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Hidden 9 yrs ago 9 yrs ago Post by Conflagration
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Witch Hunter: Aldergard

The Order of Witch Hunters are known across the land of Telathra as a great number things: from guardians, protectors and heroes of the land to murderers, kidnappers and lawless scum that lurk in the shadows. While the many people might hold many differing opinions of the shadowy and dark organisation, there is one fact which is consistent in almost every tale told of the Hunters - that their methods and presence are as fearsome and ruthless as their cause is necessary. While most have never seen a true Witch Hunter in person there are countless stories and legends that spread the tales of their lack of pity or remorse, and while most people might resent or even hate them for reasons both honest and unfounded, none question them openly since Aldergard fell to the taint.

It was near six hundred years ago that the island province was declared a Dead Land - one in which all hope was lost to the taint of magic, after a mysterious event known now only as 'the sundering' left the island under siege from within. The very earth and air warped under the arcane energies that crackled and sparked with unstable power as Daemons and Eldritch monstrosities roamed the lands, killing freely as storms left the skies twisted and cities abandoned or burning. The Witch Hunters had failed to contain the devastation set forth by a handful of mages, and as such the island was cut off from the rest of the world - left to rot and burn in order to protect the other nations. This was the Hunters last resort.

Now however, the impossible has happened. A ship has been landed claiming to be from Aldergard - claiming that the island is once again becoming safe. The travellers claim that they wish to reopen trade routes - travel to and from the mainland and reclaim their place in the greater world.

The Order of Witch Hunters - weak as they are all this time after the Sundering - have deigned to send not just a single hunter, but an expedition of their apprentices to investigate these claims. Each a worthy inquisitor in his or her own right and worth more than a small army in the right battle, this team of magic-seekers is to be dispached under the guidance of obe true Hunter to confirm or deny these outlandish claims, and to help purify the land. You are one such apprentice: a man or woman who has lived in one of the orders strongholds on the mainland for as long as you remember. Your skills, knowledge and unwavering faith have been brutally beaten into you by sixteen years of intense training and indoctrination, and now you have been granted an opportunity to cast off your status as an initiate and become a true Witch Hunter.

Your orders are simple: as a Witch Hunters always are. Establish whether the island is truely becoming safe, eliminate any traces of magic you might discover and report your findings back to the Order. Within these parameters, you are free to act as you see fit - the authority of the Order is behind you. Question not your faith, Initiate. Magic has already led to the death of more innocents than you can possibly comprehend in this place - it has no place, it is never innocent and it must always be purged.



Welcome to Aldergard.

Since you have read this far, you are clearly at least somewhat interested in the story of Aldergard. This roleplay will be one that focuses on choice, morality and consequence. The history of the land that your character will discover is seeped in darkness and corruption and more often than not there will be no ideal solution to matters that you will face.

You must be prepared to fail. You must be prepared to be defeated. You must be prepared to accept the consequences of your actions in an unfair world.

For this roleplay, I am looking for four to six players / characters. Ideally, I will select characters based mainly on who I feel will best benefit the story - those with potential to experience the world and grow in it. Please understand this before applying - I will not simply accept characters on a 'first come, first served' basis.

I ask that players can write to an appropriate level of coherency in third person. We all make spelling and grammar mistakes from time to time, bt wen u r writn lyk did is no gud sry. Content wise, I ask for a normal post to consist of at least a couple of paragraphs - obviously there is a time and a place for shorter posts but those should be the exception, not the norm.

I also ask that each player posts between once and three times a week - I do not want to have folks getting left behind when they don't have time, but I also don't want to have people constantly waiting on each other. If you are going to be missing for a while, let us know so that we can make arrangements around that. I can check the roleplay semi-regually but might not always have time to reply quickly myself.

Naturally, expect mature themes. If you are sensitive to... well, anything really, you might want to give this a miss. Violence, psychological conflict, horror and anything else that crops up during the story will all be considered fair game. I will always do my best to keep things tasteful and urge others to do the same, but you have been warned.

Yes, these are a lot of rules / requests, but please remember that this is a story that I have thought long and hard about, and I want everyone involved to enjoy being a part of it as much as possible.



Character Sheet

Please be aware that your character is talented, but undeveloped. A blank slate. Quirks, skills and traits can be developed as the story progresses - do not overload your character with absolutely everything you can think of from the start.





Lore

This section serves as a running record of various bits and pieces of Lore known about the land. It may be updated during the RP.




Races of Telathra




Hidden 9 yrs ago 9 yrs ago Post by Conflagration
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Conflagration I'm burnin' up here!

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Witch Hunter Initiates









Witch Hunters

Hidden 9 yrs ago Post by LadyRunic
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LadyRunic The Laughing Raven

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Reads it.

Reads it again.

Slow blink.

Me likes lots.
Hidden 9 yrs ago 9 yrs ago Post by Hawlin
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Hawlin The Jaded

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Clarification:
The different tint of text in the race section (Or I guess all of it on review) is meant to denote races we cannot use? This is backed up by the age restriction in the CS-skele. I guess my question is if the Sha' are on the table as a playable race.
Blah, I can manage as a human.

In the third paragraph(section) of the 'Welcome to Aldergard' section, the first sentance ends short. However, I imagine it spells out to be that you'll be hand-picking candidates for the rp.

Maybe more questions as they come.
Hidden 9 yrs ago Post by LadyRunic
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LadyRunic The Laughing Raven

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Here, How is this character? @Conflagration

Hidden 9 yrs ago 9 yrs ago Post by Hawlin
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Hawlin The Jaded

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Subject to change.
Edits1: Small additions to personality.
Hidden 9 yrs ago Post by Conflagration
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Conflagration I'm burnin' up here!

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Thanks for picking up on that's for me - I post from my phone and sometimes don't notice certain mistakes I make.

The colours were essentially just to make the different sections easier to distinguish, as there was a 'wall of text' thing going on. Any living race is absolutely fine if you want to try one of the others out.

I've not gone over any character applications just yet - I'll probably take a peek when I have more time later tonight.
Hidden 9 yrs ago 9 yrs ago Post by AtlasRedfox
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AtlasRedfox Temporarily lost.....

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Would the initiate hunters be assigned a mentor specifically or would it more be a group teaching style?

Just wanted to say that it's refreshing to see a RP concept like this one you have here.

Working on a character application :) would you prefer to post here or sent through PM @Conflagration
Hidden 9 yrs ago 9 yrs ago Post by Zamokra41
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Zamokra41 Procrastinating Knight

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Interested !
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Conflagration I'm burnin' up here!

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Well, I've got to admit that I'm really impressed with the quality of these characters. Thanks to everyone who has submitted one for putting the time and effort into your work.

I'll be keeping applications open for a little longer, but I'm really happy with the characters I have seen and can already see some possibly interesting dynamics forming.

@AtlasRedfox
During their training initiates will have trained under a number of tutors - though naturally spent much more time with those who could teach them their specialised skills. The training may have been in groups on occasion, but will also have involved a lot of one-on-one time and even studying alone.

This mission is considered a 'test' of sorts. This time, the initiates will be accompanied by a single, experienced Witch Hunter whom they have never met before. While the investigation is entirely in the hands of the initiates, the Hunter is there to supervise and take action if something goes particually badly. He is also there to offer insight and answer questions, to the best of his ability.

Hidden 9 yrs ago 9 yrs ago Post by AtlasRedfox
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AtlasRedfox Temporarily lost.....

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Happy to edit/add/remove/tweak anything

Name: Vayen Del'mor

Age: 25

Gender: Female


Hidden 9 yrs ago Post by Zamokra41
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Zamokra41 Procrastinating Knight

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@AtlasRedfox I can't exactly explain why, but I like your character. Also, good to see we have a kinda-sorta physician with us :)
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AtlasRedfox Temporarily lost.....

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Thanks @Zamokra41, she's a little different to the type of characters I normally write... It would be nice to play out someone who's a little cocky (soooo much plotting could be done hehe)
Hidden 9 yrs ago Post by Hawlin
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Hawlin The Jaded

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So, so far Syrrus and Kaite are the only two who aren't outwardly zelots, it seems.
Kinda curious what kind of character Conflagration will be playing as.
Hidden 9 yrs ago 9 yrs ago Post by Conflagration
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Conflagration I'm burnin' up here!

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@LadyRunic, @Hawlin, @Zamokra41 and @AtlasRedfox

We have four characters, and four that are excellent as far as I am concerned. If everyone is still interested then I have added your characters to the list at the top of the page.

It might take me a little while to get the first post of the RP up so watch this space - it should be sometime in the next 24 hours or so.

Edit:
Also, I'll have the Witch Hunters profile added to the character lists before the first post goes up so you'll have some information to go off.
Hidden 9 yrs ago Post by Eodwyn Aether
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Eodwyn Aether God of everything Potatoes

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ooh ooh I am going to make an app.....just saying
Hidden 9 yrs ago Post by PrettyWalrus
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PrettyWalrus

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100 percent interested. Just about to apply
Hidden 9 yrs ago Post by PrettyWalrus
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PrettyWalrus

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Name: Aundair Ivellos

Age: 19

Gender: Male

Apperance: Standing at 6 feet tall and clocking in at 180 lbs, Aundair boasts fair skin, strong jaw and a built frame. This is may seem deceiving as he is quite young. Dark blonde hair cut thin on the sides and longer up top match well with his storm gray eyes. A large scar is etched across his face starting just below his left eye and crossing through the bridge of his nose. His voice is loud but not overly so. Wearing a dark leather jerkin and legs with steel strips across the upper chest, his armor is lighter and he relies upon his speed to avoid being struck. A regulation greatcoat and a black belt grace this ensemble. His helm is made of burnished steel with a round back and top, while the face plate is distinctive. The large eye holes exhibiting his grey eyes, are emblazoned with Celtic style knotwork. Below this is a solid piece of metal sliding down and ending just after his jaw at a point. The helm face has a crest that begins at the point so that the middle of the helm's front is a vertical ridge. A long steel sword and a matching short steel sword are belted onto his hips, both kept razor sharp and made of a light metal. The decreased weight allows him to deliver deadly slashing blows but is only effective against lightly armored or unarmored foes. Metal is likely to deflect the blade.

Personality: Aundair is the first to grab a beer and the last to surrender. Almost to a point of fault. Jolly and always ready to crack a joke, he is rarely seen without a smile even if it has to be forced. He is bold, brash, eager to prove himself, and dedicated to upholding his own honor. This is, however, a point of conflict for him. He is pulled between his sense of duty and his desire to prove his honor. At times, he has been disciplined for disobeying orders in which he must coerce information on a mark from a civilian who won't give up the target.

Strengths: Aundair has trained solely his footwork and skill with his blades to increase his speed and accuracy when dueling.

Weaknesses: He is very trusting, and usually takes information at face value. Focusing mostly on his two blades, he has all but eschewed other weapons and has trouble using anything but his preferred weapons

Equipment: His armor, greatcoat, both swords, the runed dagger and his helm.

Other: N/A
Hidden 9 yrs ago Post by Conflagration
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Conflagration I'm burnin' up here!

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My apologies folks - it turns out I didn't get the opportunity to finish the roleplays first post tonight. I'll be adding the Witch Hunters profile to the list shortly however if anyone wants to take a peek (though it won't be anything particually interesting I'm afraid), and the first post will go up tomorrow for certain.
Hidden 9 yrs ago Post by Zamokra41
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Zamokra41 Procrastinating Knight

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My apologies folks - it turns out I didn't get the opportunity to finish the roleplays first post tonight. I'll be adding the Witch Hunters profile to the list shortly however if anyone wants to take a peek (though it won't be anything particually interesting I'm afraid), and the first post will go up tomorrow for certain.


No probs, mate :)

Take your time and don't worry, pretty sure everyone here is looking forward to this
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