Okay, let me make one thing clear, and nobody, no matter what position you hold or how long you've been here, is exempt from this: if your character actually dies and it's clear they died, there's no coming back. Unless your character sheet includes "immortality" as one of your abilities (which is an ability that is currently strictly reserved for Kalama simply because he's the noninterfering plot guide dude who never ever participates in combat; and is also reserved for the lord of the Void, for obvious reasons since he is the Void and you can't kill the Void and because we'll likely never even encounter him), you can die and death is permanent unless I approve for an outside source (outside source referring to another player's character wanting to resurrect yours, the resurrection cannot originate from your own decision) to resurrect that character. If Samus gets into an irreversible situation where death is inevitable, she dies and I make a new character.
I'm also stepping down from my GM position for now and making running this a collective effort. This is how it basically was already, this is just making it official. I'm only here to give official word on character acceptance, and my characters, if I have to make any more, all have to be approved by you guys. I will also be having discussion on any newcomers and I will only be accepting the characters as a formality, it's really up to you guys. This is so we can, hopefully, create something we can all enjoy and work to make this a unique Multiverse-type roleplay. I'm not about to abandon this just because of a few days' inactivity on my part, not after four years of this thing going. If it has to completely change into something totally unlike what it was, so be it, so long as it stemmed from that four-year-old roleplay.
That brings it up to my next point. This "prologue" will serve to use the Crucible of Worlds as a means to make those changes happen and be explained in an IC sense. Once we get the changes ironed out, whether it's from this one world or several, we're out of the digital universe and into the rest of the Multiverse.
Before anyone asks on what I mean by my second point in which I am officially stepping down as GM (but I am remaining as owner, a title people don't realize is separate from GM) in saying it's only to make it official that it's a community effort, we've always had the person (or people) most familiar with a setting lead us through a world, whether Dawn or I were included in that group or not. As I said, this is only making it official that this RP is a player-run effort rather than a GM-run one.
My only condition is that we keep with "random schmuck monsters are unscaled while bosses upscale", since it's just no fun without a challenging boss to break up otherwise meaningless combat with something big.
Let's make this a good RP, guys, and I hope that with that announcement you won't feel obligated to wait up on me (which was really one of the main purposes of making it, as I feel this is the best way to keep this alive with my haphazard posting schedule).
Anyone wanting to take over Ganondorf is free to, but I'd still like to do Volvagia at least. She's not planned to be as long since there's less people, but I do have a specific way I'd like Volvagia to behave in battle. I'm not as picky about Ganondorf.