'Howling Sands' Personnel (And the base!)
Note: No possible implications are necessarily intended by the 'rough estimate of appearance' images.
Higher ups:
Thermidor Neuton
Jeanne Meridia
Henry Traore
Howling Sands
What used to be a DUMB for an unknown party before the war, (Deep Underground Military Base) It was recently discovered by Howling Sands after they 'liberated' a newly-found pre-war military database from a Ruling Company. A few more are around the world, and Howling Sands has hidden those as well, in case this one is found out. In the event it is, it's ready to blow at Neutons' discretion at any time. It has six launch rails that were originally meant for aircraft modified to fit NCM's, and enough storage space for twelve connected to it. It has all amenities you'd expect a military facility to have, and an on-site nuclear reactor, which HS had to spend a fair amount of resources to fix when they found it. While it's been a costly endeavour for HS the entire time, it's served them well through the years, and will likely serve them for many more.
Its' list of rooms include:
Note: No possible implications are necessarily intended by the 'rough estimate of appearance' images.
Higher ups:
Thermidor Neuton
Face always stolen from sight by his strange mask, he's the 'official leader' of Howling Sands.
Thermidor is noted to be highly charismatic, yet, in private, to have emotional distance to all of his underlings and peers. However, he has inspired massive loyalty from Howling Sands, none of his compatriots would dare betray him. His quarters are accessed by a special hallway in the third floor's barracks, with six doors inside, each having a different biometric key system. Has mentioned being very partial to fine cheeses.
Nothing else is completely concrete.
Thermidor is noted to be highly charismatic, yet, in private, to have emotional distance to all of his underlings and peers. However, he has inspired massive loyalty from Howling Sands, none of his compatriots would dare betray him. His quarters are accessed by a special hallway in the third floor's barracks, with six doors inside, each having a different biometric key system. Has mentioned being very partial to fine cheeses.
Nothing else is completely concrete.
Jeanne Meridia
A repentant corporate Ace, nervous system damage and just plain combat injuries means she'll likely die in months. The right hand woman of Thermidor, when it comes to military action. Rough appearance:
Jeanne is noted to have had one of the most botched Neural Plug procedures in history, yet, her determination and pure stubbornness allowed her to survive. She was officially an 'Ace' before deciding to join Howling Sands. While Neural Plug degradation has completely removed the possibility of piloting an NCM, she still has a massive amount of experience. Fighting a simulated version of her is the final, hardest test in the HS base's combat simulation pods.
She's also trained each PC (coming from Howling Sands anyway) to the absolute best of her abilities, while you're all easily not at her level, you're all definitely proficient.
Jeanne is noted to have had one of the most botched Neural Plug procedures in history, yet, her determination and pure stubbornness allowed her to survive. She was officially an 'Ace' before deciding to join Howling Sands. While Neural Plug degradation has completely removed the possibility of piloting an NCM, she still has a massive amount of experience. Fighting a simulated version of her is the final, hardest test in the HS base's combat simulation pods.
She's also trained each PC (coming from Howling Sands anyway) to the absolute best of her abilities, while you're all easily not at her level, you're all definitely proficient.
Henry Traore
The only man in HS able to, and who procures, much needed supplies and NCM parts. Rough Appearance:
The black sheep of a prosperous, somewhat influential merchant family (which is able to theoretically have 'fair' competition against at most one of the smaller Ruling Companies), he's the most 'sociable' of the higher ups. He's quite obsessed with his looks, and will likely be fairly pissed if you ruin one of his expensive suits. However, he isn't one too hold grudges for too long, and is simply in HS to create a better world.
The black sheep of a prosperous, somewhat influential merchant family (which is able to theoretically have 'fair' competition against at most one of the smaller Ruling Companies), he's the most 'sociable' of the higher ups. He's quite obsessed with his looks, and will likely be fairly pissed if you ruin one of his expensive suits. However, he isn't one too hold grudges for too long, and is simply in HS to create a better world.
Howling Sands
What used to be a DUMB for an unknown party before the war, (Deep Underground Military Base) It was recently discovered by Howling Sands after they 'liberated' a newly-found pre-war military database from a Ruling Company. A few more are around the world, and Howling Sands has hidden those as well, in case this one is found out. In the event it is, it's ready to blow at Neutons' discretion at any time. It has six launch rails that were originally meant for aircraft modified to fit NCM's, and enough storage space for twelve connected to it. It has all amenities you'd expect a military facility to have, and an on-site nuclear reactor, which HS had to spend a fair amount of resources to fix when they found it. While it's been a costly endeavour for HS the entire time, it's served them well through the years, and will likely serve them for many more.
Its' list of rooms include:
The Primary hangar & entrance, currently mostly unused, due to it still being renovated. It seems to have been meant for a specific type of cargo craft.
The Secondary hangar & entrance, next to the primary one, which with its' six opening launch ramps is perfect for launching the NCM squadron.
The primary cargo elevator, which is able to maneuver NCM's through each level,due to being connected to the two. Mainly the the first and third floor, so engineers can move the NCM's to the third one for repairs.
The Secondary hangar & entrance, next to the primary one, which with its' six opening launch ramps is perfect for launching the NCM squadron.
The primary cargo elevator, which is able to maneuver NCM's through each level,due to being connected to the two. Mainly the the first and third floor, so engineers can move the NCM's to the third one for repairs.
The second floor holds all of the 'perssonel' rooms, such as the briefing room (connected to a stairway that leads to the first floor's secondary hangar), a currently non-functioning command room being refitted, barracks (including kitchen and such), and other amenities.
The third floor is primarily devoted to power generation and storage, where a large amount of emergency repair material is held. Also, however, it does have backup primary facilities in case the second floors' command rooms and barracks are disabled. Thus, the third floor command room is the current one. Also, Neuton spends most of his time here it seems in his private quarters.