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Hidden 9 yrs ago 9 yrs ago Post by Lone Wanderer
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Lone Wanderer

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"If you'd a wished me to fight honorably, you should have paid me more"

::GENERAL INFO::

Name: Balazar the Emberblade
Age: 86
Gender: Male
Race: Baraki of the wolf tribes of Ushakar
Element: Fire
Background: Life in the untamed wilds of Ushakar is hard, you hold onto what's yours or lose it to those that would take it from you. Balazar understands this completely having being raised in one of the seven great wolf tribes in the region. As a pup, Balazar was raised for war, that's all the regions tribes knew. War. Either between tribes or family feuds, the outcome was always similar. Considered a backwards region by the more civilized with little promise of development, it makes those living there hardy folk, able to fight and survive of the land. Balazar was like many of the Baraki, trained to fight, often having to hold onto what was his by the right of blade, claw and tooth. This upbringing has undoubtedly shaped Balazars outlook on the world and it's people.

So it made complete sense when the time came, to join the Imperial army when it came marching through. This was a chance to get the hell out of this place and make a name for himself, Balazar took it and enlisted. During service, Balazar performed admirably and with a ferocity unmatched in the heat of combat by the more civilized soldiers around him. Racking up quite an impressive number of kills in the name of the empire, among those he fought besides Balazar became known for his rather barbaric combat style and his brazen lack of tactics with those around him. However, the conformity and regulations of a military life began to ware on Balazar, used to the rather free living of his homeland.

After a confrontation with his superior (Whom may have been murdered on the same day, just a coincidence), Balazar deserted. After some time, the thrill and adrenaline of combat pulled him back to matters of war and combat, but this time on his own terms as an independent sell-sword, pledging his sword to the highest bidder and in doing so creating a reputation for himself at being quite good at it, The Emberblade. However, he stays low in his new life, not wishing to attract too much attention to himself and especially not the attention of an Imperial army official looking into his desertion (that's all, i swear). It's in this line of work that Balazar encountered a new employer, or rather their liaison, Shara of the Vale.

::ADVANTAGES::
[Racial] Regeneration: Bruises will heal in seconds, cuts in minutes, deep wounds in hours and re-attaching one's limbs can be done in a day. However, Baraki are not immortal and if they suffer too many injuries in a short time and bleed too much, they'll die.

[Racial] Bestial Advantage: One with the Wolf Lvl 2 The teeth and powerful bite of a wolf with the speed of one, can be a dangerous thing indeed, especially in the heat of combat.

Swordsmanship: Lvl 4 A sell-sword makes a living through combat, Balazar is no different, his only loyalty is to his coin pouch and the blade that keeps him alive and the coins flowing. He has trained and honed the art of swordsmanship, but there is still much to learn.

Toughness: Lvl 2 Balazar has fought in many battles and wars, and has always come through alive, not always unscathed mind you. But he's all the tougher for it and can swing a few more times before tiring and take a few more hits before going down or bleeding out before his regeneration can take effect. And in some instances, could be used to physically intimidate someone.

Blacksmithing: Lvl 1 Balazar, whilst travelling on the road, from place to place, town to town. Keeps his equipment repaired, albeit rather crudely but in a working condition none the less. After all, his blade and his armour is his life's blood, and he must care for them, for them to care for him in the field of battle. War tends to take it's toll on ones equipment.

::POWERS::
[Fire] Manipulate Fire: Lvl 1 Balazar uses his natural control over the element of fire, twisting and shaping it to his will and needs, albeit it in small ways, for example lighting a campfires kindling or candle.

[Fire] Fire blade: Lvl 1 Balazar manipulates the very essence of fire, bending the violent flames towards his unlucky foes. Balazar uses this power to coat his blade in flames causing each strike to deal fire damage and make Balazar himself appear that much more threatening.

[Fire] Limit-break: Lvl 3 Balazar wreathes himself in flame, the edges of his fur become charred but do not burn, flames flare from his eyes and mouth, and fissures of fire crack along his horns. He has transcended into that of fire and hatred. The flames take him to heights he can only achieve when transformed, fire boosts his basic stats, his blade is wreathed in fire and flames erupt from his mouth like that of a dragons breath. The air around him becomes hot, making standing near him uncomfortable due to the heat, even more so for those donned in plate.
Hidden 9 yrs ago 9 yrs ago Post by Hexaflexagon
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Hexaflexagon

Member Seen 7 mos ago




"The strength of the mind will move any mountain."


::GENERAL INFO::

Name: Asrai
Age: 125
Gender: Female
Race: Erdevar
Element: Dark
Background:
Asrai was born in Juren in the capital but soon afterwards her parents sent her away to live with her Grandparents upon the islands of Kamisai upon which she could could learn the proper training and philosophy of her people. The training of the Erdevar focus on the belief that a strong mind and strong body working in harmony can overcome any challenge. From their view the fall of the Ashan shows this exactly as their great power corrupted and weakened their mind which could only lead to their downfall. Asrai spent most her youth within the temple located in the small fishing village that her grandparents called home. Taught in history, Philosophy, marital arts and spiritual teachings all of which the Erdevar valued upon greatly . The education was rigorous and her teachers stopped for nothing forcing them to learn self dependece and they attempted to keep up. The physical training was just as hard to keep the body as quick and sharp as the mind. They were running for miles before the sun even rose in the sky, in between lessons of study and magic their were sparring classes, weapon classes and constant physical evaluation. To be of value in Erdevar society you had to fit the mold of a perfect citizen who could defend their land to their last breath.

Eventually as the seasons come and go her training comes and goes as well. There is an old saying amongst the Erdevar "Where life goes, so too, should you" and when the time comes usually after their training an Erdevar well set off into the world to find their place in society and within it. Most Erdevar find this place eventually either within their own lands or somewhere else. Asrai left her home behind at the age of twenty three and set off in the bright and wide world on a journey to figure out her purpose within it. During this time she became a world weary traveler having set foot from each of the four corners of civilization and beyond. Looking for her purpose her given task in life that she must complete. It was at the age of thirty that she found her way to a recruitment office of the Vukodavs.

The test were hard bringing back old memories of her training on Kamisai. They pushed her physical and mentally beyond the breaking point to see if she could keep on moving, to keep fighting. Most can't do it but she was able to pass these tests. Starting off as a junior hunter among this age old mercenary organisation she began taking on contracts fighting monsters and saving the peasantry of the empire. And it clicked for once in her life, her heart and mind felt the same harmony among themselves as the work she did fulfilled her wants and desire. Having finally found her purpose she pushed harder and harder readying herself and growing stronger making a name for herself and what she did. At the age of sixty she was deemed ready enough to become a senior hunter able to take missions by herself. She still remains with the Vukodavs taking solo contracts content to wander the wilderness forever to hunt beasts and other monsters. Though she still very much remains one of her people taking a pilgrimage once a year back to her homeland to rest and recuperate amongst the temples of Kamisai to not forget where she came from and where she must go. Though this has been come hard of late as the imperial war machine marches ever closer to the kingdom of her birth. In time she may have to leave her position as a hunter to help protect her homeland as it is the duty of the Erdevar to defend it until death.

::ADVANTAGES::

  • Serene mind: Self-discipline and rigorous mental training has made Erdevar immune to mind-affecting magic.
  • Magical sense: Because of their restraint with magic Erdevar can more easily notice when magic is used around them. They can also sense the anima of those around them, making it very hard, if not outright impossible, to ambush Erdevar.
  • Focus: Erdevar can only develop element they are attuned to, but this also makes their magic harder to resist.
  • Archery lvl 4: Asrai can shoot a bow straighter and further than the common untrained man and so has some options when it comes to ranged combat and moving between close, medium and far ranged combat situations. She carries several different types of arrows with her for a variety of occasions and uses a recurve bow of her own design and make designed to get the most omph and distance out of her shoots to take down her foes.
  • Hand To Hand lvl 2: The Erdevar philosophy of honed mind and honed body means that Asrai has at least some skill in hand to hand combat, not enough to turn any heads but enough to keep her alive in situations that become pretty dire. She prefers to keep the bow if she could though.
  • Hunter's Grace lvl 1: She's pretty quick on her feet and can dodge incoming attacks with some skill with some well placed dodges. She isn't doing any triple backflips but she ain't some lumber giant either.
  • Adramelechk lvl 1: More commonly called Adra, Adramelechk is the name of a Spectral Wolf that the Erdevar befriend when it was still a pup. The creature is a close friend and defends its perceived master with its life though it is still comparably young having just reached size of a normal sized wolf while mature Spectral wolves can rival creatures much larger in size and so does not have the fully unlocked devastating strength of a mature beast of their kind. Because of this he acts more primarily as Asrai's tracker looking for scents and helping her find her next prey. Still a good, trustworthy companion that knows where to place its bite with its bark.


::POWERS::
  • Summon Abyssal Spirit lvl 2: Asrai from the depths of her mind draws up an aspect of the abyss. This creature at is height stands at 2 meters and with a reasonable level of strength comparable to its size to tear and lash at its opponents. At its current level it lasts for an average of five minutes.
  • Summon Ancestral Warrior lvl 2: Asrai can summon a sword and shield wielding warrior to act as a companion in the heat of battle if needed. At its current level she can create one Guardian who last for an average of eight minutes or she can split it into two warriors that last for an average of four minutes each and can be dispelled easier.
  • Manipulate Dark lvl1: Asrai can manipulate the shadows around her to a small degree nothing major only able to snuff out candles, torches and small campfires mostly from a distance.
Hidden 9 yrs ago 9 yrs ago Post by Lord Santa
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Lord Santa Body of a man, heart of a Chupacabra

Member Seen 7 yrs ago


"They say that Mords aren't as cheerful as me, and that's kind of true, but I figure everyone should just lighten up a little."

::GENERAL INFO::


Name: Gilbert
Age: 29
Gender: Male
Race: Mord
Element: Fire
Background: Gilbert’s pretty friendly for a Mord. He was, always has been, and for the foreseeable future will continue to be the friendliest Mord one can meet, which isn’t that hard considering the fact that Mords aren’t exactly the most sociable people in the world.

Being raised in the underground homes of the Mords gave him a more ‘philosophical’ outlook on the state of his body and he figured that there were too many miserable people in the world already. As a result, he tries to lighten the mood a lot and he likes to laugh. He talks far more than normal Mords and is generally brighter. It works somewhat, despite being a 2.5 meter tall metal-bound colossus with a massive greatsword.

Due to his strength, Gilbert was taught to fight at a young age. He was taught one-handed and two-handed sword skills but he felt like all the swords weren't heavy enough and went out into the world to find something more satisfying. He got a blacksmith to build him a really big sword and found it to be just right.

At age 24, Gilbert went out into the world and signed up for the Vukodavs and went around killing stuff for money. Then, 5 years later, he left. He found out he didn’t really like killing stuff for money and instead went on a self-discovery journey (still killing stuff but for free this time) to see the world and become strong.

::ADVANTAGES::


Level 1 Swordsmanship: It’s not like Gilbert’s amazing at swordplay, but he swings around a heavy greatsword with bit of grace, so he’s actually pretty good. He’s better than your average greatsword thickie, basically. It's kind of a one-handed sword style, but it incorporates two-handed sword techniques.

Level 4 Strength: Gilbert’s really strong. Strong enough to hold his big-ass greatsword in one hand.

Level 1 Agility: Gilbert’s also pretty fast and can do backflips and stuff. He’s also pretty dextrous.

Level 2 Endurance: Gil’s pretty tanky too. He’s got quite good stamina and can take a lot of hits.

Might: Physical boost advantages are counted as 2 levels higher for Mords.

Magic resist: Using the power of Mord fabulousness armour, Mords can resist magical effects below level 4 (level 3 for Eredvars). But due to their badassity magic resisting armour, they can't use magic.



Oh, and if you’re wondering about his big sword,
Hidden 9 yrs ago 9 yrs ago Post by Desire
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Desire Willpower, Faith, and a little Luck.

Member Seen 10 mos ago


Name: Atlas (The Shadow)
Age: 274
Gender: Male
Race: Ashan
Element: All
Background: Atlas is one of those rare male figures of the Ashan race that actually does a lot of dangerous and challenging tasks. Why is he an exception? Well, he's good at what he does.

Reason being, his a member of the Red Sun. Taking from birth, he was trained to be a cunning and deadly assassin. He was remarkably good at what he did, and his natural gift for magic only aided in his success. Using his clone as well as his other abilities, he completes most of his tasks with ease.

His is of great loyalty to the Red Sun and does all his tasks without question or second thought, and is a very accomplished Artist. He has a knack for stealth, and purely uses his body and his own abilities to complete his mission.

More personally, Atlas doesn't have much connections or personal interest besides the Red Sun. He has spent his whole life with them and completed many missions of varying degree, and is one of the Grandmaster's best Artists. Although he has a lot to learn, and is still growing as an assassin, his natural ability for it puts his ahead of the game. A killing machine, known by most as "The Shadow".

::ADVANTAGES::
Reflexes: Lvl-5. Nothing much sneaks up on Atlas, he's quick, always on his feet. He can inhumanely dodge out of the way of things, with impressive barrel rolls, back flips, bends and twists.

Stealth: Lvl-1. Being an Artist, Atlas has learned the art of stealth to sneak up on his opponents. Where he isn't the stealthiest person, he can quite his footsteps and knows how to stay hidden.

Hand-to-hand Combat: Lvl-2. Atlas has moderate skill in this form of combat, such as a MMA fighter would. Also, his reflexes greatly bolster his combat, making him quick on his feet.

::POWERS::
Perfect Clone: Dark Lvl-5. Atlas can conjure a clone entirely made of darkness that is in his image. It is indistinguishable from him, and call use all his powers besides cloning, also think on its own and can relay information back to Atlas. In addition, the clone is stronger, faster, and can regenerate itself with ease. It can last for long, but the more energy it exerts and damage it takes, the shorter it can last unless Atlas uses his own energy to fuel the clone.

Adrenaline: Fire Lvl-1. A limit breaker that gives him the effects of adrenaline does for humans, increased strength, speed, dexterity, etc. Usually used to accomplish a difficult feat or enhance his combat skills.

Phasing: Earth Lvl-1. Atlas can change his own construct of his body and phase through matter for a very short time. He is unaffected by physical means for the most part, but can still be affected by powers and other means.
Hidden 9 yrs ago Post by Stormlight3
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Stormlight3 Lord of Thunder

Member Seen 9 yrs ago



::GENERAL INFO::

Name: Shuda Jakur

Age: Very Old

Gender: Male

Race: Arkard

Element: Light

Background: Shuda left the Kaesar Islands behind to embark on an expedition on one of the infamous Black Ships. He learned how to fight with a sword in each hand. His Arkard weapons instructor failed to see the use in a shield, "Either fight on the battlefield with a sword in each hand or hide in yer room. But don't yer try tuh hide behind a measly plank of wood on the battlefield."

Shuda stayed on the Black Ship for years. He grew to love the thrill he felt in battle, he sought it with a frightening intensity. He would throw himself into battles with a reckless abandon, not fearing for his safety, only seeking a fight. The bloodlust would fill with the single-minded pursuit of slaughtering his enemies. He whirled among them like a typhoon unleashed. His shipmates began to look at him strangely, muttering when they thought he wasn't listening "He's chaos in Arkard form. Just be glad he's on our side."

Eventually, Shuda left the Black Ships. They couldn't sate his thirst for battle. The attacks were too inconsistent, sometimes they would fight almost every day. Other times they wouldn't fight for months. He needed more. He needed a steady stream of battle after battle. So he sought the one place where he knew there would always be a chance to fight: The Imperial Military.

Shuda rose through the ranks quickly, his battle prowess and natural understanding of military tactics paving the way forward for him. He's landed himself a high-ranking position as a Commander(two ranks below a Grand Marshal). If he wanted, Shuda could direct his troops from the command tent. Alas, that's not his style. In every battle, Shuda finds the most dangerous position for his troops to be in and then throws himself on the front-lines there. He leads his men forward with both swords held high. He fights to sate his bloodlust, he fights to protect his men, he fights to remind himself that although his body is dead...he is still alive.

::ADVANTAGES::

Strength: Level 1 He's not the strongest around, but he's stronger than most
Agility: Level 2 A typhoon on and off the battlefield, Shuda is quick on his feet
Swordsmanship: Level 3 A lifetime of use has tempered Shuda's sword fighting skills
Status: Level 2- As a high-ranking officer in the Imperial Military, Shuda enjoys a high social status which comes with all sorts of benefits: he's wealthy, well-respected, and has a host of people to order around.

::POWERS::

Enhanced Senses Level 1- [LIGHT] Shuda can enhance any of his six basic senses at will. He can enhance them all slightly at once or one a great amount when he chooses.
Lightning Rod Level 1- [LIGHT] Shuda can charge any piece of metal with a small current of lightning. Most commonly he uses these on his swords and relies on the rubber in the hilt to protect him as he stabs people with the super-charged weapons. A hit near the spinal area can jumble the nervous system and mean instant death or paralysis.
Charismatic Aura: Level 1- [LIGHT] Shuda can bend the light around him in such a way as to make himself seem more impressive, or perhaps make himself seem more persuasive, or perhaps make himself seem more or less just about anything else. Essentially, allows himself to change how he's perceived by others slightly. He can even make himself seem less impressive, which makes the name a bit of a misnomer.
Blade Summoning: Level 1- [DARK] Able to summon any basic blade to his hands. He can't do anything too fancy. He mainly uses it to summon replicas of his favorite twin swords. From practice, he's able to do summon replicas of those specific swords to a high degree of accuracy.
Healing: Level 1 [WATER] Shuda can heal small cuts and scrapes quickly if he concentrates for a few moments or he can heal larger injuries however it will take him much longer. For example, reattaching his pinky might take up to an hour. Further, if he's healing himself it's generally quicker than healing someone else.


Hidden 9 yrs ago 9 yrs ago Post by Aphelion
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Aphelion The / LION

Member Seen 2 yrs ago


“Liaison, middle-man, black-market dealings, spying... Your wish is my command.”


::GENERAL INFO::


Name:
Shara of the Veil

Age:
25

Gender:
Female

Race:
Oxidal

Element:
None


Background:
Shara's past is shadowy, but what is known of her is that she is a professional liaison for the rich and influential. Serving as a professional middle-man is a difficult task of balance and subterfuge, not to mention an inordinate amount of boot-licking and vows of secrecy on punishment of execution. Her current employer is one with lots of money and even more schemes up their sleeves.

(History is actually written/planned out, but to be revealed via roleplay)


::ADVANTAGES::


Liaison of the Powerful (Lvl 2)
Shara of the Veil has become a name whispered among nobility and other folks with power. She is employed by all sorts who are eager to either hire her to purchase a valuable item for them on the down-low, negotiate deals in their stead, or be the go-between for other... less reputable practices. She has received some humiliating jobs in the past, such as negotiating a play-ground territory dispute between the wealthy children of rival nobles. That was one for the story books.


Charisma (Lvl 2)
Shara is extremely charismatic, which is an essential skill in her line of work. She can easily acquire friends and connections to aid her, and influence them with a winning smile and well-spoken words. She can haggle down the price at a shop, acquire sensitive information more easily, or negotiate with an enemy who may be about to slit her throat, among other things.


Oxidal Engineering (lvl 3)
Shara has learned the valuable skill of Oxidal Engineering through years and years of education and hands-on studying. She can repair, dismantle, and craft Oxidal Technology, the latter providing she has the materials to do so. She always her engineering toolkit on hand, and a ready and willing heart to invent. The sky, and available materials, are her only limits.

  • In her arsenal of equipment, she usually keeps (at any one time before needing to repair or craft more):
  • 4 Boom Flares (small circular balls of circuits and wires that Shara can throw into the air. After 2 seconds, they detonate and release a flash of light and sonic energy, shoving anyone in the radius back or at least stunning them for a moment if too large to be moved. This radius is 5 feet)
  • 1 Kinetic Shield (a device which she sets on the ground that deploys a barrier. This barrier can block attacks, such as bullets, a fire ball, etc. The barrier is 30 feet long and 15 feet high. People can pass through the barrier however. This barrier can withstand 6 attacks before depleting and taking 2 posts to recharge)
  • 1 Net Gun (a reasonably sized gun which can deploy rather strong and sticky nets made of sylvarian spider web to trap foes. Can deploy up to 2 nets)
  • 2 Magic Neutralizers (another small circular ball, nearly indentical to her signature Boom Flares. This can be placed, dropped, or thrown towards or into a magical effect to disperse said energy and cancel the effect)


Vibro-Sword (Lvl 2)
A blade that is capable of cutting through steel by vibrating at a high speed. An Oxidal technology. Shara uses it not only as a weapon but also a functional tool for cutting through walls, chains, etc. though it does take time to do all these things.


Hover Bike (Lvl 2)
Shara is practiced in the use of her hover bike. An Oxidal vehicle with retina recognition attuned to Shara specifically - meaning that nobody else can start it up to prevent theft. It allows her to scale buildings, hover over surfaces (such as water/lava/etc. though she will still feel the heat from the lava and her bike may become damaged due to exposure). When thrust into overdrive, it can go quite fast.


::POWERS::
Hidden 9 yrs ago 9 yrs ago Post by simj22
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simj22 Fire Emblem Fanatic

Member Seen 3 yrs ago


"If we're doing a headcount, are you including the ones on my belt?"
::GENERAL INFO::

Name:

Tyhr

Age:
39

Gender:
Female

Race:
Baraki

Element:
DARK

Background:
Tyhr dealt in blood, wisecracks, bloody wisecracks, and wisecracks in blood. She had her problems in her early days, what with all the shebang about slavery, and then something about being a gladiator. It was a sordid affair, really, the whole thing. The fact that she had no last name to bear, at least until she and her fiance truly got married, was proof of the fact that Tyhr was not inexperienced at making lemonade. A bastard child, having been given away due to her resemblance to an Oxidal more than a Baraki, she was not expected to survive long. The expectations were wrong, though that's a pretty useless piece of information. A slave until an age of 13, she got herself into some trouble after taking a knife to another Baraki slave for dredging up things she would rather not recall. Sent in as a criminal and a gladiator to appease the crowds, she continued to survive.

The mushy love story starts here, so if you don't like cushy things like these, shut your eyes and think dark thoughts. She met her current fiance, Oswin Jackson, during this time, and they struck it off rather well. He worked at an apothecary, which was possibly the furthest cry there was with regards to her occupation then. After days upon days of him visiting her and entertaining her, Tyhr's life began to light up a little, and she believed she fell in love with him. Not long after, her life began to turn a little as well, convincing her that Oswin was possibly the best thing that could have happened to her (and you can open your eyes now!). She was released by the Empire, which had an eye on her prowess for quite a bit. She was practically hired by the Empire to do their wetworks. She accepted. There was something in her blood that wanted to hunt. As much as she resembled an Oxidal, with the exception of her ears and her magnificent mane, she still bore the blood of a Baraki. And hunt she did.

::ADVANTAGES::
Racial Advantage: Regeneration
"Good thing I can heal, right?"
'Bruises will heal in seconds, cuts in minutes, deep wounds in hours and re-attaching one's limbs can be done in a day. However, Baraki are not immortal and if they suffer too many injuries in a short time and bleed too much, they'll die.'

Racial Advantage: Claws [Level 1]
"Claws! What would I rip, tear and shred fresh meat apart with if I didn't have em? Oh, right, the other claws."
Even without weapons, Tyhr can still rake her nails across the faces and unarmored skin of her opponents. Disarming her would require a literal interpretation of the word 'disarm'. Along with this, it comes with the ability to latch more easily to rough surfaces, and the ability to annoy people by running her nails across, say, a chalkboard.

Weaponsmaster [Level 3]:
Jack of all trades, master of none. Tyhr's specialty is that she has no specialty. While it is true, she cannot compete against, say, another with a focus on swordsmanship, she could, theoretically, and practically, overwhelm said opponent with just about anything she can get her hands on. Swords, hammers, axes, knives, daggers, whips, thrown weapons...everything is free game.

Hidden Weapons [Level 1]:
Another shining example of Tyhr's underhandedness. Her most obvious weapons are her gauntlet-mounted claws and her short sword, but her most lethal arsenal is hidden throughout the rest of her body. Throwing knives in her boots, poison-tipped darts fired from her gauntlet, extra daggers hidden all over her clothing and armor, several exploding armaments, smoke bombs, electric trapper nets, a telescopic shock stick capable of putting up to a few thousand volts through a body are just the tip of the iceberg.

Joker [Level 1]:
"I don't throw around jokes because I'm insecure. I do it because it's funny."
If there's anything you can count on Tyhr to do, it is to make light of things. On another scale, it means that she is able to keep her head in the most dire of situations. She also talks a lot, and this serves to either unnerve her hunt more or irritate the hell out of whoever she's with.

Huntress [Level 2]:
"You can't hide, and you can't run. Well, technically, you can do either or both, but running while hiding just seems counter-productive, and it makes one look more like a pussy. That's funny because I'm a cat. Why aren't you laughing?"
Tracking, stalking, killing, all part of the job. Tyhr is a natural in these sectors, being able to sniff out a trail of her next hunt easier than a bloodhound does. Any amateur attempt to cover up their trail will be discovered by her easily.

Agility [Level 1]:
What's a cat without its limber body and swift reflexes? While Tyhr isn't TOO skilled, she is still somewhat above par, relatively. She can't spectacularly dodge bullets or throw out a triple backflip, but she can damn well scale walls and dodge or parry feebler attempts at her life.

::POWERS::
DARK: Admittedly Pretty Badass Knife Disks [Level 2]
Tyhr is able to summon a couple of disks with sharp edges. They can be used as melee weapons in an emergency, but Tyhr often uses them as thrown weapons, flinging them like someone would a shuriken. They are cursed to bring more pain on their targets if they attempt to move. Usually thrown at the feet for maximum effectiveness.

DARK: More Practical Stabby Things [Level 2]
Tyhr summons a number of dagger-like implements that hover around her. They last for about 5 minutes, and Tyhr utilises them by plucking them from the air, and slashing at her target in a wild dervish, or throwing them at rapid speeds.

DARK: Tag Team Double [Level 1]
Tyhr summons a doppelganger of her. It is without thought and intent, and responds only to simple commands. It can either only, so far, 'run (in a direction)' or 'attack'. It lasts about 3 minutes. Many have thanked their lucky stars it can't make jokes.
Hidden 9 yrs ago Post by NarcissisticPotato
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NarcissisticPotato Dirty on the Outside, Fluffy on the Inside

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"There's only one person that could shoot me down and apparently, she's quite the shot!"


Name: Veela Tailwind

Age: 24

Gender: Female

Race: Oxidal

Element: None

Backstory:
Even in Asturias, the heart of the New Empire, one can find a whole manner of criminal enterprises that leech off the success of the booming trade that has been brought about by the Empire's imperialism. The upbringing of Veela Tailwind is a tale well-told amongst the inner circles of Asturian merchants but surprisingly, most accounts of the sky pirate are wrong in all regards. Some speak of a childhood of slavery before she broke free, killing her masters and stealing their airship before she stole across the New Empire, destroying and thieving as she went. Others speak of a witch, calling upon dark magic to guide her through any difficulty.

Her origins were a tad bit more... inconspicuous. As a young girl, Veela was raised in the mountain village of Bok'Tor, buried deep in the Dielsen Mountains. By that point, the skyports had already linked the larger cities to the mountain hamlets and the military were a constant presence in a world that had forgotten industrialism, leaving it for a quiet life in the mountains. And so, industrialism returned to the Dielsen Mountains, creating new opportunities for families like the Tailwinds.

Like some children of the mountains, Veela was fearless, soaring thousands of feat above the ground with naught but a simple glider. Her father was a hunter, paid by rich nobles to guide them to the rare predators that stalked the hillsides. Ironically, he was the better hunter than them but very rarely shot the predators. In Veela, he instilled a respect for life but he also made her into a damn fine shooter. By the age of fourteen, she began shooting better than the Imperial soldiers stationed at her village. By fifteen, her skills at long range were noticed by someone a little higher up in the chain of command and she was invited to the Imperial Academy.

Being an intelligent enough young girl and heeding the words of her father, she refused to let the Empire instill a bloodlust inside her like they had done with countless others. Her family weren't the richest and an officer position in the military brought in a lot of money to an otherwise poor family.

Sharpshooting hadn't exactly taken on yet and due to the fact that she didn't have the education of her peers, the engineering corps was ruled out. Instead, she was trained up as a pilot and then eventually shaped into a captain, of sorts. Although she had to practise her marksmanship in her own time, there were still few who could best her. Eventually, after a few gruelling years of the Academy, she graduated and was dispatched to Tanjen: the latest of the Empire's demands.

Although the majority of the fighting had already been done and the air force primarily patrolled the skies, the atmosphere was tense. Life seemed alright for a while; the pay package was good and it allowed her to pay for the education of her siblings. It was only when she was instructed to do her job when she had problems. Raiding backward jungle villages that didn't even have weapons to shoot them down was a hellish experience for her so she did what she thought was best - she faked her own death. Disrupting the fuel system, she caused a catastrophic failure in her airship. Although her crew escaped safely, it was reported that she became trapped and instructed them to leave her. No body was ever recovered from the wreckage, of course, but the military paid her family well.

Almost a month later, reports began to spread of a trade ship carrying gold turning up empty of both gold and crew. When it began to happen again and again, the route was altered. It didn't matter much as a few months later, similar events occurred but this time, there were reports of an airship that was faster than any other craft and could disappear into the clouds in a blink of the eye to never be seen again. Most reports agreed that the ship was manned by a hooded female. There was a price placed on her head but the piracy continued nonetheless.

::ADVANTAGES::

Resourcefulness (Racial Passive):
Oxidals start with three extra points in their advantages if they don't have any magical abilities.

Sharp-shooting (lvl 4):
[indent]There's not a lot of people who could even hope to shoot better than Veela. Armed with a mean-looking sniper rifle, she can hit anything, whether it breathes, it doesn't breath or it's soon to be liberated of its breathe. She has used rifles since she was younger and alongside her military training, it makes her a menace as long as she keeps her distance from her target. Of course, this means that she's practically useless in close-quarter-combat but she makes up for it in the sheer amount of damage she can do in ranged combat.

Piloting (lvl 4):
[indent]Veela will be the first to admit her flaws but her piloting is definitely not one of them. She could take any captain the Empire throws at her and still she would evade them completely, more than likely running rings around them as they float around in the sky, hoping to catch a sight of her. For this reason, she's been aptly dubbed, "The Phantom" for the fact that few have ever seen her face and even less have ever seen her ship for more than a minute. Granted, she isn't so good piloting the bigger ships but she can nearly anything you put in front of her (or anything she decides to take from you). She was a flying ace even before she went rogue, making the army seriously wonder if they should have found a body that day.

The Sundancer (lvl 2):
After her first few raids alongside other common pirates on the ship's carrying the gold from the North of Tanjen, she received a massive cut due to supplying all the information needed for the raids. Using this money, she began to put her own ship together. She didn't know a massive amount about it but she paid engineers to do most of the work while putting it together by herself so as to avoid anyone giving away details of her ship. The ship itself is faster than most military rustbuckets allowing her to fly rings around them. It's the skill with which she flies it which is the important part, however.

The Tailwind Family Rifle (lvl 1):
Although it may seem a little lacklustre and ugly, her family heirloom has got her through a number of situations without much incident. It works just as good as modern rifles except for a few meaningless qualities. Once again, it's the skill with which she uses it that is the important part.

::POWERS::
None.
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::GENERAL INFO::

Name: Gaon
Age: 26
Appearance: He has somewhat messy white hair and that characteristic Ashan beauty although he tries to obscure it. He wears an old travelling cloak although it looks to be a little too large for him.
Gender: Male
Race: Ashan
Element: All
Background:
Born a Male Ashan, Gaon would have seen a life of pampering and protectiveness like all Ashan males do, had he not been born with his two critical flaws. The inability to walk and the desire for more. His inability to walk would've changed little in his household as he was not supposed to do anything strenuous and all his cares would've been attended to whether he liked it or not, but his desire to see the world seemingly stifled by his inability to go for himself grated on him as he soon as he was old enough to comprehend what he was saying.

He was still able to fly normally but it still limited his daily life somewhat. One day however, he discovered a means of action, namely, Magic. He found out that he had an extreme aptitude for the manipulation of spells and magic, after learning a spell he was able to take it and make it his own with abundant ease. Although his family never let him learn offensive magic thinking he was ill suited for the battlefield, he learnt them in secret and fostered his gift.

But over time he realized that he would never be able to use his talent while he was part of Ashan society with his perceived disability, so he left and never looked back.

Personality: Despite being raised as an Ashan, Gaon was quite a rebellious one internally. As a result, as soon as he left his family he dropped the aloof mannerisms and sought to hide his identity, although it wouldn't be long before someone found out his heritage it provided some small comfort to be able to talk casually.

However, outside of magic and the dinner table, he has no idea how to life, and often flounders during social interaction. He usually travels alone as he prefers it but he wouldn't be the one to tell anyone he feels lonely when he does it.

Also even though he's 26, Ashans live till 700 so he's still a little kid.

::ADVANTAGES::

Magic Comprehension Lvl.5 - Gaon has almost god-like magic comprehension and has an uncanny ability to understand how spells work. After observing a spell, it'll take him some time to figure out how it works, a little more time to replicate it, and even less to create an entirely new spell from it.

Social Class Lvl.2 - Having been raised for Ashan society Gaon was taught how to act in fine social environments as soon as he was able to speak. This skill encompasses everything from dinner table mannerisms to how to keep up a facade in the face of a Mord (hypothetically).

Money Lvl.1 - He 'happened' to stumble across a large bag of gems from the family treasury and took them with him as he left. It's not like he can really pay for common stuff like food with them, there were gold coins in the sack for that, so they're kind of a last resort thing.

Flight lvl.1 - Ashan racial skill, he uses it more than most because he can't walk.

Third Eye Lvl.1 - Ashan racial skill, he hardly ever uses it because other magic is so much more interesting.

::POWERS::

Anima Overflow, FIRE Lvl.3 - His most profound spell, a limit break ability. He uses fire magic to amplify his anima rather than his physical stats and his magic skills increase in rank according to the level of Overflow. However, his body can't take the sudden increase in Anima and it leaks out and resonates with the people around him meaning nearby allies and enemies gain half of the bonus rounded down. Used to compensate for his youth and lack of magic experience, his spells can gain incredible power. As an added side effect he becomes easily detectable from almost any distance due to his overflowing Anima. It usually lasts for 2 fighting posts without any breaks, but prolonged use may damage his body. His eyes also start to glow and change colors randomly but this is a purely cosmetic effect. When the duration expires, all of his spells drop to Lvl.1 temporarily and his body becomes weakened and slowed. If he seriously overuses Anima Overflow he may risk his own lifespan.

Lightning Bomb, LIGHT Lvl.2 - Currently his most destructive spell, it uses the power of Light to take several lightning bolts and compress them into a small sphere that is about the size of your palm. It takes intense concentration in order to keep the lightning compressed and active, but the results are most certainly worth it. Upon impact the lightning detonates with the power of a bomb 3 times its size and releases the electricity in all directions. Extremely dangerous, even to the caster and it requires a period of time to charge and cast.

Gravity Point, EARTH Lvl.2 - This spell uses the power of Earth magic to create a single point which attracts everything close to it with a pull as strong as gravity. The creation of the point is instantaneous but Gaon has to point at where he wants it to appear. Though the spell is quite simple in writing, the effects are rather strong and there is very little you can do if you are caught in the radius. The point is short ranged and quite short lived lasting only 30 seconds at the very most (maybe one post?) and usually less. Duration was sacrificed in order to be able to cast the spell quickly, and Gaon can even cast without disturbing his other spells, although he does have to keep his finger pointed for the whole duration.
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