Update: This game is on its second chapter, and almost three years old! Check it out here.
Four years ago, I started an Elder Scrolls nations RP. It was all about politics, warfare, diplomacy and the occasional touch of magic. It was a role play where players could change the fate of thousands of imaginary citizens in a whim. We had some fun for a while; but just like most RPs here, it eventually died. Fast forward by two years, I have decided to continue that story. But instead of being burdened with crowns, we took on the role of average folks. There were polarizing decisions made in the NRP, and my intention was (and still is) to keep as much of these canon as possible. Some of you might have chosen the fate of nations, set in motion plots of unimaginable proportions and perhaps even changed the course of history, for better or worse. Is is now time to explore the consequences of these decisions; survive the tides of change and see for yourself this unique realization of Tamriel's future.
Player will take on the roles of second-tier mercenaries. They are not the heroes of legend, but just another drop in a wide ocean. The story started on the final week of Mid Year, 4E 205 (four years since the end of events of Skyrim) and is currently one month in at the final week of sun's Height. As the plot progresses, we will experience the northern provinces of Tamriel; Skyrim, High Rock and Morrowind. Along the way, you will find yourself fighting, learning, exploring and simply trying to make sense of the mechanisms of catastrophe. This is not a tabletop game, hence no formal systems. However, we do have guidelines in place so that every character remain balanced in the overall scheme and conflicts can be resolved reasonably. Although I prefer for everyone to commit, real life can get in the way of things. So, recruitment will be constantly open; even if we reach the maximum amount of IC characters. In which case, new players will be held in queue until a spot opens.