http://tales-of-andromeda.wikia.com/wiki/From_Stardust,_to_Stardust:_Tales_of_Andromeda_Wiki
I made a wikia, and nobody will update it ever but meh.
And that was when Keyguy was found at his computer, dead from dehydration.
http://tales-of-andromeda.wikia.com/wiki/From_Stardust,_to_Stardust:_Tales_of_Andromeda_Wiki
I made a wikia, and nobody will update it ever but meh.
For example a page on nuclear energy, giving a brief intro and then explaining who uses it and how it's standard or even low tech in this setting.
<Snipped quote>
The idea is solid, but this is one step away from Kardashev-style technical tiers that will only be given legitimate worth by a handful of player nations that effectively set an extremely inconsistent technological standard for "advanced". I'd argue antimatter reactors are innately inferior to thorium fission reactors or fusion reactors due to their need for active containment units that, should they fail, will result in the utter destruction of the reactor and anything within an X mile radius, but I doubt anyone cares about any of these factors because the superficial Space Opera standard can easily be invoked as a suitable (to me: sloppy) counterargument.
Stick to submitting your nations to the wiki. Leave out the categorizing.
<Snipped quote by ASTA>
You're talking about real world science but lets not forget that we are talking about a universe with magic and which at one point had nazi ponies as a faction. Some people want to go hardocre sci-fi, others just want to goof around abit. Lets not critique others because they are not playing it the same way you want them to play. Wouldnt it be boring if we got bogged down in a science arguement each time if someone releases a new technology/gimick in the game? Lets just enjoy playing the game okay? :)
Some people want to go hardocre sci-fi
Why are you even here then, It's quite ridiculous.Well, hard sci-fi and interstellar travel in general just don't work. That's one reason.
If you don't want magic, go to the other version of From Stardust to Stardust, as per my INCREDIBLY limited knowledge, that roleplay doesn't have magic. When it comes to realistic and logical sci-fi roleplays, they don't quite exist, because they'd be incredibly boring.
I would argue that the setting does allow for hard science, as my own faction is designed for such a setting. Then again, have yet to see if it's acceptable for the RP =PMy faction also uses relatively hard science, or at least uses entertainment media science consistently. I'm actually make a lot of calculations for my tech and if you ask me I can either read up or quickly estimate the detailed specs.
Why are you even here then, It's quite ridiculous.
If you don't want magic, go to the other version of From Stardust to Stardust, as per my INCREDIBLY limited knowledge, that roleplay doesn't have magic. When it comes to realistic and logical sci-fi roleplays, they don't quite exist, because they'd be incredibly boring.
Generally the game seems to go with the assumption that everybody has comparable power.