Name= John Ketlar Age= 32 Looks= Rugged facial features with a brownish-black beard. Stern look and misty eyes that have seen too much death. Personality= Flirty and playful to those who he calls friends although when it comes to the wasteland and surviving he is silent and serious. Doesn't take shit from people and will kill anyone who tries to hurt him or the ones he cares about, he will do anything for the sake of their survival. Faction= Waste lander S.P.E.C.I.A.L= Strength- 5 Perception- 10 Endurance- 4 Charisma- 6 Intelligence- 7 Agility- 7 Luck- 3
Backstory= born into slavery he never knew anything other than it. His mother and father a slave, and their mother and father before them. His mother was a slave in Old Mans Corner when his father was transferred there from the Pitt. He met his mother and they fell in love. After conceiving John his father was punished severely for that they had done, so severely that the beating killed him. A broken woman John's mother did not want John to live in a world that she lived in so she attempted to take her own life along with her unborn baby boy. Unsuccessful in her attempt she lived on in torture knowing that he son would be a slave. As soon as John was born he was abused and treated of shit as all the slaves were. One meal a day, working in the heat of the summer days and freezing snow of the winter nights. At the age of 10 Johns mother became very Ill, John sobbed as they dragged him away not being able to say his final words to his mother, they burned slave bodies and buried the ashes just outside the city. A slave was like an animal to them not deserving of a true burial. At the age of 25 John lead a revolt against the slave owners in order to free his fellow slaves, it only ended in many of his friends deaths. At the age of 27 he found his opening as a new guard on the night shift had left the gate open, he ran. Ran as far and as fast as he could away from the Corners, He promised himself. He would come back for them. In the years following his freedom he lived on his own, training himself with the sniper and learning to be aware of everything and do anything to live. Weapon choice= Sniper, hunting knife, 9mm pistol.
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too) S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat) Strength-4 Perception- 3 (+2 with Glasses) Endurance- 4 Charisma- 9 Intelligence- 10 Agility- 7 Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes - Skilled
And his Perks are:
- Swift Learner - Animal Friend - Educated - Confirmed Bachelor - Lady Killer
Name= Greg Holden Age= 25 Looks= Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes. Faction= none S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat) Strength- 6 Perception- 6 Endurance- 8 Charisma- 4 Intelligence- 9 Agility- 5 Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed. He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17 Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy. Any other info not included in the above= Perk: Cyborg
Name: Ellen Collins and Sage Age: 15 and Unknown Race: Human and Super Mutant
Looks:
Personality: Ellen is a strong willed, clever young woman. She is always looking to turn any situation to her advantage. Sage, for his part is, a quiet and gentle soul. He dislikes violence, but is more than willing to act in defence of Ellen. Strangely, if Ellen is not in danger, he won't try to defend himself.
Backstory: Ellen's mother was a whore, working the seediest side of Old Man's Corner. She never knew who her father was. Ellen grew up in the whorehouse, cared for by the other hookers as much as her own mother. But when her mother died from a chem overdose, Ellen lost some of her protection from the darkside of Old Man's Corner. Ellen was a growing girl, and the owner of the whorehouse began to see her as a good replacement for her mother. Warned of the man's plans by the other hookers, Ellen took what she could and ran. She had very little chance of surviving the wasteland, but anything was better than following in her mother's footsteps.
Ellen would have died in the wastes had she not met Sage. When taking shelter in a collapsed tunnel, Ellen found herself suddenly surrounded by the pack of wild hungry dogs. The mutts were moments away from tearing her to pieces when the hulking figure of a giant cloaked in a huge overcoat, his head covered by an old breathing mask, came charging in to her rescue. Stomping two dogs under foot and driving the rest off. Sage, an intelligent, but silent, Super Mutant had saved Ellen's life. However it quickly became apparent that he had little regard for his own safety. Ellen decided that it would be best for the both of them if they stuck together. With his strength covering her weakness, and her cleverness making up for his pacifist nature, they made a decent team.
For almost two years since their meeting, Ellen and Sage have worked together, making a living by scavenging anything they can from the ruins, tech, scrap, and even chems, and selling them to whoever will buy.
Weapon choice: Ellen uses an old Chinese Pistol and Sage uses his fists.
Any other info not included in the above: Sage almost never speaks, due to his mutations making the act very painful for him.
Personality= Determined and strong-willed. Her main priority is her own survival and well-being. Due to the difficulties and deceivers faced in the wasteland, she's developed a general distrust of those she encounters as well as a fear of building strong relationships. She's often playful and sarcastic to those she does care about.
Backstory= Born in a California hotel to two passionate traders, Echo's early life was full of traveling the Wasteland. Her circle of friends involved her parents and a small detail of 2 caravan guards dedicated to protecting her family from the dangers shrouded by the dust. At the age of 12, her family happened across an old relic in their travels through a small abandoned village in New Hampshire. Expecting a fortune to be traded for it, Echo's family headed to Boston to find a buyer. On the journey, her family was attacked. Raiders quickly overran the caravan guards and even quicker, crushed the heads of her parents. The ruthless men and women hastily strapped a slave collar around Echo and dragged her to New York, New York, a city once known as a symbol of freedom, now more infamous for Old Man's Corner.
She spent 7 long years of her life under the foot of a wealthy construction contractor who had an underground sex trafficking ring and fight pit that all slaves were forced to take part in. The underground crime ring left her with many scars, blindness in her left eye, and some damage to her psyche. Over the years she grew stronger, faster, and smarter, eventually using her survival skills to escape. Any friends and mentors she gained in her time of servitude had died or been sold to places far away. With her newly gained freedom and empty list of contacts, she walked aimlessly until she found an abandoned house with a secure basement on the outskirts of the city. 2 years have passed as she hides from the brutal slavers. Full-time employment at any establishment is nearly impossible for a run-away slave. Rather, she's taken up a free-lance job of salvaging, searching the ruins of New York City for any lost artifacts to sell to local shop owners. This isn't the most lucrative enterprise but caps aren't too much of an issue. The hardest part of life is simply avoiding slave traders and bounty hunters.
Name: Jinx Mayfire Age: 21 Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat. Personality: Quiet, Serious. Faction= Wastelander S.P.E.C.I.A.L= Strength-7 Perception-6 Endurance-6 Charisma-6 Intelligence-6 Agility-7 Luck-4 Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face. Weapon Choice: 10mm pistol, Knife, Rifle. Extra: Dead
Personality: Kitten is, at her core, a violent sadist. She delights in causing pain and, enjoys killing. Everytime she kills someone, the world feels just a little more roomier to her. She is scarily capable at suppressing her darker side, however, able to blend in with the more peaceful denizens of the wasteland, or feign innocence to put her enemies off their guard.
Backstory: Kitten was captured by slavers along with most of her family when their settlement, a small community nestled under a semi-collapsed overpass was attacked by Raiders. Many of the residents were slaughtered, while some, including the extremely young Kitten were taken to be sold as slaves. Kitten found herself sold to a traveling merchant who treated her like a pack brahmin and beat her almost every day. She developed an intense hatred for the man as she grew up, and would spend most nights imagining all manner of painful and gruesome ends for him.
One day, while travelling between settlements the pair found themselves surrounded by a gang of Raiders. The merchant surrendered immediately, preferring to lose his caps and his goods, rather than his life. The moment he dropped his weapon, Kitten saw her opportunity for revenge and she attacked the merchant with claws and teeth, killing him with her bare hands. The leader of the Raider gang found the spectacle quite amusing and decided to take the girl as his prize. He named her Kitten, as in "that kitten has claws".
Kitten learned, that day, that good things don't really come to those who wait, but to those who take what they want by force. Her life in the Raider gang was one she embraced wholeheartedly. As she matured, she didn't like the looks that the other Raiders began to give her, and after gouging out the eyes of the first Raider to try and "claim" her, she began spending long periods of time away from the gang, wandering the wastes on her own.
Weapon choice: Kitten uses a rusted, but sharp machete that she keeps slung across her back.
Any other info not included in the above: Kitten has a mild chem addiction.
Looks: (sry if you prefer it not be an anime picture, I'll get rid of it if so)
Currently wearing full vault 81 security armor
Personality: For a little girl, Astra is a very serious person, never joking or even smiling. She has witnessesd, and been the victim of horrible things and it has tempered her young mind to the harsh reality of the world as it is now. Cold, and distant but quick to temper her eclectic swings of emotion may very well be a form of mental dis order caused by her ordeal in Vault 81. This has also made her extremely paranoid, especially towards adult men.
Vault 81 Experiment:Introduce both men and women to an experimental fertility drug, intended to see if it could induce a state of hyper fertility to make it easier for America to be repopulated. The drug had several effects due to its incredibly volatile nature. 4 effects were produced by the drug 1. Most men developed horrible tumors after taking the drug for approximately 1 year daily. They died 2. Surviving men were given much more powerful immune systems and strength, it also increased their sex drive to ten times a natural mans. 3.Men also almost universally lost the ability to make male children as almost none of their speed carried an X chromosome 4.Women were indeed made more fertile, however not only were they more fertile at maturity, but could carry children from the age of 10.
This led to culture of male dictatorship by the overseer, women becoming essentially slaves to the men of the vault. Due to the increased fertility and male sex drive the population exploded. It was less than 2 years when girls began to be simply killed due to the high number of them. If a boy was born, the overseer declared a celebration due to the rarity of such births. This was not good for the women, due to what the hyper Sexual males considered a "celebration".
A true daughter of the vault, Astra was lucky enough to have been born 3 days before the culling, a time when all non male newborns are killed to keep the population under control. Though, if you were to later ask her she may believe it was the dead girls who were lucky. She was named by her mother, as the man who was her father believed naming girls a waste of his time and left that to his wives. She was quickly "married" to another man by age 4, the man just happened to be the Overseer. Like all women in Vault 81 Astra was little more than property for the express purpose of sex for their husband. The overseer had taken a liking to the young girl and offered three of his wives to Astra's father. The overseer treated her very differently from his other wives, intending to groom her into his own perfect wife. Being the overseer he could break certain rules, one of which was teaching a woman to use firearms. He frequently took young Astra to the vaults training range as he loved shooting and refused to let Astra out of his sight, so she learned how to shoot a gun. By age 8 she was pretty good, and had grown to see the overseer as a father figure, but that was when the Overseer starting preparing her to carry children. From age 7 to 10, known as the breaking to the women in the vault and the time of bliss to the men as the girl cannot carry children but is mature enough to recieve their attention. An explanation of what goes on in this time will likely never be discussed by Astra, save to say it was what revealed the reality of the world to her. After the two year ordeal, she turned ten. In a few days she knew the overseer would give Astra her first child, as was custom in Vault 81. However,it appeared fate had different plans. As she ran a small errand that took her in front of the vault door, where Astra was stopped by two guards. The men made it obvious what they wanted from the overseer's prized possession, and attempted to rape her. As she fought with them, unable to do much but struggle, a great scraping noise came from the vault door. The guards both looked up, to see the vault opening, something no one had thought would ever happen. Whilst the two men were dumbstruck Astra took a chance. She took one of the guards 10mm pistol, stuck under his helmet and blew his brains out. Before his ally could react Astra emptied the rest of the clip into him, killing him. She fell to her knees panting, watched the door open and made a decision. She grabbed the other pistol and it's ammo, as well as the smaller guards armor (he had been 13, probably the other man's son). Put on the somewhat lose armor and left the vault, hoping to never return. She has survived in the wasteland for about a month and a half now, still paranoid about everyone she meets, refusing to stay anywhere too long.
Weapon choice: 10mm pistol, hunting rifle (found in the wasteland)
Like his "siblings" he is shaved bald for ease of cleaning and the tag 40-MrB is branded on his forearm to show who he belongs to.
Personality=Your average everyday, run-of-the-mill, human asset acquisition specialist, or slaver for the layman. A straight-shooter type of guy, not overtly friendly nor hostile but just there to help out his team get some new products. As such he is not one for personals, heated debates or inter-team conflicts preferring rather to give nods or head shakes to most questions and a firm "On it" for direct orders. That said he isn't a totally socially inept, he knows the proper conduct of a good honest working slaver and listens attentively to the stories of Mr. Big and visiting veteran slavers, but he was never one to start a conversation, mostly because he and those around him seem to end up in especially dangerous and fatal experiences. Faction= Slavers
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat) Strength- 8 Perception- 7 Endurance- 10 Charisma- 4 Intelligence- 5 Agility- 7 Luck- 1
Backstory= It's weird, Forty didn't remember his parents, in fact Mr. Big (Bless His Soul) didn't remember them either. He did remember being told he was now part of a greater organization. The Slavers Of Nuuyok, a proud and rich collective striving to "Bring affordable labor to the wastes!" Unfortunately others didn't believe in Mr. Big's ideals, and LO! Forty was given a gun! A shotgun! And it was good. "Go fetch me some merchandise Small," Mr. Big would say. To which he and a team of 5 of his "siblings" would respond "On it."
Weapon choice= "Forty's Gun" - Pump Action 12 gauge "Forty's Machete" - Machete "Forty's Sack of Chains" - Bag 'em and tag 'em
Looks (picture optional)= Alan Anderson is a black-haired, blue-eyed, and square-jawed man with a tall, commanding presence, and a facial set and nose that make him look regal. His build is well-muscled, not to the extent of a bodybuilder, but closer to that of a soldier, one with a lot of experience. Outside of battle, he prefers a black-and-white business suit, and in war, his face is obscured by his Enclave Hellfire Power Armor*, which in turn is immaculately clean, as well as painted in bright purple colors.
Personality= Alan Anderson is a cynic who would say what he wants, and do whatever it takes, to gain two things: Power and Pleasure. Over the years, he had learned that stuff such as 'good and evil', 'pure and abomination', are just labels, labels made by men to hold power over others. And he wants that power, without the blindness of a 'True Believer'. How did he come to the realization in the first place? Because he saw how people acted, saw how people felt, and he also saw how 'True Belief' led the Enclave to fail in the Capital Wasteland...something he doesn't plan to happen to him.
For you see, Alan Anderson knows this, that the only truth is power and pleasure, and one leads to the other. And so, using the Enclave's resources, he will lead his faction to victory...but on his terms.
Faction= Enclave S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat) Strength- 7 Perception- 6 Endurance- 10 Charisma- 5 Intelligence- 6 Agility- 4 Luck- 4
Backstory= Alan Anderson was born in a Secret Enclave Facility in Chicago, as part of a 'breeding program' between high-level Enclave personnel. Born with a sense of privilege and entitlement, Alan used his power to get what he wanted, when he wanted, which was usually now. While a believer in the party line at the start, said belief faded when he was finally punished for extorting sex from other people in his 'class', both men and women.
Even then, however, his father and mother kept him from being killed or exiled; there was also the fact that 'pure-blooded' humans are too precious to just kill, and he did get some people pregnant with more 'pure humans'. Nevertheless, this move soured Alan to the Enclave's Ideology, and from then on, he vowed that he would only believe in two things: Power, and Pleasure.
Fighting in many battles against the 'impure' people of the Wasteland, Alan's great strength and endurance slowly elevated him into a high position in the Enclave's Department of the Army, eventually landing him the prestigious (and profitable) mission of taking over New York for the Enclave...by any means necessary.
Though of only average and above-average Intelligence and Charisma, Alan has gathered a group of cronies and toadies dedicated to the same things as him; building up a power base so that he can indulge in any act he wanted.
Weapon choice= Enclave Hellfire Power Armor (Painted Bright Purple), Power Fists, Flamethrower, Plasma Rifle, Laser Pistol. Any other info not included in the above= Is a flaming homosexual bisexual man and hated by his own people because he won't make them more troops by having kids; except on those few times he has sex with women.
The Enclave's main base is in the JFK International Airport.
Traits:
-Built to Destroy -Heavy Handed
Perks:
-Confirmed Bachelor -Lady Killer -Toughness -Stone Wall -Strong Back
Personality: Unlike most of the girls who dread every day in the vault Alayna was determined to turn around her situation. While yes she was a slave in all but title, at least yet, she knew how to use what the men wanted to her advantage. Most men wanted sex, but if they just took it it was enjoyable for them, but Alayna learned that pleasuring them of her own will could earn her things she wanted or needed in return. Thus Alayna has become a very flirtatious and manipulative girl. Her dream is to one day escape the vault and try and have a real life out in the world unknown.
Backstory: Born into vault 81, Alayna and her twin sister Marina were both married at the age of six to the same man. The man was clearly pleased to have twin sisters as his prize, and he made sure to take advantage of it. In fact from age eight and all the way through nine, much of the vault took advantage of it. Once they were ten though they were both given their first child to bear on the same night. Back then Alayna completely cursed her life thinking she would never get a chance to do anything, and all she would do is die in this whole after she could bear no more children.
When each of the sisters children were born Alayna wasn't sure how to feel. Her sister got to escape it all. Marina had died giving birth to her first child leaving Alayna all alone. After a few years she learned how to start pleasing men and not just be a tool to them, and pushed her values to obtain knowledge, training, and anything that she could find that might help her when she one day escaped. To this end one of the men came from a Japanese descent. In return for her services he taught Alayna the art of wielding a katana, in secret of course. Several years past till now, an eighteen year old Alayna, a third of the way to nineteen almost. She had already had eleven children, on two of which were boys. One was six now and the other four. Each time she looks at them they are a reminder of why she wanted to leave. But this was her life, for now...
Vault Number:
Vault 81 Experiment:Introduce both men and women to an experimental fertility drug, intended to see if it could induce a state of hyper fertility to make it easier for America to be repopulated. The drug had several effects due to its incredibly volatile nature. 4 effects were produced by the drug 1. Most men developed horrible tumors after taking the drug for approximately 1 year daily. They died 2. Surviving men were given much more powerful immune systems and strength, it also increased their sex drive to ten times a natural mans. 3.Men also almost universally lost the ability to make male children as almost none of their speed carried an X chromosome 4.Women were indeed made more fertile, however not only were they more fertile at maturity, but could carry children from the age of 10.
This led to culture of male dictatorship by the overseer, women becoming essentially slaves to the men of the vault. Due to the increased fertility and male sex drive the population exploded. It was less than 2 years when girls began to be simply killed due to the high number of them. If a boy was born, the overseer declared a celebration due to the rarity of such births. This was not good for the women, due to what the hyper Sexual males considered a "celebration". (Credit: @agentmanatee)
Personality=Serious and doesnt take shit from anyone who wants to ruin the order that the Brotherhood have set. Putting himself out as one who gets the things he needs to done and wont dally on things that don't matter to him. He doesnt have an opinion on slavery he believes that sometimes it is nessessary to get work done. Faction= Brotherhood of Steel
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat) Strength- 10 Perception- 6 Endurance-7 Charisma-5 Intelligence-9 Agility-3 Luck-2
Backstory= Born into a family of honor, all he has ever known is the hard hand that is laid in the Brotherhood. His entire family was born into the Brotherhood and trained under them. His mother died at birth, he was left with his father and older brother. Is father was a well respected man in the Brotherhood and ran most the operations until his death when they were over come by Super-mutants in the ruins of the pre-war city. His older brother never cared for Jack, always tossing him aside once Jack had earned his right to wear Power Armor, his brother feared of him taking his position in the brotherhood and attempted murdering Jack. Jack was able to defend himself but his brother was sentenced to death for betrayel. Jack moved on, never mentioning his father or brother, quietly living and working what he needed.
Name: Jennifer "Sparks" Svarowski Aliases: Jenny, Sparks Age: 16 Gender: Female Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder. Height: 5'6" Weight: 132 lbs Faction: Brotherhood of Steel Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
* * * * *
Name: Gabriel James Walker Age: 17 Gender: Male Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance Height: 5'9" Weight: 139 lbs Faction: Wastelander Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Personality= Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong. T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121 Backstory on Vault: See Vault 121 in Locations
Flaws: Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left. Sex Appeal Downside: Most men find Albert to be irritating, where women adore him. T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice= Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol. T-I-M: His fists, or any gun he can get his hands on.
Looks= Danny looks like most ghouls only that his skin is a bit of a darker brown.He has dark brown eyes and is bald with a small patch of hair on the top of his head.Danny wears a white lab coat with white slacks.Along with that he wears black leather shoes that he found on a dead body and also wears a fedora to cover his head.
Personality= Danny is a serious and no nonsense kind of person before and after he was turned into a ghoul.He is sarcastic making quips and comments that would annoy or bother most people.He knows the right ways to push peoples buttons and doesn't care if he angers or makes a person cry he only cares about himself.
Backstory= Danny was born in Brooklyn with his father who was a doctor.From his father he learned medicine and grew into a doctor one of the best in fact in New York.He along with a women named Lana helped most of the addicts and injured men and women form fights and thugs in the slums of Brooklyn.
During a mission with a few other doctors and mercs he became trapped in a cavern filled with radiation.During the course of 4 weeks he was trapped in the cave surviving on rats,bugs and mole rats that rarely he came across.
He finally made his way out thanks to some scavengers that found him.But when he came back to the Medic's HQ most of the doctors were horrified but eventually got use to Danny being a ghoul since he was still the best damn doctor they had.
Looks (picture optional)= Robs: He is around 5’6 so shorter than your average guy, but his looks are far above average. He has suave facial features are accompanied by dark brown, clean cut hair, with blue eyes, while wearing a black suit, white undershirt, and red tie.
Oaf: 250 lbs. of muscle and standing close to 6’8, his facial features are what could be described as average at best. With his hair shaved clean off, his only truly redeeming quality is his uniform matching his brothers.
Personality= Robs: Robs is an egocentric man who doesn’t care about anyone or anything beyond his “brother” Oaf, whom he cares deeply about. He likes to pretend, especially when Oaf is present, to be skilled in many trades, often which he knows nothing about. In the end, he will try to talk his way out of any situation no matter who gets hurt because of it.
Oaf: Oaf isn’t the brightest lightbulb in the room, in fact out of all the lightblubs left in the world his isn’t shining at all. He loves his brother, and doesn’t truly care much for the world outside of that. He gets overly attached to new friends, often times refusing to leave them or separate. He has trouble understanding new things or leaving old things behind. If his environment suddenly changes he is prone to mental breakdowns or temper tantrums.
Faction= Wasteland
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat) Robs Strength-4 Perception-6 Endurance-3 Charisma-10 Intelligence-4 Agility-8 Luck-6
Backstory= Robs was abandoned at a young age, his parents either left him or were killed, when he was come across by a woman named Marjorie. Either out of sorrow or pity she quietly took him into her own home and raised heim, along with her husband named Ivan. While Marjorie raised Robs, Ivan payed the bills working a small bar just outside of the Old Mans corner called “Ivan’s Brew”. He lived his life in content, with what he knew to be his mom and dad, ignorant of the truth.
When he had turned four Marjorie was pregnant with Oaf. During this time, his life had changed drastically. Ivan began to give Robs more and more responsibility, as his younger brother Alex was given special treatment. By the time Robs was ten, Alex had already begun showing signs of being slower than average child. Though larger than most children his age, he had trouble speaking to others beyond single words or very simple sentences. Robs’ jealousy of Alex’s special treatment turned severe as he began to bully his younger brother out of spite. Calling him things such as “idiot”, “retard”, and “oaf”. As Robs worked the counter, Alex got to sit around and “read” books, none of which he understood.
When Robs turned thirteen life took a terrible turn, a local group of raiders angry over the poor service turned violent and attacked the bar. His mother killed and Ivan close to death, left alive only to continue running the bar in exchange for weekly payments. Soon enough both Alex and Robs had begun working, often times barely making payments and going hungry. As both boys grew older Robs’ hatred for Alex slowly turned to compassion realizing that he truly had no one else.
When he finally turned twenty Ivan had died of a heart attack, leaving Robs as the rightful owner of the bar. After much consideration he decided to leave the name as is, and began to bring in business his father would have never imagined. Years of serving tables he picked up a charismatic charm around others convincing customers to stay. Alex even began to serve as a bodyguard within the club due to his large stature and build, often time intimidating the customers who would make a mess. Raiders came and went, but as long as they were served they never troubled the two brothers.
Now the age of twenty five and twenty respectively this is their day to day lives. Robs works the counter, Alex, somewhat innocently, just stands there intimidating those who enter. When the business truly began to bring in more customers they hired two serving girls named Ansley and Miranda.
Weapon choice= Robs: 9mm Pistol and a 12 Gage hunting shotgun
Alex: A pair of brass knuckles and 9mm Pistol
Any other info not included in the above= -Alex is illiterate -Robs always refers to his brother as “Oaf” a term that has stuck around since they are children -They currently are paying a group of mercenaries for protection from raiders for ¼ of the bars current profit -The bar’s name is Ivan’s Brew (though mentioned I would like people to have an easy place to see the name) -Robs has a gambling addiction and loves to play games such as caravan and black jack to pass the time. (both of which are provided at the bar) -Located just outside of the Old Mans Corner, and often see business from Slavers, Raiders, and other unsavory types.
Personality: Polite, friendly and against unneccessary violence, Akira can be considered a "White Knight" a "Goody Two Shoes" or someone who doesnt belong in the harsh realities of the wastes. Akira is overly protective, and a justicar at heart, extracting vengeance on raiders and murderers alike for willingfully performing crimes such as murder and slavery. Considered too polite and too nice for his own good, Akira tries not to accept caps from those of a poverty struck background, and simply asks for a small meal instead, showing off his very selfless nature, however he is merciless at his job, and when he knows an evil man or woman has commited an evil deed, no amount of begging or desires to "change their ways" will save them, a leopard can't change their spots as they say.
Those who are kind, honest of heart and desire a truely free wasteland devoid of political corruption and honest men will find him to be a joy to be around, sometimes quiet but friendly, inspired and quite the mortal booster, a person who they can rely on. If you are someone who is against his views, he will not take kindly to you, and will issue warning, though if you willingly admit to being a criminal, it wont take a second for him to gut you down, a warning many smug arrogant raiders seem to forget.
"Some say i'm too good for the wasteland, some say I shouldn't be alive, or that it's some form of miracle that I breathe. It always brings shock and surprise to others when I tell them of my ideals, tell them of my future plans, and what I wish to accomplish. Most laugh, mock me, or think me as just a foolish child... They can think whatever they please, but it won't stop me from pursuing my goals...
I will bring corruptionless peace to the wasteland... If not in my lifetime, then through those I persuade, who join my side, and those I father. The ones before the war stated once that Rome was never built in a day... This same statement applies. If you're reading this, then make a change for the better, live your life free of the manipulative crushing jaws of the radiated wastes, save lives, build our world to be prosperous for all... but most of all, don't give up... This is Akira Fitzgerald, not the leader, but a proud member of free men, signing off..."
- One of the many holotapes Akira has left scattered across the wasteland.
Akira Fitzgerald was born unwanted, and was thus abandoned by the one who made him, just the unwanted child of a dirty back alley craven whore who selfishly left her own flesh and blood to die outside of the radiated wastes to be consumed alive by the horrors they laid beyond the city gates, at least, that's what would have taken his short lived life, had he not been carried up by a wandering caravan coming towards the gates an hour later. The group, consisting of 2 guards, Carla and Samuel, a grizzly dirty merchant nicknamed Deetz and their fat and filled brahmin Bertha noticed the child of Akira, gurning and screaming, and out of their hearts, or perhaps not wanting to pick up any guilt, safely carried the child off the grime and clothed him in a simple wrap, conflicted on what to do.
Carla, holding onto the child decided to ask around as the group were selling off their goods to the city, and came across the whore herself, selling herself like the selfish woman she was. Carla, noticing just how she reacted to the woman and the baby in her grip could tell just whos child it was by a simple guilty glance in her eyes, and in a rush of both anger and unadultered rage dragged the whore out into the street, and proceeded to pummel her with her fists so violently that it drew a group around her, Samuel, having heard the commotion, was forced to drag her off the pulp beaten whore who quickly tries scrambling away, only to now have the whole community at the whores defense, seemingly not happy their 'property" was damaged. On the whores go, the whole town, or the ones who used the "product" removed their guns, and proceeded to open fire on both Samuel and Carla, attempting to riddle the two into the dirt. Lucky for them, the two were able to make it out of the fire just fine, however deetz was not as lucky, as guardsmen outside the corrupt city, having noticed deetz with the two decided to personally greet him, before dragging him off in the street, to have thew whore from before repeatedly gut him like some form of sadistic raider, laughing along with her "friends", Carla and Samuel were both saved from the sight, as they fled through the sewers, escaping into the wastes with a child in their hands...
Both the two of them having survived, they reached the next town over, Samuel however, spat on carla, belittling her as nothing more than a loose cannon, an emotional train wreak and a blood shitting animal who could end up potentially killing him faster than any deathclaw could. He left Carla, alone with a child in her arms, to fend for herself with nothing but her rifle, some caps and a broken heart.
Life raising Akira was not easy. Carla was forced to take every scummy job under the sun just to keep the baby fed and safe, reducing both her energy and her skills both, though she kept hope in her heart that it would be worth it, to repay Samuel and Deetz both for what she did, if she ever met them again. At the age of 7, Akira was noticeably a lot stronger than other children in the town, perhaps that meager hour in the grime of the wastes helped to sink some radiation into his system... in a positive way, he was much stronger than the others, and while he was a casual learner, his main skills remained in his ability to lift and carry, which the town saw as a welcome sight, giving him many jobs to help pay the cap rent of living in the town, and the more he aged, the stronger her became, even so much as to being able to hunt and maim things with his sheer strength, taking a job at the town butchery at age 10, easily able to surpass the cutting and finger strength of people aged around 20, he truly was a special child.
When growing up, he was endlessly praised and raised by Carla, who he had no idea was not his true mother, and her words of wisdom, about the world, about looking after people, about taking care of the land stuck with him every moment of his life. He was very protective of his mother, though like Carla, coincidentally, he could not hold back his fists when it came to bullies or evildoers, and was the receiver of much abuse from others calling him a blood curdling animal for beating up assholes to within an inch of their breath, though behind the strong childs back, to the point where others became afraid of him, and this wasn't the end of his strife when Carla, having taken a hunting job ventured off into the wastes, never returned... Only to be found by settlers later, consumed alive, and dead, ambushed and cannibalized by geckos... Akira's spirit was crushed.
Lonely from the lack of others being around him, Akira fell into a crippling depression at the age of 14, and attempted to commit suicide when he went off into the wastes to die alone, destroyed that everyone hated him for what made him special. He sat there, awaiting his cruel deathly fate, when the appearance of his grim reaper laid before him, its fangs, sharp and bloody, its body scaled and bulky, a deathclaw, was to be the boys reaper... yet... when it readied its claws for an easy kill, Akira's mind changed... he screamed and fled, not knowing what made his mind change, but the flashing face of his adopted mother, when he felt the sharp claws of its claw slice him from behind, creating a blood thick wound, the child was not dead, but all it would take is another quick slash... and yet his life was saved.
A cloaked hooded figure screamed and bashed the deathclaw away with his own body... A bulky hunchbacked man, surrounded with blistering pours over his green face and feet, with grey hair patched on his disturbed face, twisted and manipulated beyond belief, a man radiated to the point where he was shaped like some form of monstrosity, given strength by radiation, but with a horrible figure, yet he spoke intelligently, and with a screech he climbed on top of the deathclaw, and proceeded to rip its throat out with his very hands, the child passed out soon after.
Awakening several weeks later, Akira was awoken to the sight of a mutated, and large super mutant, shocked and about to scream at first, before realizing the man was his savior, he broke into tears, but was politely comforted. The man announced himself as Arthur Fitzgerald, a man who grew up in the wastes a despicable waste of life, a criminal, a murderer, a thief, one who would drink and fuck eagerly not caring about the world, until a job had gone wrong. Arthur explained, a man, with auburn hair, had kidnapped him, along with others, and had experimented on them, dumping them in what could only be described as a green acid. The group including himself were turned into super mutants, and he was the only one who retained his intelligence, his memories, his life, though was forced to work for this evil individual for many years as a slave, before Arthur was able to make his escape into the wastes. He saw these events, and the horrors he experienced as this misshaped monster a call to change his ways, to amend for his sins.
Arthur turns out, was Akira's actual father. Arthur, having saw the child, felt a strong connection to him, but when the child grew to an adult, at the age of 20, and having slowly saw him strengthen up, he realized he was an almost splitting image of himself at that age. Arthur confessed this to Akira, claiming during his time as a criminal, he had sex with many whores, and one of them could have had him as a child, this is when Akira realized Carla was not the woman he thought she was, and it both saddened yet made him happy... that someone saved him without knowing him as flesh and blood. Akira, hugged his father happily, and they lived happily together until Akira's 27th, when Arthur died of unnatural causes. Super mutants were immune to radiation damage, yet he died of an illness, a sickness, a poison? The reason was unknown. What was known was that Akira was now alone, but not forgotten. His father gave him the co-ordinates of the many places he had visited as a young gun, and told him to go search for his mother, were she alive. Akira did just that.
It took him two years, on his 29th birthday to finally reach the town he was conceived in. It was then, he came into contact with the old, decrepit woman in a ragged dress sitting down outside the local bar, drinking selfishly to herself, yet surprised at Akira's appearance, claiming he was the double image of a youngin' she met once... "Arthur Darling". When Akira pressed her on it, asking her if she remembered any names, Carla for instance, she chuckled, and boasted on how she "beat her up" in her own words, and that she would have done the same to the kid in her arms, calling it a rotten piece of shit. The woman wasn't the wisest to just admit to everything, and without a second thought, Akira plunged his powerfist through her face, dissecting her entire cranium with one punch, before letting her fall... He then massacred the entire town, and burned its corrupt violent nature down into the ground, causing many to spread rumor of a "White Devil" having claimed the cities lives.
Today, age 32, Akira desires to make the world void of killers and murders, by eliminating all of those who corrupt the world, he hopes to finally usher in a world of peace, and prosperity, a world he fully admits, he will not be allowed to live in, since he has soiled his own fingers in the blood of violence. He hopes those who follow him will help save the world from its own corruptible chokehold, no matter how much bloodshed it takes.
Weapon choice: Valentina sisters: Possesses perfectly maintained yet bloody power fists on each arm entirely surrounded in sharp spikes and razor wire, the left Valentina power fist possesses a custom battery pack, allowing him to send a powerful deadly volt of electricity through an opponent he grabs, though must recharge for 5 minutes after every grab, while the right Valentina power fist possesses a small flamethrower nozzle underneath the wrist, with enough fuel to last 30 seconds before refill, can burn opponents alive.
Name: Jackdaw Arizona. Goes mostly by whatever 'codename' he thinks on the spot, at this point. Names aren't really important. Age: Physically, 26. Feels a lot older. Gender: Male Faction: Wastelander Special: Strength: 5 Perception: 7 Endurance: 6 Charisma: 3 Intelligence: 7 Agility: 7 Luck: 7
Appearance: Relatively tall, but with a tough build that has been forced upon him due to years of running, fighting, and surviving, Jackdaw Arizona is a man that has definitely seen some shit. His skin is fair, neither pale nor tan, with an array of different scars dotting over his body. Most are covered by his clothing, with the only noticeable ones being the jagged scar tearing down his left forearm, from a failed disarming technique against a beefy raider, along with a scar that goes down his right jawbone - hidden by his mask, most of the time. His hair is short, dark, and shaggy, covered by his hat, and his eyes, a deep amber, covered by sunglasses. His choice of apparel is simple, yet efficient and tough, a mish-mash of efficiently-colored and durable material and clothing items that he has looted over time. His glasses are fitted with night-vision technology, looted off of an Enclave scientist after an ambush on one of their smaller outposts. The attack was during the night, and he only attacked due to a request from a travelling caravan, who claimed, truthfully, that the Enclave 'comandeered' most of their supplies. Simple infiltrate, assault, grab, and get the fuck out. He also has a Pip-Boy, looted off of a dead Vault-Member. Skulking around the old vaults was pretty smart, after all. [See image for apparel/appearance.]
Personality: If survival has taught Jackdaw anything, it has taught him that, to survive, you gotta be smart, you gotta be tough, and you gotta be brave. He has taken these qualities to heart, and although he isn't exactly role-model material, you can learn some survival tips by just watching him on a daily basis. A bit quiet, mostly due to the fact that he's a lone-wolf and spends most of his time thinking rather than speaking, Jack is a tough-skinned guy with a sharp brain, sharp eyes, and a pragmatic approach to the world. Practical and brutally efficient in what he does, Jackdaw is independent and determined to survive, which can make him seem ruthless to others. He does what he wants, on his own terms, and it all depends on what he's feeling at that moment.
He's not one to show people his exterior emotions, and would rather get the problem taken care of rather than whine or throw a hissy fit. This means that he's not very patient with stupid people, and can, and will speak up or react with violence if the foolishness and dumbassery is too much. He has seen a lot, and will not hesitate to shoot down or take out anyone that threatens him or any of his companions at the time, although he has an inwardly good heart, and would prefer not to kill innocents - or as innocent as you can get in the wasteland. A flaw of his is Jackdaw's inquisitive nature. He keeps to himself most the time, but if his curiosity is disturbed tremendously, then he will pursue the subject until it's sated.
History: Raised as the son of two Wasteland Survivors, Jackdaw was brought up under the constant threat of kill or be killed, and his parents tried their damndest to make sure he was ready. He spent his early childhood defending their settlement from raiders or predators, or fixing and repairing different weaponry and machinery for the men and women of the settlement. As he grew older, and stronger and faster, he began to go out and scout/scavenge for supplies, fighting any dangerous enemies his squad met along the way. There was really no time for any childhood games and playing, and he had never really been interested in that stuff, anyways. On his way back from a solo scouting expedition, Jack saw smoke rising from his village, and he doubled his gait, arriving just in time to see the raiders executing one of the last few prisoners - his mother. The rest, after that, was a bit of a blur that he doesn't enjoy thinking about.
He killed a few of them with his rifle, but was overwhelmed by numbers, and taken prisoner. A year as a raider's slave was hard, at the age of sixteen. At the age of seventeen, he had managed to escape with the help of a couple of other prisoners. They timed it just right, as the daily entertainment show was being started - he was thrown a spear, and a 10mm pistol with no ammunition, while the raiders released radscorpions, molerats, wolves, and wild dogs into the pit.
He fought them off for as long as he could, until another prisoner - an accomplice, started the distraction. The woman shivved the raider announcer, which startled them enough for Jack to throw the spear into one of the guards' necks, and load the 10mm ammunition clip that he pickpocketed earlier that day, into the gun itself. Fighting their way out of the encampment was hard, but not impossible, and at last, as they made their way into the wasteland, the prisoners dispersed. Jackdaw became a wanderer, another face in the dust. His travels took him all over the place, and he became a man of many names, doing different deeds, for caps, for water, for weapons, for food, or just to do it. A bit of a mercenary/odd-job-worker/bounty hunter, all in one man.
Inventory: Two combat knives, hidden in both boots. SCAR - A self-modded Assault Carbine. Suppressed and fitted with a red-dot sight, the assault rifle uses classic 5.56 ammunition, with an extended clip and custom paint job. Can be used from mid to long range, and even efficient in close-range due to the clip. Has seen quite a few battles, and is kept in prime shape. Has a lot of different scars along the metal, which is where it's name came from. [Seen slightly in pic.] One 12.7mm pistol, holstered on his right hip. Gloves are studded. Has a few grenades strapped to utility belt. Misc. items, such as bobbypins, stimpaks, water, food, etc. Stored within his rucksack.
Name= Max Sawyer "The Old Man from the West" Age= 66 Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat) Strength-4 Perception-7 Endurance-3 Charisma-7 Intelligence-8 Agility-4 Luck-10
Flaws Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7.
Name=Tom Age= 127 Looks (picture optional)=Like this but more ghoulish.
Personality= Tom can be kind of a show off. While he doesn't tell everyone he comes across how good he is he will talk about his accomplishments if someone asks. Tom hates slavers and raiders and won't hesitate to kill them if he gets the chance. He is also loyal to the people he works for as long as they don't cross certain lines.
Faction=Almost any.
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat) Strength-5 Perception-8 Endurance-5 Charisma-1 Intelligence-3 Agility-10 Luck-10
Backstory= Tom became a ghoul when he was 35. While exploring a building for anything useful he ended up trapped behind a security door near a source of radiation. Using what food he had and eating anything else he could find. By the time he got out it was to late. After many hardships in the wasteland he ended up finding a home in a New York settlement. He spends most of his time traveling.
Weapon choice= Paciencia
Any other info not included in the above=
Traits: Skilled Trigger Discipline
Perks: Friend of the Night Rapid Reload Travel Light Fortune Finder Quick Draw
Flaws: Claustrophobia-Becomes nervous and jittery when in enclosed spaces. Ghoul- People are more likely to distrust or hate you.