IMPORTANT NOTE:
Hello, thank you for showing interest in Game of Tails -- unfortunately, this RP has had all of the necessary players pre-recruited, and as such we are not allowing new people to join in. Should any of our pre-existing members leave or drop out for any reason, the roleplay may open up a spot for newcomers, but as of right now we are not looking for more people. Thank you for your time, and better luck elsewhere!
Story:
The world of Fralanthe, a parallel world to our own, where people live and thrive in peace and harmony. Well, maybe not peace... There are wars and battles fought here just like on Earth, but thanks to a mysterious energy known as Frala, these conflicts are free of blood and death, making them a sort of game to the populace of this world. In fact, wars have become events, where you can participate and have fun battling, or sit back and enjoy it on the large, magic broadcast that showcases it as if it were a sports festival!
One of the nations that take part in these war-games is the democratic monarchy of Graelian. Beautiful and peaceful, this nation has enjoyed a long-standing period of tranquility, as well as good relations and cooperation with their neighbours, especially the nation of Belleray. However, tragedy recently struck Graelian, when both its king and queen tragically passed away under mysterious circumstances as they were travelling to another, far-off country. Left behind to rule in their stead, was their only child who was both inexperienced, as well as still very upset over the loss of both their parents.
To make matters worse, reports keep coming in from the highways and far-off, isolated villages and farmsteads. Monsters and wild beasts have become more bold in recent days, prowling closer and closer to the place where people travel or live. Sometimes even growing so daring as to attack patrols, despite their numeric advatage! There are also rumors of a shadowy, mysterious figure who skulks about the moonlit nights, watching and staring from a distance, unnerving anyone who sees it. To top it all off, Belleray, Graelian's beloved neighbour, has recently become pre-occupied and distant, being unable to lend help or support to the now struggling fledgling ruler and their crestfallen country.
However! In spite of the tragedies, the troubles and the difficulties, the young, new ruler of Graelian does not give up! Deciding to hold a War-Game in order to raise spirits, morale and take peoples' minds off the recent issues, the time for some re-creation and fun brings some much needed fresh air to the nation. With the promise of even summoning Heroes from the other world, in order to participate and spice things up, the general population has become quite excited for this upcoming event!
But even with the nation a-buzz and busying itself to prepare for this event, one cannot just sweep away troubles and worries and hide it beneath a rug. How will things be after the tournament? Will the young ruler be able to work through the loss of their parents? Will the monsters and beasts be chased off so the roads are once more safe? Will the eerie shadowy being be caught or driven off, so it won't terorize people from afar with its unpleasant stare? Will relations with Belleray pick up and resume as normal? None can say, but for now, at least, people seem content to focus on the up-coming war.
Welcome to Fralanthe:
This story is based on the series 'Dog Days', and is set in the fictional, parallel world of Fralanthe. Here you will find magic, demons and a mysterious, life-protecting energy, as well as humans who for some reason sport anmal ears and tails. As you've read, the story centers around the kingdom of Graelian, and will follow the journey of several individual from, or aligned to, that nation. Just to give everyone a quick reminder, here's a small glossary and/or encyclopedia with some basic information about the world and setting in general.
Frala: The mystical, life-protecting energy of Fralanthe. This energy prevents people from being killed by attacks made by other living people/beings. In the case of an average person, they will revert to an 'animal orb' in the shape of what ears and tail they have (ergo, a person with rabbit ears would turn into a bunny orb). In the case of stronger individuals, they will suffer from having their clothes torn apart and, should the attack be powerful enough, be rendered unconscious. Cities, fortresses, farms and war-game battlefields are all constructed in areas rich with Frala. Oh, and unlike in Dog Days, where armor and clothes are destroyed merely by being touched or grazed, armor in Fralanthe actually has to be pierced before it shatters -- clothes, however, are still made out of paper and will be ripped apart by a simple tear from an enemy weapon.
War-games: A sort of militant sport, wherein people and soldiers participate in a game-like battle, using real weapons, armor and magic, in order to beat the opposing side and/or capture certain objectives. Thanks to the Frala, these events are nearly always without any serious incidents and the general population of any any country is quite fond of watching these games. The 'matches' are almost always broadcasedt - through magical means - for the viewing of many thousands of people. Rulers, knights and other high-profile people fill the roles of celeberities in these games, and are expected to be flashy, impressive and plain cool.
Magic: A force which the common person of Fralanthe cannot make any considerable use out of. Something that cannot be seen or felt, but exists just like air in the very fabric of the world itself. More powerful and capable people are able to make use of magic, shaping and forming it in many, and almost any, way they see fit. In the War-games, magic is used by Knights and Heroes and others in order to create powerful, and visually impressive, special attacks that dazzles - and decimates - their opponents! Magic can also be used for other things, of course, such as creating shoes that allow you to run across water, or empowering your legs which would allow you to jump ontop of a two storey-building. One thing you should know, however, is that magic requires a person's stamina/energy in order to be transformed into a usable state - and the more powerful the its effect is, the more tiresome/draining it will be perform. When a person runs out of vigor or stamina, they're considered to be defeated, and would faint from exhaustion.
Guidelines:
I don't really think it'll be necessary to bring this up, but I'll do it just for the sake of habit:
1. Play fair so everyone can have fun.
2. No auto-hitting or ever-dodging.
3. No meta-gaming/using OOC-knowledge in-character unless said character has uncovered that information themselves.
4. Be respectful towards one another, both IC and OOC.
5. If you haveb't already, go watch Dog Days.
Characters and You:
Please use the template below to create your character!
Positions: These are the various roles and positions within the kingdom of Graelian. Some have only one spot vacant, while others can have any number of people filling them. Please note the number-counter next to the title you want, and if it's still vacant, feel free to apply for it in your CS.
Princess of Graelian (Taken by PlatinumSkink)
Chancellor (1x)
Court Magus (1x)
Head of Research (1x)
Knight-Commander (Taken by Komamisa)
Captain of the Royal Guard (1x)
General (1x)
Royal Bodyguard (2x)
Freelance-Knight (2x)
Knight (Inf.)
Head Maid (Taken by Nekomancer)
Hero - from Earth (Taken by Skyswimsky and Zombehs)
Mercenary (2x)
Important Note: These are not the only positions or titles available. If you want to have/be something else, go ahead and add it to your 'Position', and as long as you explain what it is and how your character got that title - in your background - we'll see about approving it!
Affinity: Your afffinity, or element, is the type of physical manifestation that your special moves will take in the world. Your affinity is directly linked to your personality, so a passionate, lively and hot-headed person would likely have fire as their element, while someone who is guarded, calm and calculating would have ice as their element, or someone who is chaotic and unpredictable would have lightning as theirs. I'm not going to tell you what affinity your character has, you will need to decide that for yourself, but keep in mind that it should be fitting of your personality.
Players and NPCs:
List of Player Characters:
- Princess Sfogliatine Zucchero Graelian (Played by: PlatinumSkink)
- Head-Maid Lucrezia Barbajada (Played by: Nekomancer)
- Hero Alam Souta (Played by: Zombehs)
- Knight-Commander Anisette Melassa Pasticiotto (Played by: Komamisa)
- Hero Yui Hasekura (Played by: Skyswimsky)
List of Key-NPCs:
- Countess Mystere Chiffon Rolante (Controlled by Xaltwind exclusively)
Hello, thank you for showing interest in Game of Tails -- unfortunately, this RP has had all of the necessary players pre-recruited, and as such we are not allowing new people to join in. Should any of our pre-existing members leave or drop out for any reason, the roleplay may open up a spot for newcomers, but as of right now we are not looking for more people. Thank you for your time, and better luck elsewhere!
The world of Fralanthe, a parallel world to our own, where people live and thrive in peace and harmony. Well, maybe not peace... There are wars and battles fought here just like on Earth, but thanks to a mysterious energy known as Frala, these conflicts are free of blood and death, making them a sort of game to the populace of this world. In fact, wars have become events, where you can participate and have fun battling, or sit back and enjoy it on the large, magic broadcast that showcases it as if it were a sports festival!
One of the nations that take part in these war-games is the democratic monarchy of Graelian. Beautiful and peaceful, this nation has enjoyed a long-standing period of tranquility, as well as good relations and cooperation with their neighbours, especially the nation of Belleray. However, tragedy recently struck Graelian, when both its king and queen tragically passed away under mysterious circumstances as they were travelling to another, far-off country. Left behind to rule in their stead, was their only child who was both inexperienced, as well as still very upset over the loss of both their parents.
To make matters worse, reports keep coming in from the highways and far-off, isolated villages and farmsteads. Monsters and wild beasts have become more bold in recent days, prowling closer and closer to the place where people travel or live. Sometimes even growing so daring as to attack patrols, despite their numeric advatage! There are also rumors of a shadowy, mysterious figure who skulks about the moonlit nights, watching and staring from a distance, unnerving anyone who sees it. To top it all off, Belleray, Graelian's beloved neighbour, has recently become pre-occupied and distant, being unable to lend help or support to the now struggling fledgling ruler and their crestfallen country.
However! In spite of the tragedies, the troubles and the difficulties, the young, new ruler of Graelian does not give up! Deciding to hold a War-Game in order to raise spirits, morale and take peoples' minds off the recent issues, the time for some re-creation and fun brings some much needed fresh air to the nation. With the promise of even summoning Heroes from the other world, in order to participate and spice things up, the general population has become quite excited for this upcoming event!
But even with the nation a-buzz and busying itself to prepare for this event, one cannot just sweep away troubles and worries and hide it beneath a rug. How will things be after the tournament? Will the young ruler be able to work through the loss of their parents? Will the monsters and beasts be chased off so the roads are once more safe? Will the eerie shadowy being be caught or driven off, so it won't terorize people from afar with its unpleasant stare? Will relations with Belleray pick up and resume as normal? None can say, but for now, at least, people seem content to focus on the up-coming war.
This story is based on the series 'Dog Days', and is set in the fictional, parallel world of Fralanthe. Here you will find magic, demons and a mysterious, life-protecting energy, as well as humans who for some reason sport anmal ears and tails. As you've read, the story centers around the kingdom of Graelian, and will follow the journey of several individual from, or aligned to, that nation. Just to give everyone a quick reminder, here's a small glossary and/or encyclopedia with some basic information about the world and setting in general.
Frala: The mystical, life-protecting energy of Fralanthe. This energy prevents people from being killed by attacks made by other living people/beings. In the case of an average person, they will revert to an 'animal orb' in the shape of what ears and tail they have (ergo, a person with rabbit ears would turn into a bunny orb). In the case of stronger individuals, they will suffer from having their clothes torn apart and, should the attack be powerful enough, be rendered unconscious. Cities, fortresses, farms and war-game battlefields are all constructed in areas rich with Frala. Oh, and unlike in Dog Days, where armor and clothes are destroyed merely by being touched or grazed, armor in Fralanthe actually has to be pierced before it shatters -- clothes, however, are still made out of paper and will be ripped apart by a simple tear from an enemy weapon.
War-games: A sort of militant sport, wherein people and soldiers participate in a game-like battle, using real weapons, armor and magic, in order to beat the opposing side and/or capture certain objectives. Thanks to the Frala, these events are nearly always without any serious incidents and the general population of any any country is quite fond of watching these games. The 'matches' are almost always broadcasedt - through magical means - for the viewing of many thousands of people. Rulers, knights and other high-profile people fill the roles of celeberities in these games, and are expected to be flashy, impressive and plain cool.
Magic: A force which the common person of Fralanthe cannot make any considerable use out of. Something that cannot be seen or felt, but exists just like air in the very fabric of the world itself. More powerful and capable people are able to make use of magic, shaping and forming it in many, and almost any, way they see fit. In the War-games, magic is used by Knights and Heroes and others in order to create powerful, and visually impressive, special attacks that dazzles - and decimates - their opponents! Magic can also be used for other things, of course, such as creating shoes that allow you to run across water, or empowering your legs which would allow you to jump ontop of a two storey-building. One thing you should know, however, is that magic requires a person's stamina/energy in order to be transformed into a usable state - and the more powerful the its effect is, the more tiresome/draining it will be perform. When a person runs out of vigor or stamina, they're considered to be defeated, and would faint from exhaustion.
I don't really think it'll be necessary to bring this up, but I'll do it just for the sake of habit:
1. Play fair so everyone can have fun.
2. No auto-hitting or ever-dodging.
3. No meta-gaming/using OOC-knowledge in-character unless said character has uncovered that information themselves.
4. Be respectful towards one another, both IC and OOC.
5. If you haveb't already, go watch Dog Days.
Please use the template below to create your character!
Positions: These are the various roles and positions within the kingdom of Graelian. Some have only one spot vacant, while others can have any number of people filling them. Please note the number-counter next to the title you want, and if it's still vacant, feel free to apply for it in your CS.
Princess of Graelian (Taken by PlatinumSkink)
Chancellor (1x)
Court Magus (1x)
Head of Research (1x)
Knight-Commander (Taken by Komamisa)
Captain of the Royal Guard (1x)
General (1x)
Royal Bodyguard (2x)
Freelance-Knight (2x)
Knight (Inf.)
Head Maid (Taken by Nekomancer)
Hero - from Earth (Taken by Skyswimsky and Zombehs)
Mercenary (2x)
Important Note: These are not the only positions or titles available. If you want to have/be something else, go ahead and add it to your 'Position', and as long as you explain what it is and how your character got that title - in your background - we'll see about approving it!
Affinity: Your afffinity, or element, is the type of physical manifestation that your special moves will take in the world. Your affinity is directly linked to your personality, so a passionate, lively and hot-headed person would likely have fire as their element, while someone who is guarded, calm and calculating would have ice as their element, or someone who is chaotic and unpredictable would have lightning as theirs. I'm not going to tell you what affinity your character has, you will need to decide that for yourself, but keep in mind that it should be fitting of your personality.
List of Player Characters:
- Princess Sfogliatine Zucchero Graelian (Played by: PlatinumSkink)
- Head-Maid Lucrezia Barbajada (Played by: Nekomancer)
- Hero Alam Souta (Played by: Zombehs)
- Knight-Commander Anisette Melassa Pasticiotto (Played by: Komamisa)
- Hero Yui Hasekura (Played by: Skyswimsky)
List of Key-NPCs:
- Countess Mystere Chiffon Rolante (Controlled by Xaltwind exclusively)