Hidden 9 yrs ago Post by King Solterra
Raw
GM
Avatar of King Solterra

King Solterra My Kingdom

Member Seen 4 yrs ago

@greywolf375 Tech is usually shared, under AGR rules, as long as C.E. stays in power. When someone else takes the seat, rules are reset, and I'm not sure a Major will want to keep sharing tech.

As I said in the beginning, everyone has similar tech, Minors just haven't caught up in the rush. However, since tensions are high right now, sharing of tech has been paused. When a majority of the Nations aren't in a tense situation (majority is allied in some wqy with each other again), you can request scientists. But you'll only be able to bring a Substandard up to a Standard
Hidden 9 yrs ago Post by WilsonTurner
Raw
coGM
Avatar of WilsonTurner

WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

@Cale Tucker
Unless, of course, two nations have had good relations prior, and are happily selling to each other, albeit a bit more guarded.
Hidden 9 yrs ago Post by King Solterra
Raw
GM
Avatar of King Solterra

King Solterra My Kingdom

Member Seen 4 yrs ago

Hidden 9 yrs ago Post by Wernher
Raw
Avatar of Wernher

Wernher

Member Seen 24 days ago

Well, ping me when this starts.
Hidden 9 yrs ago 9 yrs ago Post by WilsonTurner
Raw
coGM
Avatar of WilsonTurner

WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

And here is the long-awaited!



If there's anything wrong (I wrote it like a week ago, and have been going back and fixing it lately), lemme know.
Hidden 9 yrs ago Post by King Solterra
Raw
GM
Avatar of King Solterra

King Solterra My Kingdom

Member Seen 4 yrs ago

@WilsonTurner I quote what I said in PM
Hidden 9 yrs ago 9 yrs ago Post by King Solterra
Raw
GM
Avatar of King Solterra

King Solterra My Kingdom

Member Seen 4 yrs ago

I've had some people like the idea, though I don't feel it is right to just throw it on the rest of you. How travel will work is you'll transport to one system at a time. If you set coordinates, you won't stop in a system, but you will go through it, and have to exit FTL until you get to the edge of the system, ensuring a clear route. Like many 4x games.

There will be your systems, then random systems, there can even be territory 'the _____ have this side of the known galaxy.'

This also gives players the ability to...
1. Colonize new worlds, get more trade resources or resources for themselves
2. give retreating players another chance if their homeworld is lost due to anything
3. set up blockades for enemy fleets, corner nations, etc.

I will be using random.org to figure out most locations, but Majora will be spread out and AGR station will be in the center.

Is there any disagreement to this?
Hidden 9 yrs ago Post by WilsonTurner
Raw
coGM
Avatar of WilsonTurner

WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

Nay! I concur with all this.
Hidden 9 yrs ago Post by Terminal
Raw
Avatar of Terminal

Terminal Rancorous Narrative Proxy

Member Seen 24 days ago

I've had some people like the idea, though I don't feel it is right to just throw it on the rest of you. How travel will work is you'll transport to one system at a time. If you set coordinates, you won't stop in a system, but you will go through it, and have to exit FTL until you get to the edge of the system, ensuring a clear route. Like many 4x games.

There will be your systems, then random systems, there can even be territory 'the _____ have this side of the known galaxy.'

This also gives players the ability to...
1. Colonize new worlds, get more trade resources or resources for themselves, give retreating players another chance if their homeworld is lost due to anything, set up blockades for enemy fleets, corner nations, etc. I will be using random.org to figure out most locations, but Majora will be spread out and AGR station will be in the center.

Is there any disagreement to this?


I don't agree with this.

That inexplicable sort of FTL might work in Sins of a Solar Empire, but it would not be practical in a galactic setting. The Milky Way has an internal volume of approximately 60.3 billion lightyears (a conservative estimate). There are billions of stars (and thereby star systems) in the galaxy. The average star system's volume is defined by its heliosphere, which in turn is defined by the approximate mass, size, and type of star in general. However, even a 'small' heliosphere is hundreds of thousands of AU long, each AU being approximately 150,000,000 kilometers. At sublight speeds, assuming all ships can attain a maximum velocity of 0.95 c, it would take thirteen hours to cross the Solar System (which is a rather average fifteen billion kilometers in diameter).

The galaxy has a greater density of stars around the core and within its arms, and star clusters are generally grouped into local regions. The nearest star to Sol is around four lightyears away, which is not an atypical distance expected between stars in a single region within our stretch of the Orion Spur (for those star types at least). Which means if we are using the whole galaxy as our game board, it will take you centuries just to reach the outer edge if you start from the center and vice versa. And that is assuming you use the void regions between each of the arms rather than being forced to traverse along the full length of the arms.

Of course, all of the above is absurd because I think our max. sublight velocity is in reality low below even 10% the speed of light. So make that a few million years.

Either adopt a different rule or refine your current setup so that it becomes possible. Specific points to address: Where a 'star system' begins and ends, why ships can't use FTL within star systems, maximum sublight speeds attainable, and which star systems ships do and do not need to stop at while traveling.
Hidden 9 yrs ago Post by Keyguyperson
Raw
coGM
Avatar of Keyguyperson

Keyguyperson Welcome to Cyberhell

Member Seen 6 mos ago

I have to agree with Terminal, a strictly system-to-system FTL really isn't the best of choices. Sublight velocities are simply too low. I'd suggest an FTL that can be activated anywhere, but has some extremely high risk involved. Say, a warp drive that can eject a massive amount of energy after a long journey, and thus direct jumps can only be made with individual ships. A fleet jumping in unison, however, would have to instead make regular stops to get rid of the buildup.
Hidden 9 yrs ago Post by WilsonTurner
Raw
coGM
Avatar of WilsonTurner

WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

I concur!
Hidden 9 yrs ago Post by King Solterra
Raw
GM
Avatar of King Solterra

King Solterra My Kingdom

Member Seen 4 yrs ago

@Terminal I didn't feel we would get that technical. As not everyone is that scientific, and it was a simple system.

@Keyguyperson@WilsonTurner I leave the mapping to you
Hidden 9 yrs ago Post by WilsonTurner
Raw
coGM
Avatar of WilsonTurner

WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

I agree!

@Keyguyperson I leave the mapping to you.
Hidden 9 yrs ago Post by King Solterra
Raw
GM
Avatar of King Solterra

King Solterra My Kingdom

Member Seen 4 yrs ago

@WilsonTurner You've done less than Keyguy ya bum :I :p
Hidden 9 yrs ago 9 yrs ago Post by Terminal
Raw
Avatar of Terminal

Terminal Rancorous Narrative Proxy

Member Seen 24 days ago

@Terminal I didn't feel we would get that technical. As not everyone is that scientific, and it was a simple system.


That's not technical. That's just a logical practice of your proposed idea given the established details of the setting. No pesky science involved, unless grammar school multiplication and division is abruptly scientific.

I can also promise you it will become relevant in regards to any systems under my control, and any systems my forces operate in. I intend to operate at that level of 'technical.'
Hidden 9 yrs ago Post by King Solterra
Raw
GM
Avatar of King Solterra

King Solterra My Kingdom

Member Seen 4 yrs ago

@Terminal You did a lot of science which if I didn't read I'd wonder why we were talking about a heliosphere.

Not that I'm upset or anything, but that idea was what I put thought and effort into. I've actually done a lot, if not most, information into the roleplay and systems. I was thinking ot was their turn, is all. You can work with them, if you'd like and they accept
Hidden 9 yrs ago Post by WilsonTurner
Raw
coGM
Avatar of WilsonTurner

WilsonTurner AKA / OfWindAndRain

Member Seen 7 yrs ago

@WilsonTurner You've done less than Keyguy ya bum :I :p


I'm supposed to be passion, not popular or idea.

Laaaaawl.

Anyways, I'd not have a clue on how to make a map, which is why I'm delegating.

@Terminal As a Gm/Co-GM/whateverthehellIam, I politely request that you make a realistic map! Or something!
Hidden 9 yrs ago Post by Legion02
Raw

Legion02

Member Seen 8 mos ago

I might have a suggestion. FTL commonly works with Nav probes whhich broadcasting their position in an orbit around a sun. These probes, while made by several factions all use the same broadcasting protocol (part of the FTL sharing agreement). Most probes can also broadcast data about the star they orbit and its system (if they are big enough). Probes who provide this info orbit 'known systems' and therefor are deemed safe. Some smaller probes set out further into the dark void. They can broadcast their position but no info. These are called 'dark systems'. So explorers will have no idea if the system is safe or if the probe simply got caught in the orbit of a black hole. Beyond that, there is Dark Space. A place where no probes ever went. As a faction, you could mass-produce the probes and throw them into space. Hoping they get caught in something.

Inside the system, sub-light would be standard except in close proximity of orbital platforms, planets, moons, other celestial bodies. System juristriction would go until X (can't imagine a right number as of yet) kilometers beyond the largest orbiting celestial body.
Hidden 9 yrs ago Post by Terminal
Raw
Avatar of Terminal

Terminal Rancorous Narrative Proxy

Member Seen 24 days ago

<Snipped quote by Cale Tucker>

I'm supposed to be passion, not popular or idea.

Laaaaawl.

Anyways, I'd not have a clue on how to make a map, which is why I'm delegating.

@Terminal As a Gm/Co-GM/whateverthehellIam, I politely request that you make a realistic map! Or something!


I made a realistic map for True Vacuum and it broke everybody. Number one complaint was that the map was too incomprehensible.
Hidden 9 yrs ago Post by Keyguyperson
Raw
coGM
Avatar of Keyguyperson

Keyguyperson Welcome to Cyberhell

Member Seen 6 mos ago

<Snipped quote by WilsonTurner>

I made a realistic map for True Vacuum and it broke everybody. Number one complaint was that the map was too incomprehensible.


Well, that was mainly the 3D bit. Just make a 2D thingy, so I don't have to spend two full days trying to use Paint.
↑ Top
© 2007-2024
BBCode Cheatsheet