The Setting The year is 2029 and the world has discovered a new species of human. These individuals live normal lives until some time between the ages of thirteen and nineteen when their eyes change color and their abilities which have laid dormant for years are released earning them the name "Gifted". The irony of this is that their abilites are more of a curse than a gift as the United States Government and many first world countries have named them enemies of mankind and a genocide of the Gifted race is underway. You are a Gifted, bestowed upon you are powers no human possesses. It is your gift, it is your curse. How you choose to use it is up to you, but what should be your top priority is survival. This world hates you, fears you, and you can either do what you can to change that...or become just another validation of their fears.
2008:The Gifted race is discovered following the murder of five people by the first reported gifted. Following the incident more Gifted are discovered across the globe. Governments begin building Gifted Control Centers to aid the metahumans in controlling their powers.
2009:The Department for Metahuman Affairs is formed, tasked with the study and understanding of the Gifted race this highly secretive organization has been investigated frequently for signs of corruption or foul play but no evidence has been discovered.
2011:"The London Incident" makes headlines around the world. GCCs are forced to increase security measures and reports of abuse in GCCs begin to rise. Growing distrust between Humans and Gifted intensifies.
2012:Following a bombing orchestrated by a Gifted terrorist organization, the DMA launches The Warden Project. The intent is to be peacekeepers and hunters of criminal Gifted. First Wardens are volunteer Gifted.
2014:Gifted terrorist group "The Promise Hand" continues to target GCCs and Anti-Gifted supporters. The renamed Warden Program redirects itself to combating The Promise Hand exclusively and leaving the capture of Gifted criminals to local law enforcement. Homeland Gifted related crime spikes upon the Warden's redirective, public support for Gifted drops exponentially.
2017-2019:Gifted hate crimes become prominent across the globe with equal retaliation by the Gifted race. Newspapers name one incident "The War for Humanity Begins!" following a week long riot in Moscow, Russia. Several riots break out in multiple first world countries with the military being sent to quell the riots in the U.S.
2020: With the election of Steven Callahan as President of the United States of America, the war with The Promise Hand is ended. The Callahan Administration uses indirect propaganda and subversive indoctrination to convince the country that Gifted are not human. The United Nations is "persuaded" into following suite and the Gifted Genocide begins. The Warden Program is once again redirected to hunting all Gifted. Legislation is passed allowing the enslavement of Gifted in the U.S. The military forms a Hunter branch to combat any large scale Gifted opposition. The New World Order is born.
About Gifted The Gifted have been categorized by most governments into three groups:
Type 1 Gifted- Psychologicals, are individuals with subtle abilities, powers that aren't immediately seen(an example would be a Gifted having the power to mesmerize others by singing or causing people great discomfort when in their vicinity). Due to this group being the most common species of Gifted the Type 1s are often killed off or sold into slavery if captured.
Type 2 Gifted- Physicals, Type 2 Gifted are individuals with visible powers such as manipulation of fire, ice, earth, etc. Type 2 Gifted are not as common as Type 1s and are often sought after by the government.
Type 3 Gifted- The rarest of Gifted, Hybrids are Gifted with both Type 1 and 2 powers. Type 3s are hard to find as most who aren't in hiding are have already been captured or killed.
Type 4 Gifted- About as uncommon as Type 2s, Trackers are Gifted with the sole ability of being able to sense other Gifted. As the only way to find a Gifted is be identifying if they have heterochromia Trackers are often used by Hunters to help them find other Gifted.
Organizations
The D.M.A.(Department of Metahuman Affairs)- Not a part of the military but funded by the government, the D.M.A. is a organization focused on the capture, study, and indoctrination of Gifted. The D.M.A. takes a scientific approach to the Gifted threat and one of its best projects so far has been The Warden Program. The taking of rare Type 3 Gifted and indoctrinating them into Gifted Hunters. While the D.M.A. does capture and control Gifted, their true agenda remains a mystery as much of what they do has been kept secret from the public. Many call the D.M.A. "The New Area 51".
The Conclave- Formed after the beginning of the Gifted Genocide, The Conclave is a Gifted safe haven. These sanctuaries are scattered across the globe where Gifted persecution is most prominent. Their main focus is to relocate and protect Gifted who have been discovered. So far The Conclave has been successful in their efforts but as of late many have begun to question the effectiveness of The Conclave as more and more Gifted are being found and killed.
The M.R.F.(Metahuman Resistance Force)- Some call the MRF a reincarnation of The Promise Hand, others call the MRF "The Saviours of The Gifted". Whatever they are called, it's what they do that cannot be argued. The MRF are a group of Gifted who have joined forces to save their fellow Gifted and to fight the government and those who support it. Their activities mostly involve the rescuing of Gifted from imprisonment, ambushes on DMA convoys, and attacking key Anti-Gifted supporters and politicians. Their main target for years has been President Callahan but so far their numerous assassination attempts have failed. The MRF today is somewhat scattered after the execution of their leaders, The Council. Now they are a guerrilla fighting force attacking when they can and as frequently as they can.
Rules 1.While there are visual powers like fire, water, lightening, etc. your character's abilities shouldn't be anything overly flashy. We'll work out a way to let you have the power you want without sacrificing the feel of the RP if the power you choose is OP or too flashy. 2.Fighting in OOC is not allowed but it is allowed in IC but lets not make it the center of the RP. The idea is to balance action with drama. 3. Your characters can swear but keep it to a minimum, gore as well. As for if your characters decide to get freaky under the sheets lets just have it fade to black or something. You can take it to PM if you want, we don't judge. 4.This should have been number one but oh well, what I or my Co-GM says is law(rispek mah authoritaay!). If there's a problem we'll solve it, if you have ideas for the plot of the RP then message us and we'll see if we can work it in.
Eye Colors Naturally, the left is darkish brown/hazel, and the right is a deep emerald, but can, and will, turn completely green, sclera and all, on will. A rather...useless power, but one he uses once he goes out, to further hide his identity.
Personality Ezrah can come off as unapproachable, but that's mainly because he tends to be a bit on the sharper, quieter side. While a bit cold-shouldering, he is a very down-to-earth, realistic young man, calloused from witnessing the deaths of his loved ones. Focused on the task at hand, and observant/analytical, Ezrah can take on a leadership role rather easily - although he tend to be a loner, due to the fact that groups can easily limit mobility and survival chances, and it tends to generally make him uneasy to team up with another person - which is part of the reason he quit the MRF. If in a team, he'd rather not take the leadership role, preferring to let others take such a stressful and frustrating role. He isn't secretly evil, and is a naturally humane, if not ruthless person, cutting off his humanity when he ruthlessly slices down his enemies. If he sees someone innocent, or even worth saving, in trouble, there's a high chance of him helping. Otherwise, he stays to himself, as he already has a goal within his mind, and it's not being some comic book hero. Although he may not seem it at first, there are rare times where Ezrah will let down his guard and laugh/joke, but it's extremely rare. Generally, you'd get a sharp, dry, and sarcastic remark from the generally cold young man. He doesn't take any disrespect, nor does he get pushed around, and he can, and will, push back with more force than you. He isn't afraid of a battle of wits, but he much prefers swift action over words. He tries to be...friendlier? Nicer? As he goes about the normal, everyday citizen life, but things don't really work out that way a lot of the times.
Type 1
Abilities Ezrah's abilities stems from his body and mind. His strength, speed, agility, durability, and stamina goes beyond human limits, being unnatural and inhuman in nature. He has the whip-corded reaction speed, strength, and agility to slice barrages of bullets in half within seconds, dart through the shadows, flip dozens of feet into the air, and generally do feats that any human, and even inhumans, cannot do within their dreams. This makes him an immensely dangerous combatant, especially combined with his psychological ability. It's an unnatural form of eidetic, or photographic, memory. Practically, he can learn, remember, and master things that he only sees by his eyes, which he used to learn how to use the weapon shown within the picture, and other weaponry and martial arts.
Bio Starting off, his life wasn't all that bad. He grew up in the...rougher part of town, the 'ghettos' if you will. He had a little sister, an older brother, and a mother and a father, both whom were hard workers, and tough, yet fair and loving parents. He was expected to be hard-working as well, and with a naturally intelligent mind, Ezrah tried to make his parents proud starting off, getting good grades on his tests and exams, doing his homework, doing the yardwork, the chores when it was his turn, and generally living his life. That is...until he hit the age of 13. It was a pretty...odd experience. He was washing his face in the locker room, after gym class, when he looked up, and noticed something off about his face.
His left eye, it was it's usual hazel-brown, yet the left eye was a dark, emerald green. He touched his cheek, and flinched back when an electric shock went down his spine, and both of his eyes suddenly turned pure green, sclera and all. The door suddenly opened, and Ezrah whipped around, startled. The janitor was there, and the man was absolutely shocked as he stared at the boy's obviously inhuman eyes. "You're...you're...!" He began, pointing a shaking finger at the black-haired young man. Ezrah's mouth was opened as he pressed along his cheek, trying to stop whatever was making his eyes be completely green. He had heard of this whole mutant thing...the 'Gifted', and how they were being hunted. How the media said they were 'not human'. He didn't want to be...
The janitor had reacted whilst he was freaking out, and Ezrah looked up, just to see the mop bucket, filled with dirty water, flying right towards his head. However, his body reacted instinctively, and with unnatural reflexes, he rolled forward, as the bucket slammed against the wall, spilling water everywhere. The janitor yelled, running forward with the mop in hand, slamming the heavy wooden handle down at the shorter child. Once more, Ezrah felt his body's instincts doing the deed, and he instinctively side-stepped, before yelling and punching forward with a right hook that he remembered seeing on that boxing match last night. As the punch slammed into the man's stomach, Ezrah felt sick to his own stomach as bones collapsed beneath the power of his fist, before gravity caught up and the janitor collapsed onto the floor, bile and blood dribbling from his mouth.
After this, everything is a haze. He was expelled from school, and came home, only to find some men in dark suits exiting his house. He had been wandering the park after leaving school, scared to tell his mom and pops about what had happened, afraid of what they'd say and do...so, as he ran into the house, flicking on the lights as he went. What he found...disgusted and horrified and enraged him. Blood...so much blood. Bodies. And a note...'We know.'
That was how the MRF found him.
Everything after that is history.
Post Example
Jackdaw Missouri Near the Vault Entrance Tagged;; Everyone
Jackdaw listened to the others with half an ear, whilst he busied himself with making sure that his equipment was stable. Regardless of what they chose, he already had his plans - those buildings in the distance sure was interesting, and they'd probably hold some very valuable information for seeing what was going on in this Wasteland. True, diving themselves up would make them smaller targets, but, from what he saw, the others weren't really made for...well, conflict, he felt like. There wasn't any arrogance to the thought - he was just going off of what he knew of the others at this exact moment. The red-haired girl, the thug, seemed pretty good with what she got, and the large guy was notorious for being very strong in the Vault - other than his retardation. Maybe they'd be useful, but he didn't really know. Whether they stayed together or not, Jack had absolutely no thoughts on dying out here. He had finally left the vault, and if his dad could survive out here with a pregnant wife, then he'd do the exact same thing. The man had left him some audio-recordings in his Pip-Boy, not mentioning anything specific about escaping the vault, but just giving him stories about the outside world.
Since the audio recordings were made for him to sleep, back when he was younger, they didn't give out every gritty detail...but maybe, once he found a safe place, he could listen to them and see if there was any useful information within the messages. If there wasn't...well, at least he'd tried. Coming back into the 'real-world', Jack looked down, noticing that he was sitting on a flat rock, his assault rifle's magazine lying on the ground beside him. Slipping the loaded clip into the gun's chamber, Jack slung the weapon over his backpack, while grabbing his 10mm pistol from where it had been sitting beisde him. His mind was made up. It'd be a bit dangerous, for sure, moving down the road with the sun blaring all around him, but at least he'd be moving on. Staying by the vault seemed more and more stupid, especially with those shitty monsters killing every child and mother inside. Damn...
"I'm headin' to the buildings out there." Jack spoke up to the others, for the first time this entire day. He mentally wondered if he should just leave it at that...but there were some useful people in this group, and leaving them seemed pretty stupid. Not to mention, he couldn't just leave them all behind without having a very guilty conscience. That thought didn't even cross his mind. He began talking again, peering over at the others, before looking out at the buildings. Dust and sand blew over his eyes, and the man squinted slightly. "You can come if you want. I want to see if there's anything useful, like a map or some information. Maybe normal people. " He walked up to the broken, cobblestone road, his sidearm gripped in both hands. Jack glared through the dusty air, looking for any signs of hostile people, any mutated beasts, any of those evil, drug-addicted raiders his dad had told him about, all those years ago. It seemed pretty clear. Jack glanced back at the others.
"Better to act than wait, right?" At least, to him, it seemed that way. The man waited for responses, while keeping his eyes peeled for anyone or anything approaching. if they declined, then Hell, he'd go by himself - no skin off his bones. But, if they came with him, then that'd be a bit better. Safer, too. However, for some reason, he felt like he'd regret speaking up...like some jackass would piss him off a few minutes after they set out, and things would escalate. That'd probably be his paranoia speaking, though. The least he could do was be patient and hopefully nice. His calmness was still winning out, so hopefully it was still there while he was with these people. He didn't really wanna snap at them and get guns shoved in his face. Then, he'd have to kill more people, and he didn't really feel like dealing with that guilty feeling.
Other Meh, I pretty much post what others do. If others are posting one sentence, then whatevs, I'll do that. If they're posting ten paragraphs, then I'll do that. Doesn't really matter.
Personality Chris is a very depressed person and as such, puts on an act of normality around other people that can sometimes slip and reveal his true, depressed nature. Most of the time, he tries to act happy around other people, often cracking and laughing at jokes he may or may not actually find funny in order to hide his actual feelings. He can often be seen smoking, a habit which he both hates and loves at the same time. Occasionally he will display his depression outwards, but he does try his best to keep it inside. He generally tries to do what he believes to be good and right, whether it be giving change to the homeless or attempting to save someone from being hit by a bus by using his powers.
Type: 1
Abilities Psychological: Chris is able to influence people through the use of his music and slightly through word of mouth. Along with this, he also seems to have the ability to slow time for himself, allowing himself to move the slightest bit faster when slowed. This is not noticeable by anyone who is not trained to spot that kind of stuff. His power is amplified by his feelings, so if he is in a fit of rage his power of convincing will be more powerful.
Bio Chris was born in Mayerthorpe, Canada on a snowy night in December. His father, an engineer had always tried to push Chris into manual labour and jobs in that area. Of course, he failed as Chris was much more interested in reading and playing music than he was interested in sports. As a result, he was often ostracized and had a very small group of friends because of the limited and small population of the town. He was very close to the friends he did have though and they would often meet up or talk to each other using their phones or the internet in their spare time.
Chris' first love arrived in Mayerthorpe when he was about 15. She was rather shy, but so were quite a lot of Chris' group. Their mutual shyness combined with similar interests made her feel very welcomed within the group. She instantly clicked with Chris who was more than happy to strike up a friendship with her. Of course, the friendship led to flirting which then led to a more serious relationship. It was a bit awkward at first, they both knew they had feelings for each other, but most of the flirting they had done had just been playful teasing. They were both afraid that the other didn't share the same feelings. They both revealed their feelings on a snowy night in January when, impulsively, she kissed Chris.
That point was the happiest time in Chris' life. He had someone who truly loved him and someone to love. They continued their relationship into their late teens, when disaster struck. News about 'The Gifted' was being broadcast all around the world. And when Chris discovered his power when he was around 17, his girlfriend was the only one he told. Of course, she kept it a secret to protect him. When she got her mutation when she was 19 though, things were less than great. Her mutation was based around fire control, the problem was, she couldn't control it.
She managed to hide it for a few months with the help of Chris, but eventually things got out of control. It started with her being able to manipulate an open flame, make it dance and move and such, but it soon escalated to the point where she was accidentally creating fires from nowhere. She was of course, caught in public accidentally shooting flame from her arm. She was detained by the local police and special officers sent by the government arrived within a week to 'put her down' as they put it. Chris visited her every day in prison before her death and was there to shout support as she was brutally shot.
After this traumatic event Chris was, of course, left depressed. He left home with a small amount of money that his parents had given him and headed for the states. He began to busk and play bars for cash at nights and eventually settled down in Manhattan after he was offered a steady job at a bar. He's been living there ever since, hiding his power as best he can.
Post Example The light shone brightly upon the rather scruffy looking man as he strummed his guitar and blew into his harmonica. Stopping occasionally only to sing a line or two and then return to his harmonica playing. His jacket was laid on the floor of the stage next to his stool and if he were a fatter man his white T-shirt would have been sure to have some sweat around the pits.
Chris finished up his set to meet the applause of the almost empty pub. He sighed, loosening his harmonica holder and putting it into a pouch on the front of his guitar case. He packed away his equipment, sliding his harmonica into his jacket pocket before hanging said jacket over his arm as he made his way to the bartender. "Just a coke, to go, Bill" He spoke, his voice was high and heavily accented. He took his coke and left enough change on the counter to pay his tab. Chris exited out into the cold, damp Manhattan air. It had been raining recently and the puddles on the ground were proof enough to show it.
Chris pulled his jacket over him, glancing at the flickering neon light of a diner across from the bar he had exited. He rubbed his eyes, pulling out a packet of cigarettes and a lighter with his other hands. He took a cigarette from the packet, placing it in his mouth. He raised the small, green plastic lighter to his mouth and lit the cigarette. The smoke snaked through the air, escaping into the bitter night air. Chris' eyes glanced upwards at the smoke, he sighed, blowing smoke through his nose as he stuck his hands into his jacket pockets and began to walk back home.
The sound of his shoes squelching on the wet ground was practically the only noise filling the night air. Occasionally a car would speed by, tires rolling through shallow puddles that would almost splash Chris. Chris paid no heed to the cars other than a quick glance to the driver. He sipped his coke as he made his way home.
A few minutes later and he was home. His flat was small, but it was enough. It could be considered tidy, the only really messy part was his bed which had not been made since the night before. Chris pulled off his jacket and chucked it onto his couch. He made his way to his bedroom and slumped onto his bed, fully clothed and stared at the ceiling. He pulled the cigarette from his mouth and put it out in an ashtray next to his bed. His eyes slowly closed and he fell asleep.
Personality: Eva prefers to keep herself at a distance from others, but when she must interact with them, she is cold and manipulative. Before her powers awakened, the only tools she had to protect herself were lies, which she continues to employ freely. Eva finds it impossible to trust others, and becomes ruthless when she feels threatened. She does her best to suppress the loneliness, believing herself to have no hope of becoming close to anyone else.
Type: 2
Abilities
Physical: When she is in dark or heavily shadowed areas, Eva can make herself appear to blend in with the darkness. She can also manifest weak, short-range "shadow hands" capable of performing small tasks such as picking locks by thinning themselves. However, when Eva is exposed to even normal amounts of light, her abilities are inactive and her physical strength is less than even that of a normal girl of her size.
Bio: Eva grew up in an abusive household - for the most part, her parts would get into fights with each other that could turn violent. However, occasionally, upon making the slightest mistake, Eva became the target of her parents' wrath. As a result, she made a habit of spending as little time at home as she could.
School, however, was little better. At first, Eva was enthusiastic to learn, but before long, her eagerness earned her the scorn of her peers. Her only recourse was to suppress it. While this saved her the torment, she nonetheless found herself friendless.
That was when it happened. When the shadows rose to become her companions. At first, she could not control them, but after spending some time applying her thirst for knowledge to her new-found ability, she gained a measure of control. The opportunity for freedom had come. One night, she vanished in the darkness, never to return. She has since been presumed dead. Yet being a ghost is so very... liberating.
I really hated going out during the day.
My limbs felt unnaturally heavy, as if I had just been running, as I crossed the busy street. My eyes darted from one passerby to the next. I was acutely aware of just how helpless I was in my current situation - although the sky was overcast, it was still bright out, far too bright for me to materialize any shadows. All it would take was a single glance for someone to identify me and bring an end to my run of freedom.
Of course, that was really unlikely. I was far from home, and my hoodie did a pretty good job of concealing my face. The blue-colored contacts I wore would protect me from identification as Gifted. Hopefully.
I pushed open the door of the convenience store, careful not to let my face show on the security camera pointed toward the entrance. I grabbed one of the hand baskets provided for customers and quickly began scanning the shelves, throwing everything I wanted, from candy bars to Sprite, into it. Before long, I had everything I needed.
Nervously, I approached the counter. I had cash, of course; I had stolen plenty of it from another store the previous night. It was really unfortunate that I couldn't phase under a doorway with a whole bundle of groceries in my arms.
"That'll be $84.73," said the cashier, a thin man whose eyes seemed entirely too discerning for my comfort. I handed over the money. "That's an awfully lot of cash for a girl your age to be carrying around," said the man, eyebrows raised.
A shot him a fake smile. "My older brother is just a few stores over," I lied, feigning indifference. It wasn't like he was ever going to look into the situation. People were happy to warn you of danger, but they'd never actually do anything about it.
The man nodded. "I haven't seen you here before," he said, putting my purchases into plastic bags. "Just thought it was strange is all." Maybe he could tell how uneasy I was. I grabbed my bags as quickly as I could without raising suspicion.
It was only after I was halfway down the street that I realized one of my contacts had fallen out.
Looked like I would be hiding somewhere until nighttime.
Personality: Cia is a very happy go lucky kind of girl, she finds the bright side of everything no matter what the situation, she often even brings people togeather with her great attitude. Cia is also seen as a natural born Leader due to her great ability to lead others who need help. Cia however has been known to snap and go on a complete rampage when something she cares about is hurt. Her language also becomes very vulgar when this happens.
Type: Type 3
Abilities Cia can move and crush multiple objects with her mind, this normally isn't noticable as she uses it at long range for the most part, however she has been known to create a sort of ethereal arms to use from time to time. Cia's limit to this power though is that she can't pick up something heavier than a car. Cia can not pick up other people, however she can pick up herself and float around for a short while.
Bio Cia was born into a rather nice family. They cared for her even when she first exhibited her powers. She was born with heavily deformed arms that had to be amputated when she was a young. At the age of 13 her abilities awakened, her life from there seemed to get easier as she had a far easier time moving around and even getting up. However once the Gifted Genocide began her family was killed trying to protect her. She was able to get away and has since worked to help protect other Gifted with The Conclave.
Post Example
Other Cia has a pet seagull that she has named Greg.
Eye Colors: Originally, he had brown eyes. Now his eyes are pink.
Personality: Nikolai is seen as quiet, cold, distant, and emotionless. He has a really deadpan sense of humor that lends to this, as it's never really sure when Nikolai's joking or being deadly serious (and the fact that he does morally ambiguous things that he seems to think is funny doesn't help either).
However, it seems that he hides his true self under this mask because of his fear of abandonment. Because of this, he prefers to stay as emotionally distant as possible from other Gifted as possible. However, there is glimpses of his personality before the events of the RP from time to time, as he used to be an outgoing and friendly, albeit incredibly smug young lad in his past.
Type: 2
Abilities Physical: Nikolai awakened to his powers of electricity when he was fifteen. He mostly uses this ability to charge mechanical objects or to make a light to see from time to time. However, he can use it offensively, but only ends up using that if he feels like his safety is threatened. He does have some limitations to this ability, however. If he uses it for too long it drains his energy and causes him to lose consciousness. Things that do not conduct electricity such as rubber stops his powers instantly.
Personality Pariah knows only one thing, The Hunt. Her entire being is put into what she does and it shows as she is an individual void of empathy and her methods of capture or kill ensures that whoever her prey is they won't find refuge for long. Strangely enough happiness is an emotion she feels but almost exclusively when listening to music.
Type: 3
Abilities Visual: Smoke Shot- by siphoning smoke from nearby sources Pariah is capable of firing that smoke in a concentrated blast from her hands. The smoke shot can obscure vision, cause choking, burn the eyes, and more depending on what type of smoke/gas she absorbs.
Passive: Terror Gaze- if one is unfortunate enough to be interrogated by Pariah they will be subjected to her favorite torture method. By staring her victims in the eye she activates the terror stare which forces the victim to see Pariah as the embodiment of their greatest fears.
Bio Shortly after the discovery of the Gifted race the newly formed Department for Metahuman Affairs launched Project Wardens. A form of supersoldier program meant to turn the gifted against their own kin and to aid Hunters in their line of work. The project involved the capture of rare Level 3 Gifted and subjugating them to indoctrination. This process was so intensive that by the time it is over the subjects became obedient supporters of the DMA and the Gifted Genocide.
Pariah is a result of the Warden Project. Taken from her parents shortly after being discovered as a Gifted she was put through intensive indoctrination, torture, and training. The result was the complete destruction of the individual who arrived at the Warden Project facility. What came after is The Pariah. A focused, highly skilled, Gifted Hunter with ruthless execution of her task.
Other Pariah's SWC-Volt Rifle is an assault rifle that fires full automatic electrified rounds. There are two types of ammunition that can be fired from the SWC-Volt, the stun rounds which are nonlethal pellets that release a powerful electric discharge into the victim upon impact capable of incapacitating an individual for a few minutes. The lethal rounds are hollow-point rounds with a fatal electric discharge. The reason for the lethal rounds being hollow-pointed is that on impact the round expands and fragments itself in the body causing catastrophic damage to internal organs and tissue.
Post Example The large doors of the training room opened with a loud mechanical hum. The doors came to a stop once enough space was made for humans to pass through and enter the traning room which was more like an area with its impressive size. The ground was littered with dozens of damaged automatons and at the center sat a young woman of twenty years. Bloody and bruised she sat there, her hands were cut, grazed, and bruised. Yet despite her numerous injuries she did not look to be in pain. Instead she showed anger, intense rage emanated from her as she waited for the individuals who entered to speak.
"Pariah what happened?", a woman spoke in a disappointed tone. She recieved no response which angered her and she asked again only in a more serious tone. "I asked you what happened? You stopped using your powers and began punching the drones"
"I didn't need my powers to break them", Pariah spoke with unbridled rage in every word.
"Be that as it may, you've caused yourself multiple injuries in the process, injuries that would kill most and you as well...but they didn't. Why?"
"I'm alive because of my hate"
"You're hatred? Hatred for who?", Pariah's handler's intrigue was piqued. There was a possibility of two things, that Pariah's hatred for Gifted was strong enough for her to move onto the next phase...or that she hated humans so much she stopped feeling pain. Hopefully it was the former of the two.
"My hatred for myself, the abominations, they put me here and for that I will kill them!", Pariah was about to stare her trainer in the eye but was stopped by her shock collar which her trainer activated once she saw Pariah begin to look up.
"That's good Pariah, you will have your chance to do so. But for now you need to learn to control your anger. If you let it do to you what it did today they will kill you before you even get close to taking revenge...now lets run the exercise again. This time, powers only", the trainer exited the room and the doors closed once more with a satisfying thud as the training exercise was initiated.
Edit: I'm pretty sure I put that in the setting section.
That's also something the OG Thread described in the "Eyes" section of the CS in case people missed that. XD
Everyone, please be aware that the Gifted have heterochromia that sets in when they get their power. One eye is a different color from the other. If your eyes change color due to power usage, that is still fine.
@Mr_pink Approved, nice bio btw. Only thing is I feel Chris dun fucked himself by moving to the states. Gifted persecution is one of the worst in the world there. Nevertheless, the more the merrier.
Aye, thanks. The bio was a bit rushed, since I started working on it only a little while ago, and I have to shower/sleep soon, so sorry 'bout that. I'll probably go on and describe his initiation and training within the MRF, along with him developing his powers. Tomorrow, of course.