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Hidden 10 yrs ago Post by Zarkun
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Zarkun The Vigilante

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Contests are great and all, but I need something more battle oriented that isn't the battle tower or the Elite Four. Something new and fresh. I mean, god damn it, I spent time leveling these fuckers to 100 for an epic purpose, not just a game ending purpose.
Hidden 10 yrs ago Post by j8cob
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j8cob The Gr8est / The J8est

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Tis why I play competitively. I'm actually a pretty good battler... except I like fucking around and using bad Pokémon or joke sets. It's fun going on a tear through wi-fi battles. That's what I train for.
Hidden 10 yrs ago Post by Expolar
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Expolar ...just a tortle...

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> Contests are great and all, but I need something more battle oriented that isn't the battle tower or the Elite Four. Something new and fresh. I mean, god damn it, I spent time leveling these fuckers to 100 for an epic purpose, not just a game ending purpose. I do wish though that the contest in the game was more like in the show where the moves had some creativity to them, especially when combining two moves together. It would be cool to see if the made a pokemon that was more real time than turn base action oriented. I know there is the Pokemon tournament coming out, but I was thinking that it would still follow the main series of the game than just simple tekken or naruto ninja stormbattle mode.
Hidden 10 yrs ago Post by Demous
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Demous White Rose OTP

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> Tis why I play competitively. I'm actually a pretty good battler... except I like fucking around and using bad Pokémon or joke sets. It's fun going on a tear through wi-fi battles. That's what I train for. I want to but I don't know the first thing on iv/ev training
Hidden 10 yrs ago Post by j8cob
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j8cob The Gr8est / The J8est

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IVs and EVs are fairly simple unless you want to do some code calculations. Which isn't even necessary unless you want to be a turbo-nerd and impress people with your knowledge of game mechanics. IVs: Individual Values, aka DNA. There is an IV for each stat (HP, ATK, DEF, SpATK, SpDEF, SPD) on a scale from 0 to 31. Why those numbers? I don't have a clue. The higher the number, the higher that particular stat can become. IVs cannot be changed (unless you hack) as they are determined by "encounter." When you find a Pokémon in the wild or hatch an egg, it's IVs are determined right then. You can breed Pokémon for better IVs as it is rare to find one in the wild with good IVs. In ORAS, all legendary Pokémon have at least 3 perfect IVs. EVs: Effort Values, aka how trained they are. This used to be complicated and time-consuming, aside from hacking, but with XY and ORAS it is actually incredibly simple. The Super Training function with the bags and the balloons will raise these on top of standard battling. A Pokémon can have a total of 518 EVs distributed throughout all six stats, with a maximum of 256 EVs in a single stat. Every 4 EVs put into a stat will raise that stat by 1 at LVL 50. This leaves a leftover 2 EVs that are completely useless and nobody knows why that is but it is. And that is a crash course in EVs/IVs.
Hidden 10 yrs ago 10 yrs ago Post by Burthstone
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> IVs and EVs are fairly simple unless you want to do some code calculations. Which isn't even necessary unless you want to be a turbo-nerd and impress people with your knowledge of game mechanics. > > IVs: Individual Values, aka DNA. There is an IV for each stat (HP, ATK, DEF, SpATK, SpDEF, SPD) on a scale from 0 to 31. Why those numbers? I don't have a clue. The higher the number, the higher that particular stat can become. IVs cannot be changed (unless you hack) as they are determined by "encounter." When you find a Pokémon in the wild or hatch an egg, it's IVs are determined right then. You can breed Pokémon for better IVs as it is rare to find one in the wild with good IVs. In ORAS, all legendary Pokémon have at least 3 perfect IVs. > > EVs: Effort Values, aka how trained they are. This used to be complicated and time-consuming, aside from hacking, but with XY and ORAS it is actually incredibly simple. The Super Training function with the bags and the balloons will raise these on top of standard battling. A Pokémon can have a total of 518 EVs distributed throughout all six stats, with a maximum of 256 EVs in a single stat. Every 4 EVs put into a stat will raise that stat by 1 at LVL 50. This leaves a leftover 2 EVs that are completely useless and nobody knows why that is but it is. > > And that is a crash course in EVs/IVs. -Bunch of stuff I didn't know Are the starter's IVs preset? Edit: And how do you tell a Pokemon's IVs?
Hidden 10 yrs ago Post by Demous
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Demous White Rose OTP

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i see. thanks why the hell are so many mega stones late game T_T I have 6 badges and still cant get gardevoirite.
Hidden 10 yrs ago Post by MarshiestMallow
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> i see. thanks > > why the hell are so many mega stones late game T_T I have 6 badges and still cant get gardevoirite. If you want, I can trade you a ralts with gardevoirite
Hidden 10 yrs ago Post by j8cob
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Aside from certain Pokémon (like legendaries in 6th gen or certain event Pokémon), all IVs are completely randomized. The only way to have any control over IVs is via breeding using an item called Destiny Knot. If one of the parent Pokémon is holding a Destiny Knot, every child it has is guaranteed to have 5 of the same IVs its parents. Which means it can take the ATK, DEF, and SpATK from mother and then the HP and SPD from the father. This leaves the last IV, in this case SpDEF, to be completely randomized. Kinda tricky but not that bad. Other than breeding with a Destiny Knot, a select few event Pokémon, and 6th gen legendaries all Pokémon will have randomized IVs.
Hidden 10 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

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Cool, So the max life of a Pokemon is in the upper one hundreds? Assuming 31 IVs in HP = 31 starting HPs
Hidden 10 yrs ago Post by j8cob
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Not exactly. IVs are part of a code that determines a stat. There are four important parts to the code to determine stats: 1. Level: what level the Pokémon is at has a huge effect on the stat. 2. Base Stat: each and every Pokémon has unique base stats. Fully evolved Pokémon typically have base stats ranging from 70-120 but it really does depend on the species. You can look up the base stats on Bulbapedia or Serebii for specific examples. General rules: if it's under 70 it is really bad, if 70-80 it is bad, 80-90 it is meh, 90-100 it is alright, 100-110 it is good, 110-120 it is quite good, 120-140 it is excellent, 140+ it is awesome. 3. IVs: the individual values of a Pokémon, which is what separates the Pokémon within a species. Tis why a lvl 10 Treecko can beat another lvl 10 Treecko of identical training, because odds are one of them will have better IVs. 4. EVs: the training a Pokémon has received. EVs are earned through battling or using Super Training. It is a combination of these elements that determine what a stat will be. On a lvl 1, you will see stats typically from 4-7. Stats are kinda annoying to deal with once you get past lvl 50 because the scaling isn't linear. A lvl 50 doesn't have exactly half the stats of a lvl 100 counterpart, it actually has less. Some Pokémon have really interesting base stats, resulting in giving them a unique niche in the Pokémon battling community. Blissey, for example, has a ludicrously high base HP that makes it have the highest HP stat possible in the game. Stats all depend on the four conditions I listed and nothing else. Of course there are certain modifiers from items or boosting moves during a battle but those don't affect the actual stats.
Hidden 10 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

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So complicated... I need to find that blue version I was playing on and look at my Blastoise's stats... It was level 65 I like to think, and had somewhere around 235 life. Ah blue version, back when Pokemon gave a shit about Pokemon types.
Hidden 10 yrs ago Post by j8cob
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j8cob The Gr8est / The J8est

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Oh man. Way back in Blue and Red version the stats were hella different. Pokémon were more powerful back then because the stat codes were worked differently. But a lvl 65 Blastoise should have health in the mid-200s or so I would imagine, depending on IVs and EVs. And typing is hella important still. The most OP type in the game? Bug. By itself it is kinda actually shit but it combines so powerfully with Rock or Steel. A Bug/Steel Pokémon literally has only one weakness, granted that is a double weakness which pretty much guarantees instant death. Bug/Rock is almost as bad with only three weaknesses and all three aren't very common. Bug too stronk. Then again, Fairy typing is pretty strong too. But I think the metagame has adjusted to account for Fairies.
Hidden 10 yrs ago Post by Burthstone
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Eh, I don't play Pokemon much anyway, but good to know my Blastoise was at least average. Now if I could only remember more about the rest of my team... Who were all literally dittos.
Hidden 10 yrs ago Post by j8cob
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j8cob The Gr8est / The J8est

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I can't remember all my Pokémon that well either. I only remember my All-Stars, really.
Hidden 10 yrs ago Post by Demous
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> Oh man. Way back in Blue and Red version the stats were hella different. Pokémon were more powerful back then because the stat codes were worked differently. But a lvl 65 Blastoise should have health in the mid-200s or so I would imagine, depending on IVs and EVs. > > And typing is hella important still. The most OP type in the game? Bug. By itself it is kinda actually shit but it combines so powerfully with Rock or Steel. A Bug/Steel Pokémon literally has only one weakness, granted that is a double weakness which pretty much guarantees instant death. Bug/Rock is almost as bad with only three weaknesses and all three aren't very common. Bug too stronk. > > Then again, Fairy typing is pretty strong too. But I think the metagame has adjusted to account for Fairies. oh ya spiritomb and sable eye have a weekness now don't they?
Hidden 10 yrs ago Post by Silver Fox
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Silver Fox Kitsune

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Well I'm going to go to sleep. Pretty tired after work. Night everyone, probably see ya tomorrow ^^
Hidden 10 yrs ago Post by j8cob
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j8cob The Gr8est / The J8est

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Nighty night Fox. And yeah, they now have a weakness to Fairy. Though really that doesn't change their roles all that much. They still do the same jobs on teams, it's just that they aren't as powerful as they once were (which is bad for Spiritomb because it wasn't that good to start with, lol). But Sableye gets a Mega now so I ain't even mad.
Hidden 10 yrs ago Post by Demous
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Demous White Rose OTP

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> Nighty night Fox. > > And yeah, they now have a weakness to Fairy. Though really that doesn't change their roles all that much. They still do the same jobs on teams, it's just that they aren't as powerful as they once were (which is bad for Spiritomb because it wasn't that good to start with, lol). But Sableye gets a Mega now so I ain't even mad. I remember sableye was meta at one point since it had no weaknesses right? aslo gardevoir and Metagross are both good competative pokemon right?
Hidden 10 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

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> Well I'm going to go to sleep. Pretty tired after work. Night everyone, probably see ya tomorrow ^^ Night night!
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