Just so everyone knows, as soon as the team are safely out of the club, my character will then call them up. Until then I won't post so as to not interrupt the flow of the story.
Lmafo #Vampirelivesmatter!! Wow i missed so much in my absence. No worries, im catching up now. @Gm permission to slightly use the vampire at Romans back and one random human on the dance floor as a "host"?
@The Roman07 yeah go nuts. I've got plenty reason to have them throw a first punch in my next post. I'll post tomorrow though. i want to give a few others the chance to write.
@The Roman07 I come from a site where RPs had people posting like every five minutes or so, so this is actually a nice change of pace. Heheh. I like dealing with higher level writers such as yourself and the others here, it helps me strive to improve my own writing.
I also think investing a little time into a post makes it way more interesting to read. Extra details provides options for other people to interact, gives them ideas about what they might do. Plus, it's also fun to get to know the characters like real people.
@The Grey Dust Oh err... oups, that's... Unfortunate. Can't believe I f-ed up already.. I am sorry.
Also sorry for not showing any signs of life the last few days, work is quite exhausting lately and I even have a 24h shift starting tomorrow Friday to Saturday... Soo the post I am working on will be up Saturay at the earliest, but only if I am not too tired.
Aliases: Salmu Pulhu (Sumerian), Shasheuss-Throth (De Vermis Mysteriis), The Sleeper of the Clandestine
Gender: Male
Species: Elder Horror, Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Goals: To torture and eat any living things it comes across. No more, no less.
Age: 2,047
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a dripping maw with oily, unseeing eyes on top, accentuated by long, crinkle cut ears. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is over eight feet long. The tail is fourteen feet. It weighs in at about two-hundred and ninety-five kilos, as much as a Siberian tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Ectothermic: It's body temperature adjusts to match its surroundings. It can withstand the hottest or coldest environments.
~Tremendous strength and speed, the likes of which dominate the animal kingdom.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Its hearing is so good it can locate a victim even through miles of dense forest and with its back turned. Anything faster than its echolocation it can sense almost instantly via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not highly acidic.
~Natural weapons: Its teeth and claws are composed of a complex chitin and protein polymer, harder and sharper than a Humboldt squid's beak, which can pierce modern body armor. The Magna Pater's bite force is superior to what a Nile crocodile can exert. Its tail has roughly 90,000 muscles, flexible enough to delicately pick up small pebbles, and strong enough to accelerate to whip-like striking speeds or strangle large creatures.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. It has nearly two millennia of experience as a highly prolific interdimensional serial killer, can grasp (but not speak) all languages, and never makes the same mistake twice.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue. It can selectively heal different parts of its body.
~The membrane of its wings is tougher than Kevlar, and can easily stop bullets of the highest caliber.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The viscosity of the mucous can be regulated, allowing the Magna Pater to be extremely slippery or adhesive. The mucous functions also to mask its scent. It can convert and excrete up to twenty percent of its body weight in mucous. It becomes significantly faster when empty, and can regain the weight by eating.
~The Alpha:
Though it would never allow its young to live unless driven to desperation by an immense threat to its existence, for it is a selfish thing that dislikes sharing its hunting grounds, it is able to impose its will upon its brood of lesser vampires via shared split-consciousness. By forcefully breeding with another organism, it can produce in one month a litter of four juveniles. The juveniles mature after a single month and become fully capable of killing and breeding, weighing at that time around 100 kilos each. The brood will never grow to more than 200 kilos. Each one can have a litter of four young, and can breed with as many victims as are available. Any sort of living organism that weighs at least seventy pounds, male or female, can be impregnated. At such a rate the number of mature brood would grow exponentially as follows, assuming the lowest estimate of each one breeding a single time per month.
Month One- The Magna Pater breeds and the young emerge.
Month Two- Five mature brood counting the Magna Pater.
Month Four- Twenty brood.
Month Six- Eighty Brood.
Month Eight- 320 brood.
Month Ten- 1,280 brood.
Year One- 5,120 brood.
~Malocchio:
It may use its "true eyes" by shutting down its other senses. Before it uses the Malocchio, the intended victim(s) will have a brief premonition of the danger to come. Those who see the true eyes will, each time they go to sleep, enter a trance and begin moving in the direction of the Magna Pater, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It also allows the Magna Later to see through the eyes of its prey at any and all times, even at the same time if there are multiple victims. By using the Malocchio on one who is already cursed, the victim's sight will be replaced with that of the Magna Pater's until it deactivates its eyes.
It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
Looking into its "true eyes" for too long can result in the victim's body becoming riddled with cancer at a later period in time, I.E developing prostate and skin cancer two years after the encounter. It takes roughly seven seconds of eye-to-eye contact (does not have to be constant) before the dormant cancer cells begin taking root. The Magna Pater can only keep the Malocchio active for at most sixteen seconds, and cannot use it again until the same amount of time has passed. As an example, if it only uses it for ten seconds and then deactivates, then it must rest its eyes for ten seconds.
~Those that are consumed by the Magna Pater whilst cursed by the Malocchio have their consciousness eternally bound to their physical state of matter. They gain a horrific form of immortality, doomed to live on forever in boundless agony as inert particles bequeathed unto the earth, lost to time and memory beneath the weight of the ages.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It may be called if one completes a forbidden ritual detailed within the ancient tome of black magic known as De Vermis Mysteriis, but nary a being would consider doing such an obscene thing. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find toddlers and infants, but it is shy and despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. When outside of its primary lair it lurks around graveyards, occasionally squirming through the wormy soil to feast upon the dead and decaying when no live meat is available.
("The dark side of life, and the horror of it, belonged to a world that lay remote from his own select little atmosphere of books and dreamings.")
It will frequently impregnate victims with its brood, keeping them alive until its malformed young are birthed. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. A variety of lifelong physical complications and psychological ailments can stem from a meeting with it and it never stops pursuing its prey, even if they move far away. It will also track down any living thing that leaves its scent on a victim. This leads to the Magna Pater consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering through their bedroom window.
(Drawing found in the desk of ten year old Vidya Singh, who went missing in Kanpur, India, two months after claiming to have seen a demon in his backyard.)
History:
Once in a millennium is a creature born, a living horror known as the "Magna Pater". The progenitor of monsters, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. It is the alpha of its virtually nonexistent subspecies, devouring its own normal young at birth. Only when the lone alpha dies is a new one conceived. It travels far and with little preference, drawn to whatever realm has foolishly called it via black magic. Its race has seen and ended more civilizations than there are stars in the sky. In Sumeria it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. Like each Magna Pater before it, it wields the unique capacity to share the sight and manipulate the will of its subspecies. It treasures the world, but only for the sadistic pleasures it can derive from bringing pain and grief to other living things.
Though it lingers not permanently on this planet, it is anchored here during times of inactivity. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, the bones of children, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
@Doc Doctor So you want to play a kind of vampire monster? Alright. I could see that being possible. However, I'd hate for the characters to react to yours as a mindless threat to be eliminated, because I am sure they would eventually find a way to kill your monster.
If every time the Magna Pater rises, it eventually gets put down, how is it that it comes to rise again? Why is it so difficult to kill? Where did it come from? What are it's origins? So far, we only know humanoids that can become "vampires." How do other vampires react to it? Does it have a cult following? Certainly older vampires would know about it and have documented history on it. I'm pretty sure they would have tried to wipe it out.
Tell me more about how it could become a part of the main plot or a part of the story in general. What are it's weaknesses? Holy stuff? Sunlight I am assuming? Are you going to give it a personality at all? Does it have thoughts? Telepathic?
I'm sure Hank would LOVE to hunt this thing. @Remipa Awesome