Appearance (Real Life):
Height: 165 cm
Weight: 65 kg
Hair Color: Brown
Eye Color: Brown
Name: Alex Coleman
Age: 15
History: Alex was a quiet kid. He didn't fuss and he didn't complain regardless of what happened even that one time he was hit by a bus. When he finally turned 13 Alex was able to enter Deep Ground and was quite surprised. He chose the Assassin class because he figured the Avatar made for him would reflect how he was, hidden and unnoticed, but instead it gave him abilities to do with what he desired the most instead. Alex wanted to be seen and to be noticed to be a part of the world, to be the centre of attention, so he got the ability "Soundtrack of Life" making his Avatar emit music whenever he performed a significant event.
This led to him being somewhat notorious as the Noisy Assassin. When Alex made it to Level 2 and he got a new ability he hoped it would be something more useful. It was, barely. His "Fireworks" ability changed the cosmetics of all explosions he causes into fireworks with a random colour, it is also notable for having the first decent effect: a 5% increase in an explosions splash damage, slight flash-bang and the rarest burn chance. Level 3 came and with it Motivational Music all but confirmed to Alex that he should be an Artificer.
Personality: Considerate, polite and withdrawn. The withdrawn gets replaced with cheerful and welcoming while playing Deep Ground
Appearance (Avatar):
Avatar Class: Rogue - Artificer
Avatar Title: Unrelenting Jukebox
Avatar Level (Initial): 3
Avatar Guild: The Fanged Rangers
Avatar Abilities:
Perks:
Vicious Strikes: Melee damage increased by 20%
Skills:
Soundtrack of Life: Fitting music plays when Jukebox performs a significant event
Fireworks: Give explosions a firework cosmetic, a random colour, and a 5% increase in splash damage, a 50% weakened flash-bang effect and a 1% chance to set on fire.
Motivational Music: Can only be activated when
Soundtrack of Life is playing. All allies in audible range of the music get a 25% increase in base abilities based on song. For example Queen’s “Don’t Stop Me Now” will increase movement and attack speed while Frank Sinatra’s “Come Fly With Me” increases evasion. Lasts as long as the song. No control over the song. 1 minute charge with a 10 minute cooldown.