Oh just in case ya'll missed it, Nine has uploaded a quick program that'll calculate and track incoming howitzer bombardments point of impact, with a timer that approximates the impact time as well - onto the squad-cloud. Feel free to use it if you're 'having problems' with the howitzer bombardments.
That said, after Eklispe posts, I'll follow through with the eventual destruction of another howitzer platform with Nallore.
Edit: That was too OP. Killing off Raymond's NCM in 1 shot lol
Think about it; if an NPC can stay independent in such a harsh world, he -should- have the relative skill (or luck) to be able to deal with sniper fire, or even handle 1v4 with relative ease. A little cringy to how he's done in I'd have to say, considering that Raymond -is- supposed to be one of the higher-tiered bosses. (Unless I've totally assumed that wrongly)
Essentially, the reason why my character took off to avoid confrontation with Raymond while killing off objectives is because I assumed that he -is- a threat. I figured that the rest of the squad would keep him at bay like a boss character while we clear the objectives. I mean literally, mission = success if we managed to keep him at bay from stopping us from completing our objectives AKA the destruction of the refinery.
But if the GM's cool with it, ignore me XD
Beginning to feel that this isn't as 'grimdark' as I thought it would be.