I'm going to get started on mine, but I don't think I'll be able to have it posted up for a few hours
@Lucius Cypher
One arm per level, culminating into nine arms at level nine. How much real life physics is involved in Deep Ground though? I was originally going with the idea that Soloist would have a lower base speed than others, but that was pretty much it. She doesn't suffer any issues with balance or whatnot, because it's pretty much just her arms.
Why isn't attacking ten times within half a minute possible if you didn't have an ability? That's one attack every three seconds, which is pretty easy to do, if you just want to batter someone after they're down and not care that much about accuracy or damage.
And in regards to the no true damage thing, is this because it's the second Avatar Ability (e.g I can eventually get true damage in higher levels), or is it because true damage doesn't exist at all in Deep Ground?
@Scarifar
Given that a majority of Deep Ground players will be speedsters of some kind, her first and third abilities are fine. However, Smash Slash must either have a lower damage rate or a higher cool down period to compensate that 200% max damage. Other than that, accepted.
What if you don't want a melee focused Mage?
<Snipped quote by Caits>
Mages weren't melee focused to begin with, their spells are their avatar abilities which are all totally up to you as long as they get approved
<Snipped quote by RoflsMazoy>
Thank you. I haven't read everything yet, just what I've read between tutorials. I'll read everything more when I'm home, thanks again!
Ah. Permission to bring back the cat?