The Mask does not speak but if it does, it will make a creepy voice.It usually screech that can make someone deaf temporarily due to the decibel of the sound.
Attire


Occupation
A Student at Military School

Personality
Hiro has a calm composure when making decisions and deciding on actions while fighting the mysterious invaders. He has great leadership abilities, is smart, decisive and effective, but lacks common sense about “unnecessary” things that his parental figures never taught him about. He is also very unyielding in his views. He can say cruel things and make harsh decisions without feeling remorse because he has no concept of compassion taught to him. Due to his upbringing, he views the worth of individual's value from their achievement rather than artificial concept like money and power and developed the belief that there is no future for the weak, so the ones deemed strong must take the lead. He has pride in his family name and cannot accept the current state of the world as he views it as being unworthy of his family's protection.

Weaknesses/Fears
-He is not really in to hand-to-hand combat although it is a lesson in military school, so he is very defenseless without a melee weapon or ranged weapon.
-He is scared of spiders
-He is deaf but he wears hearing aids though

Special Abilities / Traits / Attributes / Quirks
-Since he is a student from a military school, he is very professional at using guns
-He doesn't have a sense of humor,he is always serious
-He is very fast at thinking especially when there is a need of plans or he is being asked a question

Themesong


Other
NOTHING
Hidden 10 yrs ago Post by Dash375
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So is this not happening now?
Hidden 10 yrs ago Post by Cyndyr
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Cyndyr Redeemer

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Hey, accepted. And yes, this is happening. Would any of you like to create the first post? I'm a little preoccupied, but I'll let you guys take the reigns on this Roleplay, so it doesn't die.
Hidden 10 yrs ago Post by Dash375
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Well I am going on Holiday for a week from tomorrow so if this has started by the time I get back ill try and find a way to come in.
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