In the world of Remnant, all living creatures possess a soul, the physical manifestation of which is known as Aura: a form of innate energy that bestows its user with certain abilities and powers. Unique expressions of these abilities which are specific to individuals are known as a Semblance. Remnant is populated by two intelligent species - humanity and Faunus, a race of human-animal hybrids.
Legend states that mankind was born from dust into a hostile world, forced to battle for survival against soulless creatures of darkness known as the Grimm. However, mankind discovered a power that would help them combat the forces of darkness. They named their new weapon Dust. Armed with this weapon, mankind was able to turn the tide against the Grimm.
In the absence of darkness, mankind was able to build civilization and spread throughout the world. The mining of Dust would continue to be a major industry, leading to the rise of large enterprises such as the Schnee Dust Company.
However, having survived the Grimm menace, humanity began to turn against itself, spiraling into a series of self-destructive conflicts. The largest of these was the Great War, fought over issues of individualism and self-expression. The conflict also arose between the humans and the subjugated Faunus, eventually sparking the Faunus Rights Revolution.
After the Faunus Rights Revolution, the White Fang was founded as a symbol of peace and unity between the Faunus and Humans. However, humanity continued to discriminate the Faunus, prompting the White Fang to become the voice of the Faunus.
Initially, they took the classical forms of nonviolent political protest with such tactics as mass rallies and boycotts of organizations that discriminated against Faunus in any way.
Then, approximately five years ago, after fruitless attempts to be accepted by the Humans as equals, the leader of the White Fang stepped down and was replaced by a new leadership who didn't share the same belief in nonviolent protest. Under this new leadership, the White Fang adopted its current violent and more aggressive behavior. Most notable was the bombing of stores that refused to serve Faunus and the theft or sabotage of cargo trains originating from organizations that used Faunus labor. Most of the time, these cargo trains carried dust from the Schnee Dust Company.
Under its new leadership, the White Fang retaliated against the people and organizations who once treated them as lesser beings and slaves. Ironically, in an attempt to gain equality and make the Faunus race free from fear, the White Fang itself has become a cause of fear and hatred amongst Humans and Faunus alike. The White Fang's barbaric actions have made them unpopular even among Faunus, with the more moderate and open-minded members of the species seeing them as insane obstacles to true peace between the races. If some Humans now treat Faunus as equals, it is not out of any true respect, but only from their fear of the actions of the White Fang.
In the modern day, most humans live within the four Kingdoms; Vale, Mistral, Atlas, and Vacuo. Through a combination of human tenacity and the use of natural barriers, these settlements managed to survive and are regarded as "safe havens" and "beacons of hope" for humanity and Faunus.
However, small villages and nomadic communities do exist outside of the territories of the main kingdoms, though they are noted as being far more susceptible to Grimm attacks. This serves to emphasize that Remnant is not a particularly welcoming world to humans.
Following the Great War, Huntsman Academies, such as Beacon Academy, were created to train Huntsmen and Huntresses, warriors whose sole purpose was to combat the Grimm using a combination of powerful weapons, Aura, and Dust. In doing so, they protect those who cannot protect themselves from the dangers of Remnant.
Over the years, Beacon, like the rest of the academies have trained hunters and huntresses to fight against the Grimm, but with the uprising of the White Fang. Many of the academies have started training their students to fight back against the White Fang. The academies express that violence against the White Fang should be a last resort, but Atlas academy sees the White Fang as nothing more than a threat.
However, the government that oversees both the academies and the kingdoms forbid a full-scale attack on the White Fang for fear of a full-scale war. However, the war might just be the only answer as the academies open their doors to new and returning students. The White Fangs newest plan not only involves a full-scale attack on the kingdoms but also involves the most heinous crime a being can commit: Playing God. As the academies open their doors, they are unaware of the looming danger creeping up from the shadows. Among them, Beacon is unaware that they will be the first testing grounds for the White Fangs newest plans. However, should the plan succeed or fail, no one could predict what could happen in the coming future?
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Character Sheet:
Appearance: (Picture)
Name:
Age: 17 (First year) 18 (Second Year)
Gender:
Race: (Human or Faunus)
Weapon Name:
Weapon Appearance:
Weapon Type:(Transformable, Dust compatible, Semblance compatible) (Also put what types of Dust. only allowed three)
Weapon Range: (Long, Medium, Short)
Weapon Transformations: (Add more if it goes beyond three transformations)
Version 1:
Version 2:
Version 3:
Personality:
Bio:
Semblance
Emblem:
Additional Appearance: (height, Weight, any additional features the picture doesn't show)
Legend states that mankind was born from dust into a hostile world, forced to battle for survival against soulless creatures of darkness known as the Grimm. However, mankind discovered a power that would help them combat the forces of darkness. They named their new weapon Dust. Armed with this weapon, mankind was able to turn the tide against the Grimm.
In the absence of darkness, mankind was able to build civilization and spread throughout the world. The mining of Dust would continue to be a major industry, leading to the rise of large enterprises such as the Schnee Dust Company.
However, having survived the Grimm menace, humanity began to turn against itself, spiraling into a series of self-destructive conflicts. The largest of these was the Great War, fought over issues of individualism and self-expression. The conflict also arose between the humans and the subjugated Faunus, eventually sparking the Faunus Rights Revolution.
After the Faunus Rights Revolution, the White Fang was founded as a symbol of peace and unity between the Faunus and Humans. However, humanity continued to discriminate the Faunus, prompting the White Fang to become the voice of the Faunus.
Initially, they took the classical forms of nonviolent political protest with such tactics as mass rallies and boycotts of organizations that discriminated against Faunus in any way.
Then, approximately five years ago, after fruitless attempts to be accepted by the Humans as equals, the leader of the White Fang stepped down and was replaced by a new leadership who didn't share the same belief in nonviolent protest. Under this new leadership, the White Fang adopted its current violent and more aggressive behavior. Most notable was the bombing of stores that refused to serve Faunus and the theft or sabotage of cargo trains originating from organizations that used Faunus labor. Most of the time, these cargo trains carried dust from the Schnee Dust Company.
Under its new leadership, the White Fang retaliated against the people and organizations who once treated them as lesser beings and slaves. Ironically, in an attempt to gain equality and make the Faunus race free from fear, the White Fang itself has become a cause of fear and hatred amongst Humans and Faunus alike. The White Fang's barbaric actions have made them unpopular even among Faunus, with the more moderate and open-minded members of the species seeing them as insane obstacles to true peace between the races. If some Humans now treat Faunus as equals, it is not out of any true respect, but only from their fear of the actions of the White Fang.
In the modern day, most humans live within the four Kingdoms; Vale, Mistral, Atlas, and Vacuo. Through a combination of human tenacity and the use of natural barriers, these settlements managed to survive and are regarded as "safe havens" and "beacons of hope" for humanity and Faunus.
However, small villages and nomadic communities do exist outside of the territories of the main kingdoms, though they are noted as being far more susceptible to Grimm attacks. This serves to emphasize that Remnant is not a particularly welcoming world to humans.
Following the Great War, Huntsman Academies, such as Beacon Academy, were created to train Huntsmen and Huntresses, warriors whose sole purpose was to combat the Grimm using a combination of powerful weapons, Aura, and Dust. In doing so, they protect those who cannot protect themselves from the dangers of Remnant.
Over the years, Beacon, like the rest of the academies have trained hunters and huntresses to fight against the Grimm, but with the uprising of the White Fang. Many of the academies have started training their students to fight back against the White Fang. The academies express that violence against the White Fang should be a last resort, but Atlas academy sees the White Fang as nothing more than a threat.
However, the government that oversees both the academies and the kingdoms forbid a full-scale attack on the White Fang for fear of a full-scale war. However, the war might just be the only answer as the academies open their doors to new and returning students. The White Fangs newest plan not only involves a full-scale attack on the kingdoms but also involves the most heinous crime a being can commit: Playing God. As the academies open their doors, they are unaware of the looming danger creeping up from the shadows. Among them, Beacon is unaware that they will be the first testing grounds for the White Fangs newest plans. However, should the plan succeed or fail, no one could predict what could happen in the coming future?
-------------------------------------------------------------
Character Sheet:
Appearance: (Picture)
Name:
Age: 17 (First year) 18 (Second Year)
Gender:
Race: (Human or Faunus)
Weapon Name:
Weapon Appearance:
Weapon Type:(Transformable, Dust compatible, Semblance compatible) (Also put what types of Dust. only allowed three)
Weapon Range: (Long, Medium, Short)
Weapon Transformations: (Add more if it goes beyond three transformations)
Version 1:
Version 2:
Version 3:
Personality:
Bio:
Semblance
Emblem:
Additional Appearance: (height, Weight, any additional features the picture doesn't show)