Name: Satori Komeiji Age: Unknown; looks to be in her mid-late teens Gender: Female Appearance: ...Hello. World of Origin: Touhou Project Personality: Satori is a shy, introverted youkai who oft prefers to stay out of the ever-critical eye of the public. Though willing to open up more to others, the act is usually one of necessity than out of choice. She also often fails to show emotion, a byproduct of the way she grew up, and as such is quite hard to read. Furthermore, she is passive by nature; Satori will never willingly initiate a fight, instead only retaliating when necessary. Her preference towards more peaceful resolutions is difficult to achieve, however, due to how she... Creeps people out in general. She has a habit of parroting people's thoughts back at them when they annoy her, however, which... may or may not have further cemented her image of being feared and hated. Mannerisms while irritated aside, Satori is fully polite to any and all guests to her mansion... Who aren't kleptomaniacs or trying to attack her. Or both. History: Having lived in the Palace of the Earth Spirits all her life, Satori was feared and hated by the youkai who lived in Former Hell because of her abilities as a mind reader. She and her sister, Koishi, lived withing the confines of the mansion, surrounded by pets--the only creatures that would do so, simply because the two sisters were the only ones who could understand them all. Day after day, year after year passed, and eventually Koishi decided to try and escape the suffering by closing her own third eye--an action that would forever seal away her conscious mind and allow her to live life without a care in the world. Satori, on the other hand, had chosen to persevere; living alone (with her pets) in the palace, became more withdrawn from the world. No other being would come near her anyhow, which only further enforced her actions. That is, of course, until Reimu and Marisa entered the picture. These two, determined to resolve an 'incident' that originated in the underground, barged into Satori's mansion and, after causing a general ruckus (including Marisa trying to pilfer everything she saw and Reimu blowing half the place up), fought the owner of the mansion. Satori herself was defeated, and though she herself did not know the cause of the incident, directed the two to the Hell of Blazing Fires, where her pet Rin worked. The incident was resolved soon there after, and Satori was (more or less) forced to come out of her shell courtesy of the two that barged into her home in the first place. Though she still prefers to abstain from interacting with others, the incident has slowly forced Satori to interact with others and become more open. Abilities: Satori is, well, a satori; a youkai able to read the minds of others and, to a lesser extent, their memories. This ability is manifested within her 'third eye,' which is exactly as it sounds: a third eye, bound by red threads to her body. The nature of her ability, though, means that Satori is never able to not hear other people's thoughts, barring any sufficiently strong mental barrier being in her way. She has since been able to tune things out (for the most part), but with enough people, the voices become akin to a cacophony in her head, endlessly blaring away. Otherwise, it's essentially just a lot of noise; unless she is alone with another person, their thoughts cannot be probed easily, if at all; picking out a single target and focusing in on that target takes a large amount of concentration and does not always succeed. Another aspect of this ability, though, is to probe into a person's memories in order to find things she may require. Such actions take a VERY long time under most circumstances, however, and in the midst of combat the most she can really do dart around and try to find whatever her opponent's had the most trouble with in the past and use it against them. As is standard for Gensokyo residents, Satori is a user of the spellcard rules and, as a result, uses danmaku to fight; she can also fly for a period of time, though she would much prefer not to, if at all. Her physical capabilities are passable otherwise, being neither weak nor strong even with how she spent her life with the palace itself. Other: Prefers black tea to green tea.
Personality: Goldibanne is, at first glance, something of a 'girly-girl'. She enjoys cute things, frilly dresses, and baking. She is fond of ballet. She even speaks in a rather cutesy manner, often referring to herself in the third person. In addition, she cares for her Mistress deeply. In fact, her dedication to Mirafey Ayame is impossible to sway, but the same can be said for each of Ayame's four dolls. The first sign that Goldibanne is not as sweet-natured as she appears is her rather playful attitude, which is also filled with playful teasing towards those around her. When she inclined, usually by dislike(but sometimes those she likes the most also get such treatment), her teasing becomes harsher. Goldibanne is not simply a cutesy girly-girl, she is also a sadist with a cruel streak. She holds little mercy towards anyone considered her enemy and will dispatch them without hesitation, in spite of not being the combat-focused doll. Her mercilessness also applies to her teasing attitude, as she will not hesitate to mock someone in her cutesy tone if she thinks it will be entertaining. In spite of all this, harming random, innocent people is still seen as distasteful to her, and her programming leaves her feeling disgusted by that sort of action. Goldibanne has a remarkable temper in spite of her seeming cheerful, if sadistic, attitude, and is more prone to perform crueler and more vengeful acts when truly angry.
History: Goldibanne was the second fully autonomous doll created by Mirafey Ayame. A weak, sickly girl, Ayame created her dolls in order to care for her mansion, using the experience of her mage bloodline and her own extensive experimentation in order to create fully sapient dolls who could act on their own. Goldibanne was created to run the mansion in an administrative sense.
Abilities: Goldibanne is more durable then the average human, able to withstand firm blows to her body. The mana powering her also grants her additional defense due to her natural as a supernatural being. As she is technically an animated magical tool rather then something truly alive, attacks targeting living things cannot harm her. Goldibanne is far more flexible then a human due to her lack of bones, allowing her to bend in ways impossible for a human being. The doll's combat style resembles a strange dance, much like ballet, where she spins and twists about in order to fight. Goldibanne is capable of converting her internal mana into molten gold, forcing it through the joints in her hands, and using it to create whips of molten gold. She may also do this when injured, causing her to bleed molten gold onto her enemy. Naturally, her body is resistant to heat at a high level. Goldibanne is capable of dollmaking, allowing her to repair herself when injured. Goldibanne is also an excellent baker.
Other: With her high level of skill, Ayame was capable of replicating complicated organic structures using dollmaking. This includes the interior of the nose and ear. Goldibanne's skin is also soft and human-like, her joints remaining for ease of repair.
World of Origin: Ore, Twintails ni Narimasu (Gonna be the Twintail!)
Personality: Souji is in general a pretty calm and collected person as affable and mild in attitude (albeit one that likes to snark every now and then when particularly weird things are happening). When he sees things that are wrong though, his sense of justice ignites and he gets rather into things as his other persona Tailred. Also he has an incredibly pure love for twintails to the point that it boosts his morale if he can touch them.
History: As a child, Souji had an obsession with the twintail hairstyle, which his friend Aika teased him over. This maintained itself for his entire life. But, as fortune would have it, on the first day of high school he saw the student council president being attacked by evil aliens known as Ultimagil, who wanted the power of her Twintail attribute. It was then that Twoearle appeared, giving Souji the Tail Gear. With it, he was able to defeat the Ultimagil and save the day. From then on he became a twintail warrior, fighting the Ultimagil across the globe as he operated out of a secret base constructed beneath his house, thwarting the Ultimagil at every turn. In time, his friend Aika and that student council president Erina joined up with him, creating the group the Twin Tails, and gaining international renown. All this while dealing with the various situations that arose in his normal life.
Abilities: In his transformed state, Souji has access to a plethora of magical girl/sentai based ability such as vastly boosted physical strength, endurance, reaction times, and agility. Besides the superhuman physcial abilities, she gains access to limited pyrokinetic abilities like setting her sword on fire, turn her hair ribbons into flaming swords, or shooting out flames from vents in her suit to use as an impromptu jet. By using a special hair ornament system called the Progress Barrettes and changing her twintails style, she can assume one of either two super modes: Faller Chain (increased speed/reaction times) or Riser Chain (increased attack power/brute strength), both of which she can only use for 22 seconds at a time due to their unstable nature. Lastly, she can perform a powerful area control attack called "Aura Pillar", which drops a giant column of hyper dense elemental energies on the targeted area to restrain movement of enemies so the following finishing move "Grand Blazer" can be used- though Aura Pillar's weakness is that Souji can really only use it when her feelings are at an emotional peak such as excitement, anger, fear, happiness, etc.
Personality: Hibiki is a cheerful, energetic girl with a kind heart. She always wants to talk with others no matter how opposite their view points. She wants to reach out, take their hands, and try and understand them. Even if they're enemies, and even if they fight, she wants to understand others. Hibiki's cheerful attitude isn't unbreakable, as things that remind her of less pleasant times can deeply shake her. But she always tries to bounce back and put on a sunny attitude her hardest. Even if she's kind and understanding, she's also very willing to fight to protect those in need, to help her friends, and stop those who would hurt others or threaten the world. Hibiki loves to eat, and loves helping others. However, she can be a little aloof and dense at times, and when it comes to "book smarts" she isn't exactly the best, even if it wouldn't be accurate to call her stupid. Hibiki has a deep adoration for her roommate Kohinata Miku, referring to Miku as "her sunshine".
History: Over two years ago, Hibiki was the sole survivor of an attack by the Noise, an alien race that relentlessly attacked humanity by converting themselves and their victims into carbon. As a result, she gained a shard of a fragment of the relic Gungnir, embedded in her chest. After three incidents, one of which involved the removal of the shard in her body and her gaining a proper relic fragment, she is still dedicated to helping others using her power as a Symphogear user.
Abilities: Hibiki uses a fragment of the Relic Gungnir, attuning with it in order to done a suit of power armor known as the Symphogear System. Though she is now able to manifest an armed gear, a weapon based upon the original relic, she rarely does. And when she does, it is only as an extension of her fist. Hibiki fights using the enhanced strength granted by her Symphogear, and martial arts she was trained in by SONG's commanding officer, Kazanari Genjuro. As such, her attacks are her punches and kicks, and she lacks any named abilities. Due to her armor's development, she can now utilize both piston-style movement boosts and rocket boosters on her arms and legs to increase the impact of her attacks or her movement speed. Hibiki can also support the usage of suicidal attacks by bearing some of the burden herself, but only if they run on a system similar to the Symphogears. As Symphogears are activated by music, Hibiki sings as she fights. The Symphogear system also allows for interaction with things that are out of phase with reality, allowing Hibiki to attack targets that are attempting to avoid damage using such methods. Hibiki possesses a supermode that increases her power output greatly, known as Ignite Mode, but it is only utilized when necessary.
World of Origin: The Nasuverse - Unlimited Blade Works(Good End)
Personality: Saber is strong-willed and stubborn, as well as very brave and utterly determined. She suppresses her emotions in most situations, though social situations often bring out her insecurities. She considers herself as a warrior first, before anything else. Saber holds little mercy towards opponents. As the king of knights, she has a strong sense of honor. In spite of this strong personality, Saber can become shy and withdrawn in regular social situations due to the previously mentioned insecurities, and it is not too difficult to fluster her. She has a deep sense of justice, fitting the legendary King of Knights, and acts respectful to honorable and just opponents. Saber has a deep adoration of good food, very eager to eat any that is given to her.
Abilities: Saber is a Servant, a Heroic Spirit constrained to one of the Seven Servant Classes. Obviously, her class is Saber. She is extremely fast and strong, though not the fastest or strongest of Servants. She wears magic armor, which easily deflects mundane weaponry. Purely mundane weapons are incapable of harming her. It will take extremely high-power weapons, or magical weapons, to do damage. Saber is durable, and capable of recovering from grievous injury. She has two out of her three Noble Phantasms, though one is technically magecraft. The first is Invisible Air, which is capable of becoming a sheath that renders her second Noble Phantasm invisible. It can also be used as a projectile. Saber is also immune to most magic(magical weapons, however, are still dangerous). While this is a defense, it also makes it difficult, if not impossible, to buff or heal her using magic.
Excalibur - Sword of Promised Victory: An incredibly powerful and holy weapon, a sword that is impossible to break(though this is because it's a Noble Phantasm as well as... being Excalibur). Its most powerful ability is to unleash an immense blast of prana which is capable of killing an immense amount of targets or destroying an entire fortress. She cannot simply repeatedly fire off this this ability, as she lacks Avalon, which gives her a vast amount of prana with which to use for Excalibur. She is also unlikely to use it if there's a risk of collateral damage or killing allies. At most, she could manage one shot per day if there's no risk of collateral damage or killing allies.
Personality: A tough and cynical man… One who’s cool under pressure and always gets his man… A hardboiled detective… That is not what Shotaro Hidari is. He’s more accurately a halfboiled detective if anything. Shotaro typically tries to act like a serious and cool-looking guy, but it’s very easy to poke fun at him and break that facade to reveal how emotional he really is. When it comes to his friends and clients, however, he’s 100% serious for them if they’re in any kind of trouble. If you make them cry, he’s more than willing to return the favor.
History: Shotaro was born and raised in the windy city of Futo. He has a great fondness for the city and has vowed to protect it from anyone who would make it (and its residents) cry. In his aspirations to become a hardboiled detective, he became an apprentice under Sokichi Narumi, an actual hardboiled detective. One night the two investigated a building researching Gaia Memories and rescued a mysterious young man Sokichi named Philip. On that same night, Shotaro’s inexperienced recklessness caused Sokichi to be killed. To atone for it (and also to escape the building), he joined with Philip to become the two-in-one Kamen Rider Double. Together, the two fought against this organization and eventually put an end to it.
Abilities:
Ace Detective: His detective training had to pay off eventually. Shotaro is a very competent private detective with a keen eye for detail and deductive intuition.
Kamen Rider Double: Using a belt called the Double Driver, Shotaro can link his and Philip’s consciousness. Taking it further, using Gaia Memories with it will let Philip’s consciousness enter Shotaro’s and cause them to transform into a Kamen Rider.
Kamen Rider Joker: Using a belt called the Lost Driver, Shotaro can use a single Gaia Memory to transform into a Kamen Rider by himself.
Gaia Memories: Shotaro’s Gaia Memories affect Double’s left side and affect its physical capabilities They are also usable in his own Lost Driver.
Joker: Shotaro’s default Memory. Greatly improves their hand-to-hand fighting ability.
Metal: Greatly improves their strength and resilience to physical harm. Gives them the Metal Shaft for a weapon.
Personality: Philip is the logic to Shotaro’s heart, and the brains to his brawn. He approaches matters from a calmer standpoint than Shotaro, but should his friends ever find themselves in trouble he can easily get as riled up as him. When it comes to researching something interesting, Philip can have a bit of a one track mind. He can suddenly spend days at a time researching a topic without break if he can help it, and is known to go to extremes to better understand it. Once he’s learned all there is, he can just as suddenly drop interest in it entirely.
History: When he first met Shotaro, Philip had no memory of his past and simply worked in the research building Sokichi and Shotaro broke into. He’s considered a highly valuable person to the organization he belonged to, and subsequently had to spend most of his time out of sight in the detective agency. As he and Shotaro defended Futo as Kamen Rider, he gradually came out of his shell and built a strong bond with Shotaro, his friends, and the city. They also learned the truth behind his past and his connection to the Gaia Library.
Abilities:
Gaia Library: Philip has a connection to the Earth itself, and can call upon its memories to learn anything he wants. Of course, this doesn’t mean he learns things in a snap. The library manifests itself as a literal library and requires keywords to find what he’s specifically looking for. Limited only to what his Earth knows.
Kamen Rider Double: When Shotaro puts on the Double Driver, a second will manifest on Philip’s body. While it’s mostly Shotaro doing the transforming, Philip can take the reins as well if Shotaro puts a Memory in first instead of him.
Gaia Memories: Philip’s Gaia Memories affect Double’s right side and give it different effects.
Cyclone: Philip’s default Memory. Adds windy effects to Double’s attacks.
Luna: The “illusions” Memory. Allow’s Double to stretch their limbs or bend their weapons.
Fang: A sentient Memory that serves to protect Philip. Using it has Philip take the reins to become the berserker-styled fighter FangJoker.
Xtreme: Double’s strongest memory. It’s also sentient and flies to Double on Shotaro or Philip’s command. It can turn Philip into data so that he and Shotaro can become one. Turns Double into CycloneJokerXtreme and arms them with the Prism Bicker. The Prism Bicker can store four Gaia Memories (three of Philips, one of Shotaro’s) to charge energy up for a finishing move. Transforming into Xtreme can potentially undo negative mental effects on either Shotaro or Philip. Limited to one use per world.
Other: CycloneJokerXtreme can actually go EVEN FURTHER BEYOND if it gets hit by a lot of wind. It only gives them wings, though, and it never actually shows up in the series, so I’m fine with omitting it.
Name: Narancia Ghirga Age: 17 Gender: Male Appearance: Fan Art Narancia is rather short, standing at just 5 foot 6 with a gangly figure. His hair is black and messy with bangs hanging low over his eyes. His eyes are a light hazel and contrast somewhat with the dark colour of his hair. World of Origin: JoJo's Bizarre Adventure Part 5: Vento Aureo Personality: Quick tempered and prideful, Narancia is essentially a brat. He is loud, foul-mouthed and violent in his anger outbursts, and is reckless no matter how he is feeling. The easiest way to anger him is to insult his intelligence or the fact that he never went to elementary school. However, the fact that he didn't attend elementary school is no reflection on his actual intellect, and he can often be seen fighting strategically in battles he is involved in.
However, when you get to know him, Narancia will often present a sweet side. He values friendship and loyalty above all else. He seems to also believe that a person's age reflects how much better they are than others, and will often ask people their age upon first meeting them in order to establish dominance. History: Narancia's life is full of squalor and bad times. Firstly, when he was 10 his mother died of an eye disease. Narancia's father blamed the death on him, and began to neglect Narancia as a result of this. He soon stopped staying at home, and began roaming the streets stealing and fighting with his friends day in and day out.
Because he believes friendship to be the most important thing, when an older friend of his convinced him to dye his hair blond, he did as he was told. He was arrested the next day, the friend had tricked him into taking the fall for his own crime. Narancia was released a year later at the age of 15.
One day, while looking for food in the trash, he was discovered by Panacotta Fugo and subsequently Bruno Buccellati as a result of this. This fuelled his want to join Bruno's gang, and after going back home and doing a year of school as Bruno had told him to, he sneakily got into the gang through Polpo.
The events of Vento Aureo are transcribed here. Abilities: Narancia's only ability lies in his stand, Aerosmith. Aerosmith is a small plane with a small pilot inside. It is equipped with machine guns and missiles, as lethal as regular sized machine guns and missiles. Being a long range stand, Narancia can control it from about 10m away. He does this through the use of his carbon dioxide radar, which appears over his eye. The radar detects all sources of carbon dioxide, and Narancia uses this to find enemies from afar. Other:
Name: Her real name is unknown, but history has bestowed the name "Jack the Ripper" upon her. More often than not, though, she simply goes by "Assassin", her Servant class.
World of Origin: The Fate/ side of the Nasuverse; primarily /Apocrypha and /Grand Order.
Personality: "Jack" is a rather contradictory young girl. Pure and innocent yet cruel and savage, her rational mindset conflicting with her emotional weakness, she repays kindess and cruelty alike with equal measure. Despite her outfit, she is shy and doesn't like going out in the sun, much preferring the cover of night. She always seems to refer to herself as "we" and "us", and strongly yearns for a mother figure.
History: Jack the Ripper is an infamous serial killer, whom little is known about aside from the fact that he murdered several prostitutes in the Whitechapel area of London during the late 19th century. The true identity of the Ripper was never discovered, and even today who he was or even what his real name was are unknown. However, his infamy was so great that his spirit ascended to the Throne of Heroes to become a "Heroic" Spirit, who amongst other things could be summoned as a Servant during the Grail War... Revealing that "he" was, in fact, a "she"; the legendary serial killer was in fact a young homeless girl with mother issues.
Abilities: As a Servant of the Assassin class, "Jack"'s possesses superhuman physical capabilities. Whilst her strength and endurance pale in comparison to the Saber class, she more than makes up for it with her speed and agility. Due to being an Assassin, she also possesses the ability to conceal her presence, not only allowing her to easily hide in cover or shadows but making her immensely difficult to detect via supernatural means; in addition, and unique to her amongst Assassins, those who encounter her quickly forget all about her, including her appearance and capabilities, although this fails to work on those in regular contact with her. She possesses the Mental Pollution ability, which means that due to her fractured mind she possesses a good deal of resistance to mental interference and mind control, and thanks to the Surgical Procedure ability she has a crude understanding of anatomy, surgery and medicine. As a Servant, she possesses Noble Phantasms, items that represent her legend. Specifically, Jack possesses two such Noble Phantasms:
The Mist: Darkened Misty Metropolis: Taking the form of an antique lantern, by activating The Mist "Jack" can create a field of thick smog, obscuring the landscape and providing cover to those within it. However, the smog is also a curse that will cause anyone within it to begin choking and doubling over in immense pain, eventually culminating in a painful death. "Jack" can designate who is affected by this curse, however, and if she doesn't want someone to be hurt by it they won't. For the purposes of this RP, the curse only really affects nameless henchmen-level characters.
Maria the Ripper: The Holy Mother of Dismemberment: A set of four long knives "Jack" carries around her waist. Whilst they are mildly powerful magical weapons in their own right, by calling the name of this Noble Phantasm she can activate a powerful killing curse which, under the right circumstances, will kill the target instantly as the knives manifest inside their body and vivisect them. However, the circumstances are rather strict, as the killing curse will only affect a female target on a misty night, and for the purposes of this RP the smog produced by The Mist does not count towards these circumstances. Whilst physical defence is all but impossible against the killing curse of Maria the Ripper, a strong resistance to magic and curses can allow the target to negate its effects.
Name: Guts Age: Early 20s. Gender: Male Appearance: Origin: The Berserk Verse.
Personality: Guts, once you first meet the young man, comes off as a serious and calloused individual, with a very tough mental shell that keeps him, fortunately or unfortunately, from getting emotionally attached to both strangers and comrades alike. After years of war, bloodshed, and pain, he has learned to hide his emotions behind a stoic, detached mask, but despite this, he does, in fact, feel emotions - love, hate, envy, pain, and kindness. In spite of the fact that he has killed hundreds upon hundreds of men, Guts is still a human, and still feel kindness alongside sadness. He will just not reveal this to anyone other than himself, and even then, he doesn't truly accept these emotions.
Beneath the outer layers of his personality - the regret, the longing, the emotional distance, is an insatiable anger and blood lust that cannot hope to be tamed nor satisfied. He holds himself at an arm's length to most, preferring to keep his distance in order to protect those around him; cursed with the Brand of Sacrifice, Guts is a veritable 'demon beacon'; the mark on the base of his neck is like a magnet, drawing in all the wretched creatures of the shadows and darkness. Anyone around him is guaranteed to become entrapped in the endless battles Guts is forced to partake in, as he's constantly under attack. In battle, he fights with an intensity unsurpassed by any, but undeniably wreckless and suicidal. His movements aren't clumsy or uncoordinated - he simply fights to completely slay the foe, despite any injuries he may garner in the process.
History: Guts was born from a hanging corpse, found by a merceny leader named Gambino, who adopted him to appease his wife, who had previously suffered from a miscarriage. When his wife died three years later, Gambino began to train Guts at the young age, so that Guts could join their mercenary company when he reached the age of nine. Unthinkable things happened over the years of his childhood, things that are to not be repeated, but in the end, it ended with Guts being forced to escape the mercenary camp around the age of a teenager, after murdering Gambino 'in cold blood'. As the years passed, Guts went through countless battles and quests, killing countless men with only brief thoughts, his prodigal talents in combat leaving him to fight another battle, after remaining victorious over each odd. He eventually become known as The Black Swordsman, with a destiny ahead of him that shook the very sky itself.
Abilities: To keep things simple and efficient, Guts is a fighter. He possesses titanic strength gained from a harsh childhood lived with a band of mercenaries. Guts is seen by many as the personification of endurance and human willpower. Somehow Guts always manages to survive, even risking his life needlessly, as long as it was a risk that lay along a path to victory. In his early twenties, as the Black Swordsman, Guts is shown to be a true master swordsman, even considered by the Count to be the greatest of all humans. Guts is shown to be able to block attacks faster than the human eye can see, and all with the insanely heavy Dragonslayer. With his vast arsenal, Guts is shown to be able to dispatch foes at any range, each weapon option growing in lethality as he gets closer. He is a true force of nature within close range, and has triumphed against incredibly powerful beings much larger than himself.
Other: He possessed a small array of equipment once he was transported here. The Dragonslayer and his Cannon Arm.
Personality: Shirabe can be calm and quiet, often to the point of seeming to be emotionless. This can also lead to her being overly serious in outright comical situations. She also tendency to just glare at people if she thinks they’re being dumb.
History: Shirabe is your fairly average schoolgirl. Apart from being a former member of the FIS terror network. And the wielder of a magical relic that can destroy monsters known as Noise when powered by singing. And the former vessel of the soul of an ancient mad scientist which was destroyed when she blocked her not-my-girlfriend-honest's attempt at using a magic scythe to kill herself. So not really all that average at all.
Abilities: Shirabe carries and uses the relic Shul Shagana, which when activated with her song manifests in large numbers of buzzsaws. These can come from a number of places, typically the armoured covers over her twintails, but they can also form from more unorthodox places like her skirt. Or a yo-yo. These saws can also be used for rapid transportation, either by forming a monowheel type vehicle, by forming a pair of rotor blades allowing for flight, or by a small pair extending out of her boots to act like rollerblades.
Name: Akira Hoshino Age: 20 Gender: Female Appearance: Civilian attire. As Celestial, she wears a black undersuit with a shifting star pattern, as well as a breastplate with white gems arranged to resemble the form's constellation, pauldrons, vambraces (the Compass being incorporated into the right one while she's transformed) and greaves. The colour of these armour pieces changes based on her current form (yellow for Leo, red for Sagittarius and blue for Aquila). In addition, the suit's helmet changes, they each have large green eyes, with Leo's baring a stylised mane design, Aquila's having a feather-like design and Sagittarius's resembling a stylised Corinthian helmet. World of Origin: Original Setting Personality: Akira is somewhat quiet around people she doesn't know, though her time in college has forced her to be a bit better about this. However it's only once she feels comfortable around someone that she fully opens up, becoming more cheerful and energetic, if a bit snarky at times. She is a fan of assorted manga and anime, mostly slice of life or action series, as well as assorted tokusatsu series. She also enjoys music, mostly metal (generally more of the heavy or power varieties) and rock, as well as cooking. She can't stand seeing innocent people suffer, although she's likely to wait until she at least has something resembling a plan before jumping in. History: Akira had a fairly normal and uneventful childhood, living with her parents and younger brother. After graduating high school, she moved out to go to college. This normalcy ended one night, when she saw what looked to be a shooting star crashing to Earth and went to investigate. At the site, she found the Celestial Compass. When she moved in for a closer look, a monster which resembled a mechanical humanoid wolf attacked her. A strange voice called to her inside her mind, telling her to take the Compass and guiding her through transforming with it. For reasons she can't explain, Akira followed the voice’s instructions and with its guidance, got through the encounter without any serious injuries. Following this event, Akira had her work cut out for her, fighting similar robotic monsters whenever they appeared. Abilities: Akira carries the Celestial Compass, a golden brace with a large white gem embedded in it and a set of three Star Maps, small black discs with constellations etched into their surfaces. By attaching the Compass to her right wrist, inserting one of these discs and shouting an activation phrase, she can transform into the armoured hero, Celestial. As Celestial, her strength, endurance and speed are enhanced to above-human levels, though the exact levels vary between the forms. Each form has a "Nova" attack which, true to the name, displays much more power than normal, however these are rather draining.
Leo: Akira's "all-rounder" form and the strongest melee fighter of the lot. In this form, she relies heavily on hand-to-hand combat and can create energy claws to power up her attacks. Leo Nova gives Akira a sudden burst of energy, allowing her to unleash a barrage of empowered claw slashes.
Aquila: Aquila is more fragile and not as strong as either of her other forms, but makes up for it with vastly superior mobility. It's faster than her other forms and Akira can create wing-like structures to allow for limited flight. Aquila Nova increases Akira's speed for a short time, allowing for a devastating diving kick.
Sagittarius: The least mobile and weakest melee fighter, this form makes up for it with rapid fire ranged attacks. Sagittarius carries a bow which creates a fiery projectile when its string is drawn back. Sagittarius Nova requires a short charging period, after which Akira fires a larger than normal arrow at high speed. This projectile creates a large explosion on impact.
Other: Akira also has a number of blank Star Maps, which may transform into new forms in the right circumstances. This would only happen very rarely and with GM permission.
Name: Yashm bint Idris al-Rashidiyya Age: 23 Gender: Female Appearance: Like all Jinn, Yashm has an almost ethereal look. Her body is pale white and translucent, seems to shift like smoke or a dancing flame. Her hair is dark black, and has smoke like properties, almost misting off at times. Like all Jinn, her eyes are yellow and slit like a cat. Her clothing is traditional Almaghrebi Jinni, lots of loose fabric, draped over her body. It is colored blue with black details woven into the fabric. As well, the symbol of Ea, a Date Palm Tree on an island surrounded by flowing water, is embroidered on her shawl. World of Origin: Khu-Shabash (Original Series) Personality: Yashm is a somewhat timid priestess of the Sea God Ea. Yashm is a somewhat naive girl, always looking for the good of things, and the best possible outcomes, at the expense of a grounding in realism. Aimiable, Helpful, and always found with a smile on her face, Yashm wants only what is best for the world, and needs no motivation to provide healing or help to those in need. History: Following the Second Madness War, and the departure of the Anunnaki from the mortal plane, the mortal world of Adnat re-entered a time of peace and stability. This was not the world that Yashm grew up in. Unfortunately, tensions grew between the Jinn and Humans, culminating in mutual feelings of distrust and anger. Yashm was one of those Jinn who had the good fortune to grow up in Al-Maghrib, the Jinn Majority lands of the world. Entering into the hereditary priesthood of Ea, the Sea God, and the overseer of healing and agriculture. As to be expected, Yashm was thrust into the role of a healer, and likely this was the source of her desires to mend the problems found in her world. Perhaps it was a mix of a sheltered world view coming from being groomed for only one role her entire life, as well as the nature of that role, that sent her out to seek to change the world for the better. Abilities: Magic - Jinn are naturally skilled in Magic, having been created, so they say, from Fire and Wind, gaining a stronger connection to the Ethereal than to the Physical. As a Priestess of the Sea God, as well as a being crafted from Elemental Fire, Yashm has significant skill in the manipulation of Fire, Water, and Wind through magical means. More relevant, Yashm can use the magic she has to act as a healer, healing minor to major wounds, stabilizing those who are near death, and healing various poisons and diseases.
Ethereal Form - Something of a blessing and a curse, Yashm's wispy, smoke-like body can let her heal faster, but actual attacks done to her body hit much harder than in a more physical being. A blunt trauma attack will to much more potentially life threatening damage.
Healer's knowledge - Yashm has a good knowledge of human anatomy and physiology.
Other: As well as being pysically less durable, she's significantly weaker than a human, but makes up for it in her skill in magic.
Name: Kinji Takigawa Age: 20 Gender: Male Appearance:The Shining Star! STAR NINGER! World of Origin: Super Sentai Personality: Kinji's family, being monster hunters, hunt monsters to become stronger. He even takes pictures and footprints of any monsters he comes across. Ever since Kinji learned of Yoshitaka was a Ninja, Kinji has become a fanboy of all things related to ninjas and Youkai. He's definitely an odd duck- orders to assassinate people won't stop him from being friends with them, making them huge breakfasts, and then trying to ambush them by jumping out of a cookie tin later. He's extremely friendly, if a bit hyperactive.
History: Kinji's family, since the days of the old west, has hunted monsters. So it should come as no surprise that, when Kinji was only a child, his father and brother met their demise at the hands of a werewolf when they forgot to pack silver bullets. Kinji sought out a legendary warrior who was in the states at the time- Yoshitaka Igasaki, the Last Ninja who sealed the feudal lord Kibaoni Gengetsu after his resurrection as a yokai. Kinji begged the ninja to train him so he could avenge his family, but the Last Ninja said he lacked "Nintality"- the true mindset of a ninja. Kinji was relentless, however, and the Last Ninja eventually agreed to train the boy- if Kinji could defeat him in battle. Yoshitaka thought this would deter the boy, who would consider it an impossible task...
...Instead, however, Kinji chased him around the world for a decade, eventually tracking him to Japan, where he came into conflict with Igasaki's grandchildren, the Shuriken Sentai: Ninninger. At first, he was more than happy to join their crusade against Kibaoni's army of yokai... but Yoshitaka had other plans. He charged Kinji with the assassination of his grandchildren within a month, hoping that they would clash and grow as ninjas and people. This fell through, however, as Kinji's repeated assassination attempts (and friendly breakfasts) were stymied by the international date line. Kinji, having failed, decided to take a vacation in Hawaii.
After returning to aid in a monster battle, he joined the Igasaki school officially, trained alongside them, and helped them defeat the Kibaoni forces. The Ninningers clashed, grew, changed, and became better than they were... and decided to go their separate ways and train for a few years before reconvening to choose the next to carry the title of Last Ninja. Kinji's continued monster hunting as he travels the world, selling oden using ninja techniques to spice up the presentation to support himself.
Abilities: -Shuriken Ninpo: the fine art of merchandise-based ninjutsu. Though Kinji is capable of highly advanced techniques, he's self-taught, so many of the basics- such as the five-element techniques- give him trouble. He's capable of pulling the cloning, hurricane, and lightning techniques with ease, however.
Equipment: -Ninja StarBurger: A cell phone, shuriken holder, camera, and detector of mythical creatures. It's also his morpher. -Star Sword-Gun: A combination electric guitar, rifle, and sword, this is Kinji's signature weapon. Allows him to use his offensive Nin Shuriken. - Nin Shuriken: there are some techniques that just need merchandise a little help. --Furai Nin Shuriken: Kinji's dual-element shuriken allows him to use wind and lightning techniques- ranging from simple attacks to combinations like his finishing moves, Hurricane Fury Slashes and Rock N' Roll Thunder. --Otomo Nin Shuriken: These shuriken allow Kinji to summon one of three Ninja Allies, giant robots which are capable of combination: the humanoid Rodeomaru, the Bison Buggy, and the transforming submarine,Surfermaru. Combining Bison Buggy with Rodeomaru or Surfermaru allows it to turn into his Megazord, Bison King.
Name: "Alex Mercer" Age: 1 (Yes, really) Gender: N/A World of Origin: Prototype Personality: Quiet and reserved, "Alex" is still adjusting to find his own personality and not to imitate the countless ones he has consumed. He mostly lets his adoptive sister make decisions for him and is quite protective of her.
Despite his cold looks, "Alex" is pretty gullible, taking people's words for it almost without question. Not a major flaw since he is a night unstoppable killing machine that can usually exact payback if deceived.
History: After saving Manhattan from a nuclear strike in the events of Prototype 1, Alex has settled with his creator's sister Dana. Despite what had happened and "Alex's" nature, normal life had returned for the Mercer siblings. Since then, "Alex" had stopped consuming other humans since there was no longer need for instant doses of vitality nor need for vital information. Instead, he consumes normal food which can sustain him but leaves him quite far from his fullest potential. Not much of a problem since he had no powerful enemies to fight.
Still, not consuming large amounts of biomass had already disabled "Alex's" Thermal and Infected Visions and also weakened his tendrils, rendering them unable to consume even the basic of living beings. The virus just shrugged at this developments, knowing little that this was the first steps to something he might not like.
Abilities:
Blade - The Blade is a powerful and deadly cutting and thrusting weapon, perfect for slicing and swiping through even the toughest of armor.
Claws - Claws are the most prominent anti-personnel ability. Biomass is shifted into 4-digited, talon-like appendages that can be used to shred flesh and bone.
Hammerfist - Hammerfists are primarily an anti-armor power. By shifting large amounts of biomass towards the hands, large hammer-like weapons are formed. Slow but inflicts really heavy blunt damage.
Whipfist - The Whipfist is a thin, flexible, blade-edged arm that can be used to attack at extreme range, or whip through entire crowds of enemies. Tame your foes from a safe distance.
Musclemass - Musclemass acts as a strength augmentation to Alex Mercer's arms. It greatly increases close combat damage and the distance debris can be thrown to deal with distant enemies.
Armor - The Armor consists black plates of hardened biomass; formed all around the body. While in this form, Alex Mercer is equivalent to a humanoid tank. This ability increases damage resistance overall, at the cost of movement.
Shield - The Shield soaks up damage automatically until it shatters and regenerates automatically. A lesser defensive measure than Armor but allows Alex to move about more freely.
Disguise - This ability allows Alex to "disguise" themselves as the last human target he has consumed. This ability allows him to alter their exterior to resemble the consumed and also gaining their memories. Alex's current disguise is of a U.S. Marine, a soldier he consumed fighting the Supreme Hunter during the Manhattan Outbreak one year ago.
Regeneration - This ability allows Alex to heal wounds and replace flesh. It is a slow process that requires hours if the damage is severe. Consumption of living beings speeds the process but Alex has stopped doing that.
Other: - This character is a mixed bag of canon and fanon material.
World of Origin: Senki Zesshou Symphogear Personality: A very sweet, kind girl who's cheerfully optimistic about most things, and a far better student than Hibiki, about whom she worries... a lot. Most of the time, she has faith in her friend, though Hibiki can't really hide things from her at all and Miku isn't above calling her an idiot. She's also got a possessive streak and a desire to protect Hibiki, though it's normally the other way round. This culminated in being able to activate the Senshou Jing... through love. In a case of extremely poor judgement, she ended up fighting Hibiki; not that anyone appears to care about this. History: Hibiki's childhood friend, she's been around for practically everything that's happened to the other girl--except for the concert incident, due to being late. This has extended to being her room-mate since beginning to attend Lydian. So naturally, when Hibiki found out that she had a Symphogear, Miku ended up getting involved as well--first mostly by being mad that Hibiki was avoiding her, then later joining the same organisation. She later temporarily gained a Symphogear, only for it to be destroyed. However, with the full relic being presumably recovered and someone with the abilities to make and alter the system around the relic fragments, she can quite easily get it again. Given her track record for being attacked and falling huge distances, this would be a good thing. Abilities: The Senshou Jing, which works like every other Symphogear--sing, get fancy armour and a weapon (Hibiki's Gungnir being an anomaly). In her case, this manifests as a club that looks like a folded fan, and has a mirror that shoots lasers. It also has the honour of being the only Symphogear capable of flight outside of X-Drive, which is handy given that its wielder has no combat training whatsoever. Other capabilities include the club splitting into an actual mirror-fan, which can fire a burst of lasers, attacking with the strange trailing bits, and launching mirrors that... shoot lasers (with really bad apparent aim). If her synchronization was better, then it would also have the Liuxang attack--a relic-destroying magical wave motion gun. The downside, however, of her lasers is that mirrors reflect them. On the plus side, Miku's in very good shape, as she's on the track and field team, which has come in useful on more than one occasion. Other:
Name: Sir Artorias the Abysswalker Age: Unknown Gender: Male
World of Origin: Dark Souls Personality: Artorias is a brave and honourable knight with a persistent hatred for the servants of dark--which, regardless of wider morality, seem to entirely be insane or sociopathic and homicidal, as well as destructive. His willpower is as renowned as Artorias' ability with a sword, never breaking as far as anyone has ever known--the one exception being the person who eventually killed him, someone he wanted to warn away. He's also selfless enough to sacrifice his only defence and get injured in defence of Sif. History: One of the Four Knights of Gwyn, Artorias was a general in the war against the immortal dragons. After winning the war, the knights more or less spent their time killing the remaining dragons (to the point their captain did it as a hobby). More than five hundred years after Gwyn set himself on fire, the rulers of New Londo made a pact with the Abyss... which began to devour and consume their citizens. Artorias himself made a pact with the beasts there, gaining a ring that would allow him to traverse the Abyss without melting instantly, in order to kill the life-stealing Darkwraiths. After the crisis was contained, Artorias was awarded his pendant, and a similar problem appeared in nearby Oolacile. He set off to rescue the princess and broke his arm in the process, leaving his shield behind to guard his companion even as the Abyss began to corrupt him. Defeated and broken, he turned into a mindless beast, barely holding on but still fighting his enemies... until an undead from the future came back and allowed him to die with honour. Of course, that hasn't happened yet. Or maybe it has, time flows strangely in Lordran... Abilities: Unmatched with a sword in his home, Artorias has enough strength to wield his blade with his off-hand alone. His sword, now cursed, cuts as much with magic as sheer force and possesses the ability to cut through ghosts and their ilk, even though they have no physical form. His other possessions are a shield where the wielder is more likely to buckle than it is to get scratched, a ring that allows him to traverse the Abyss, another ring to supplement his unbendable will, and a pendant that can repel dark magic (as well as his armour). It's also quite plausible that Sif, his companion, would be with him--essentially a human-sized wolf pup. Other: He's something like ten feet tall.
World of Origin: Original; Based off a Human/Kaiju Universe; KDF (Kaiju Defense Force)
Personality: Kiryu is noble and a prideful, with an admirable trait of honor towards both her friends and enemies alike. She's often very quiet, or at the very most calm and collective, but her face notes a very serious persona. In battle, she's concentrated at the agenda at hand and quick in her strikes and weaponry, making her a tough opponent for one to face. In addition, she is supportive of her comrades as well, and is quick to protect them if need be. She will even sacrifice herself in need be to provide an escape or distraction.
History: Akane Yashiro was born in Tokyo, Japan. When she was little, she lived with her loving family which took great care of little Akane. However, when she was 4, the mighty Gojira rose from the sea and attacked Japan, incinerating Akane's parents as he used his devastating atomic breathe on her apartment. Unfortunately for her, she was right outside the apartment when the ray hit, making debris fly in every direction. It was there when she lost her right hand, her right eye, and her parents at the same time, causing an unmeasurable amount of trauma that will linger with her for eternity. As Akane lay on the ground, expecting death to follow her, she was quickly found by the military who were not too far from where she was and hastily took her to the hospital. Her right hand was then replaced by a mechanical one and her right eye is covered by a patch.
Akane survived the experience, but at the cost of almost everything. She then lived with her Grandmother once she left the hospital and vowed to avenge her parents' death (as well as her right hand). In order to accomplish this, she joined the KDF at the age of 18 and became the famous "Kiryu", aka: Mechagodzilla! She participated in many battles and had rapidly went up through the ranks, reaching the rank of lieutenant. However, her emotional trauma still lingered on. So when Akane first attempted to fight Godzilla with her squad, her mentality broke down, causing her to be helpless as she and the rest got ravaged by Godzilla, all barely being able to survive and thankfully without any more limbs being chopped off. However, in her second fight against her 'nemesis', she broke down again, only this time she went berserk! Thanks to this she was able to put Godzilla and the fighters into a stalemate, yet they were heavily injured in the process. But Akane also provided some heavy damage to the city in the process and the KDF considered her berserk attack to be an unstable side affect, resulting in a suspension that lasted a month. They said that one could see a red light illuminating from where Akane right eye once was...
Several years pass by, with her return to the KDF and therapy treatments, Akane was able to rise as a teacher and began teaching new students on how to defeat future kaiju threats, without the fear she had as a young girl. But she would soon find herself participating in a much larger game of its own. On December 13th, 20XX, Akane and several of her top trained students went on a mission to defend Tokyo from an unknown alien creature. The battle was hard and long fought, but they were able to successfully take it down and save the city. However, it would be then where she would hear words that slipped into her head and ultimately fade to black as she passes out, unaware of what lies in store for her...
Abilities: Kiryu is protected by a sturdy yet lightweight metal alloy, which allows her to move around quickly while also providing almost bullet proof armor to protect herself from harm. She can fly via the rocket boosters on her back. Her right mechanical hand can also turn into a drill, which is strong enough to pierce through metal. Her twin laser cannons on both arms can fire red lasers and her chest can fire a Hyper Maser Beam OR be equipped with the Absolute Zero Cannon (Which freezes anyone that gets in contact with it), but takes out around 50% of the suit's energy. Kiryu can be equipped with the Type III Battle Pack, which features twin two shoulder mounted rocket launchers each capable of firing six rockets in battle before reloading.
Thankfully for her, if her cybernetics is in need of a recharge or repair, she comes prepared with an advanced traveling repair kit. It comes with a special charging pad, provided it connects to a power circuit, and can provide 100% power in as little as an hour. If in need of repairs, she has the help of two little robot helpers that can quickly patch her up.
Ansatsuken/Assassination Fist: The 'pure' form of the martial art taught by the late Goutetsu, Akuma's prowess in this style makes him a terror to face in battle. While the techniques he utilizes are many and varied, a list of the more noteworthy ones will be provided.
Gohadoken/Great Surge Fist: Akuma channels the Satsui no Hado and his own spirit in equal measure, causing an orb of physical force to erupt forth from his hands. In addition to the 'standard' version, Akuma can perform a number of variants:
Zanku Hadoken/Slashing Air Surge Fist: Fired from an angle in mid-air, otherwise identical to the Gohadoken.
Shakunetsu Hadoken/Scorching Heat Surge Fist: Imbued with thermal energy, causing any target struck by it to catch fire.
Both the Gohadoken and Zanku Hadoken possess amplified versions known as the Messatsu Gou Hadou/Annihilating Great Surge and Tenma Gou Zankuu/Sky Demon Great Slashing Void, respectively. They're just bigger and killier versions of the originals.
Goshoryuken/Great Rising Dragon Fist: A jumping uppercut to the chest, capable of launching an opponent into the air. The amplified Messatsu-Goshoryu/Annihilating Great Rising Dragon is instead 3 consecutive uppercuts.
Tatsumaki Zankukyaku/Tornado Slashing Air Leg: A tornado-like spin kick that somehow allows the user to achieve horizontal movement. When empowered into Messatsu Gou Rasen/Annihilating Great Spiral, it carries both the user and the target into the air. Akuma has strong leg muscles, it seems.
Kongou Kokuretsuzan/Vajra Province Rending Slash: Akuma charges his fist with energy before slamming it into the ground, followed by a lightning bolt striking the ground, and finally an explosion of energy. At full strength, it is capable of tearing small islands asunder. However, use of its full strength is taxing, and Akuma prefers to use a weaker version. This usually limits it to destroying small houses or equivalent structures.
Ashura Senku/Fighting Demon Flashing Air: A short-ranged teleport of sorts, Akuma renders himself intangible before sliding forwards or backwards, allowing him to phase through solid objects and people. He is still visible and technically 'there' while doing so, allowing anyone capable of striking normally intangible objects to hit him.
Raging Demon/Shun Goku Satsu/Flash Prison Murder: The ultimate killing technique, allowing Akuma to strike an opponent's very soul. It consists of him using Ashura Senku to slide towards the opponent, grab them, and perform a series of strikes. However, there are limitations. The technique is rather slow to initiate, allowing fast targets to flee or avoid the attack. In addition, it requires that the target possess a soul to work. Zombies, automatons, and other non-living entities will survive, although the strikes will still cause damage. Even if one does possess a soul, there is a counter-measure. By emptying one's self of emotion and thought, a target can survive the technique.
Note: Beings with exceptionally strong souls can survive the Raging Demon, though not without injury.
Satsui no Hado/Surge of Murderous Intent: The source of Akuma's inhuman power, born from mankind's natural violent instinct. By harnessing this, Akuma 'transcends his humanity,' granting him superhuman physical attributes, and the ability to perform the Raging Demon (among other techniques). Side-effects such as mental alterations are mostly noted in the Personality section.
Personality: A sensible lass that though while kind, can be impulsive and aggressive at times. Doing the right thing comes natural to her. So much so that anger will usually bring out the nastiness in her. Has no qualms on swearing as a form of expression. A self confirmed Lesbian.
History: Her past isn't well defined in the story but it has been hinted that she was much more reserved and more of an introvert. She did break out of her shell as she grew up though. Of particular note is her status as a hanyō, aka a human possessing youkai traits, or a half human half yōkai if you prefer. She wasn't originally one though, she was once human, just turning into one due to being possesed by a yōkai.
While turning into a hanyō was likely why she was an introvert since that event happened when she was very young, it was also likely why she got to break out of that shell by making such good friends via working at the Hiizumi Life Counseling Office. Which quite literally helps yōkai and hanyō get by in the human world.
She once went overseas and she learned English as a second language. She's also an excellent singer which very much goes hand in hand with her ability.
Abilities: She is a powerspeaker, or in japanese a katodama tsukai. This allows her to manifest anything and everything she wants via speaking the name she identifies them by. More complex objects sometimes require a spell but she's gotten around that by making "shortcuts" via licking an already existing example of the object.
Any object, physical or metaphysical, she brings into existence she has control over or at least limited control over. In example, she was able to operate a crew served artillery piece she "spoke into existence" alone. And the aircraft she's created piloted themselves.
There are times when her ability fails to conjure the object she intended and this usually just ends up in literal letters and characters popping into existence that has showed the unique properties of actually turning into specific objects when arranged in such a way as to spell said objects name.
Ability abuse results in a soar throat and loss of voice for a while. Understandable really.
Aside from her katodama, she has displayed superhuman speed, strength, durability and stamina. Extreme feats usually renders her in need of a good rest however.
Other: She's a complete gun nut, and it's not unusual for her fights to involve a lot of conventional weaponry.
Notes by me: "I know that ability is quite literally Universe saving. But I don't think she's ever thought too much about the potential of it. She's displayed the ability of spawning highrise sized cubes of concrete, hundreds of B2 spirit bombers, a railway gun and the like. In episode six of the Hana no Uta anime remake she was able to literally speak force into existence, which caused something she didn't make to move. If I'm going to play her in the roleplay I'd like to stay true to her depictions on the media. My understanding as to why she just didn't say STOP and just made things well, stop is that either her ability didn't go that far or simply, owing to her general knowledge and character, she simply didn't think about doing that, nor is even aware that her ability could do that."
"So this edit comes after me having found that I still actually have a copy of the animes in my drive... so that makes getting ideas and source material a tad easier"
EDIT: Suppose the specifics of the ability belongs in here as well
As far as the largest single object she has created or at least the most massive then it would be a cube of concrete bout a sixth of a city block a side.
As to how far said objects can spawn away from her. None seemed to spawn further than about about 400 meters or a quarter mile.
As far as how complex, She was able to make modern aircraft as well as a microphone, although a vast majority of the things she's made are simple objects as far as composition goes.
As to her sustainability. While she can do superhuman feats and have superhuman stamina, her ability seems to fall off in about 2-3 minutes of serious and constant usage and ends up giving her a sore throat and possible loss of voice... Cough drops help speed up the recovery process from what I can tell.
As to spawning something that's not physical, there was a point where she spawned "force" and caused a pressure wave, but aside from that single instance it didn't re-occur in the anime.
As to numerical quantity of things she spawns, It seems to only be limited by her sustainability. She can have LOT's of things spawn.
As to living things... No, not one instance of her spawning anything that one can consider conscious, living and or sentient happened.
As to how long said objects she spawn lasts. There are times when they disappear after a while and there are times when they stick around for longer. Those that stuck around for longer included a microphone, a wall, and a swimsuit.
As to moderation, She's unlikely to go overboard on something. Against a delinquent mugger, a handgun... Against a hundred meter tall golem, a bunker buster bomb. Think Alice from touhou, just enough to get the job done.
As to how to method of spawning. The long way is to describe in detail what to spawn... The shortcut way is to "lick" an example of the object to skip the description bit. Which realistically means she must have indeed licked a grenade at some point...
Name: Frederick Age: Possibly over 100 years old if you go by his history, but appears to be in his late 20s to early 30s. Gender: Male
Appearance: Sol is left-handed with brown spiky hair and with eyes that vary from reddish-brown or golden eyes with slit pupils (latter gives away his true nature as a Gear). He wears a red and black sleeveless jacket with a black undershirt with a cross going down his abdomen. His red headband bears the words “Rock You,” a reference to the Queen song, “We Will Rock You,” while his belt buckle has the word “Free,” another reference to Queen’s song, “I Want to Break Free.” His description further is of a six-foot, 163 lbs male, with fingerless gloves, red shoes, white pants, and a drape of cloth hanging down beneath his buckle and a multitude of belts.
World of Origin: Sol resides on an alternate future earth in the fighting series known as “Guilty Gear.” The first game of the series took place in 2180, in a bleak future in which its present time has just recovered from a 100-year-war against man-made bio-organic weapons called “Gears.” A Gear named Testament began a plan to resurrect Justice, the Commander Gear who has the power to control the Gears, and wipe out the human race. Fearing this, the United Nations began a fighting tournament in order to find fighters who would be able to defeat Testament and the coming revival of Justice, giving the winner the prize of being able to acquire anything they desire. As the combatants fight through the stages of the tournament, they begin to find out the true meaning of the tournament. After defeating Testament in the second to last stage of the tournament, the character aided Justice’s revival by being the sacrifice. After defeating the threat of Justice, order is restored with an uneasy peace. Well, that’s how it went for the first game. There are 21 games of history following that but you get the premise.
Personality: Sol can come off as rough. He isn’t friendly and tends to only speak to others when absolutely necessary. He can be rude and impatient towards others who wish to interact with him, whether they be friend or foe. If he’s in pursuit of a goal, don’t get in his way. It’s nearly impossible to change his mind. Despite this jagged and unrefined personality, he prefers to portray his true feelings in actions rather than words. He mocks those who speak of justice and yet he has taken actions in the past to obliterate threats to the world and peace. His actions demonstrate that he is rather compassionate in contrast to his antisocial persona. He has taken many fighters under his wing, and may even have deeper emotional depths than what he would normally display to people. When he isn’t on duty, he loves to just relax and listen to Queen.
History: Sol’s exact history is unknown, but what is known is that his real name is “Frederick” (few know him by this name). He was a scientist who majored in Magic Particle Physics and was previously working on a project known as Saint Oratorio before he joined the core team of the Gear Project. He was not only one of the lead scientists of the Gear Project, but was also the Prototype Gear from over a hundred years before the events of the Guilty Gear games. As a prototype, he is immune to manipulation. He cannot be controlled against his will by unnatural means. He has since been in pursuit of man known as “That Man.” That Man was the scientist who spearheaded the Gear Project, working with Frederick and his lover Aria. He is also the man who Sol believes was what led to Aria’s death and reincarnation into the crazed Gear known as Justice.
In retaliation against The Original Creator of the Gears, Sol as Frederick destroyed several Gear manufacturing facilities, which would give him the name “Badguy” as authorities could not properly identify him. He created the “Outrage,” which he called a supreme anti-gear weapon. It is not one but eight components called “shinki” (Sacred Treasures), which amplify their wielder’s magical abilities. The reason why the weapon was split was because it could not be controlled as a whole. The power of the weapon was limitless and could destroy the world without regulation. Only four Outrage weapons are known to be active and Sol possesses his trademark one that he wields in his left hand with a reverse grip, “Fuuenken” (Fireseal).
Abilities: Being THE Prototype Gear, Sol is immune to manipulation by unnatural means. He possesses longevity, having lived for several hundreds of years. He possesses degrees of regeneration as well as in some cases, invulnerability. While he isn’t a practitioner of any known martial arts, his own style makes him second to none. He is proficient in sword combat and doesn’t favor any particular type of blade, no matter the size. No matter how wild, hard and brawler his style may get, it can be assumed that the fighter never truly goes all out due to his laziness preventing him from mastering an actual martial art.
The Fuuenken allows him to generate high-power flames, which he can use to augment both his physical and sword attacks. He often fashions this fire into ground-bound projectiles. With the upgrade to Junkyard Dog MK III, he can use ammunition.
When Sol becomes serious or desperate, he may rely on his own latent Gear powers to give him an extraordinary boost in power. His body will flash a silhouette as if he is trying to contain something. His true transformation into that of a Gear.
Overdrive - Sol's battlelust can lead him to performing a colossal attack also known as an "Instant Kill" in the Guilty Gear series. Although it is designated as such, what determines whether the opponent will perish or not is that character's own resilience and the plot. Overall, you do not want to be around Sol when he is pushed to these limits. __Branding Breach __Napalm Death __All Guns Blazing
Other:Headband: His headband is actually a gear-suppressor device which prevents him from giving into his Gear nature and losing his rationality at the cost of also suppressing his true power. It also conceals the red brand on his forehead, the telltale mark that would expose him as a Gear. If the headband was to ever be removed, he will transform into a dragon-like creature with his blade engulfed in infernal flames shaped into a sword. This form has allowed him to go toe-to-toe with the supreme entity and anomaly known as That Man.