@DuthguyDuthguy, Jensoman and I were discussing something about your hornets, and how they're pretty mediocre at the moment. We're aware that you'll probably receive something like Armament Haki in the future and have the equivalent of metal hornets or something (which is really fucking cool), but since we don't want to do Haki too-too early on, especially for Devil Fruit users, we were wondering how you felt about a temporary buff for them, kind of like Chopper's Rumble Balls before the timeskip?
I know you're going for a support-type thing, and I really like that personally because I do that a lot in my RPs (Example: I did a Naruto RP not too long ago, and I made myself a genjutsu user for team support), but the moral of being a support is "You need to survive to protect your friends, and if you can't protect yourself then you die." Teamfights are sometimes hard to manage, so 1v1s like what we just did will probably precede them consistently. Which is your weakest point, and that's not a bad thing, but if it's so weak that we end up having to cater to it, well, that's just not a whole lot of fun for us.
We're bouncing around ideas of what to do specifically, but it is your character, your fruit, and your ultimate decision. I really enjoy the concept of your fruit, and its future capabilities. The issue is, you know, you've gotta survive to get to the future. So let's discuss what can be done reasonably to pump up this situation for now. We don't want to make Asus a character you don't want to RP, but we also want Asus to be a character that we, as GMs, can RP with reasonably.
Not sure if you guys are taking up suggestions, but I have some ideas that might help.
Maybe something to increase the pace in which his body is able to manufacture the hornets fast enough to replace their losses during battle like he'll enter some kind of battle mode where in exchange for energy consumption his body will rapidly produce hornets the second he loses any.
Another possibility is allowing for his body to break the maximum number of wasp he can create. Basically he'll make way more wasps than his body is able to contain and at the end of the battle any of the wasps that can't fit inside him will die. Not sure what kind of drawback one could be put to this ability, but increased energy consumption is always a good idea, or maybe it begins harder for him to focus because of the greater numbers at his control.
There's also allowing for changing the types of hornets released. They do vary from species to species. Though, really the major difference between them that would have any baring on battle would be varying the level of toxicity.
While we're on the subject of types there are queen wasps that start up their entire hives alone. Perhaps if Asus knows where the fight will take place in advanced he can send out a queen to create a sort of back up hive which would add his numbers.
A possible type or armor could also be a thing since wasps make their own cones like bees. It wouldn't be the strongest material but it could add a small layer of protection.
Silk is another factor Asus may be able to use, because Wasp Larvae do spin it around themselves so they can enter metamorphosis
Also, sometimes when a hornet is killed near a nest it can activate an aggression response from the entire hive. Not sure how one would go about using that, but its there.
Not sure if any of these help