•Name: Villia Buria
• Age: 20
• Gender: Male
• Appearance: While of decent height and build, and possessing what was once a fairly handsome face, Villia's appearance is greatly marred by his gruesome scars, and the works of artifice built into his body that keep him functioning. His eyes glow with the light of ingenuity, and he has a constant smell of ozone and motor oil about him.
• Method of Travel: Villia possesses an ignited Planeswalker Spark, which allows him to traverse the Blind Eternities between planes of existence, or open portals directly from one plane to another, as long as he is familiar with his destination.
• Powers: Villia is a prodigious mage for one so young, possessing several distinct specialties learned from a variety of different planes. Foremost is his talent for metamagic: redirecting, replicating, empowering or outright nullifying existing spells, mana or aether. He possesses a great affinity for elemental magic, particularly that relating to storms; lightning, fire, wind and water. Artifice is another of Villia's talents, capable of summoning, replicating, altering or empowering magical technology. Villia is a passable summoner, mostly able to summon servants and creatures from the aether which relate to his elemental specialties, and half-decent transmuter, able to warp machinery and aether similarly. Lastly, Villia is in the process of developing precognitive powers, magic such as scrying and glimpsing briefly into the future, though his skills are at an early stage.
• Personality: Villia is, at his core, a creative and curious soul. He always wants to know more and do more, often not stopping to think if he should. While impulsive and reckless at times, Villia is genuinely cunning and has a mind for calculation. He may take risks, but they are weighed carefully. Most of the time. Villia sees the Multiverse as an oyster eager to offer up knowledge and experience to him, and as such, he's willing to take great lengths to protect it. He sees his own shortcomings as his greatest weaknesses, particularly his physical ailments, and constantly strives to improve himself to make up for them. Very flexible and great at thinking on his feet, Villia excels in working in unpredictable and unique ways, even as far as acting predictably when others don't expect it. On a personal level, Villia is friendly enough, but somewhat awkward; more used to mana equations and boilers than people. Some find his borderline-obsessive passions inspiring or charming, while others find them more unsettling or annoying.
• Starting World: Ravnica, the City of Guilds
• Backstory: Son of an Izzet Steamworker and a Gateless healer, Villia grew up in the waterlogged slums of Ravnica's Tenth District. Though living conditions were not the best, and their quality of life was far from luxurious, Villia had a fairly calm, happy childhood. His neighborhood was closely-knit and they kept each other safe from seedier elements of the Tenth District. Villia spent much time at his father's heels, trying to learn as much as he could about the steamworks that kept the city running. From his father's Guildmage associates (and after a great deal of pestering), Villia was taught the basics of magecraft and the ideals and specialties of the Izzet League. Seeing the great benefits that the Izzet League brought to his family and to his community, Villia dedicated himself to studying and practicing magic so that he may one day become one of the Guildmages that he so admired.
Villia worked tirelessly through his teen years, studying magical theory and practicing basic spells and cantrips with an inspired fervor. The more he learned, the more he saw there was to learn, and the more excited he became. His goal became all the greater, and steadily creeped closer. Upon his sixteenth birthday, with a grasp of magic and steam engineering that rivaled his father's associates, Villia was offered by the Izzet his much-desired induction opportunity. For his induction project, Villia designed a Mizzium-core stasis-field designed to reflexively plug leaks in the steamworks, thus preventing pipe bursts and district flooding. Too excited to sleep, Villia spent the night prior to his induction review tinkering with his project, and found himself the following day weary, but filled with enough passion (and perhaps a bit of mania) to keep him on his feet. The Guildmage inspector came to review Villia's prototype, and Villia activated it, his heart swelling with pride. Soon, it was not merely his heart swelling, but the steam boiler as well. His prototype was sublimating the boiler itself, rather than merely the leaking steam. Too late realizing the issue, the steam core exploded in a shower of lightning and molten metal, with Vallia himself catching the brunt of the blast. More emotions than he could comprehend surged through him, and before he blacked out from his injuries, he felt something set aflame within his soul.
Villia awoke in a strange city, not the Ravnica of stone towers and and crowded alleys that he knew. Rather, he was surrounded by flowing canals and gorgeous works of brass filigree. His wounds, as severe as they had been, had seemingly been treated, though he found himself struggling greatly to breathe. Eventually his caretaker found him awake, and explained that he had been found on the street, half his face burned away, his lungs scorched and his legs shattered. They had done enough to save his life, but there was nought that they could do to keep him from being invalid, as they were merely doctors, not artificers. Inquiring further, Villia found that he was no longer on the city-world of Ravnica, but in the capital city of Ghirapur, on the world of Kaladesh.
After further recovering from his wounds, Villia sought out the artificer's guild, and inquired within. He found that mages on this world were rare and subjugated by the government, the Consuls, and that artifice filled in the gaps he thought best served by magic. Hiding his status as a mage, Villia joined the ranks of the artificer's guild, and learned their advanced artistry. He practiced his magics in privacy, crafting new spells from this world's alien mana. With his own technical skill and the new knowledge he found, Villia fashioned himself assistive devices to restore himself to his usual functionality; an air-condenser tank and mask, leg-braces, an aether-sensor to replace his missing eye, and other enhancements such as a mana gauntlet to aid in spellcasting. Confident that he had learned enough from this world, Villia called on the fire in his soul once again, and Planeswalked to a new world.
Villia has traveled the Multiverse for some years now, learning new spells and techniques from each world he visits. He learned the arts of thaumaturgy and prophecy from the Cult of Keranos, the Storm God on the heroic world of Theros. He learned secret and ancient enchantments on the dark plane of Shadowmoor. He even returned to his home plane of Ravnica to compare his skills to the Izzet that he had so long admired. In his travels, he has learned of those who travel between world as he does, and their Multiversal conflicts. Vallia believes that he can make a difference to protect these unique world that he has learned from, and so wishes to bring a swift end to the most recent Multiversal war.
• Age: 20
• Gender: Male
• Appearance: While of decent height and build, and possessing what was once a fairly handsome face, Villia's appearance is greatly marred by his gruesome scars, and the works of artifice built into his body that keep him functioning. His eyes glow with the light of ingenuity, and he has a constant smell of ozone and motor oil about him.
• Method of Travel: Villia possesses an ignited Planeswalker Spark, which allows him to traverse the Blind Eternities between planes of existence, or open portals directly from one plane to another, as long as he is familiar with his destination.
• Powers: Villia is a prodigious mage for one so young, possessing several distinct specialties learned from a variety of different planes. Foremost is his talent for metamagic: redirecting, replicating, empowering or outright nullifying existing spells, mana or aether. He possesses a great affinity for elemental magic, particularly that relating to storms; lightning, fire, wind and water. Artifice is another of Villia's talents, capable of summoning, replicating, altering or empowering magical technology. Villia is a passable summoner, mostly able to summon servants and creatures from the aether which relate to his elemental specialties, and half-decent transmuter, able to warp machinery and aether similarly. Lastly, Villia is in the process of developing precognitive powers, magic such as scrying and glimpsing briefly into the future, though his skills are at an early stage.
• Personality: Villia is, at his core, a creative and curious soul. He always wants to know more and do more, often not stopping to think if he should. While impulsive and reckless at times, Villia is genuinely cunning and has a mind for calculation. He may take risks, but they are weighed carefully. Most of the time. Villia sees the Multiverse as an oyster eager to offer up knowledge and experience to him, and as such, he's willing to take great lengths to protect it. He sees his own shortcomings as his greatest weaknesses, particularly his physical ailments, and constantly strives to improve himself to make up for them. Very flexible and great at thinking on his feet, Villia excels in working in unpredictable and unique ways, even as far as acting predictably when others don't expect it. On a personal level, Villia is friendly enough, but somewhat awkward; more used to mana equations and boilers than people. Some find his borderline-obsessive passions inspiring or charming, while others find them more unsettling or annoying.
• Starting World: Ravnica, the City of Guilds
• Backstory: Son of an Izzet Steamworker and a Gateless healer, Villia grew up in the waterlogged slums of Ravnica's Tenth District. Though living conditions were not the best, and their quality of life was far from luxurious, Villia had a fairly calm, happy childhood. His neighborhood was closely-knit and they kept each other safe from seedier elements of the Tenth District. Villia spent much time at his father's heels, trying to learn as much as he could about the steamworks that kept the city running. From his father's Guildmage associates (and after a great deal of pestering), Villia was taught the basics of magecraft and the ideals and specialties of the Izzet League. Seeing the great benefits that the Izzet League brought to his family and to his community, Villia dedicated himself to studying and practicing magic so that he may one day become one of the Guildmages that he so admired.
Villia worked tirelessly through his teen years, studying magical theory and practicing basic spells and cantrips with an inspired fervor. The more he learned, the more he saw there was to learn, and the more excited he became. His goal became all the greater, and steadily creeped closer. Upon his sixteenth birthday, with a grasp of magic and steam engineering that rivaled his father's associates, Villia was offered by the Izzet his much-desired induction opportunity. For his induction project, Villia designed a Mizzium-core stasis-field designed to reflexively plug leaks in the steamworks, thus preventing pipe bursts and district flooding. Too excited to sleep, Villia spent the night prior to his induction review tinkering with his project, and found himself the following day weary, but filled with enough passion (and perhaps a bit of mania) to keep him on his feet. The Guildmage inspector came to review Villia's prototype, and Villia activated it, his heart swelling with pride. Soon, it was not merely his heart swelling, but the steam boiler as well. His prototype was sublimating the boiler itself, rather than merely the leaking steam. Too late realizing the issue, the steam core exploded in a shower of lightning and molten metal, with Vallia himself catching the brunt of the blast. More emotions than he could comprehend surged through him, and before he blacked out from his injuries, he felt something set aflame within his soul.
Villia awoke in a strange city, not the Ravnica of stone towers and and crowded alleys that he knew. Rather, he was surrounded by flowing canals and gorgeous works of brass filigree. His wounds, as severe as they had been, had seemingly been treated, though he found himself struggling greatly to breathe. Eventually his caretaker found him awake, and explained that he had been found on the street, half his face burned away, his lungs scorched and his legs shattered. They had done enough to save his life, but there was nought that they could do to keep him from being invalid, as they were merely doctors, not artificers. Inquiring further, Villia found that he was no longer on the city-world of Ravnica, but in the capital city of Ghirapur, on the world of Kaladesh.
After further recovering from his wounds, Villia sought out the artificer's guild, and inquired within. He found that mages on this world were rare and subjugated by the government, the Consuls, and that artifice filled in the gaps he thought best served by magic. Hiding his status as a mage, Villia joined the ranks of the artificer's guild, and learned their advanced artistry. He practiced his magics in privacy, crafting new spells from this world's alien mana. With his own technical skill and the new knowledge he found, Villia fashioned himself assistive devices to restore himself to his usual functionality; an air-condenser tank and mask, leg-braces, an aether-sensor to replace his missing eye, and other enhancements such as a mana gauntlet to aid in spellcasting. Confident that he had learned enough from this world, Villia called on the fire in his soul once again, and Planeswalked to a new world.
Villia has traveled the Multiverse for some years now, learning new spells and techniques from each world he visits. He learned the arts of thaumaturgy and prophecy from the Cult of Keranos, the Storm God on the heroic world of Theros. He learned secret and ancient enchantments on the dark plane of Shadowmoor. He even returned to his home plane of Ravnica to compare his skills to the Izzet that he had so long admired. In his travels, he has learned of those who travel between world as he does, and their Multiversal conflicts. Vallia believes that he can make a difference to protect these unique world that he has learned from, and so wishes to bring a swift end to the most recent Multiversal war.