Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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You may now post any questions, suggestions, concerns, etc
Hidden 9 yrs ago Post by Rekaigan
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Rekaigan Rolling Sushi

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So, are we allowed to make NPC-like characters? So a character that a shopkeeper, bartender, a city guard, etc.? Or do you just want adventurer-types? OF course the 'NPC-likeness' is only linked to them just being less obligated/motivated to adventure.
Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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You can most certainly make a less adventure based character. My character in the CS section is an herbalist with her own shop. Once I finish the price list and pay structure, not only can your character have a job, but will also collect wages (and pay expenses). While this isn't live yet, you can definitely begin working on your character sheet if you'd like. I should have it live sometime during the week after Tuesday.
Hidden 9 yrs ago 9 yrs ago Post by Rekaigan
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Rekaigan Rolling Sushi

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I just thought I'd run a few things by you before I create my character for review:

Is it alright if the character has innate magic that they haven't tapped into, but they can use it passively? For context, I was thinking of creating a character who is able to/has the potential to manipulate sound. (the main attributes of control being volume, pitch, and a hypnosis-type). They haven't learnt how to use it, and they seem to unknowingly use it (mostly as a passive, weak hypnosis. Like mesmerization)

Also for appearance, is there a limit to the kind of hair colour the character can have? For example, light blue hair.

EDIT: I think you need to expand on the description on magick types before people make their characters, because some of them are either really vague or can be interpreted differently from what you originally desired.
Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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I could see that magic definitely existing. As for being passive, I could see that existing only at the Novice level (it would exist at higher levels, but would not be able to use the stronger versions). Although to be passive, he'd have to be doing something on a pretty regular basis that would implement it, such as playing a musical instrument, reading poetry to animals, something that invokes emotion and sound from him.

As for hair color, since I'm allowing all races, I'm not opposed to non-normal hair colors.

Magicks are literally the first thing I'm going to be working on when I finish development. I work today, tomorrow, and the day after, then I have an 8 day break. I'm going to finish out the current magicks, cities, and a few races, and that should be enough to get started. This doesn't mean development is done, for it is never done.
Hidden 9 yrs ago 9 yrs ago Post by Rekaigan
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Name: Alya Eloen

Race: Elven

Gender: Female

Age: 19

Birthday: 8th day of Crimsia, 281 DM

Birthplace: Green Fall

Resides in: Green Fall

Occupation: Wandering Bard

Appearance: Alya is seen as more elegant, but can also be described as ‘cute’. She is quite short, being around 5’1”, and she is quite slim. She’s not ‘gifted’ in physical proportions that one would look usually for in a woman, but this doesn’t make her undesirable. Despite having a lack in these physical traits, she is still quite feminine in figure. Her hair is light blue, the tips reaching the middle of her back. And her hair in braided at the top. Her eyes are of a similar colour to her hair, but has a slight greenish tinge. She usually wears a pink and blue, eastern style dress which reaches above her ankles. She doesn’t wear shoes. Despite being an elf, her elven ears aren't very long or sharp, but they are still a little pointed.

Personality: Alya can be described as a person with their ‘head in the clouds’. She’s quite unaware of her surrounds and tends to get lost most of the time. Especially in the Deciduous forests next to Green Fall which she tends to wander into. Since she is mute, conversations with her can be rather off-putting for most, but she has a full grasp of the common language, so she is able to respond with gestures. If she has paper and ink on hand, she will write responses. She has no grasp on the meaning of ‘title’, so any officials or even royalty is mostly ignored due to her lack of awareness. Aside from her quirks, she is quite patient and kind with others.

History:
Alya was born of an Elf/Human couple, who run a local tavern in Green Fall. She was going to work there as a waitress, but it was discovered that she couldn't talk and her personality… Wasn’t quite what they expected. Her parents were concerned, as communication was something that was very important when running a Tavern.

Fortunately, Alya found her passion in music when she borrowed the Tavern bard's flute. Her parents were surprised and delighted when they first heard her play the instrument. Even though she only just picked it up, she could play some basic tunes. With some music lessons from the Tavern's bard, she began to play music for the customers when the Bard wasn't around. Alya was given the nickname "Echo" by travellers who didn't know her name, because her music seemed to echo in their minds even after they had left the city the following day.

As Alya learnt how to play the flute among other instruments, she began to develop magic potential within her. However she has never noticed it. But she somehow uses it without knowing, and it’s used when she’s playing an instrument. She is effectively, a Song Weaver (One who manipulates song or sound). Whenever she uses an instrument, it is used as a conduit for her magic which causes the sound to resonate in a weak hypnotic magic.

What kind of effect her music has on others usually reflects her current emotional state or her intent when playing said music, which can influence the way listeners feel when listening to her music. However she is totally unaware of this aspect of her music.

Her parents were initially against her travelling as a Bard, but they were convinced to let her go after her music had sent a weak shudder of hypnotic magic to change their mind.

Notes:
- She likes to play the flute as she travels which inadvertently causes her magic to activate. Which usually causes small animals to follow her around.
- Despite being a half-breed, her elvish side is more prominent.

Skills: Song Weaving (40), Wilderness Survival (20[+20]), Social Skills (20), Herbalism (10)

Possessions:
Quantity | Item | Acquired | Value
10 | Peasant Clothes | Starting | 10gp
10 | Traveller Cloak | Starting | 10gp
10 | Flute | Starting | 10gp

Ledger:
Cost | Item | Subtotal
+100gp | Starting Money | 100gp, 0sp, 0cp

Note: Can still go back home to her parents whenever.

Story List:
Date - URL - Characters involved
Hidden 9 yrs ago Post by Teo
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Teo Sugar 'n Spice

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this sounds amazing.
*reserved for CS*
Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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I'll have the Write-Ups for Shielding and probably Reaving after work tonight @Rekaigan

Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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@Rekaigan - Simply change Social Skills to Socializing, and you're approved to post your CS in the CS section. (simply a semantics thing, no big deal :P )
Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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Shielding is now written up and posted in the Magicks Section. I've included it here as well if you'd like to review, comment, provide feedback, etc on it.

@Rekaigan - This is the general format for all magicks. The universal sections are Learning, Forming, Side Effects, and Rank Progression. The rest can be determined by you for Song Weaving.

Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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Illusion is now written up and posted in the Magicks Section. I've included it here as well if you'd like to review, comment, provide feedback, etc on it.

@NightmareInd - Enjoy :P

Hidden 9 yrs ago Post by Blizz
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Blizz Grand Chancellor Supreme of the Wizard Council

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@Twhirtley

Jack daggerswift

12

Personality:funny smart and friendly yet serious

Power(not sure if it counts as magick)divine beast physiology:able to take on the traits and prowess of any mythical beast

If more must be added lemme know
Hidden 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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Here lies my tentative interest and magically invisible CS.

I'll have to see if my RP schedule opens up to allow this.


Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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@ClocktowerEchos - I welcome your interest! I will continue to post updates in here (such as the pictures for Ebonfort and the villages are now posted). If your CS becomes visible, please let me know.

@Blizz - Just putting this as a reminder/notice to others, but I spoke to you in chat about your CS and the actual expectations.
Hidden 9 yrs ago Post by Blizz
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Blizz Grand Chancellor Supreme of the Wizard Council

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I'm looking at the CS skeleton right now,I will pm you my char so I don't flood this page
Hidden 9 yrs ago Post by RomanAria
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RomanAria 𝕋𝕙𝕖 𝕊𝕟𝕦𝕘𝕘𝕝𝕖 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

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Putting in my interest. It seems fascinating.
Hidden 9 yrs ago Post by Blizz
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It seems fascinating.


Amen to that aria
Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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Song Weaving is now live and posted in the Magicks section. I'm posting it here as well for you all to review, provide feedback, etc. Special thanks to Rekaigan for developing this magic.

1x Thank Thank
Hidden 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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The basic writeup for Ebonfort (the capital city) is now up and posted. As usual I'm posting here for review and feedback. This includes the city appearance, laws, and military structure. I will add more later.

1x Like Like
Hidden 9 yrs ago Post by Blizz
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Nice
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