Welcome to Aesteria! A new fantastical world of radically different climates, peoples, and environments that has only recently been born from my imagination. Though I have yet to be able to produce a map for my world, I shall do my best to give you a feel for what it looks like. This Roleplay will revolve around the main continent of Lucenrai.
Technology and Magic
If you've read my tag behind the title, you'd have guessed that this is a fantasy-with-steampunk-elements RP. Therefore, it has fantasy/steampunk tech. So that means airships and steam and magics galore! A large amount of the technology in this RP will be 'explained' by a large mixture of magic with steam technology (Also to be known as Magitechnology). Any overly intricate/advanced/somewhat unfeasible piece of technology? - Magitechnology.
As far as weapons and combat goes, there will be a good mix of melee weapons, firearms, and melee-firearm contraptions, as well as magically enchanted items. I'll get into a list of the more common armaments you'll see below:
Magic in Aesteria is different than magic in other fantasy realms. Whether or not anyone is inherently talented in magic, no one can simply 'pick up' magic. You can't just stare at a little grimoire all day and then all of a sudden be able to cast a fireball and burn down villages, no, it doesn't work like that. In Aesteria, all magic is governed by the use of summoned spirits.
Summon spirits typically aren't like your fancy and powerful Final Fantasy Summons. There are tens of hundreds of thousands of spirits all over Aesteria, each with their own element and classification, just waiting for you to nab them. It is only with the help of these summoned spirits that you are able to cast any sort of magic whatsoever.
Spirits generally fit into one of three categories:
Welcome to Meduzart! A prominent city in the confederacy of western City-States. Meduzart is commonly called the Adventurer's Hangout, as it houses the founding branch of the Adventurer's Guild, commonly referred to as, 'The Guild'. The Adventurer's guild is the West's largest source of paramilitary mercenaries and couriers, as the Guild is a collection of small bands of mercenaries, errand runners, explorers, summoners, and mechanics. When people need something done, they usually come to a Guild house to get it done, provided they have the coin. Meduzart, the hometown of the Adventurer's Guild is known for having some of the most reliable adventurers in the West. We shall, or most of us shall play as members of this hardy guild, whether or not we are in the same band, or know/of eachother is up to us.
A strange air has taken over the Varisie Empire recently. While always arrogant and pompous, the Varisie have never been outright violent, so the Varisie's sudden expeditions into Western territory has taken the City-States aback. With formidable technology, and an organized force, the Varisie had already taken by force the north eastern City States before the remaining states could begin to muster a defense. Without giving a reason, and ignoring all diplomats, the Varisie began a steady advance into the western territories before the Confederacy could force the Varisie to a halt, at the expense of grievous losses. The Varisie have for the moment stopped their advance, consolidating their position on their captured city states, still ignoring all diplomats and messengers from the western cities.
One day, a pair of youngsters, one male, one female, burst into the main hall of Meduzart's Guildhouse. With a sum of coin unexpected of their age, the two have requested a group of adventurers to take them to the City-State of New Eden. The only problem is, New Eden is the heart of the Varisie operations in the western regions. The pair avoid all questions regarding their reasons for making such a foolhardy adventure, and request only the bravest and most willing Guildsmen accompany them. And this is where we come into the picture.
Concept:
As members of the Adventurer's Guild, we the players will undertake this adventure to guide these young people to the City of New Eden, facing whatever troubles we will along the way. There will be a good amount of in-city adventures and combat, as well as airship travel and land travel. As we travel with these youngsters, we will eventually discover the 'Arks' and their true powers. I'll accept a group of 4 or 5 players at the most. Players are limited to one character per. Due to the small amount of spots, this will not be first come, first served.
Character Skeleton
My Character
Spirits: