The team are engaging the Mechtroopers in the middle of Threadneedle Street, surrounded by old building and statues.
Bumblebee leaps up into the air, gaining height over her target.
Rocksmith leaps up to smash the Mechtrooper over the head with his guitar.
Vex activates his advanced AI, targeting Mechtrooper 1.
Psy-Warp generates a telekinetic barrier.
Deimos utilises Ironside as part of her experimental new advanced weapons system.
Flare ignites the area inside Psy-Warp's Barrier 1, incinerating Mechtrooper 1's remains, and Ironside.
Heretic summons forth a demonblade.
Brick weaponizes himself, preparing for battle.
Void bends space around the charred remains of Mechtrooper 1.
With a mighty bellow three more Mechtroopers appear around the corners of the ancient buildings and begin to close in with the heroes.
Ironside quickly reforms her liquid metal skin after having been roasted by Flare's inferno. Turning to the party with a cocky smile the nanotech engineer stands firm inside Psy-Warp's protective barrier. "Don't worry guys, we've got this."
The party are in the middle of an open plaza, with old-fashioned pillared buildings surrounding them. At the edge of the plaza several metal warriors are charging towards them, their fists sparkling with electrical energy.
The street is abandoned with a few empty cars and vans parked at the roadside and the security shutters rolled down on the shop window fronts. Several cast iron statues gaze down unmoved by the presence of the automatons stalking by.
Ironside is currently Metamorphed - +20 Defence
Ironside is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside is currently Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Action: Replication - Create a nanotech duplicate of herself
Ironside 2.1 is currently Metamorphed - +20 Defence
Ironside 2.1 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 2.1 is currently Summoned! (0/5)
Ironside 2.1 is currently Nanotech! - Will cease to function if Ironside is KO'd
Ironside 2.1 is currently Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Action: Summoned!
@rush99999 Rocksmith
@SimplyJohn Bumblebee
@Eklispe Flare
@knighthawk Brick
@GodOfWar Heretic
@General Scales Psy-Warp
@KabenSaal Deimos
@Shadowman215 Void
@Leolycan Vex
Bumblebee leaps up into the air, gaining height over her target.
Bumblebee is currently Armoured (Padded Flightsuit)! - +3 Defence
Ironside's Upgrades: Upgraded! - +4 Defence
Bumblebee is currently Armed! (AEGIS Pistol) - +2 AttackIronside's Upgrades: Upgraded! - +4 Attack
Bumblebee uses Float Like A Butterfly -1 Energy:Bumblebee is now Levitating! - Immune to ground-based attacks and effects, +4 Defence
Bumblebee is now Ranged! - May only use ranged attacks and abilities on opponents, may only be targeted by ranged attacks and abilities by opponents
Flight Control: bonus 1 XP!Bumblebee is now Ranged! - May only use ranged attacks and abilities on opponents, may only be targeted by ranged attacks and abilities by opponents
Rocksmith leaps up to smash the Mechtrooper over the head with his guitar.
Rocksmith is currently Armed (AEGIS Stun Baton)! - May choose to make an Attack 4 energy-based Stun attack rather than any of his usual attacks or abilities
Rocksmith uses Guitar Smash (-6 Energy):
Ironside's Upgrades: Upgraded! - +4 Attack when Stun Baton used
Rocksmith's Gotta Love The Roadies trait: Roadie is currently Gearing Up! (1/4) - activates a random bonus when readiedRocksmith uses Guitar Smash (-6 Energy):
Mechtrooper 1's Soulless trait activates: Only suffers 2/3 damage from Magical sources
Mechtrooper 1 is hit by Rocksmith's Guitar Smash for 7 Health loss.
Commlink x2: Rocksmith gains 2 bonus XP!
Rock Hard: Rocksmith gains 5 bonus XP!Mechtrooper 1 is hit by Rocksmith's Guitar Smash for 7 Health loss.
Mechtrooper's Soulless trait triggers: Stun immunity!
Rocksmith gains 7 XP!Commlink x2: Rocksmith gains 2 bonus XP!
Rocksmith's For The Fans trait triggers: 5 Fans immediately appear from a side alley and start to cheer him on - +1 Defence
Vex activates his advanced AI, targeting Mechtrooper 1.
Vex uses RETINA -3 Energy:
Mechtrooper 1 is now Tagged for 2 rounds! - Any attacks by Vex ignore half of Mechtrooper 1's Defence
Ninja Style: Vex gains 5 bonus XP!Psy-Warp generates a telekinetic barrier.
Psy-Warp uses Telekinetic Barrier -4 Energy:
Barrier 1 is summoned with 8 Health and 5 Defence
The whole party now count as Shielded against attacks from Mechtrooper 1
TK Support: Psy-Warp gains 5 bonus XP!The whole party now count as Shielded against attacks from Mechtrooper 1
Deimos utilises Ironside as part of her experimental new advanced weapons system.
Deimos is currently Armoured (AEGIS Body Armour)! - +4 Defence
Ironside's Upgrades: Upgraded! - +4 Defence
Deimos uses Prototype Projectile System with Ironside on Mechtrooper 1, passing harmlessly through Psy-Warp's barrierIronside is now Speeding! - +5 Attack
Mechtrooper 1 hit by Ironside's melee attack for 39 Attack, 20 Defence, 18 Health loss.
Mechtrooper 1 is now KO'd!
Ironside is no longer Speeding!
Deimos gains 18 XP!
Commlink x2: Deimos gains 4 bonus XP!
Target incapacitated: bonus 10 XP!Mechtrooper 1 hit by Ironside's melee attack for 39 Attack, 20 Defence, 18 Health loss.
Mechtrooper 1 is now KO'd!
Ironside is no longer Speeding!
Deimos gains 18 XP!
Commlink x2: Deimos gains 4 bonus XP!
Flare ignites the area inside Psy-Warp's Barrier 1, incinerating Mechtrooper 1's remains, and Ironside.
Flare is currently Armed (SMG)! - +4 Attack, may use Full Auto instead of normal attack or ability
Ironside's Upgrades: Upgraded! - +4 Attack
Flare incinerates the area inside Psy-Warp's Barrier 1Ironside hit by Flare's fire-based area attack for 16 Attack, 21 Defence, 0 Health loss.
Ironside is now Molten!
Flare hit by Ironside's Withering Glare
Mechtrooper 1 missed by Flare's fire-based area attack: Already KO'd!
Ironside is now Molten!
Flare hit by Ironside's Withering Glare
Mechtrooper 1 missed by Flare's fire-based area attack: Already KO'd!
Heretic summons forth a demonblade.
Heretic is currently Armoured (AEGIS Body Armour)! - +4 Defence
Ironside's Upgrades: Upgraded! - +4 Defence
Heretic uses Hell-Forged Blade -1 Energy:Heretic is now Armed (Hell-Forged Blade)! - +4 Attack
Hellspawn: Heretic gains 1 bonus XPIronside's Upgrades: Upgraded! - +4 Attack
Brick weaponizes himself, preparing for battle.
Brick is currently Armoured! - +4 Defence
Ironside's Upgrades: Upgraded! - +4 Defence
Brick is currently Armed (AEGIS Stun Baton)! - May choose to make an Attack 4 energy-based Stun attack rather than any of his usual attacks or abilitiesIronside's Upgrades: Upgraded! - +4 Attack when Stun Baton used
Brick uses Stone Skin -3 Energy:Brick is now Weaponised for three rounds! - +5 Attack
Protector: Brick gains 1 bonus XP!Void bends space around the charred remains of Mechtrooper 1.
Void uses Distortion Vortex on Mechtrooper 1 -6 Energy:
Mechtrooper 1 is missed by Void's Distortion Vortex: Already KO'd!
With a mighty bellow three more Mechtroopers appear around the corners of the ancient buildings and begin to close in with the heroes.
Ironside quickly reforms her liquid metal skin after having been roasted by Flare's inferno. Turning to the party with a cocky smile the nanotech engineer stands firm inside Psy-Warp's protective barrier. "Don't worry guys, we've got this."
Ironside recovers +1 Energy
Ironside is currently Metamorphed - +20 Defence
Ironside is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside uses Replication -5 Energy:
Ironside is currently Metamorphed - +20 Defence
Ironside is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside uses Replication -5 Energy:
Ironside 2.1 is summoned for five turns with 17 Health, 21 Defence and 1 Attack
The party are in the middle of an open plaza, with old-fashioned pillared buildings surrounding them. At the edge of the plaza several metal warriors are charging towards them, their fists sparkling with electrical energy.
Callsign: Mechtrooper
Role: Blitzer
Power Origin: Tech
Power Set: <UNKNOWN>
Abilities:
Role: Blitzer
Power Origin: Tech
Power Set: <UNKNOWN>
Abilities:
- <UNKNOWN>
- <UNKNOWN>
- <UNKNOWN>
- Heavily Armoured
The Mechtrooper is designed to withstand brutal punishment and is armoured with thick metal plating which gives it +10 Defence. The metal armour is highly conductive however, and takes double damage from any electrical or energy-based attacks received. - Soulless
As a simple mechanical automaton the Mechtrooper has no mind of its own making it immune to all mental and emotional-based attacks and only suffering 2/3 damage from Magical sources. It feels no fear, no hate, no pain, no regret and doesn't even smile when it sees this.
Mechtrooper 1 Mechtrooper 2
Stats: 0 / 10(20) / ? Stats: 25 / 10(20) / ?
Energy: ? Energy: ?
Mechtrooper 3 Mechtrooper 4
Stats: 25 / 10(20) / ? Stats: 25 / 10(20) / ?
Energy: ? Energy: ?
Stats: 0 / 10(20) / ? Stats: 25 / 10(20) / ?
Energy: ? Energy: ?
Mechtrooper 3 Mechtrooper 4
Stats: 25 / 10(20) / ? Stats: 25 / 10(20) / ?
Energy: ? Energy: ?
The street is abandoned with a few empty cars and vans parked at the roadside and the security shutters rolled down on the shop window fronts. Several cast iron statues gaze down unmoved by the presence of the automatons stalking by.
Angela 'Ironside' Spica - [LINK]
Energy: 4/10
25 / 1(26) / 1
Energy: 4/10
25 / 1(26) / 1
Ironside is currently Metamorphed - +20 Defence
Ironside is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside is currently Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Action: Replication - Create a nanotech duplicate of herself
Ironside 2.1 - [LINK]
Energy: 5/5
17 / 1(26) / 1
Energy: 5/5
17 / 1(26) / 1
Ironside 2.1 is currently Metamorphed - +20 Defence
Ironside 2.1 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 2.1 is currently Summoned! (0/5)
Ironside 2.1 is currently Nanotech! - Will cease to function if Ironside is KO'd
Ironside 2.1 is currently Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Action: Summoned!
@rush99999 Rocksmith
@SimplyJohn Bumblebee
@Eklispe Flare
@knighthawk Brick
@GodOfWar Heretic
@General Scales Psy-Warp
@KabenSaal Deimos
@Shadowman215 Void
@Leolycan Vex