Hidden 9 yrs ago Post by knighthawk
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Hmm... I have a dilemma...

Should I give Heretic demon wings or demonic teleportation?


*Tosses him a redbull.*
Redbull gives you wings.
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Hidden 9 yrs ago Post by KabenSaal
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<Snipped quote by KabenSaal>

I'm afraid I can't let you do that. Arrow > Knee.


Hidden 9 yrs ago Post by rush99999
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Hidden 9 yrs ago 9 yrs ago Post by Genni
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Question: I haven't used metamorphic rock since getting it, can I recycle the unused ability for 2 points to knock rock skin down in cost and i'll add some more points to keep cheapening it.

I've no problem with people selling back unwanted skills, and would give them 2 points per skill, with an additional point for each upgrade they'd bought for it. If you went to the trouble of spending extra points only to realise the power wasn't as useful as you thought then I have to penalise you somehow, and it's either lowering the refund or using a large, spiky baseball bat on your most tender body parts.

I'll spend 2 points to gain the police armor as a trait like bumblebee did or I was thinking of either taking up the gasmask as a trait,

It would only cost 1 point to adapt found gear into a trait, since you'd be losing the opportunity to have the gear permanently, but the gear would have to be weaker as a trait as well. I'll offer you the same deal @SimplyJohn got for the Body Armour, which was a +3 Defence for 1 Skill Point.

Be sure to note that this is the Armoured status effect you're getting, not a straightforward stat boost, and because of that there's the potential for some enemies to be able to remove that bonus in certain circumstances. If you're spending a Skill Point on it though you can easily recover the bonus again by spending an action, unlike with equipped gear which would be destroyed when removed by an enemy ability.

Same rule goes for the Gas Mask (1pt for trait upgrade and equipment destroyed), but I wouldn't allow anyone to take Flash Bangs or Smoke Bombs as a trait upgrade, although they could always suggest an ability which could have similar effects.

I was also thinking of acting on his newly revealed firefighter history and taking a 'fireproof' trait of some kind.

I wouldn't allow a total 'fireproofing' of a character, or any other elemental immunity, but I would allow a reduction to damage of certain types, or absorption under certain circumstances or with some countering vulnerability, such as with Flare's Flame Body trait being weak to cold-based damage.



So, when do I get to punch someone's face, in the face?

Once Deimos is posted up in the Character tab she'll be inbound for the start of the next round. I'll be posting up an introduction after the heroes are finished looting the cops and nicking their wallets.

Oh, and upgrading. They can do that too, if there's time.

After this mission. Which at this point as far as we know consists of defeating two more enemies, and possibly some mind controlled PCs.

Engagement, after this engagement. With the final battle taking place on the roof and the team using a supersonic transport plane to arrive on the scene there's a perfect opportunity to airdrop any reinforcements into the final confrontation.



Should I give Heretic demon wings or demonic teleportation?

It depends on how often you want to use the ability. If you went for wings Heretic could have a similar ability to Bumblebee's Up, Up and Away! where you'd pay a running Energy cost to remain airborne permanently, while a Teleportation ability would have to be used as a one-shot power, although you could combine it into a teleport attack move if you wanted to.



Sorry for the delay answering. I was trying to get this...
...to look more like this...


I also gave her a little sister...
Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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I have to penalise you somehow, and it's either lowering the refund or using a large, spiky baseball bat on your most tender body parts.


I wouldn't allow a total 'fireproofing' of a character, or any other elemental immunity, but I would allow a reduction to damage of certain types, or absorption under certain circumstances or with some countering vulnerability, such as with Flare's Flame Body trait being weak to cold-based damage.


I'm thinking of something as a trait that prevents the burning status effect, he can be hurt by fire, but cant catch on fire.
Hidden 9 yrs ago Post by Genni
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I'm thinking of something as a trait that prevents the burning status effect, he can be hurt by fire, but cant catch on fire.

The Good Ol' Asbestos Undies! Guaranteed to protect you from all known forms of Burning, apart from the kind you get after a weekend in Tijuana.

<Action: strip officers, equip body armor. (equip grenade and mask if time) >

I'd class all looting and equipping of new gear as a single action, but I take it your training would be taken as the second action?



Uprising - Energy Cost: 4
Rocksmith plays a tune on his magic guitar that removes any and all mind control status effects that his allies gain in battle.

A field effect ability like this would cost you 6 Energy, unless you give it some sort of negative effect or short-term penalty for use.



-Better understanding of Flame Powers(+10hp +1 DEF, +2 ATK)

No new powers? If you spend a Skill Point I'll let you convert the Pistol Flare's holding into a permanent upgrade, unless he wants to go for one of the SMGs instead?
Hidden 9 yrs ago Post by Eklispe
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I was kind of setting this up as a lead-up level, next level I was planning on spend however many points necessary for this. I feel like it needs a downside but i don't know what it would be. Of course I could drop the whole idea if it is too troublesome.

Trait
-Logia-type: Flare can turn any part of his body into fire at will allowing him to halve damage from physical attacks.
Hidden 9 yrs ago Post by SimplyJohn
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"...These girls use sound so I say three of us, Me, Rocksmith, and Bumblebee go up first with the cops masks on and flash bang them when we get up there...."

Wouldn't it be better to send Bumblebee, Rocksmith and Sigma up first with the Gas Masks, since they'd also be immune to any provocative music which the Gungirls might be playing?
Hidden 9 yrs ago 9 yrs ago Post by KabenSaal
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<Snipped quote by KabenSaal>



That shoots bullets! Not arrows!

Edit: Deimos is in the character sheet.
Hidden 9 yrs ago Post by knighthawk
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<Snipped quote by knighthawk>
Wouldn't it be better to send Bumblebee, Rocksmith and Sigma up first with the Gas Masks, since they'd also be immune to any provocative music which the Gungirls might be playing?


Brick hasn't thought of that, so far they have affected men and women. He plans to be on defense after throwing the grenade, but bring that up and he'l probably change his mind.
Hidden 9 yrs ago Post by knighthawk
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So:10 points, Recycle metamorphosis for 2 points, 12 points left
2 points, buy down stoneskin ability cost from 6 to 5, 10 points left
2 points, buy down stoneskin ability cost from 5 to 4, 8 points left
2 points, buy down stoneskin ability cost from 4 to 3, 6 points left
1 point, Body armor trait, Counts as armored for +3 defense, 5 points left
1 point, Gas mask Trait, Immune to [b]stunned[b] effect, 4 points left
2 points, Brick blood, Immune to [b]burning[b] effect, 2 points left.

Considering to buy "gopher hole" to have an attack, or raise his attack now and get gopher hole later with a higher attack.
Hidden 9 yrs ago Post by KabenSaal
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[quote=@knighthawk]
So:10 points, Recycle metamorphosis for 2 points, 12 points left
2 points, buy down stoneskin ability cost from 6 to 5, 10 points left
2 points, buy down stoneskin ability cost from 5 to 4, 8 points left
2 points, buy down stoneskin ability cost from 4 to 3, 6 points left
1 point, Body armor trait, Counts as armored for +3 defense, 5 points left
1 point, Gas mask Trait, Immune to [b]stunned[b] effect, 4 points left
2 points, Brick blood, Immune to [b]burning[b] effect, 2 points left.

Considering to buy "gopher hole" to have an attack, or raise his attack now and get gopher hole later with a higher attack.
[/quote]

Get more defence. With a skill Deimos is planning later, huge defence will be a plus.
Hidden 9 yrs ago 9 yrs ago Post by Genni
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1 point, Gas mask Trait, Immune to stunned effect, 4 points left

Gas Mask will give immunity to the Disorientated status effect (decreased Attack and Defence), not the Stunned effect (inability to act.) I know it's a quibble but even with a gas mask getting hit on the head could still leave Brick concussed for a short time, trying to catch tweety birds.



Get more defence. With a skill Deimos is planning later, huge defence will be a plus.

With a base Defence of 7 and a +3 boost I don't think he needs to worry too much about Defence for now.
Hidden 9 yrs ago Post by KabenSaal
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Yea. Gas Mask wouldn't stop someone getting their legs kicked out from under them, and winded.
Hidden 9 yrs ago Post by Eklispe
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@Genni I guess I'll spend a point on that, taking one out of attack.

Trait
-Gun Safety: Flare can now use guns to focus his heat powers through without melting them

?
Hidden 9 yrs ago Post by Genni
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Trait
-Gun Safety: Flare can now use guns to focus his heat powers through without melting them

Works for me, and it gives the possibility of upgrading if you find better weapons. :)
Hidden 9 yrs ago Post by knighthawk
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<Snipped quote by knighthawk>
Gas Mask will give immunity to the Disorientated status effect (decreased Attack and Defence), not the Stunned effect (inability to act.) I know it's a quibble but even with a gas mask getting hit on the head could still leave Brick concussed for a short time, trying to catch tweety birds.



<Snipped quote by KabenSaal>
With a base Defence of 7 and a +3 boost I don't think he needs to worry too much about Defence for now.


and a boost to 15 for 3 points, not to mention he can stack stoneskin multiple times so he can do 4 armored over 4 rounds for 30 Defense...Hmm...
Hidden 9 yrs ago Post by knighthawk
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<Snipped quote by knighthawk>
Gas Mask will give immunity to the Disorientated status effect (decreased Attack and Defence).


My mistake.
Hidden 9 yrs ago Post by Eklispe
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MORE DEFENSE IS BETTER DEFENSE!!!. Except for when an enemy causes your def number to turn negative. Then you're done.
Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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Final decision.
10 points, Recycle metamorphosis for 2 points, 12 points left
2 points, buy down stoneskin ability cost from 6 to 5, 10 points left
2 points, buy down stoneskin ability cost from 5 to 4, 8 points left
2 points, buy down stoneskin ability cost from 4 to 3, 6 points left
1 point, Body armor trait, Counts as armored for +3 defense, 5 points left
1 point, Gas mask Trait, Immune to [b]disoriented[b] effect, 4 points left
2 points, Brick blood, Immune to [b]burning[b] effect, 2 points left.
1 point, Raise Attack from 1 to 2, 1 point left
1 point, Raise Attack from 2 to 3, 0 points left.

I assume that later someone can spend points to increase duration of their abilities as well for 1 round for 1-2 points?
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