Gear: Primary: Short-range rifle with semi-auto, burst, and full auto modes.
Secondary: Standard Issue Archimedes PDP Mark II Knife: Standard Issue Archimedes “Serpent” Combat Knife Mark III
Fluid Resuscitation
IV fluids and tubing. The amount will depend on the length of mission. Normal Saline/Sodium Chloride, Hetastarch/Hextend, and Lactated Ringers(LR) are usually carried. 18, 16, and 14 gauge IV catheters. FAST 1 intraosseous infusion kit. The FAST 1 is a quick way to administer fluids when peripheral and external jugular venous access is unavailable due to massive blood loss, burns, or loss of limbs.
Hemorrhage (blood loss) Control
CAT, SOFT-T or improvised tourniquets. Tourniquets are used for the care under fire phase of tactical combat casualty care, to stop massive life-threatening hemorrhage. Emergency Trauma Bandages, a newer version of the first aid pressure dressing. Kerlix gauze, for stopping hemorrhage, or creating a bulky dressing. Hemostatic agents, such as Celox, Hemcon bandages, and others. Some hemostatic agents are controversial due to their thermodynamic nature, which causes collateral damage if the user is not properly trained.
Airway Management
14 gauge catheter, at least 3.25 inches long, for needle chest decompression. Asherman chest seal, Bolin chest seal or Hyfin chest seal, as an occlusive dressing for sucking chest wounds. Nasopharyngeal Airway (NPA)w/surgilube or "nasal trumpet." This flexible tube secures a nasal airway when the casualty does not have, or may lose their ability to keep their own airway open. Contraindicated by signs of skull fracture. Oropharyngeal Airway, a hard "J" shaped plastic device that secures an oral airway, and can also be used to keep the teeth open for a more permanent airway device. King LTD, a simple tube airway with an inflatable cuff to create a sealed airway. Combitube, like a King LTD, but designed to be able to function almost no matter how the tube is placed due to the dual lumen tube design. Surgical Cricothyrotomy kit. Many different styles and kits exist, the choice is up to the individual medic's supply or preference. The most simple is a scalpel to open an airway, and to use an NPA to keep the airway patent.
Assorted Equipment
Hand Sanitizer Nitrile gloves Alcohol or Providine/Iodine swabs Cravats (muslin bandages) Assorted gauze bandages Band-Aids Assorted sizes of tape Coban, a stretchy, self clinging wrap Ace Bandages Assorted hypodermic needles and syringes Combat Casualty Card SAM Splint—a flexible, reusable splint with a metal core covered in closed cell foam. Water Jel burn dressing Small sharps shuttle Trauma Shears Safety pins
Battlefield Medicine
"Omni-Gel", a combination of stem cells and nano-machines in a gel-like paste to be slathered onto wounds and burns to hasten recovery of damaged tissues. Morphine Antibiotics Narcan, a narcotics antagonist, to counter morphine's respiratory-depressing effects. Phenergan, an anti-nausea treatment, which also increases the pain-reducing effects of morphine. Epi-pen, epinephrine in an auto injecting "pen" to counter anaphylactic (severe allergic) reactions.
A combat medic is generally expected to care for the needs of the soldiers in his group, including their everyday ailments. A medic will usually carry a small amount of what are referred to as "snivel" or "sick call meds." These are common over-the-counter medications that do not require a prescription.
acetaminophen (Tylenol), anti-pyretic and pain reducer. Naproxen and ibuprofen, different NSAIDs which reduce pain and inflammation. Diphenhydramine (Benadryl), an antihistamine with a sedative side effect. Pseudoephedrine, a nasal decongestant. Guaifenesin, an expectorant. Loperamide (Imodium AD) an anti-diarrheal agent. Pepto Bismol tablets, to settle upset stomachs, treat diarrhea, and heartburn. Colace (docusate sodium), a medium strength stool softener.
EHCS:
Personality: Collie is best summed by saying she has a rough exterior but on the inside, she is soft and vulnerable. Circumstance and her present situation has demanded she grew tough and every since joining the military she has steeled herself to a lot of things. First impressions will feel like she is cold and maybe a bit harsh, preferring to maintain a professional doctor-patient relationship, but she is pretty quick to open up if she feels comfortable with someone as she yearns for real relationships with people. Secretly, she often gets lost in old romance novels.
For the most part, she can be counted upon to stitch someone up in an open fire fight and will not hesitate in tense situations, though her temperament under distress will cause her to be quite short and pushy with others. It is usually after battle, especially after losing a comrade under her watch, that she bears her burden but only behind closed doors. She is afraid of being 'discounted' or an outsider due to her being a female and will do her very best to appear tough and 'one of the guys'.
Bio: Collie's father was a military man, but her mother was just a house wife. Together, they bore four children: three boys and the youngest, one girl. As the boys grew up, they all aspired and took after their father while the girl, Collie ended up taking after her mother, despite the abundance of men in the house. Collie's father was a "desk" officer at this point and they ended up transferring from base to base with even a few occasions of leaving one base while under fire, but such is the life in Interum. So for the most part, the Craster's were pretty normal all things considered...
As the boys grew older, they all eagerly shipped off for the military at eighteen. Tragically, the two oldest brothers ended up dying while during separate tours of battle. Collie's slightly older brother, Mark, is still living and surprisingly, still serving in the military as a gunnery chief for an armored battalion. When Collie turned eighteen, she did not eagerly ship off for the military and instead pursued academics, heading off to college to study medicine. Her ambition was to be a family physician but right as she just getting started in her studies, she got drafted in the Interum military, but such is the life in Interum...
The only courtesy Collie got was the military at least recognize her desire for medicine and since they needed combat medics, they plugged her into the basic for that discipline. She came out of basic and was immediately thrown into combat. The first year was hell and the softer Collie, who took after her mother, could barely stomach it all. She managed, though, probably thanks to something on her father's side.
Fast forward about a year and half and Collie is pretty comfortable right now. She might hate it, sure, but she knows what to expect. Well, it was around this time that she was transferred to a unit that had a CO, who Collie could describe as "The Biggest Dickhead the nation of Interum had ever seen". Under this CO, Collie felt mistrusted, abused, threatened, and so on. Whatever went wrong was on her, it seemed. She hated that man and begged to be transferred out, but was always denied. Well, during a tour under this CO, said CO ended up wounded with what a few eyewitnesses claimed as a pretty light non-fatal type of hit. Collie ran over to treat the man and she claimed, that he continued his spiteful talk, even smacked her for an accidental poke. Eyewitnesses claim not to have seen it, but it happened and Collie claimed it added a lot of unnecessary stress. The CO ended up dying from that seemingly light wound and Collie was left with her hands red.
There was a whole process of court-martials and hearings and so on. Did Collie mean to kill the CO, who surprisingly was on everyone else's good side, or did she just end up messing up under duress? The court never ended up deciding but they still had to do something so they shipped Collie off to the Interum-Tellosia border to shove the problem 'under the rug' so to speak.
Other: If Collie likes you, she'll let you in on her 'medical reserves' stash. She has chewing tobacco, candy, and even alcohol that she would kindly 'lose' for you.
I'm definitely nit-picking here but as I was checking the other characters this jumped out at me...
Collie is 5'6", a female, and weighs seven pounds less than Cal, 5'11", and a male. 134 lbs is an unhealthy weight and the US military does restrict entry if a person weighs too much or to little. I would recommend changing it to ~175 lbs at least for that height.
Not trying to tell you what to do in your own RP but just trying to help. :/
EDIT: I want to give him that scrawny, wimpy vibe. I made it 160, which Wikipedia tells me is towards the bottom of the healthy weight for a 5' 11" male.
@Nevix Oh, don't fret in case you were! I do some diligent research before joining stuff so I had recently looked up weight-height chart for the military. That's why I bring it up and all.
I just can't WAIT to see who my second in command is... I have high hopes for an interesting character!
I'm excited for any of the CS's, I've been sitting at my computer all day waiting for people to bite on this. (The benefits of having pinkeye and not having to leave the house).
By the way, how long has each of us been here @Nevix? I mean, I could easily mine and your charcters having been career stuck there, but what about the vets who ere sent there? How long have they been there? Is it different for each of them? Do they typically rotate in and out?
@agentmanateeThe idea that I'm playing with here is that being sent to an NO is kind of a career ending thing. While there isn't much combat, the harsh climate leads to a lot of accidents. So when vets die in accidents, or get too old, a new person is rotated in. Otherwise, you're there for life.