Hidden 9 yrs ago Post by Viciousmarrow
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Viciousmarrow

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@ScreenAcne
Don't worry about it. xD
I've been doing this for almost 10 years now, I think, so it's safe to say I'm used to lots of writing.
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Hidden 9 yrs ago Post by ScreenAcne
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@babbysama@shylarah@Narcotic Dollie

Quick role call: So, fellow Role Players. You have all shown interest but now that I struck the nail with the last update. Do any of you feel captivated enough by either by charm or my writing(especially my charm) to commit to this?

It's a big RP and I won't hold anything against you at all for feeling overwhelmed or even having doubts. You're free to walk away with no fear of judgement but not before we all get to mouth wave over PMs so I can have the chance to RP with you folks personally down the line some day.

Can't let the chance to go to waste while you're here.
Hidden 9 yrs ago Post by shylarah
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@ScreenAcne We're counting spells, and Manifests require an artifact to cast magic -- so they can only cast the magic allowed by that artifact, in that specific form?
Hidden 9 yrs ago 9 yrs ago Post by ScreenAcne
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@ScreenAcne We're counting spells, and Manifests require an artifact to cast magic -- so they can only cast the magic allowed by that artifact, in that specific form?


Manifest mages can only cast their own element. A normal manifest can use spells from an artifact but only if its artifact of their own element.

ops. repeated myself there. Sorry, tired.

the core here is. If something is related to your element, be it magic, an artifact or a skill. As a manifest of it, you can be sure to be attuned to it.
Hidden 9 yrs ago Post by shylarah
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There's precious little on the builders, or at least what is known, and on the seven fallen empires of the Eastern Woes, not even a good sense for how long ago that was. While the concept itself still interests me, I'm not sure I'm a good fit for lore the way it has been presented, nor for a game with multiple pieces in different places.

I'm wondering what caused the decline of the world in general, since it certainly appears to have done so.

And my question about Manifests was more...hm. Can they cast any spell related to their element (at least potentially), or only the ones that an artifact in their possession is capable of casting? So is it them casting the spell and the artifact just negating the cost, or the artifact casting the spell and the manifest needing it in order to do so.

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Hidden 9 yrs ago Post by ScreenAcne
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There's precious little on the builders, or at least what is known, and on the seven fallen empires of the Eastern Woes, not even a good sense for how long ago that was. While the concept itself still interests me, I'm not sure I'm a good fit for lore the way it has been presented, nor for a game with multiple pieces in different places.

I'm wondering what caused the decline of the world in general, since it certainly appears to have done so.

And my question about Manifests was more...hm. Can they cast any spell related to their element (at least potentially), or only the ones that an artifact in their possession is capable of casting? So is it them casting the spell and the artifact just negating the cost, or the artifact casting the spell and the manifest needing it in order to do so.


The actual fall of the Eastern woes was a long period, spanning 180 years. The builders didn't associate with the outside world a lot, their cities were always meant for themselves and they keep it that way in death. The only actual "builders" others meet were the road villages, so when they disappeared as far as the rest of the world was concerned. The builders had just evaporated. Those who try to get to their cities never arrive to them. The disappearance of the road villagers was a 30 progression.

The seven powers are dead, mostly. Their identity was erased with the forming of the Da Lou Dae. As far as any of this or the last 3 generations are concerned, that's who they all are. They're too proud too admit defeat, so they are the Da Lou Dae even if its ruin.

For the most part all the rules for mages apply to Manifest, except they are bound by: own element. A risk of death each spell. They can always cast level 1 spells even when they used up all their spells. Never runs out. Elemental artifacts are basically just spell boxes or spell scrolls but never run out. They are self powering and singular but only activate to a manifest of its element touch.

I sort of wanted to be vague about the lands for the most part. No one really knows a lot about them and there is no easy way for information to get about besides going there first hand but I understand what you mean.
Hidden 9 yrs ago Post by shylarah
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I think I'm going to have to pass. My apologies, @ScreenAcne. Real life has attacked, and I'm in a number of rps already. Bbetween my lack of certainty on this one and wanting to make sure I have enough time for anything, I have to sit this out. Thank you anyhow for answering all my questions, and I hope you all have a wonderful adventure.
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Hidden 9 yrs ago Post by ScreenAcne
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I think I'm going to have to pass. My apologies, @ScreenAcne. Real life has attacked, and I'm in a number of rps already. Bbetween my lack of certainty on this one and wanting to make sure I have enough time for anything, I have to sit this out. Thank you anyhow for answering all my questions, and I hope you all have a wonderful adventure.


That's it. I'm going to have to send my elite team of shit posters after you. Sorry, Shy. You will be digitally dead via spam by dawn. *picks up dial phone*

Don't sweat it shy, you put forward some good input and your questions helped me reflect on what to do differential in the future when making a system and explaining it. Maybe we can talk some time OOC or RP in the future.
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Hidden 9 yrs ago Post by babbysama
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Sorry I haven't responded, I've been in the Canary Islands and the wifi in my hotel was shit. I'm definitely even more interested now that you've posted that update, although of course some things are still a bit vague/need explanation. Count me in!
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Hidden 9 yrs ago Post by ScreenAcne
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Great. We got enough people on board to go along with this. I'll put up the RP and talk to my co-gm about this all within the next few days between my RL job applications stuff.
Hidden 9 yrs ago Post by shylarah
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@ScreenAcne Best of luck finding a job! I know that can be hard.
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Hidden 9 yrs ago 9 yrs ago Post by ScreenAcne
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I want to keep this moving.

So:

Character Sheet

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Name:
--------

Age:
-------------

Class:
--------------------------------------------------

Faction:

-------------------------------------------------------

Background:

------------------------------------------

Personality:

---------------------------------------------------

Tips:

Class and personality: Remember that each class has to do with each characters psychological flaws and drives. You don't have to play these flaws cut and dry but your character development with their own powers should determine if they become more unhealthy and unwell or happily adjusted with their self worth and identity.

Class and love: Can two opposing classes, even elements fall in love? Yes. They can. Classes are strong psychological parts of a character but people are made up of many things, life experiences, biology, ideas, philosophies and even impulse.

An enemy of renew could fall in love with a manifest of renew for her ideas and her dedication hobbies, maybe even because he see her being a positive force of renew and is enchanted by it. The two can be in love but they'd be a bad couple...even if they were both healthy and both sincere, the enemy would still at his core slowly widdle down her personality ether by discarding her ways of expression or seeing her quirks as unhealthy outbursts.

For factions:

Desperation Meet Dignity: Most people, even if proud and unified won't normally suffer with those they don't know in mind or for abstract ideas. Your faction can preach equality but if it causes discomfort you can expect a good 20% to bypass it and 30% to just be apathetic. Same with diversity, rationing, aggression and so on. If being aggressive causes discomfort for their family or them, you can expect people to be apathetic or even kind in practice.

It's hard to get everyone on board, especially as factions get bigger.

Forward, not backward: People perceives things as a story, because we are evolved to do so. If you make people go backwards it forces them to examine each error individually because they don't take narrative for granted (try this when you proof read) even smart people may not remember the number of starving kids in Africa even if they care.

The human brain isn't made to attach emotion to abstract mathematical concepts. A narrative, especially the more like a story it plays the more it unifies. Imagine, if you will. Nazis. Excuse the political aspect but.

When germany after ww1 were split up, lacking food, no currency to speak off and denied to build a proper defensive army. So, think about how they got so angry. They're all sitting around a house, eating bread and do the only thing to do...share stories. "My wife has lost ten stone. She keeps giving her food to the kids" the next guy "yeah. At least your kids are fed, he keeps saying 'but we got money papa'" then the next guy "Yeah. Money. I was saving up for a dream car...seven years...all that over time and now my kids play with my savings for bunkers"

Stories. Do you think some of them would of even been as mad if one turn to the other and went "Brother. The german currency dropped by 30%" as the war goes on, this ideal of narrative gets played stronger by many. It's one of the corner stones of appealing to people and propaganda. The opposite in a narrative is when you are the bad guy. This is also why history is a field or study and not natural onto humans.

Partnership by Proximity: People generally don't care about others they don't see or aren't important to their immediate life style. The major exception is when things get political and sense of solidarity is created or fracturing takes place. Because distant people suddenly have relevance to their lifes, on the day to day average folks don't care about what the people in Yorkshire are doing or going thru if they live in London.

Q: Do I HAVE to follow theses?

A: No. These are just tips, you are free to create how you feel. But if you want try and get a little fantasy political with your faction and get stuck, these are here to help you think about ways forces may act. You can even think about what would make people act against these tips and build off that.

It's ok to add a little insanity. I did that with the Eastern Woes. It depends on what you're going for.

Q: I don't want to start a sheet without seeing some more detailed main land factions. Are you going to make some?

A: Yes. I am. Those will be more in depth than the vague world descriptions because they're local. I'll put that up soon.

Q: I want to add colors to my sheet. Can I?

A: No. Colors disgust me. You disgust me. Never return.

.....Q

Wait.

...............................Q

Come back.

.............................................................................................Q

He ain't coming back.

I've learned my lessons, you are all free to format and style your sheets as you like.
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Hidden 9 yrs ago Post by AirBender
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AirBender Big Dreamer

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I'll hopefully get started on a character sheet soon. If not today then tomorrow for sure.
Hidden 9 yrs ago Post by ScreenAcne
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I'll hopefully get started on a character sheet soon. If not today then tomorrow for sure.


Great. Once you're finished. PM it to me. That goes for everyone. I'll proof read it for you the best I can and we can talk about anything you're unsure or swap ideas.
Hidden 9 yrs ago Post by AirBender
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I'm sorry, I've been meaning to work on my character, but I've been so freaking busy the past few days. I'll try and get to working on that tonight.
Hidden 9 yrs ago Post by ScreenAcne
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Sorry about that last update taking a while, guys. I haven't been sleeping well at all for the last few days which has led to me sort of having a hard time writing anything coherently in depth. I had written some stuff but it needs to be bit reworked.

For now every things going to be a little slow so don't feel there is a rush any sheets for those of you that got papers cooking in the old brain bowl.
Hidden 9 yrs ago Post by ScreenAcne
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I'm really out of it but you guys have waited long enough. I'm sort of dizzy right now so I might of let a few mistakes slip by but here are some examples of big powers that almost everyone would of seen, heard of or felt in some way if they aren't isolated factions such hiding tribes or mage schools.

You can ignore these but I hope these help your brain balls roll a bit around. There will be more factions but only in the actual RP. I want this to be the last OOC update since everyone already got a lot to keep in already.

By the way. Guys. Don't forget to converse a little with each other too, some of you have put forward some cools concepts to me and it might help spice things up if you talk about how your classes will interact with each other and such before you finalize anything.

Some Examples of Green Land Factions:

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BarkRoads:

Time Created: 75 years ago.

Current Government: Plutocracy.

Main City: Litter Wood

Background: War used to be a major issues in the main lands and while this is still true today the biggest war brokers are outside forces or uninitiated factions that pop out of the hills. Tensions are ever high about individual factions claims and image, both tied into their territory control, many cases being border to border or even fighting over two different claims. This made scouting a nightmare, any scouts under any flag would be of suspect. When compound with diplomacy and changing events, a scout welcomed yesterday could be shot dead to send a message or even killed by a disgruntled populaces unofficially the next.

The first decision was for many kingdom to hire outsiders, both of big and small factions. This soon met the problem of people smuggling spies as "scouts for hire" in different uniforms, including terrorist and insurgents that would purposely feed false information about lands or dangers. Those that didn't directly betray the kingdoms realized they could run off to an Inn on advance pay then come back with a made up map to swindle kingdoms. Scouting, already a long and dangerous process for workers had become more dangers and longer for both the employees and employer.

Bark Road was founded on this issue. A small league of scouts, explorers, mercenaries and travelling merchants bargained for protected land and open routes if it acted as a scouting force for all nations that guaranteed it independence. Being already made up of the few reputable workers and savvy merchants, they act as a buffer for the kingdoms while also working for them. Bark Road got its name for its purely fast and easy, DIY wooden structures leading them to have many shoddy land bases, camps, stops and even towns around main land.

Bark Road has little of its own citizens, few are rarely native Bark Roaders. It, unlike most kingdoms will brand you an honorary citizen of Bark Road on request. Allowing you passage and rest in its areas, but most importantly the ability to shop and sell there as you please. Bark Road has the "biggest population" which consist 75% of people who wandered thru once and never returned. They regularly hire anyone and everyone to do jobs for them, being major exporters and importers of merc work.

To vote in Bark Roads you must become have citizen ship and also own a house along with work in their main town. In terms of culture and diversity, they accept all people of all ideas as long as their neutral grounds are respected.

Enemies: Typically the Bark Roads has many enemies in smaller cities or tribal forces due to their tendency to set up camp where they like. They are nigh untouchable due to the support of most kingdoms however.

--------------------------------------------------------------------------

Orthodoxy of Us

Time Created: 590 years ago

Current Government: Elitist Socialist.

Main City: Rigaton.

Background:

The Orthodoxy was created by several tribes joining together in rebellion against the initial expansion of Berane Kingdom mid south. The tribes while retaining vague identified in secret had, before their forceful recruitment into the arms of their current king lost all real cultural relevance outside of old people romanticizing long lost stories and muddy religions. Successfully leaving as Berane had its limbs eaten by its own inhabitants, retreating back into their original home land the rebellion forces split into those who wanted to return to their roots and those who still had the trauma of their slavery pushed into their minds.

The new blood that would soon to become the Orthodoxy of us had never experienced nor actively even be exposed to a concept of self rule, especially on an individual level and for the most part this concept of individualism is dead. Years of programming by the Berane on the fracturing of individual identity in the Main Lands being the core of all regression had worn off, causing the second class citizens to merely seek a new master but after a short period of 2 kings in the spans of 70 years whom both died by discarding their own subjects wishes the Orthodoxy declared that if the concept of the many being a stone of power it must also be an anchor for force.

The first constitution of Us was made, electing a series of cultural elite who had obtain knowledge, power, experience, respect and bravery into a upper class called the Gallery of Obligation. Here, the concept of Nobleese oblige would be given the herculean task of making sure that the peoples living standards would stay at a certain defined point. While not originally socialist in nature, the doomed fate of countries to enter economic and unforeseen circumstances forced the people in power to appease their followers with socialist practices even if they currently are not able to afford it. Anyone can rise up to enter gallery if they have a proper background by nomination or vote which applies to all citizens.

The Orthodoxy have a basic welfare system that anyone in the lower cities receive. People in more stable and moderate communities bear higher taxes with the rich(whom definition changes every couple of years) being taxed at a 15% higher rate. While tax is geographic it is flat in that area, applying to all no matter their circumstance due to the lack of a bureaucratic system or supplies to keep one running to deal with individual judgement. It is common for outsiders to move to Rigaton for the purpose of taking as much welfare as possible as also it is normal for middle class to simply stay in the poor towns in order to avoid taxes, leading to a ministry of relocation that is rumored to simply kick people out of the town entirely.

It's store are strongly collectivized and as a community lack any real market, the locals and the Orthodoxy routinely implement new reforms and ideas in order to grasp travelling merchants along with free citizen ship for foreign shop keepers, a tax relent and a discount on good from any national traders but so far despite being ten years in have gathered very few store owners. Merchant who do stay are rarely competitive, becoming either totally dominant or high cost for their demand which has a history of being nationalized by vote or violently ransacked. Goods for sale are strongly regulated, with a ban on drinking, smoking, sexual items and "excess"(jewels/ fancy clothes, perfumes) denied to the poor on the concept that the poor need to not lose their few coins to temptations by "greedy" merchants.

Culturally the concept of individual will is not strongly respected and almost nothing gets heard by anyone without a presentation of populism to some extent. The people don't believe directly in socialism itself but an idea of people regulating people, creating a strong sense of average folks shaming and trying to steer others to retreat from temptation and desires for the state as a whole. Most folks however simply abuse the system for free stuff. The collectivist store owners treat their stores as their own paradise, changing fixed prices constantly and typically end up being supply beacons for savvy criminals that get free or discounted "requisition" without any personal lose. Nepotism is rampant in a lingering job market.

Enemies: Berane has a lot of enemies in the lower tribes due to their forceful recruitment of them and even enslavement in order to maintain cheap labor to sustain the programs in place.

They have decent relations with most kingdoms but command little respect for their economy and martial power. They do, however had a long standing strained relationship with both shattered islands and the Bark Roads for their lack of respect towards business.

They are loathed by the Berane who see their government as a pale and soft hearted imitation of their homogeneous empire.

The classes themselves see each other as a liability, those who support the taxes loath the lower for their angering of mercantile forces and those that don't feel trapped with no true chance at expansion or prospering outside strict regulation. Middle classes either try to leave in secret or play the system in order to qualify as a part of the lower towns. Government stores while having fixed rate give way to personal favoritism to employee shop keepers who play their important position to their benefit.

----------------------------------------------------

Kingdom of Barene

Time Created: Over 1000 years ago. Exact point not known.

Government: Militaristic Oligarchy.

Main City: Station One

Background:

No one actually knows when Barene first started as its kingdom predates the invention of paper and its stone tablets being too damage to decode or lacking basic principles such as time to actually help determine the era but it is known that Barene had moved all across various lands with multiple references reaching from the vast North to the dips of the Eastern Woes. They even, once upon a time ruled over the Builders in their more primitive phases.

Barene society is one of seeing what you want and taking it, they have very little concept of sticking to what they got and they always want more. Following this attitude Barene has entered into stages of Empire 4 times in its creation and in one case manage to have a dominant hold over almost every know land today besides a few parts in the green lands forest and the Swamps in the Road of Ruin. Almost every culture has been influenced either directly by rule or indirectly by opposing that rule and small stamps of its lies in history. Everyone is forced to conscript with no exceptions, even the sick and the old are seen as resources and if an event comes that someone is so crippled they can't fall into some sector of military service they are declared "Soulless" and killed, a fate that only goes to those with extreme forms of autism or in the rare case of death dumb and blind. Most injured and disabled do find a place of service.

In societal terms everyone falls into some sort of staff on a macro and omnipresent army. You're primary usefulness or training leads you to either be infantry, logistic, specialist, tactical and reserve with reserve being the jobs that disabled, old people and sick pick up. Everyone has a place and every sector is seen as important, people rarely squabble over being able to do others job because the concept of cast is clearly understand to divide labor so being able to won't be an issue. In some cases, people can appeal to change sectors. Ceremonies, parades, festivals and holidays are all treated with strong organization and discipline, resembling hell marches and memorial days primarily.

The Kingdom of Barene are a homogeneous society who believe in the concepts of individual potential and interest but doing so in shared work. While Barene may sound disciplined outside of presenting papers, meetings, festivals and work the streets are crowded and the folks are violent abrasive and loud. It is an understood custom for everyone to be constantly yelling and pushing, in some cases fist fighting in the street in an understood manner between citizen and guards. The lands littered with great monuments and failed projects that have been declared "on hold" even though 50 years have passed for many of them.

During the last expansion Barene absorbed many locals from many tribes, those that remained loyal fought to the end before retreating back into Barene. The loss of territory also drove Barenes who had been born and live outside of the original territory back with them in order to not face enslavement or death as a result the home lands are now insanely crowded with streets always bustling with footsteps both at night and day. The lack of space and simply not having enough jobs as heightened the already aggressive nature of the people. Leading to a race of natives and new age recruits to constantly look for power via gaming the ranking system to admiralty to even forming insurgent groups. Housing is a major issue, leading to lots of fields of make shift tents and trashy hovels along with all food being rationed.

Everything is treated as a military operation. Gangs have banners, flags and uniforms and in some cases walk about in plain site as new commanders start popping up offering to go into empire hood again in order to give the people space and employment again while the current admiralty shy away. Realizing that Barene has become technologically backwards in medicine, architecture and science outside of smithing and agriculture. Trade with the outside world is nearly outknown due to their refusal to be apart of the Bark Roads system with ransacking merchants and capturing scouts. The current board are almost entirely focused on trying to amend their relationship and get free movement again via diplomacy.

Enemies: Barene has poor relations with almost everyone due to its lack of respect of boundaries. Their patrolling forces are consistently attacked every couple of weeks by the their new neighbor: The Orthodoxy of Us.

Hidden 9 yrs ago 9 yrs ago Post by ScreenAcne
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Hey guys. I'm going to start this RP soon. We still got a lot of time but I want to get this rolling onto the actual stages soon. I think the latest I will let this hang is t'ill Sunday.

@babbysama Sorry I haven't gotten around to checking up on you in PMs, man. Between RL, getting sick and checking other PMs I got confused a bit about stuff I still had to do. I don't have a lot of experience in GM'ing.

We should talk a little, I'll help you with anything you need one on one if you like.

That goes for anyone, if you're unsure. Just PM your ideas and I'll help you brain storm.

EDIT: oh and, no one HAS to refer to the 3 factions. Those are just some big ones that been about, so your guys might of had meet them in passing once. They're also just examples. I don't expect you to follow them as example of how it "should" be done or consider them key parts. They're just some input in order to help other people get faction concepts and hooks.

The faction in your own CS can be totally your own whether it's a town, a guild, a group ectr.
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Hey guys. Things have been a little silent for the last couple of days for everyone. The only CS submitted so far is Airbenders. Because a lot can go on offline for folks and online between silences, if any of you have decided to drop out or simply haven't had a chance to really get on your cs yet or can't think anything or get to their laptops.

Let me know in a PM, I can work with whatever and happy to do so but want to keep updated on everything. Keep in mind that I'm very new to GM'ing so I'm not going to suss out what period of silence is indicative or lost interest or what a normal time that period people typically take to get something done between. So constant updates every now and then is really appreciated to help me organize stuff on my end.

I might talk a bit weird. I'm a bit brain addled by a head fever.
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Due to the overall silence on the board and PMs. I'm giving this it's final bump. If by tonight nothing happens I will declare this closed and cancelled.

If people do show up but I don't think we have enough numbers, I got a back up, simpler plot in the same universe that those people are welcome try on a 1 on 1, slower basis.
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