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Hidden 9 yrs ago 9 yrs ago Post by ScreenAcne
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My father dressed in rags cried out to the sky but it did not whisper. My mother cried into the soil but it did not regrow what is lost.

My brother rose his fist but found no strength behind it in the face of aggression. I open my palms and now it all rests within me.


The Earth stands as it always was, filtered by the marauding forces of wild animals, festering parasites and cunning men all carving their way into its body. The landscapes swap from poker dotted craters made from blows long not witnessed by any but Gaia to lush forests drinking heavily on the blood of warring tribes of species. On this Earth, still young in its decay lies forces of reality that push along all things which any intelligent creature would have naturally sought. Magic, a concept existing long before magic itself did had come into play as the powers of the universe find themselves no longer homes in retreating pockets of Earth own atmosphere but growing ones in men.

Magic, something that so desired brother had killed brother out of the cackles of crazy wise women for demonic power and warlords have left their burning ambitions in the dust in fear of it. Something that so revered is now proving itself to be masters of men, not their tools. There are no mages in robes spinning flame at a whim here at their religions behest, no. Magic works as it desires with people as its home be that it doom us or uplifts us undeservedly is no concern for the forces at work. This is the universe that our story will be told.

What is magic?: Magic is a natural flow of force divided into types: Fire/Air/Water/Earth along with Blight. Untold and Renew.

Magic is natural for a person to have, everyone has a tiny bit of magic because everyone has some sort of personality or event or life style that attracts this magical forces inside of them. It is invisible and acts more as a chi or energy of the world at large. However, magic dictates how it is expressed either via planning or denial. This is expressed in a set of classes:

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Manifest of X: This person will have a personality that is strongly related to an element. An Manifest of Fire would hurt others without intention and be passionate. He can also be a very warm and charismatic person, he would attract others to him.

They are in tune with their element and will excel both in learning and hold talent in any skill or science that involves it. Manifest on the field for magic users act as batteries. They "store" an element but will slowly fall to sleep as their mana is taken.

Manifest are DOOMED to die by their element even if against all odds. This is why there are few manifest mages, due to their tendency to be killed by their own, overabundant power at low levels.


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Martyr of X: Someone who has no ability to use their magic in life but stores in massive amounts of it that would eclipse most other magic users. A martyr is haunted by suicidal feelings as the forces inside him whisper the power of his death. He, will be tormented unknowingly by his powers. Martyr believe that their death will mean something and in their case, they are correct. Martyr are few due to their high suicide rate when young.

When a martyr dies they can make a singular wish pertaining to their magic: A martyr of fire could forever seal a volcano about to erupt or even make it rain fire on an army.


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Mage of X: A mage is someone who has little magical draw unto themselves but lives a life style that may cooperate with it. A mage of blight would be forgetful, isolated and suffer with depression a lot. They may, at heart be very active people or even very upbeat but still follow a routine that will attract a type of magic. Mages can uses magic but are constantly hunting for it, seeking to leech it out. They will need to go thru intense rituals to obtain it or siphon it from others. A mage of blight may need to drink poison and practice a heavy alcoholic life style in order to temp it their way.

Mages are constantly doing a mating call for more magic which is always self destructive, even if the magic at heart is positive. A mage of Renew would be getting themselves into bad scenarios but then perform surgery on themselves. They may even let unhealthy things grow on them such as spores or parasites, they might even do normal things related to their desires but push to a limit of self harm (jogging over glass to spite obstacle to their athlete dream)

Mages can be healthy, but their recharge is very slow making many fall to seductive dangerous rituals for more control a tempting constant. Combine this with their life style and its easy for them to sway to the extreme of something they already embrace. All worthwhile mages meditate and philosophically ponder their magics to an almost jedi like extent.


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Magics: You can guess all the elemental powers. Renew and Blight are basically good and bad. Blight is the things that haunt you and stain you for live. Bad luck, lost limbs, forgetfulness and sometimes just damn right inability. Blight is the nasty taste in your mouth that you try to spit but you just can't get out. You have to live with the rash.

Renew is the opposite. It's about growth and capacity, knowing what you want and going after it. Someone who is haunted by renew will want to be doggedly minded about something but might have to accept they can't have it. While blight wants to get rid of it and dosen't want to focus on it anymore.

I'm going to finish at these 3 as this is just an IC but if you like the taste of this so far then I may add a few more- I probably won't exceed 5 or 6 if I do-

IN SHORT:


In this medieval world, magic is a forces of reality that goes where it pleases. Defining fates and ruining plans. It is not a constant but a recently new thing- although many of the old magic believers would disagree- This story will be about a new generation being gifted with powers from this world and ultimately having to work together for the benefit of their home, while coping with their personalities.

I want to test the waters, get a feel of the types of possible players before I construct a plot. The meat and potatoes is the magic system


The group will be small(4 to 8). I don't demand chapters but two paragraphs at least. It's ok if you mess up writing now and then, I miss my mistakes too.

If this does somehow get attention and people want to join. I'll be honest and say I favor proactive initiative people. Someone who will bug me with pms about their ideas or plots or working together on something will beat someone who just submits a sheet and waits silently without any input. I won't ignore your quality input over it though.
Hidden 9 yrs ago Post by ravenDivinity
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Interested. Very interested.
Hidden 9 yrs ago Post by ScreenAcne
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Interested. Very interested.


Hey. We got one. That's a pretty good sign. Hugh Howard was a 1 and look how well he did. It's smooth sailing here on out. Thanks by the way. Feel free to PM if you want to explore any of this.
Hidden 9 yrs ago Post by babbysama
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Count me interested (at the very least) as well. I think you've presented a very well thought out magic system. Although I would like to see what kind of story path we would be following before giving a definitive yes or no.
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Hidden 9 yrs ago Post by ScreenAcne
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Count me interested (at the very least) as well. I think you've presented a very well thought out magic system. Although I would like to see what kind of story path we would be following before giving a definitive yes or no.


Yes, I will. I will count your interest. It makes me feel pretty good.

Thanks, I can't take all the credit. I really did base a lot of this on homestuck classpect which is a system I always liked. Divinity was just being a champ and discussing story of it all with me.

You're welcome to come and explore of any of this in the PMs with me too or just chill around.
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Hidden 9 yrs ago Post by shylarah
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@ScreenAcne I am most likely interested~ It's a very intriguing system you've got here, quite different from the usual. I wonder about a couple things, though. Are there any people without any magical attunement? I know Martyrs cannot actively use their power save at the moment of death, but what about people with no power at all? Additionally, what if a Martyr does /not/ make a wish? Will some random great act of whichever element occur? For Manifests, are they able to consciously exercise their power? I'm not really clear how the battery aspect of their ability comes into play. Do they provide power for themselves, or for others (probably Mages)? What if one very rarely uses that energy? Does it build up to dangerous levels and release on its own (possibly resulting in their death, thus the problem with them dying young, among other things)? Or is there an effective max?

The character I'm thinking about using is a female. I've played her at several different ages, and she's generally aligned with water. I'd probably have her be a Manifest -- as a child she was more like a bubbling river, but she's changed since then. She has hidden depths like the ocean, can be relentless like the waves, calm like a lake (at least on the surface), and cold like the rain.

I'm not usually the best at coming up with plot on my own, but I enjoy adding to the ideas of others, and using them as a springboard. I do want an idea of the general story before I commit to joining, however.
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Hidden 9 yrs ago 9 yrs ago Post by ScreenAcne
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@ScreenAcne I am most likely interested~ It's a very intriguing system you've got here, quite different from the usual. I wonder about a couple things, though. Are there any people without any magical attunement? I know Martyrs cannot actively use their power save at the moment of death, but what about people with no power at all? Additionally, what if a Martyr does /not/ make a wish? Will some random great act of whichever element occur? For Manifests, are they able to consciously exercise their power? I'm not really clear how the battery aspect of their ability comes into play. Do they provide power for themselves, or for others (probably Mages)? What if one very rarely uses that energy? Does it build up to dangerous levels and release on its own (possibly resulting in their death, thus the problem with them dying young, among other things)? Or is there an effective max?

The character I'm thinking about using is a female. I've played her at several different ages, and she's generally aligned with water. I'd probably have her be a Manifest -- as a child she was more like a bubbling river, but she's changed since then. She has hidden depths like the ocean, can be relentless like the waves, calm like a lake (at least on the surface), and cold like the rain.

I'm not usually the best at coming up with plot on my own, but I enjoy adding to the ideas of others, and using them as a springboard. I do want an idea of the general story before I commit to joining, however.


A good set of questions. These really help me to flesh out parts I didn't take time to explain.

1: Magic is like the force. It is invisible and everywhere, in everything. Normal people do have magic in them because they all eventually do something that draws it: EG if you get depressed some blight will come to you.

However, this magic is so inert and tiny that you can't use it. You more or less are none magical.

2: A lot of times martyr do not know they are martyr, a lot of magic users express normal emotions. They nor do other people know they are their core magically driven, so when a martyr kills or dies, due to their depressive states they want something to happen but don't actually wish for it. Example: A martyr of fire really wants to be with a girl but can't get her interest. He kills himself in rage at his rejection. Her house magically sets on fire and no water will put it out. He may not of wished for it, but that was his desire at death.

If, the martyr died with no strong feelings on anything. He was somehow devoid and didn't care at all. His power would just be unleashed in a nihilistic rage. Causing loads of smaller problems around (such as load of fires starting in a city) If a martyr knew that they were magical, it really comes down to them personally as to how they would take it but getting rid of that magic wouldn't decrease it-even then he would draw it in quickly again anyway-

3: Manifest are their element for the most part. They express their magic by simply being themselves sort of like how people lose intensity of emotions after an event but they still retain said emotions and they spike up again.

A mage of fire for example could learn spells to emulate feelings or be a fake manifest but it would be costly and exhausting. Manifest don't know they're magical, much like the martyr. To them their personality aspects are just individual traits. They, however don't need to give their mana willing to mages, no more than another person dosen't need to have my consent to be energized by my presence or inspired by the things I do. But...if they kept dogging me, kept asking for more and more...eventually I would get exhausted. That's sort of like a mage. He's doer while the manifest is a being.

An example of a manifest using their own power would be natural: A fire manifest would be naturally attuned to use their element to fix things. Need to hide? Use fire as a distraction. Need to talk, they can be warm and inviting easily. Need to fight, they would use flaming cocktails. They work together.

When Manifest die, they don't release a big boom of power like martyr because they always die by their element. This is the elements way of...over taking their host and leaving.

4: There is no real max to magic but magic degrades for mages- as they are fakes. They don't have it naturally so they must lure it in. Sort of like how someone who is not great at math must study, and continue to study in order to get good at it- Even if you were a master mage, you'd would never be able to recharge or contain as much as a martyr.

You're character idea sounds good and if you want to explore it with me in this world you are free to do so in PMs Typically there are rules for elements but a part about class and elements is that they all similar issues but are expressed in different and unique ways.

That's a reasonable wish. You're free to PM me any suggestions and ideas to me or just chill if you like.

Since there has been enough interest. I will consider adding new classes and putting up some concepts for a story. I might create 3 baby ones that you guys can pick from. If there's a split I'll combine them into one story somehow. It will have to wait though as I have some other things I have to tend to.

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I am super interested in this. I would love to play a Manifest, the concept of a magic user who's element will eventually kill them is fascinating.

Two quick questions. Are those the only elements that'll be allowed? I ask because some ideas popped into my head for an ice Manifest. Second question, you mentioned Manifests were like batteries. But are they like rechargeable batteries? If they get drained, can they recover their magic somehow? I know it'll kill them eventually, but it seems like it would kill them really quickly if they couldn't.
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Hidden 9 yrs ago 9 yrs ago Post by ScreenAcne
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This is something I was wanted to touch on, so thanks for giving me a good way to talk about it without a forced segway.

I may include some more elements, I'm talking with some of the folks about that concept and it's definitely worth exploring however I don't think there will be more elemental ones that those included. However, you bring forth an interesting idea. If a character was ice he would most likely just be an extreme case of a water manifest, corrupted and unhealthy. Just like, if a fire manifest became more and more absorbed/ruled by his own personality that he became a magma one- burning everything and one- They would still have the powers that they originally had but it might come out in more extremes ways.

Manifest work with their element, not because the element decided to give them the chance but because their personality attracts the element so naturally. It looks at this morose character and goes "I belong here" just as much if blight would look at a mass grave and say the same. To magic, the two are the same. We are both apart of the universe and exist with it. So, you'd always recharge as "space" inside you opens up for new magic.

So, a manifest would have a lot of little ticks that relate to their element: EG: A manifest of water might rain on other peoples parade without meaning too. They might, for example: Have a bad relationship with Earth ones. Making them stoic but when the flood gates are gone they drown everyone in thoughts and feelings.

A mage couldn't sap you to slumber naturally. It would take a very long time- a couple of hours- if things are normal and by some point you're character would start to feel tired/ frustrated to be around that mage, unawaringly. Sort of think of someone you didn't want to be around who kept demanding more of your energy, even if you didn't realize they were draining you, eventually your head will start to go "ok. This guy can fuck off now"

but if you're...say in a fight. Him sapping you as you're running about, tense, thinking a mile a minute is quickly to exhaust you pretty fast. A mage can't sap you to death. You would however need to stay asleep for a long time, a day or two at least as you're body draws in new magic.
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I am pretty interested in this too, it's such a neat idea for a magic system! I'll keep an eye on it and see what other plots you come up with. If you need any help coming up with towns/fantasy creatures/finding pictures for inspiration just let me know, I'm a sucker for that sort of stuff. :D
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Hidden 9 yrs ago Post by ScreenAcne
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I am pretty interested in this too, it's such a neat idea for a magic system! I'll keep an eye on it and see what other plots you come up with. If you need any help coming up with towns/fantasy creatures/finding pictures for inspiration just let me know, I'm a sucker for that sort of stuff. :D


Fantastic. I strongly appreciate proactive RP'ers and encourage the exchange of ideas and talking whenever possible both towards me and each other so you are more than welcome to PM questions, ideas or just mingle with me to get a feel of each other if you like.

and thank you, while its not totally original design I did try spice it a little.

@ everyone.

I will most likely be updating either tonight or tomorrow. I have some important real life things I got to wrestle with though, If anyone has PM'ed me and I seemed a little less energetic or rushed with you. That's the reason. Don't take that as a social cue or whatever that I want to stop talking/ less interested in your participation.
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@ScreenAcne Okay, I see. Thank you for explaining everything. I'm really looking forward to this, there so much detail and lore going into things. My favorite. :3

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@AirBender It's actually the martyrs that are like batteries -- capacitors, actually, since they can be recharged.

@ScreenAcne hey, don't worry if irl attacks. It happens to us all~

I have ideas for a few species/monsters/incidental settings, and I can totally work with you to make them fit nicely.
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Hidden 9 yrs ago 9 yrs ago Post by AirBender
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@shylarah Read the Manifest section again. They are literally described as batteries. My question was pertaining that, not about the Manifests as wholes. Which obviously the GM understood just fine. Don't try to correct people when you don't understand the situation.
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Hidden 9 yrs ago Post by ScreenAcne
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@AirBender It's actually the martyrs that are like batteries -- capacitors, actually, since they can be recharged.

@ScreenAcne hey, don't worry if irl attacks. It happens to us all~

I have ideas for a few species/monsters/incidental settings, and I can totally work with you to make them fit nicely.


@shylarah Read the Manifest section again. They are literally described as batteries.


Yeah, Airbender right on this one. however Shy made no mistake besides make an precise deduction on material given to her. While I never did state Martyr are batteries, reading how they store their magic it would be reasonable to deduce that they act like batteries more than Manifests.

I'm going to explain this. In my post tonight. I'll be adding the plots. The new classes- I already have those written up- and I'm going to include all the great observations and gaps that you all have been filling me up on. I am aiming for this to be the final cheat sheet on the system, so if there are any questions still or nagging thoughts. Please PM them, that way I can answer it one big go for everyone.
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@AirBender@ScreenAcne

Erps, my bad. I'm really not sure how I mixed that up. @.@ I blame waking up three hours early on far too little sleep. My apologies. *headdesk*

So Mages draw upon Manifests. Manifests /can/ cast spells, but it's also more risky for them. And Martyrs...aside from a wish at the moment of death, does anyone get any benefit from their magic?
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The Update


The World:

Road of Ruins: Deep in the east lies the scattered remains of the strange statues and forgotten homes. Wind chimes dangle on the wrist of old idols as a way to alert any travelers may who get strayed from the roads so they may see civilization again. Here the wind is always fierce, launching rocks from the floor in arcs like careless children. Gray clouds spiral in mourning across the plains, occasionally crying at the grave sites of builder cities. In the distance away from the roads grand structures that put some of the finest empires to shame waves over the horizon, tempting those to leave the cobble path into the unknown, never to return in their chase of the land marks infinitely away.

The Road is some times called the Alleyway of secrets. Before the rise of magic 30 years ago it was a wet land filled with marshes that required strong infrastructure. Inch by inch the foot solders of ingenuity artificially turn around a festering bog into a place of order. The road started to decay in previous generations, once each statue saluting a village that controlled the trade and travel between Main Land towards the East, then empty. Then disrepair and now ruins. Those who stray don't always die of starvation, most fall into pills of muddy tar, diseases ridden marshes cloaked with algae like grass and the occasional predator.

"The road was always a passage to the east. The cities always a home to those now dead. That it shall remain, for us and any other "

Main Lands:

or sometimes known as the Green Land. Hills prop out of the ground, pregnant with flowers and trees that blossom yearly, a bounty of nature flourish out of the back of the dirt and yet turning around all you'd see are endless fields of plain grass and looming hills. The sounds of water babbling to itself hides seeming behind each new corner yet most of the time will never there. The main lands is the seat of the human population and always stood as the biggest threat to the east and the builders to its sheer abundance of people, fortunately for them 90% of the people are all split up into minor factions. It is also one of the biggest lands to date with even advanced and wealthy societies here paying cartographers and scouts to mark locations for over 200 years straight.

The Main Land are a hated power, especially for a league of empires barely seen on ships out at the seas from other regions. Wars and invasion in the past all failed simply due to the attrition of never ending land and factions. It's not known how many powers reside here, many lurk within the wild forests that have terrain that drove skilled trackers mad, requiring a team of survivalist to enter and eventually leave with them. Skirmishes and political enemies are common here to such an extent that normal people barely react to a new forces claiming to hate them from inside.

"I built a hut a top a hill and looked around this morning. I built a out house at the bottom and a foreign army came without warning"

The Eastern Woes:

Thoroughly blocked by the mysterious builders, the land has been pressed against eastern sea. Despite the 7 powers unifying to build a navy force that would put even the builders to shame, they found no new lands nor riches. In fact many simply came home weeks earlier than expected with all the sailors confused, claiming they went in the opposite direction. This happened over and over, the first few times the sailors were dishonored for cowardice. The next time the men were given state of the art compasses, tech that bankrupt several smaller villages yet they returned. In rage the empires killed the sailors for wasting resources, the remaining sailors who were conscripted all committed suicide as their ships clashed into the docks of their home land without control, aware of the rage that waited on their unplanned return.

Cut off by the builders for a war started in envy but thoroughly denied entrance by stout structures. The powers, driven mad by dwindling resources and denied expansion joined into the Da lou Dae: Teeth of the True. Massive battles took place but between marsh lands and builder defense they failed time and time again. Hopeless and isolated. The Eastern people retained their identity as a united empire but started Sinking. The land is a shell of its former blossoming beauty, carved with caves that link inside and out in manic locations. Towns are abandoned with only people coming out of cellar doors from their underground hovels in order to investigate new comers. The people once proud and stout now beaten and petty, claiming their navy to be fantastic despite the docks still sitting in rubble with glorious crafted ships all driven nose first into the shores.

None know what the Da Lou Dae practice anymore in the main lands and most do not want to. Many tribes all wearing the ceremonious red robes will scream that they are the true Da Lou Dae, rallying forces to take the main lands or their own towns once again. All of them leaders, all of them preaching totally different ideals and concepts. Those frustrated at the dead builders run to the promise of their glorious structures, screaming with blades in hand before vanishing into specks in the distance.

"If lunacy ruled a land. It would be the Eastern Woes. It's trade are tears, its monuments broken dreams. It has nothing for us but frustrated young men and depressed women"


The Lilly Pads:

A scattering of tiny islands, each barely big enough to support a single village that all lie out in the view of the only known shore of the Main Lands. The pads frequently are washed up to its far forests in high tides and when the tides are at its lowest, the image of houses poorly placed can be seen poking their roofs out of the hungry water. Bridges web the territory, all guarded by dock yards that circle around shattered shores. Glorious ships, decorated and bulky wander like mammoths around the orbit of their homes. Putting even the Eastern Navy in its prime to shame in nothing but pure size and hull thickness.

Kind but cruel is the way of the land, the lush fields teem with exotic flowers and colorful fish suckles on your toes when the tide offers a shallow lake at the shores. but make a mistake and within minutes you will be swallowed by incoming waves, trust the people too much and you'll find yourself either disappeared on a slave ship or without clothes or boat. The lands rely on tourist and trade strongly, appearing friendly while they slips funds to pirates and bandits. Those they cannot exploit they will wither away by funding their enemies in secret.

"Never I have I seen a land so fractured so united. All it took was greed, it's times like this I wonder what the cost main land unity would be"

The Far Lands:

Beyond the horizons lies lands still not seen. They are not merely speculated to exist but known, as many empires and powerful invaders comes to the Main Lands from these foreign places. All with languages and names that dazzle the ear to try and capture. The previous forces to try invading- and even are still invading- are as follows:

Langarsine: Grey wearing warriors, all with tired eyes. Storing chests of human remains at their tiny land bases they smuggle into the arms pits of the hills. The least known of them of all and recently knew. They came as a moderate forces from across the sea, hanging skeletons from their ships. A typical tactic is to pretend to be dead, even wearing human blood and remains before rising up and striking.

"You're dead, you're people are dead and this land is dead. We will treasure it none the less"

The Domain: A sector of atheist warriors. All of them with iron wills and toned bodies and thoroughly humanist. They believe all gods and religions are backward and seek to unit the main lands under the aristocracy of philosophers and scientist of their land. They carry strange ways and strange technology.

"Suckle on your fantasy. Drink your dreams until you are too drunk for reality. We will be here, to free you of your addictions"

The Wurtan: Invaded in a sea of ships over 200 years ago and failed. The left overs still retain their identity, many being the spawn of deserters who lived in the main lands. They pose as other tribes, wearing robes and costumes over their own before striking and turning those of a different tribe into slaves. The Wurtan are so nationalistically pure that they regard simply not being Asian enough to deem you an outsider.

"The pride of a country is not how it holds itself but how it holds others"

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(((((I know I said I was planning to have a vote for plots, but I meditated on this and I came to the conclusion that I can't have a system indepth about personalities but then chain them all to one rigged plot. I think that, a lore rich world where a lot of smaller plots will happen with one over arching one might be best. So. I'm going to propose this as the main plot.)))))))))

The wind goes north, taking with it the comfort of societies. Sometimes it whispers things as it passes by, other times it drifts between a deathly chill and a flash heat. Since two weeks ago this has started and with it it seems the wind takes a little more. A little more warmth from the fire place, a little more water from the well. A little more bounty from the farms. To everyone, these occurrences are the changes inflicted on them by the ups and downs of life.

To the mage they find slowly, that magic is becoming more hard to lure with their rituals and even harder to siphon from others. To the Manifest they look longingly out of their windows to the North, knowing not what draws them with pure desires nor rationality. The puppets squirm as they speak of far off places in total alien concepts. Screaming at times that the lands don't talk. This world has magic moving but to where and why is all a different manner.

Strange things are carried in strange winds, the weather become hot enough to set forests aflame and spew rain to flood a towns day and night the next. With it all, new forces move about with the powers of nature. Claiming villages, killing many. The main lands peace is dwindling and its diversity slithering away with the north as invaders and ambitious factions follow it.


(( This is more or less the plot. I will ask for a co-gm since I don't want to this RP slowing down if I have to deal with RL stuff. I would like to offer that role to you @ravendivinity as you have been amazingly proactive in all of this and from what I seen of you, if you had to make a plot without my help you could tune into the world just fine.

I will however understand and respect if you refuse. You are more than right to just want to be a player.

I'm sorry that what I originally promise wasn't delivered with the 3 baby plots but I hope this will be of good enough quality to make up for it. Thanks for your patience, guys. You've been golden.

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The New Classes

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Puppet of X: A puppet can only see things thru their element. A puppet of water may only see a world of connections and flow, they may not understand that somethings can be disconnected from each other. He can't accept a cigar is a cigar, that chair is a symbol of your culture. The sun positions influence how we act with each other. He is so in deep he write an essay to say hello to someone.

Puppets can literally see via their element. Our water puppet could peer out of lakes without being there and even get tiny pieces of a large area by looking out of rain drops. They are natural mages of their own element but due to their mental states will constantly misuse or not understand how to apply it. Puppets lack any sense of self, they don't develop it before their title and stop from doing so by destroying any attempt to do so with their perception of things such as our water puppet taking apart all his dislikes and likes as results of societal pressures or nurturing or religion.

An example of a puppet of water misusing his magehood would be him helping someone catch a thief by flooding banks and giving money to everyone so no one would need wealth.


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Enemy of X: Someone who attracts an element but doesn't absorb it. An Enemy of Blight would find that he is never sick, untouched by boils, acne, weaknesses and more or less physically perfect. Unlike the manifest, all these are physical and not emotional, he still may have depressive attitudes or be a loner. People and things around an Enemy will absorb it if near him long enough, his pets may get sick or people may just get depressed for no reason.

Enemies normally don't understand their element at all, they may think it is useless and ruins the world. They would decree it to be worthless and those that share characteristic to that element to be scum or pathetic. They are not naturally understanding people for those that suffer because of their element.

Enemies are impervious to their element, they may do things that should by all right kill them such as walking into fire or licking a plague victim and still be totally fine. They are, however vulnerable to offensive or defensive spells but may not have their emotions/mind or health changed(such as making them sick)


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Will I add anything more?

Yes. I will add the cheat sheet but I am just dead. I hope this content will satisfy you though. Oh, and Shy.

Martyr get no benefits nor supply no benefit. They are a sink hole for their element and more or less, totally invisible to it. If a mage tried to leech from them, they would find their pull is not strong enough.
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Viciousmarrow

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Definitely interested in this.
Hidden 9 yrs ago 9 yrs ago Post by ScreenAcne
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OOC Q: Do I have to read all of this!?

A: No, besides from the "lore and world" that answers some creation questions and your class for some clarifications. Even then, please do it at your leisure. It's meant to be a cheat sheet not a reading essay.

Q: will this start even if you can't get a co- gm.

A: yes. It will but a co-gm will help us out alot. Especially me as I'm, frankly. Looking for work and might need to evaporate sometimes.

Q: What exactly is going to be like?

A: Effectively. I want to run it like a DnD party. Travelling, encountering other plots and chasing a unified issue. You can break the "don't split the party rule" due to personalities and even be enemies later on but it will hard to manage this without a co-gm to manage split teams. This will start in the mains lands with the group getting together very early on.

Q: WHEN ARE WE STARTING THIS?

A: Well. I'd prefer we have at least 3 players, not including me who might just be a sort of gm. Depends. Once We see who's on board and who thinks this just too overwhelming will determine if I decide to start it or not.

Lore and world.
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Q: Where will this all start. Are we bound to the world definition of organisations and culture?.

A: The main lands. No, the main land is created specifically to allow for any group, even if that group has ties to the East/ Lillies.

Q: Can we be tied to the builders?

A: No. You can be tied to the descendants of Riu. The people that lived on the houses by the road of Ruin. A cast of solders and services/merchants who sometimes left to the east or main lands to settle. They were a sub culture and disconnected to the builder cities. Romances of builder land marks would be high.

Q: How common is magical people here?

A: Very rare. Full blown villages that house up to hundreds of people may not even contain 1 Manifest but the sheer numbers in main assure there are handfuls of them about.

Q: Do artifacts exist?

A: yes. But it is in extreme rarity. Mage may only use artifacts to recharge to full power once a day, eventually destroying it. Manifest may use an artifact of their own element indefinitely and without cost. No others may activate an artifact, to them it's just trash.

Mages
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Q: Do Mages have any sense spells or see magic?

A: No. Mages can gauge magic by siphoning it but they would have to go around doing it to everyone to see if they're magical. Which would be exhausting and unrewarding if they are siphoning an element they don't use.

Q: What can Mages siphon from and how effective is it?

A: Mages can siphon from people, actions, current events and deeds that relate to their element. However, magic not drawn by rituals will degrade within an day. Big events like mass forest fires may restore you your full level. Manifest restores 1 of your highest spell, 2 if you knock them out via siphoning.

mages get 6 spells uses a day. 2 for their highest level(dosen't count for mages only at level 1 in skill) without siphoning you must do your rituals, meditations and standard elemental life style to restore them all the next day.

Q: Do mages have religions/ organisations and masters?

A: yes. However they are rare. Many will be too unhealthy to be active, either being brooding isolated monks or under funded schools in dark places. Mage apprentices are typically abused relating to the element in order for the master to siphon from them. Lone master/apprentice ships are morose things. You, are free to make a faction of your liking though.

Q: Can mages siphon from Enemies, martyr and puppets?

A: Yes, no and yes. Puppets are sensitive to the siphoning ability however and unlike a manifest will "feel" something they rely on being disturbed. Their reactions can be hysterical. Martyr are black holes and inert. Enemies are the easiest to siphon from but also, attract the element back. You would degrade all your magic in an hour into their "cloud" of negative element that may eventually harm you too.

Q: Can a mage use more than one element?

A: Yes. This is called a leech mage. They rely almost entirely on siphoning, as there is not enough time in a day to practice contradicting life styles that would attract an element. As such, they have no recharge time. Many leech mages are warlocks who harm others and themselves constantly to siphon their desired element. They die young due to their mischief and those alive rarely match up to the power of a dedicated mage.

Q: Manifest mages. How much danger are they in and can they adopt other elements?

A: No. A manifest mage can only practice their own element and they face a very real risk of suicide with each spell, however a Manifest will never go below level 1 magics.

Mage Levels:

ONE= Basic moves such as throwing small fire balls. A blight may be able to concentrate on a small plant and rot it away. Renew could close up minor wounds. Typically all level 1 spells take a few seconds to activate and focus. A mage will stare at something, with their fingers all pointing at it.

TWO= At this level a mage may cast level 1 spells instantly. They may focus on a person and do much more abstract powers such as a fire mage making someone feel very passionate or angry. A water may make someone more inclined to think more logically all for a brief period. Mages focusing on this level may influence their element in the real world with extreme concentration such as making small bodies of water split apart or casting a "blight" bubble to stop the party getting infected.

THREE = You may cast 1 or 2 instantly. At this level you can funnel your element into something in the form of spells. Fire mages can make someones brain boil, a blight can curse someone with a sickly ichor in their lungs. Renew may be able nestle a colony of bugs in someone flesh.
Cones of an ability may be launched in large radius or even compel an element to be attracted to someone such as making a flaming house fire all suddenly leave in pursuit of a single man.

Martyr:
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Q: Are martyr skilled at anything naturally?

A: No. Martyr are effectively highly suicidal individuals with self worth issues. A healthy martyr would understand that just because his death has importance that it dosen't mean his life isn't important, even if only to himself.

Q: Can martyr stop being martyrs?

A: no. Nothing can stop magic being drawn into them, not even master mages or being near enemies.

MANIFESTS:

Q: Outside of natural skills in their element, can manifest do anything actually magical without mage hood?

A: Yes. Manifest are the only class that can use an artifact of their element. For a mage it would just be another battery. A manifest can use actual magical powers from an artifact and in some cases manifest mages make use of this by having flame wands never run out.

Q: If my manifest dies by an enemy, would they still die by their element?

A: Yes. Even if you are currently being decapitated, somehow. Someway. Something will happen to make sure that the final blow is done by your element. Maybe you'll be set aflame by freak lightening or run away and drown in a well.

Q: What is an unhealthy manifest?

A: An unhealthy manifest becomes an extreme of their element: Water into ice. Fire into magma. Blight into void. These people are so absorbed into their personalities that they over do it. A magma manifest would be ANGRY about every thing and never simmer down. He will eventually destroy himself by burning anyone who simply tries to comfort him. They destroy any offering such as love and give nothing back.
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Hidden 9 yrs ago Post by ScreenAcne
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ScreenAcne shit,Boo!

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Definitely interested in this.


and I'm definitely interested in having you on board. Thanks for reading the tidal wave of text. It's a book and a half, I know.
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