Name: Transient Princess | "The White Queen"
Gender: F
Appearance:
"Has an Outsider come to play?"Personality: Transient Princess -- alternatively referring to herself as "The White Queen" -- has a personality that befits royalty. She does not speak with meekness, and she is set in her ways, as a result. Her Master she refers to as "The White King", regardless of gender, and she only speaks in pronouns of "We" as if referring to a kingdom when in the presence of any other than the one she is contracted to. She is kinder than her older sister -- "The Red Queen" or otherwise known as the Ethereal Princess, and can even display childlike tendencies such as "playing" with the "Outsiders" (read: other Doll Masters/Dolls). Her anger is rare to incur, but when incurred, dares for a war in the name of honor and of treason for insulting her.
It's easier to say that she's a brat when she's angry, and a quirky "older sister" any other time. Don't worry, she doesn't want someone's head chopped off -- that's the job of her older sister.
Abilities:
- The Army of White
| The White Queen is capable of creating sentinels out of chess pieces that follow her orders, scaled in power in terms to the ranking and capabilities that they have in normal chess games.
+ The King - Can only move if there are no other Sentinels out [The White Queen herself does not count as a Sentinel, therefore is excluded from this rule]; Acts as a "revival" station to bring back fallen Pieces. Only one can exist at a time.
+ The Queen -
[The White Queen herself. A fast and hard hitter. However, she is fragile. She is capable of being healed by standing by the side of The King Sentinel, but cannot be "revived", should she die.]+ The Rooks - Durable "shields" to take hits. Only two can exist at a time. They are generally large castle-like structures that are capable of moving through the usage of marble spider-like legs.
+ The Bishops - Loyal marble steeds that enable transportation for whoever The White Queen deems worthy of allowing the ability to mount them. Only two may exist a time.
+ The Knights - Very slow. They make up for it by being heavily armored and powerful Sentinels. Only two may exist at a time. They are generally armed with broadswords and shields.
+ The Pawns - Footsoldiers that aren't terribly powerful or strong. Should a Sentinel of higher value fall, they may choose to sacrifice themselves to The King in order to become a Rook, Bishop, or Knight in order to replace the one that fell in battle. Eight of these Pieces may exist at any point in time. They are notable armed with pikes or general polearms. |
- Save The Queen
| The White Queen is capable of instantaneously switching herself with any Piece that is summoned that is [b][u]not[/b][/u] a Pawn, leaving the Piece in her place and her where the Piece originally was. |
- Save The King
| The White Queen is capable of instantaneously switching herself with her Doll Master so long as he is within her peripheral vision. This performs the same function as Save The Queen, only she is the only available candidate to switch with. |
Weapons: Royalty and Regalia - The White Queen is armed with a scepter [Royalty] whose top is shaped in the form of a snowflake with sharpened edges and a large, marble rod [Regalia] that stands two feet taller than her. The former is capable of taking on a "storage" form of a snowflake-hairpin within the confines of her hair, whilst the latter "stores" itself as a marble needle that she pins into her dress. Anything that the scepter hits suffers from being "marked" by her, ensuring that her Pieces stay aggressive on the target until they are destroyed or their target is defeated. Meanwhile, the rod serves the purpose of being unbreakable despite being made of marble.
Misc: She's really good at knitting.
She also believes that "six impossible things can occur in a single day", and you will witness it.