Still Accepting Character Sheets
In the year 3,700 the last remaining healthy humans on Earth managed to salvage a large mid-length term space ship called The Explorer. The ship launched with an estimated 100 years of air, 1,000 if the occupants went into hyper sleep. They set the ship on a course to take them to a planet that many years before had been discussed as a possible new home for the human population. The plan to move had never been accomplished because of the war and collapse of the infrastructure everywhere.
What these humans didn't know is nearly a thousand years before the mythical creatures of the world boarded a series of ships and traveled the the very planet the humans had set their ship to navigate to. The planet had been named Erellon, located in the Ruby Galaxy, the planet is a beautiful one the creatures had found, the oxygen levels there slightly higher than those on Earth. The planet is about 1.75X larger than Earth and has a much higher ration of land to water and fresh water to salt water.
In the nearly thousand years since their arrival the mythical creatures have created a place that anyone would be grateful to live. There is no pollution here, they have done whatever necessary to avoid making the same mistakes that were made on Earth. In doing so they have made a society that is tradition, people ride horses and some of the other animals that already existed on Erellon, there are no cars, only a few air ships to patrol the atmosphere and monitor air conditions. Technology is minimal here, though they have developed many very fast and effective medicines from natural sources for what few illnesses exist on Erellon. People have returned to a traditional way of living.
Lycans and Shape-Shifters tend to be farmers and raise livestock while Vampires tend towards being craftsmen of some type, Elves also lean towards crafts and trades though they do appreciate growing fine gardens. The Seelie Faeries, though, tend more towards being growers of fruits and vegetables while the Unseelie tend to own shoppes and taverns. Pixies, as I mentioned in their description are rather fashion forward and tend to be clothing designers and shoppe owners. Witches are usually doctors and Warlocks lean towards one parent or another and go towards the dominant set of genes. People do what they are good at though and everyone has their own set of skills and twist they put on their trade or products or something they are particularly good at growing or raising which evens things out for everyone because then everyone has something everyone else wants due to word getting around that so and so has the best this or the best that.
Homes in Erellon are powered by some electricity, mostly produced from solar panels, home wind turbines, or hydroelectric generators powered by streams and rivers. There are many bioluminescent creatures and plants on Erellon that produce light and are kept either as pets in the home or in pots. Bioluminescent trees line the streets as street lights.
Children go to primary, secondary and then finishing school. When they reach the age of 14 they are allowed to begin shadowing adults who have jobs or trades that interest them. They have a year to do so and then at the age of 15 they make their final decision and begin studying their trade along with their regular studies. At 18 they graduate and begin an apprenticeship with a master tradesman and then after 5 years they are a general level craftsman and may begin working on their own business. On Erellon there is no currency, only bartering and trading to prevent a massive gap in social classes. Even the governing body lives in the same manner as everyone else, they are bound by what they can grow on their land and barter for.
Some of the more valuable commodities include harder to produce items or those that take extensive work and time to produce along with harder to find medicinal products and food items, perhaps the most valuable commodity on Erellon is pack and draft animals. Because everyone has the same basic size parcel of land no one person can control a market on an item. Items are only worth what the consumers can afford otherwise the seller would have no variety of items in their own life. Some of the less valuable commodities are staple foods like root vegetables and easy to raise meat animals and basic clothing items.
The ruling body for Erellon is divided in several ways. There are local leaders for each race, district or zone leaders, and then the highest level of order is called The Council which is simply when the district leaders convene on important matters. This occurs very rarely. Local decision are made by the leaders of each race amongst themselves. However, there are several laws in place that everyone must follow. The dividing point is what is done when an infraction is made, these things are left up to those local level leaders.
When people have discrepancies they appeal to their local leaders for advisement and mediation. During this time they spend time together and consult others and their leaders who in turn suggest solutions to the problem until one is agreed upon by both individuals. The only race that still consistently solves disputes with violence is the Lycans and only when it is among their own kind as it is tradition. There is of course still some violence but it is minimal, there are no guns and nearly everyone has fairly rapid healing. Only severing of heads, spinal cords, or puncturing the heart can kill many of the residents of Erellon.
Now back to those humans that are aboard The Explorer.
Nearly a hundred years after they left Earth an atmospheric patrol unit discovers the craft in orbit of Erellon, it is on its last bit of fuel. The crew of the patrol ship awakens its occupants. They are brought to the surface along with the craft and the items they brought from Earth. All modern weapons are confiscated and destroyed to prevent large scale damage. Those humans, as humans always seem to do, adapt and become part of Erellon's population. Leaders are elected to join The Council and their new lives begin.
----------
The year is now 14,000. In honor of the millennium The Council has decided send an exploratory mission back to Earth. It will be a team of people who each offer their own unique skills to the group. However in the last 11,000 years Earth has become wild again. Only a few of the monuments that were icons of the world have survived. The continents have moved and the climate has changed drastically from when those last humans left so long ago. The team will be well equipped with supplies and animals to take along but unknown wildlife now resides on the Earth.