@alexfangtalon I don't have much to say about him. He seems like a standard character. I will say that he looks a little older than just 16 but other than that there's not a lot for me to say--well, except that prepare for him to be protected at all possible times because he's a wittle baby~
@Renny Probably all those positive vibes you were sending lol. Thanks again for the vote of confidence :3
@Stekkmen Unless you have drawbacks for teleportation, like a recharge time or a limited amount of times you can do it in a certain period, I don't see your idea of an assassin being a fun foe. There's difficult foes with depth, and then there's 'avoid everything while believing you are amazing', and I'm speaking for myself here: I don't believe that teleporting enemies always equal 'fun' or 'challenging', because at any time you can just say that, despite whatever comes your way, you simply teleport somewhere else to avoid danger. If you balance it, maybe it'll be something that people will WANT to fight, but again I'm speaking for myself and no one else. Everyone else might be cool with that.
Other general sounds like the standard juggernaut meathead who sacrifices speed for size and endurance. Can't say anything bad about that.
@ProPro If we really need another General and no one applies, I'll offer to double.
Plus, I didn't want those two to make another CS or whatever, they seemed to really want to be Green and Blue respectively and this just kind of ties everything up in a neat bow.
ties everything up in a neat bow.
Primary Weapon:THE PHOTON BOW
I see what you did there.
Also, sorry for the delay, here is my blaster description and sample. The sample is kind of short and doesn't show her as a ranger. let me know if it is acceptable:
Blaster Design:
Clementine's blaster is a short pistol with a yellow, rounded square barrel. The handle and trigger are black. The gun is small and lightweight, with its center of gravity being in the grip rather than too far to the front near the barrel, allowing Clementine to handle the weapon with considerable ease. The weapon also has little to no kickback, preventing drift and allowing Clementine to fire repeatedly in the same direction without losing too much accuracy. The laser sight attached under the barrel also helps. The weapon doesn't make Clementine a great shot though, if anything, the ease of use of the weapon compensates for her initially poor marksmanship.
"Heya, Clementine, could you be a peach and review these reports? Oh, and file them when you're done. And don't forget to write summaries for the meeting later. Thanks, love you!"
Clementine barely had time to put down her third cup of coffee that day, adjust her glasses, and peer over her computer before Supervisor Roth, a strange tentacled alien in a suit, laid a disheveled stack of papers and folders on her desk and whisked himself away. ""B-but sir," Clementine said, raising her voice slightly, just enough so he could hear despite how far he had already gotten.
"Yeeeeeees?" Roth said slowly and sarcastically.
"I-I'm still going over the department's finances; there've been some...questionable purchases made...and it's taking a lot of time to sort through, and Bill from IT also wants me to help with some networking bugs he's been experiencing and..." Clementine listed off items on her to-do list in order to demonstrate how busy she was, but the more Roth just stared at her with his glassy fish eyes, the quieter she became, until she simply muttered "I-I'll get to it sir."
"Absolutely fabulous, Clem," Roth said joyfully, figuratively and literally bubbling, "It's hard workers like you that earn swift promotions."
"Do you mean that sir?" Clementine lit up a slightly.
"Yes, we'll discuss it at your next review...when was it again?"
"This Friday, sir."
"Ooooooohhhh, drat. I have another meeting on Friday, just came up. We'll have to postpone the review, my dear, so sorry. But I will remember, don't you worry," Roth said as he walk-slithered away.
"B-but, sir!" Clementine urged, but the oozing being had already slipped away. She looked down at the stack Roth had just deposited. As if to add insult to injury, the unbalanced stack suddenly fell, blowing papers all over the cubicle. Clementine spent an unnecessarily long time gathering everything that was originally from the stack and grouped them together, sitting back down at her computer. She took off her glasses, rubbed her eyes, put her glasses back on, and went back to balancing the department finances. A small instant message popped up in the lower right corner of her screen with the following message, "Can you come over yet? - Bill"
Clementine cringed, and looked away. "Sorry, Bill," she muttered under her breath as she continued working
It was 10:30PM and Clementine was making her way out of the office building. She had gotten as much work done as she could, but had to leave a lot unfinished to be added to tomorrow's workload. She had done enough to not miss any deadlines or inconvenience middle and upper management, but had to let go of some work which would have made her peers or those who worked below her happy. Everyday she was playing catch-up, never truly able to finish what she needed to do. She would have worked longer just to get some stuff finished and out of the way, but then Roth pooped his bulbous head in and chided her for working overtime, time that he couldn't pay her for because Galatec's policy was 'not to overwork their employees', so any overtime work she did was 'not condoned'. She passed by a Githkin security guard and habitually read the name plate it wore on its left breast. The same serial number as always, this same Githkin stood here, no matter what time, no matter what day. It just stood there, blank and immobile. Clementine was used to it by now. She didn't understand why Galatec manufactured robot security guards to look so organic. Maybe Galatec came to the conclusion that organic looked less threatening than mechanical. Of course, Galatec provided their own security by manufacturing the Githkin, and wouldn't hire humans for such menial, and sometimes dangerous jobs. Galatec needed humans for their intelligence, that was what she was appreciated for, she told herself.
Back in her apartment in a crowded highrise, Clementine popped a Galatec Readi-meal into the heater; she was too tired to cook. She instead plopped down on the sofa and turned on the television. She flipped through shows to take her mind off of this impending sense of frustration and emptiness. Shows of vacant fantasies and banal distractions, she mindlessly consumed the media with her eyes and mind, and mindlessly consumed the Readi-meal with her hands and mouth. Yet something was off. She needed to stay informed, to educate herself. Feeling proud of this revelation, she turned to the news and was fed pretty much the same garbage, only this time, she felt better about herself. They told her who to trust, who to hate, what to want, what to buy. Reassured that her existence wasn't empty and meaningless, Clementine made ready to bed, laying down, pulling her covers over herself, and turned off the light on her nightstand. For a moment, the darkness that surrounded her was oppressive and choking, but her exhaustion overtook her and she fell into a fitful slumber because her Galatec manufactured bed, the Galatec manufactured walls, and various other Galatec manufactured items scattered around the room and throughout the building made sure that in sleep, she would find minimal solace.
Also, here is a video that I think is relevant to Clementine's character:
@KoukiIt's less about the actual fighting and more about how 'fun' it would be to deal with. I have no beef with dodging attacks or escaping setups, but when it's something as effortless as an ability that allows it is when I get skeptical. Had I made a ranger centered around battle, I wouldn't be pressed; part of growing is failure, and even if I made a youth donning the mantle of a ranger I'd be happy to let them lose so they can come back stronger from the encounter. But it's hard to trust people with the power of instantaneous movement--which I assume Stekk was going for, since I don't recall any limits put in place other than the dagger mechanic. Fun and challenging can be one and the same, but that might also ask for character limitations, and in my experience most people don't like leaving holes.
Stekk talked about how it will hold his entire weight and how it travels faster than the average dagger, narrowing the window of vulnerability due to travel time that would normally be required. I see the flaws in his design and know how to counter it, but that isn't the point. My point is how long can one handle the possibility that their efforts are made wasted because he decides that he's fast enough to throw his weapon out of the way--a weapon that travels faster than a typical weapon of similar type--and renders everything useless? It takes a great deal of trust not to abuse the power of complete avoidance.
Generals are meant to be tough, and that's the idea. I get that. But if every encounter is going to come down to speed and who decides they avoided what, I'm afraid that things might become repetitive. But I don't decide who will get bored, this is just my own fear that's putting that in my head. I've had the displeasure of dealing with speed and evasion based writers years back and it's turned me off to the playstyle--or writing style I guess I should say--almost entirely. This isn't Stekk's problem, it's pretty much mine. I got worried and brought it up because I don't want anyone getting pissed about how these early fights might go.
I don't know a lot of things. I don't know how he'll write this character, how he'll use her, or how everyone will respond to what challenges come their way. So I'm going to just shut up now and let this be handled how it'll be handled when it appears. So until this starts--or if I'm @mentioned or whatever--I'm going to just keep silent. Sorry about that folks.
Small update: (Again) I might be a little later with my CS. Personal stuff has came up so despite working on it just now, I lost some time today to work on it. Should have it up soon as I can though.
The draw-back I had in mind is that she would have to throw an special dagger to a place before teleporting to it. So the assassin throws it, it sticks in the wall and then she can teleport there. She'd have two of them. She could potentially stick on in the ground and teleport into it later, but I imagine the teleporter only has a limited ranger anyway.
Other than that, the assassin would just be a really skilled and stealthy fighter to be the tough boss fight.
EDIT: I thought about, and decides that it probably won't go faster than the average throw, too. Plus, I'm a Play-to-Lose kinda guy. I'm not gonna play to defeat you and I won't pull out any random "OH YEAH WELL" moments either. That stuffs just kinda silly.
But I like the idea of it being hold her weight so she can stick to walls and ceilings, and climb them too. I just think that's neat and is a good way of her traversing from roof-top to roof-top or something like that.
Alright everyone, so we have everybody that's required to start except for our main villain (who technically isn't necessary to kick things off) and the mentor. I PM'd Matt asking if he was still interested in doing this just a few minutes ago, so we'll see what happens there. In the meantime, if anybody else is interested in the role, then please don't hesitate to get a CS up for it.
@SoleAccord Samara could easily be reworked for the role if you wanted to go back to it.
Alright everyone, so we have everybody that's required to start except for our main villain (who technically isn't necessary to kick things off) and the mentor. I PM'd Matt asking if he was still interested in doing this just a few minutes ago, so we'll see what happens there. In the meantime, if anybody else is interested in the role, then please don't hesitate to get a CS up for it.
@SoleAccord Samara could easily be reworked for the role if you wanted to go back to it.
Sooo we're about ready to kick this off than o_O yayyy!
@ProPro Samara could be reworked, yeah, but I wouldn't say easily. Gotta put the work in. It won't be a matter of just changing the age and appearance--not from me, anyway. I don't do that. Everything about her would be different.
Henry Morgan was originally going to be the Mentor character I would have written. If Matt declines the role and no one else shows interest, I can double, but I'm going to ask that you let me skip the history section of the CS. Never enjoyed that part.
@SoleAccordIf you end up having to go for Mentor, I think Samara as she is now would make for a very good character.
A young woman with this huge role thrust upon her. Her emotional development alone would be extraordinary to see.
But I get the desire to not be lazy, plus getting to see how you write a whole new character is pretty enticing too.
@mattmanganonYay, another CS to read! I can't wait to see who you make, just don't make him a dog alien that somehow fits in a Power Ranger suit even though his head is like, three times the size of the helmet...
@Kouki I don't feel as if I can comment on anything anymore without looking like a pretentious ass. I'll just say that I'm looking forward to using her regardless of the role, and go back to doing nothing but waiting.