NEXT ROUND BEGINS!
Specific Resolutions
Sana: You successfully knock through the first skeleton in the marching column. Go you. Though a touch awkward, you also succeed in getting back to your feet. Finally, Sana has amazing success playing T Ball with the second skeleton’s cranium. Dead and done. Now about your horse... Epona, being a spiffy battle-trained mount, is running up behind you. Is not part of the fray yet, but is up there.
Kyra: Everyone’s favorite puppy, Ash, darts in from out of nowhere and tackles the skeleton directly in front of you. He batters it to clunky pieces, but not before the bony nutter’s free hand curls into a claw and rakes his flank. Light damage for poochy.
Initiative
Everyone is awake, ready to go, and may act as normal this round. Even the resident Druid had been roused from slumber and is free to take whatever actions she has available. Here’s the downside: Skeletons have moved into melee range, and they’re not happy. Or sad, really. Ok, so they’re dead and fleshless, it’s kind of hard to tell. The same group of skellys, that is to say the brunt of them, are coming after us measly Humans and Half-Humans (plus token Elf).
To say again, there are six Skeletons in melee range of the party. They are spreading out to stand roughly side by side as they attack.
Speaking of the token Elf, he’s up first.
Calanon - standard
Ntaj - Skill goes off after Keystone’s actions, otherwise hack away.
Cyneburg - Fully awake and has full actions. Go be a hitter.
Thomas - standard
Keystone - standard actions, dawn mahogany notwithstanding.
Kyra - standard, out in front.
Sat - standard
Sana - Leads the kill count so far. Can continue actions normally, but remember - Sana is out in front of everyone else. To make matters worse, a great, horned, bovine skeleton is eyeing her (figuratively), figuring a good spot to gore her.
Remember: Declare actions, not results. Also, tag the next person in the lineup after your post.