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Hidden 9 yrs ago 9 yrs ago Post by King Solterra
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Cut off has been made, no more Minor Nations. If you want a Corp/Org, ask first, ask to use a species already in the roleplay, and if we approve, we'll get you situated.

Civil Space

Justice, Order, Control

Law has kept the galaxy safe, incorrupt, and stable. For centuries, it had been dictated by the most prosperous, and least barbaric. Because of Law... There is no crime, no murder, no enslavement. Because of Law you've never had to fear if your children were safe, or if you were. Because of Allied Galactic Republic and Celestial Empire, you never have to worry about war, loss, or waste. Conform and rejoice!

Civil Space is a Nation Roleplay where the Allied Galactic Republic, a galactic council, filled with the heads of the spacefaring nations of the galaxy which dictates what everyone has to do.

There are 3 major Nations (GM only) with the better technology and thriving colonies. And 4 minor Nations, not just getting off their feet, but just now learning fleet construction.

Note: Corporations/Orgs may be accepted on a case by case basis, and only slight possibility of more Minors.

Due to an act by AGR (Allied Galactic Republic), all the Major Nations were forced to share all FTL technology so everyone had the same level of FTL (Sublight technology is another story, but not too low for Minors to be at a significant disadvantage).

Battles, if that's what it comes to, are based on tech level and tech types. It is very basic to inderstand and any trouble faced, will be civilly disputed by non-participants in said conflict.

The Major Nations will be the CoGM's, but they don't have the best relationship within the roleplay. This combined with the battle system means to fight someone you either need more ships or an ally, an upper hand, which has caused unrest, something of a cold war, but no obvious aggression. Due to the Celestial Empire being the figurehead for the AGR, it is troublesome to gain allies against them or others since any fighting is "against the law" and engaging in any illegal activity would cause them to intervene, making the defender and any Celestial Empire allies to be the 'more ships' or upper hand,and otherwise without these extra ships or allies, battles would null each other out (both sides would lose or retreat), and with Minors not having any major fleets or major tech to balance out with Majors, it leaves them to 'other' tactics. With that said, Critical Punishment is dealt to any Major that attacks a Minor for no Just reason.

As a Note: This is not fighting required, but we're trying to cover all of our bases.

Enough of the technical babble. Do you like Nation Roleplays? Like making your own mark? Show your species specialties? Build something unique? We need 4 ripe volunteers! Say 'I'm In!' or whatever you'd like to stake your claim, and when we have four, you'll get your chance to scheme, fight, betray, destroy, ally, or dominate!



Each fleet should be reasonable in size due to constraints set in by Celestial Empire and for realism. There will be no point system for making a fleet. Use a name and a description with commonly used sizes (Freighters, Transports, Patrol Ships, Cruisers, Corvettes, Frigates, Destroyers, Battleships, etc. Only Majors have 1 Dreadnought. Major Nations are held by GM's). List in "Nation Ships." Minors can start with one full fleet. It isn't against the rules, but C.E. seeing a Minor have more than 4 fleets, they will be upset. Major's start with 3 and can usually build without constraints, but not everyone will like so many fleets. These are not massive fleets, they are small, the larger the ships, the fewer ships in total.

Nation Technology (Levels)

Major Technology: 2 Standards, 1 Superior
Minor Technology: 1 Substandard, 1 Standard, 1 Superior
Place these where you choose for your desired technology level.



Population is determined by your Planet size. You can pick whatever number fits your Nations style; if they breed well or not, etc..
Minors start on a world slightly smaller than Earth.
Major's start on a world nearly twice as Earth (Nearly), also start with one completed colony, which would be 5% of the homeworld, and it can continue to grow depending on planet size.

Make Your Own System

Simple and quick Point system, let's hope this works...

Your Homeworld is free. Minors: Medium World, Majors: Large World.
If you are a major, one of your colonizeable/habitable planets are already colonized, with a Shipyard.
You require a Star, choose a color
Blue
White
Yellow
Orange
Red

Starting Points: 20
Small planet (Habitable): 2 points
Medium planet (Habitable): 3 points
Large planet (Habitable): 4 points
Small uninhabitable world cluster (Dead worlds for mining): 4 points (Max of 3)
Large uninhabitable world cluster (Dead worlds for mining): 5 points (Max of 6)
Colonize-able Dead World (Medium) (Gravity, with or without deadly atmosphere to breathe): 2 points
Large Asteroid Clusters: 7
Small Asteroid Clusters: 3
Large Gas Giant (Like Jupiter): 3
Medium Gas Giant (Like Saturn): 2
Small Gas Giant (Like Neptune): 1

Sizes: Will be relative to Earth, when talking about colonizeable/habitable planets.
Large: No more than 5,000 mi
Medium: Around 3,000 mi
Small: No more than 1,000 mi

*Note: Nothing to mine, means no resources, means you are dependent on trade for income and construction, would increase shipbuild by 1 day, and give poor economy.
**Suggestions? Please give.

Note to and from GM's (@Keyguyperson, @WilsonTurner, Cale Tucker) Anything can be discussed, changed, altered, or fixed without notice by All GM's will, and may be unannounced.
Hidden 9 yrs ago 9 yrs ago Post by Legion02
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Maybe just a suggestion but:
How about gas giant planets for the system creation. You could use those to mine all kinds of gasses.

WIP
Name: The Allerast Union of Obro
Abbreviation: AUO
Nation Specie: The Elegrions
Specie Description: The prime specie of the AUO and also the main inhabitants of Obro. They are slender, small, and nearly muscleless. But they ahve a big head and big eyes. Sophons are celebrated scientists and thinkers. They are a relativily young race, and since the discovery of FTL technology they are driven to uncover the many secrets of the galaxy.
National Symbol/Flag/Emblem:
Nation Population: 900 mi

Nation Focus: Research


Nation Government: Republic
Due to the existence of 2 main continents, the population of Obro is inherently divided. Each continent houses their own Senate. Which elects 5 represenatives to seat among the United Congress. Congressmen keep their seat for 5 years before they are back up for election. So each senate votes every year to replace a congressman. Every 5 years a president is chosen. A president can be a senator, but is not allowed to be a congressman. He chairs the Congress. The role of president these days is seen as a transcendant role with the discovery of other species and FTL.

Nation Economy:
Free market. Elegrions believe in constant dynamic. To warant pure, unrestricted change they have as few as possible economical rules. Of course, certain things are prohibited. But mostly the market is allowed to go up and down as it prefers.



Nation Culture Description:
Celebrations
Unification day - One of the greatest days celebrated. Also one of the most recent. Unification day is the day that, through long negotiations, both continents pooled their resources to effectivily lift their civilization up towards space. It was brought about by the treaty of Allerast, the Floating city. Often a cheery day with parades in Allerast and the two continental capitals. At night the people light candles on tiny balloons and release them in the sky. Symbolizing the uplifting of their specie.

Day of the Sunken Spirits - A memorial day. Remembering the many souls who perished at sea during the many battles between both continents. Often a more sorrowful day. Day of the Sunken Spirits is also the day when many bury the hatchet and make peace with everyone around them. At night, small boats carrying candles are released on the shore.

Favored & not favored
The Elegrions favor constant change and advancement. This is reflected in almost everything. Buildings are made out of modules. They can be changed, expanded, shrunk or upgraded extremely quickly. Chefs constantly change recipes and keep on experimenting. The change is inspired by advances in technology and science.

What they dislike is stagnation and conservatism. Even history is sometimes concidered as unimportant.

Nation Economy Description:
The economy is small, but rising. The long standing fued between both continents made unified industry & services impossible. Now all forms of unification is being rushed and pushed. Though no matter how much pressure is put on the unification process, fundamental differences remain. Be it in communication protocol, safety standards or even certain measurements.

National Figures:








Hidden 9 yrs ago 9 yrs ago Post by ClocktowerEchos
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WIP

Hidden 9 yrs ago Post by Terminal
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As a heads up, I'll be incorporating species from each power into my own nation. Not ALL of them, notably. If a particular species has a limited population, or is situated such that it would be difficult for members of their kind to exist in the wider galactic setting, chances are you won't see them. But I will be using, at a minimum, Humans, Ryujii, Skergians, and Imparans on top of the species I intend to make.
Hidden 9 yrs ago Post by Alfhedil
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As a heads up, I'll be incorporating species from each power into my own nation. Not ALL of them, notably. If a particular species has a limited population, or is situated such that it would be difficult for members of their kind to exist in the wider galactic setting, chances are you won't see them. But I will be using, at a minimum, Humans, Ryujii, Skergians, and Imparans on top of the species I intend to make.


I would expect nothing less from the master of shenanigans.
Hidden 9 yrs ago Post by King Solterra
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As a heads up, I'll be incorporating species from each power into my own nation. Not ALL of them, notably. If a particular species has a limited population, or is situated such that it would be difficult for members of their kind to exist in the wider galactic setting, chances are you won't see them. But I will be using, at a minimum, Humans, Ryujii, Skergians, and Imparans on top of the species I intend to make.


Are you Rebels? You will be forever a target designated by AGR and C.E.

@ClocktowerEchos

Looking good, but your system counts over 17. I'm going to add Gas Giants anyway, so you might want to remake. Maybe, dunno.

@Legion02

I appreciate the less militarism. Who do they strive to hold the seat in AGR? Just curious
Hidden 9 yrs ago Post by Terminal
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<Snipped quote by Terminal>

Are you Rebels? You will be forever a target designated by AGR and C.E.


No, not rebels. I saw no rule anywhere that said that multiple species cannot commingle. One almost expects that most nation populations would be diverse in this regard. My population is simply particularly diverse.
Hidden 9 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos

Looking good, but your system counts over 17. I'm going to add Gas Giants anyway, so you might want to remake. Maybe, dunno.


I redid my math, it does check out to 17 for me tho.
Still might reorganize some stuff after we get some more info on gas giants
Hidden 9 yrs ago 9 yrs ago Post by King Solterra
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@Terminal Never said was against the rules... I was just saying if you were a collective rebellion...

@ClocktowerEchos You have two small colony worlds, yes?
3 + 3 + 3 + 4 + 4 + 3 = 20
Max is 20 now anyway though.

Also, mining gas giants would probably be a cheap and effective fuel for nuclear power generators due to the Helium-3

Galaxy isn't full of them, but Gas Giants are the most common planets
Hidden 9 yrs ago Post by Legion02
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Main reason would probably be military protection. The second would be that they seek investors for their research. I still have to work out the economic part but the short version is: Due to a long standing war of both continents, the unified industry & service production is relatively young. The economy is small, but on a rise. Still the prospect of finding outside investors would accelerate their growth both in research and economy.
Hidden 9 yrs ago Post by King Solterra
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@Legion02 I mean who, so far, would you like to see in the seat. Better question, are you 'cool' with the sound of C.E. so far? Haha
Hidden 9 yrs ago Post by Alfhedil
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Running an event for most of the day, so my NS will be delayed until either later tonight or tomorrow.
Hidden 9 yrs ago Post by Legion02
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@Legion02 I mean who, so far, would you like to see in the seat. Better question, are you 'cool' with the sound of C.E. so far? Haha


Well it was pretty much my goal to get in on the AGR and the CE. So that sounds awesome!
Hidden 9 yrs ago Post by Terminal
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We don't know much about the Celestial Empire as of yet, other than that they are the leading member nation of ARG. Best to reserve judgment until more information is available.
Hidden 9 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos You have two small colony worlds, yes?
3 + 3 + 3 + 4 + 4 + 3 = 20
Max is 20 now anyway though.

Also, mining gas giants would probably be a cheap and effective fuel for nuclear power generators due to the Helium-3

Galaxy isn't full of them, but Gas Giants are the most common planets


Where did you get the extra 3 from?

Anyways, it won't matter much now since i think I'll be taking a large gas giant

Hidden 9 yrs ago Post by King Solterra
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@ClocktowerEchos My bad, it was a four
System Creator Choices
Yellow Sun - 3
Medium Homeworld - 3
Small Astroid Cluster -3
Small Colony World x2 - 4
Small Dead World - 4

3+3+3+4+4+4
Hidden 9 yrs ago Post by Terminal
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Suggestion.

Firstly, there's only one Sun. I am sorry everyone, but we can't all have Suns. We'll have to settle for boring old stars.

Secondly, all the Stars cost the same amount. The majority of all star systems, so I am told, have stars in them. Which means we are all expected to pay three points from our twenty point total right off the bat for a feature most of us would expect we would be required to have. For this reason, everyone should pick Green Stars, Singularities, or Brown Dwarfs to serve as the gravitational center of their systems. Yes, it may be extremely trite and tiresome for all of us to have utterly unique Astral centers, but we can't allow this blatant and artificial distortion of our critical points market to go unanswered.

Either that or the GMs could just make stars free, or else differentiate between their features, or add more star types. But that's communist hogwash.
2x Laugh Laugh
Hidden 9 yrs ago Post by ClocktowerEchos
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Suggestion.

Firstly, there's only one Sun. I am sorry everyone, but we can't all have Suns. We'll have to settle for boring old stars.

Secondly, all the Stars cost the same amount. The majority of all star systems, so I am told, have stars in them. Which means we are all expected to pay three points from our twenty point total right off the bat for a feature most of us would expect we would be required to have. For this reason, everyone should pick Green Stars, Singularities, or Brown Dwarfs to serve as the gravitational center of their systems. Yes, it may be extremely trite and tiresome for all of us to have utterly unique Astral centers, but we can't allow this blatant and artificial distortion of our critical points market to go unanswered.

Either that or the GMs could just make stars free, or else differentiate between their features, or add more star types. But that's communist hogwash.


This is a good point since technically, someone could make a system with no star due to the point cost. Suns/starts should be free
Hidden 9 yrs ago Post by King Solterra
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I do apologize as this may be confusing, but if you had read the description, Majors start with a planet slightly larger than Earth, and Minors get one slightly smaller than Earth, also mentioned in Population. What this means: Your starting planet does not count in creating your system, which means you don't have to account for it, it's a free planet. Just noting if anyone was confused.
Hidden 9 yrs ago Post by ClocktowerEchos
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@ClocktowerEchos My bad, it was a four
System Creator Choices
Yellow Sun - 3
Medium Homeworld - 3
Small Astroid Cluster -3
Small Colony World x2 - 4
Small Dead World - 4

3+3+3+4+4+4


Again, each small colony is worth 2. I put down four for convience. It should be:

3+3+3+2+2+4
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