@SimplyJohn – Oh yeah, I'm not saying that they wouldn't know now – just that nobody in Kirkwall would've at the time of DA2. Or maybe I'm getting myself confused.
There might be a contract for mercenaries to help protect Chantry representatives heading into Kirkwall to De-Tranq the Mages who'd been unfairly Tranq'd by Meredith now that the cure is well known?
Something for everyone to consider: When the RP starts I'm planning on us all being around a campfire in Cumberland after having been dropped off by a ship belonging to the Felicisima Armada (under the command of Admiral Isabela.) Each character will be asked to bring to the fire any rumours, contracts or news about possible work for the group to decide on where to go next. If you have a contact in the area, someone or a group listed in your Relationship section, you may use them as a source for a contract. If there isn't anyone appropriate then all you'll have in news, gossip or a rumour of events happening elsewhere.
If you click on the map in the
first post of the OOC you'll be taken to
a very high resolution map of Thedas in order to plan on where you'd like to head to, and what sort of story you'd like to follow. We'll then decide, in character, which adventure to head out on. My own character, Martin Oxblood (a former Ferelden free knight who's resorted to mercenary ways after a rough past) will be the leader of the Company and will have final say on where we're heading (in case we can't agree amongst ourselves.)
Take into account that we're in Middle Ages times and won't be teleporting around the map using magic, unless we find some magic we can use like an Eluvian, and so journeys between cities are likely to take weeks or months, not hours or days. As a guide, it would normally take a week to travel from Cumberland to Nevarra's capital (which is also named Nevarra) using the well-maintained Imperial Hwy, travel from Nevarra to Starkhaven would take three weeks using the Minanter River (if we can find a boat) or seven-eight weeks by foot, due to lack of any direct highways. Travel from Cumberland to Kirkwall would take a week at sea, along the Waking Seas coastline, three weeks through the Planasene Forest or five weeks over the Vimmark Mountains.
Travel can be made faster by using the ancient Deep Roads, and with the Architect assisting the Grey Wardens these paths are safer than ever to traverse. Having said that, they're still riskier than most surface routes and so we should avoid them if possible.
Don't worry about the travel time and transport plans too much though, Martin will have that covered when we're discussing the missions. However if you have a contract which needs to be urgently completed on the far side of the continent, we're likely not going to be able to make it there in time unless you can also propose an appropriate means of travel to get us there.)