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Hidden 9 yrs ago 9 yrs ago Post by Hexaflexagon
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T H E G R A N D C O M P E N D I U M



T H E C O M P A N Y O F T H E W O L F



    Leader: The Captain (real name unknown), Human (mostly), age 57
    Force Strength: 200 Combatants
    Standard: A running direwolf
    Current Employer: Katovier eld Kovari

The Company of the Wolf may very well be the last of the Dwarven Free Companies. The Free Companies were founded long ago before the elves or humans even came to the continent. These bands of warriors developed intoxicating thirsts for battle and as a result became mercenaries usually hired out by the Merchant Houses to escort the Dwarven caravans across the realms to the other Dwarven Cities for trade. They repulsed invaders, fought off monsters and bandits. For many a dwarf joining a free company was a last option if all other plans failed and they still wanted to preserve even a single shred of honor in their blood. This was because they were oddities in dwarven society living not by honor but by sway of gold and silver, and their strange ways of constant wandering and seeking the next hunt. But even as oddities they proved their skill time and time again and even if the profession was not as glorious as say one of the king's royal guards, it was still better than cleaning up the shit after the mules.

Soon though the dwarves way of existence changed as the Elves and sometime later the humans came to the Continent. The Free Companies began to find much more work being hired by both sides in their constant wars and generally more people went more people that wanted other people dead. They were some of the first groups in the continent to accept members of all races, genders and outlooks into their ranks following in the tradition of persisting off of volunteer service that they had started in the Dwarven cities. All that mattered was that you could hold up a sword, didn't even need to know how to swing it they would teach you that and a deathwish. But as time progressed and more professional armies were established, the Free Companies started to slowly fall apart. They were either assimilated into the ranks of new armies, killed to the last man in combat and their standards forever forgotten on old battlefields long since grown over into fields and forest or turned to thievery, marauding and banditry to survive as jobs became more and more hard to come by. The ways of the Free Companies were forgotten and their stories mostly left to legends and tales of the histories.

The Company of the Wolf stands as the exception to the rule. Somehow through the perilous grind of history they had persisted if a little worse for wear. Thier ideals and culture intact and they stand as a living relic of a time long since gone by. A time where mercenaries and sellswords held common blood with one another and followed codes and regulations as opposed to being your standard rabble that you see these days. But the years had not been kind a force that in its height measured 6,000 strong had now been reduced to a meer 200. 200 which were then split into four battle groups and those split once again into 10 five man squads. They were a small but brutish force moving with a vicious professionalism of killers trained over the years. If you needed a job done and you needed it done right the first time the Wolves were the people to call. People still join mostly through volunteer service, peasants who would rather die by the blade than starve in their village or city dwellers looking for adventure and finding it in the grim faced individuals reeking of blood and sweat.



I N S T R U C T I O N S:


  • Using the provided template, please create a character sheet
  • All other posts to the OOC tab.
  • Please first post your CSs to the OOC, only Character sheets that have been accepted by me shall go here.




O F F I C I A L D O C U M E N T A T I O N



Basic Information

Name:
Race:
Age:
Magic potency: (Y/N)
Physical Description:
Military Background

Years Spent in Service: How many years have they been with the company
Equipment: (What are they carrying on their person?)

Skills: (List from most potent to least)

The Mind

Psych Profile: (What makes them tick? What irks them, who are they? Basically the personality but a little bit more than that )
History: (Either a couple of paragraphs or a whole analytical essay. Remember quality over quantity. Kiddos.)
Denouement

Character Motivation: (Everybody has a goal from getting the girl, to getting vengeance, to saving the day. What motivates your character?)
Significant Relations: (Anybody they would could significant to their existence alive or dead)
Opinions on Others: (How do they feel about the rest of the team? This can be left blank and added on after everyone adds a sheet.)
Other:




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