@ShorticusVillains:
The Villains are all about building themselves up in the face of their peers. To become SOMEBODY in a sea of jerks and asshats. For them each missions is for a direct and self serving purpose. This generally manifest as either Resource or Statement Missions.
Resource Missions Variants:Aquisition: Payed job where you retrieve something for a client. Rewards you with Infamy and Money. Of course, you could KEEP what you steal, but then you'd be out a future employer.
Robbery: Hitting a bank or values transport is something you will have to do from time to time, to keep your money topped off. Paid missions is fine and all, but the big payday comes from these.
Tech Run: Every so often, some genius or company need to transport handy technology, or old powerfull artifacts or similair items. Items that would work much better in your possession. These might lead to GM rewarded, specific powerset. Like a magical amulet of protection or a high yield energy core for a certein robot.
Statement Mission Variants.Assassination: Taking out a specific, civilian or non-super target. These missions will get you on the radar of local supers fairly quickly.
Beatdown: Facing down a Super Villain or Hero. Likely to be pivotal to your rep and storylines.
Rampage: Colleteral damage is a villains best friend. Rampages almost exclusively bring infamy and reputation.
Misc Mission Types.Personal Missions: These missions show up every now and then and work kinda like a Bioware loyalty mission. They directly relate to a specific player charachter and will affect them in terms of the story, aquiring specific bonuses and titles. I.E; Returning to Mexico to face down Meteoras superlucha father or Tim stealing back one of his old prototypes from a major player Superhero.
Mook Mission: Sometimes, Big bad might want some extra muscle. These are good opportunities to build your rep and aquire contacts.
Plotting: Putting your resources to use and slowly build towards world domination take alot of small steps and convuluted plotting is always neccary!
Heroes
Where the Villains is all about bending the world to their needs nad building themselves up to rule it. The Heroes do what they do to make ammends, to do the right thing or simply becouse they are tired of all the jerks with super powers ruining stuff. Their Mission structure is vastly different. Allready possessing funds in the form of a Billionaire backer, they need to build goodwill and aquire support. The heroes job also often to pursue and unravel supervillains plans. The two types in this case is Savior and Paragon .
Savior Missions Variants:Rescue: Be it terrorist hostages or victims of a natural disaster, these missions tend to make the public very fond of you.
Protect: There are many out there who live under the threat of Super Villain vandettas and similair circumstances. It is the job of a superhero.
Neutralization: Every so often, you have to take back that which is stolen. These missions are essentially your chance to aquire cool things for yourself as you return with technology that your scientists can work with.
Paragon Mission Variants.Showdown: Facing down a Super Villain. Likely to be pivotal to your rep and storylines.
Last Stand: Now and then, a bad guy decide to really tear things up. These missions tend to end up extremely violent and colleteral becomes a big concern.
Misc Mission Types.
Personal Missions: Like the villains personal missions, these provide specific reweards and progress the story in different ways.
Crisis: Every now and then, a crisis breaks out that have you working along the big boys so speak.
Investigations: Crime doesn't solve itself! Investigation missions help you find out and stop the real troublemakers.