Hidden 10 yrs ago 10 yrs ago Post by El Taco Taco
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El Taco Taco Schist happens.

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Name: Kalana yr Kaziza al Dumein yi Memnon
Age: Twenty Seven
Class: Mage
Gender: Female
Length: 1.75 meters / 5’9”
Race: Tiefling
Racial benefits: +1 Int, -1 Wis, Darkvision 60 feet, Minor resistance (5%) to cold, electrical and fire damage.
Appearance:


Most people smell Kalana first. The heavy sweetness of ash and scorched wood and bitter dust clings to her no matter the circumstance. It makes an impression—often a poor one—and this rarely improves upon seeing her.

Firstly, there are the horns; massive, black and red, and twisting into a ram’s hook, they are the most obvious mark of her abyssal ancestry. If that weren’t bad enough, her blackened sclera and orange irises tend to unsettle most who make eye contact. Faint mottled markings are scattered across her bronzed face and neck, meeting nails that nearly qualify as claws. An angry scar runs through her lip, one among many across her form.

Kalana wears her black hair pulled back with a small golden headdress suspended from her horns and draped to her forehead. Her robes are finely made, bearing the sigil of Memnon. Covered in gold and red brocade, they are nonetheless functional, constructed for the range of motion demanded of casting.


Stats
STR: 12
DEX: 15
CON: 13
INT: 19
WIS: 9
CHR: 10


Spells:

Point Total: 35
1st, costs 1:

Grease: Close range (40 feet, covers a 102 foot area). 6 round duration, covers the ground in slippery grease. All creatures in target area must make a reflex save per round or fall. Walking through grease reduces speed by half and requires superb balance. This spell can also target items—for example enemy weapons can be targeted. An ally’s armor may be targeted to provide a bonus to escape artist checks and grappling.

Magic Missile: Medium Range, 160 feet. Up to five creatures may be targeted. Three missiles (with up to two more by spending 1 additional point per missile) strike their target unerringly, each missile dealing 1d4+1 force damage.

Blindness: Medium Range, 160 feet. Targets one living creature. Permanent duration, although high fortitude negates the effect. Calling upon the powers of unlife, Kalana can render a subject blinded.

Burning Hands*: 15 foot area, cone shaped burst. Any creature or flammable material in the area of effect takes 5d4 damage.


2nd, costs 3:

Melf’s Acid Arrow: Long range, 460 feet. One arrow of acid speeds to its target and strikes on a successful ranged touch attack. 2d4 damage on striking and persists for an additional 2 rounds of 2d4 damage unless neutralized.

Aganazzar’s Scorcher*†: 20 meter range. Kalana creates a line of fire that starts on her and ends at her target. Target and anyone caught within half a meter of the line receive 3d6 points of damage. Fire resistance can reduce or negate damage. No saving throw.

Mirror Image: Personal, lasts for 6 minutes. 1d4+2 duplicates of Kalana pop into being, lingering near her. These figments remain within 5 feet of each other and are purely illusionary, but imperceptible visually or by hearing. The figments mimic her actions. Enemies must attempt to select Kalana from the figments. While moving, Kalana can merge with and split off from figments to confound enemies. This spell has no effect on blinded creatures.
Horror†: 25 meter range. All hostile creatures within a target 10 meter cube area must save vs. death or flee in terror. Undead are unaffected by this spell.


3rd, costs 5:

Remove Magic†: 10 meter cube AOE, works only on enemies. Removes magical effects from spells, potions, wands from every enemy in its area. It doesn’t affect protections from magical items or spell protection, 65% chance of success.

Melf’s Minute Meteors†: 70 meter range, one target per meteor. 1d4+3 and +3 fire damage per meteor. Six meteors, each treated as a missile with +5 bonus to attack rolls. Up to 5 meteors cast per round.

Hold Person: Medium range (160 feet), targets one humanoid creature and lasts for 6 rounds. The target becomes paralyzed and freezes in place. The target breathes and is aware and may attempt a saving throw per round.

Fireball*: Long range, 640 feet with a 20 foot radius spread. Deals 6d6 damage to every creature within the area. The explosion creates no pressure. Ignites combustibles in range and damages objects in the area. It can melt metals with a low melting point.

Skills:
Knowledge (Arcana) - 60
Knowledge (Planes) - 50
Language (Abyssal) – 100, racial trait.
Language (Primordial) – 15, a rough understanding, speech is clumsy.
Concentration- 50
Use Magic Device- 50
Spellcraft - 75


Abilities:
Empower Spell – Doubles spell cost, increases damage by ½.
Spell Mastery - Due to her specialised training, Kalana can cast fire based magic (marked by *) without referring to her spellbook.


Armor: Adventurers Robes (AC 10, +1 bonus against missile weapons)

Weapons: Quarterstaff, Sling, Bullets (40)

Gear: Backpack, bedroll, winter blanket, spell book, quill and ink, journal, spell component pouch, torch, flint and steel, waterskin, needle and thread, rations (3 days), 2 scrolls of Identify, Ornamental Jambiya.

Gold: 96 GP

Biography:

Life isn’t often easy for tieflings in Faerun—unless you can be useful to the genasi of Calimshan. Born to a human slave of House Dumein, Kalana was lucky enough to have her abyssal heritage and quick mind considered useful by its matriarch, Kaziza. Elevated out of slavery into citizenship, Kalana was provided an extensive magical education for the mere cost of her fealty.

In a city ruled by firesoul genasi, Kalana’s training focused, naturally, on fire based magic. It was, fortuitously, a good fit for her short temper and wild nature. Although never the social equal of the ruling genasi, Kalana’s obsessive drive for arcane excellence earned her both respect and opportunity. Belonging to the house of one of Memnon’s most affluent Sultans helped in no small measure.

It was inevitable that Kalana would go to war. Trained in the Art and thirsting to prove herself, she joined the bloody fighting across the Calim desert. The war was not so much a war as a protracted massacre of all participants. Kalana spent several years mired in slaughter, surviving by luck as much as skill. The thrill of combat could not sustain her forever—and after nearly seven years of war, Kalana grew weary. She awaited her opportunity to leave Calimshan and indulge her wanderlust.

That opportunity came at great cost; her company was mutually obliterated by a contingent of djinn from Calim. Kalana managed to kill her competing survivors and claim their supplies and wealth for herself. Seizing her chance, she headed north. Six near death experiences and the worst month of her life later, she stumbled into Tethyr.

Kalana learned quickly that the rest of Faerun was not Calimshan. She had expected to find a prestigious position as an arcane advisor or tutor to nobility; a job befitting her station. The world she found was horrifyingly backwards. Humans were no longer slaves and instead ruled most lands they touched. Her fiery nature was no longer a mark of her personal greatness. Feared and despised, Kalana was forced into a life of adventuring and mercenary work in order to survive. The wizard’s offer of employment is simply the last in a long line of jobs, ranging from utterly tedious to nearly lethal.
Hidden 10 yrs ago 10 yrs ago Post by MacabreFox
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Hidden 10 yrs ago 10 yrs ago Post by 71342
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71342 Slanted / Hieroglypher

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Hidden 10 yrs ago 10 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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All I could think to add to the character.

Name:Raa Tel'Nimras (Lion Of the Whitehorn (unicorn) )
Age: 15/50
Class: Paladin
Level 6th
Gender: Male
Length: 2.6m
Weight: 150 Kg
Race:(Half-Orc)
Racial benefits:Strength, Constitution, Size
Appearance:

Stats:
STR 19
DEX 13
CON 14
INT 10
WIS 13
CHR 16

Skills:
Elvish {Rather than orc as native language} 100
Common, 70
Orc, 50
General
Heraldry, 50
Land-based Riding, 50
Singing, 10
Priest
Healing, 30
Herbalism, 30
Warrior
Animal Lore 30
Set Snares, 10
Survival (woodland), 50

Abilities:
Detect evil, 60' Radius
+2 all saving throws
Immune to all forms of disease
Lay on hands, 12 hit points, 1/day
Cure disease 2/week
Aura of protection, 10' Radius
Turn undead, demons and devils as 4th level cleric

Still questing for his holy sword
Still questing for his "War horse"

Armour:
Ankheg Platemail he earned after getting swallowed whole by the beast. His mother had sent him out to protect some farmers from loosing cattle and bit off more than he could chew. His saving grace was that it had spit up its stomach acid earlier in the fight so when he was swallowed, he wasn't bathing in its juices as he cut his way free with his throwing axe.

His heavy wooden shield is little more than a stacked pair of barrel lids, a keepsake from his first tavern brawl he had since put fittings to to protect himself in the future. He most often uses the shield with his throwing ax when his scythe is of no use to him. People joke that since it came from a gnomish brewer, the wood must be acid proof, he hasn't tested this theory.

Weapons:
His primary weapon is a Scythe that once belonged to a cleric of Chauntea who fell in battle beside him. The scythe lets him use his full body with each swing while keeping an ionic look for his future fame. They fought beside one another dealing with a goblinoid threat and the cleric fell to a lucky javelin throw.

A throwing ax is his primary offhand and ranged weapon, allowing him to put his strength on a ranged targets. It was a piece given to him from a dwarf bard for having the courage to stand against a tree with an apple on his head.
Items:

Gold: 100 GP in forms of various smaller treasure, such as silver goblets, jeweled dagger and other trinkets.
Biography:
His story starts with his ancestors. His great grandmother was a paragon of elven ways and life, a paladin to Mielikki who rode a unicorn into battle. But it seems her pride was his doom, a moments weakness with a human ranger whom she had thought was a blessing of the elven gods resulted in a half-elven child.

That half elven boy still had the spark of nature and became a ranger like his father. A good and noble position, the best a human could achieve in elven eyes, but his every breath was a reminder to his mother of a moment when she was less than the ideal elf. That stain spread when he in turn fell in love with a human, just as his mother had before him. This child was almost considered illegitimate as a full human if not for the druidic magic that flowed in her veins and the almond eyes.

The final insult came twenty years ago when the druid human made peace with the orcs trying to deforest the trees on the edge of the wood. A bargain was truck to lead the orcs to naturally fallen trees within the forest for their use or to hew diseased wood to prevent infecting others. This bargain was consummated with the shaman of the orcs and a half-orc child was born of the union.

He was nearly killed on the spot if not for divine intervention, a birthmark of a unicorn rests atop his breast showing him to be gifted by Mielikki, just as his great grandmother. She watches and waits while showering him with back-handed praise as she begrudgingly trains him with nearly suicidal missions, If he dies, she wins, if he lives, she corrects him on everything he did wrong.
***

Miscellaneous

Items
He wears a holy symbol of Heironeous rather than Mielikki, as a tournament of arms was fought to a draw against another paladin. He offered to exchange holy symbols as a gesture of brothers in arms and was received with zeal.

He prefers to wear simple homespun fabrics under his armor, burlaps or stiff leathers as an act of humbleness and simplicity.
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Hidden 10 yrs ago 9 yrs ago Post by Drache
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Drache Certified Dragon Expert

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Name: Drachiathoryx (DRAH-kee-ah-THOR-iks)
Nicknames: Drache, Red, Bookwyrm
Age: 237
Class: Sorceress (Evocation/Fire specialty)
Gender: Female
Length: 1.85m/6'1"
Race: Half Red Dragon/Half Human
Racial benefits: Immune to fire, sleep, and paralysis effects. Can fly. Claw and bite attacks. Cone of fire breath weapon. +4 AC.
Appearance:



Stats:
STR(10) +2 racial = 12
DEX(14)
CON(12)
INT(17) +2 racial = 19
WIS(10)
CHR(18) +2 racial = 20

Spells:
(Most notable. Many of these are from D&D Dragon Magic supplement.)

Dragoneye Rune - Brands a personal draconic symbol (visible or invisible) on an object or creature of her choice, must be within 1ft. 3x per day she can scry to determine the distance/location/plane where the marked object/creature is located. Is permanent unless dispelled. link

Firestride Exhalation - Evocation - Cone of fire deals 8d6 fire damage to creatures or objects in the area. Her body dissolves and can reform in any unoccupied space within the range of this spell. {url=http://www.maleficarium.info/spell/DnD%20index/Data/spells/s_2750.html]link[/url]

Pyroclastic Eruption - Evocation - The ground splits open and a volcanic cloud erupts, hitting enemies with lava bombs that inflict fire and bludgeoning damage. Enemies within the range of this spell are also subject to random lightning strikes.

Wingblast - Evocation - Requires her to be airborne. Creates either a line of severe winds or an area of obscuring fog that lasts 1 minute.

Meteor Storm - Similar to -> http://www.d20srd.org/srd/spells/meteorSwarm.htm

Animate Fire - Transforms any source of open flame into a medium fire elemental.

Dimensional Anchor

Skills:

Language (Common) 100 - Fluent (Racial)
Language (Draconic) 100 - Fluent (Racial)

Language (Elvish) 70 - Can read fluently, moderate speaker.
Language (Abyssal) 50 - Moderate with reading and speaking.
Language (Celestial) 50 - Moderate with reading and speaking.

Knowledge (Arcana)/Spellcraft 100
Knowledge (Planes) 100
Knowledge (Survival/Wilderness) 70

Bluff 60
Intimidate 60
Sense Motive 60
Spot 30

Abilities:
Eschew Materials - Cast without components (only if components cost less than 1gp)
Silent Spell - Cast without words
Still Spell - Cast without gestures
Energy Substitution - Spells with an energy type can be changed to a different energy type (penalty for using cold due to fire affinity).

Armour: Studded leather only to avoid penalties during flight or casting. She usually wears a fine corset or vest with thin metal insets. Cloak of Resistance.

Weapons: Bite, claw, and breath weapon attacks. Also a kheferu morningstar (+50% damage to creatures with earth subtype).

Items: Belt of Many Pockets link. Gold and amber choker that is enchanted to this effect.

She also carries basic adventuring gear, a change of fine clothes/jewelry, an ornate journal and scribing kit.

She is currently questing for a Familiar.

Gold: 200gp

Biography: Coming soon?
Hidden 9 yrs ago 9 yrs ago Post by Sigil
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Sigil Literary Hatchetman

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Stiggmata Master of Puppets

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Hidden 9 yrs ago 9 yrs ago Post by KRIEEEG
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KRIEEEG

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Almost done.
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