Strixhaven Institute of Magic
Strixhaven Institute is a massive sprawling campus nestled in the Adirondack mountains of northern New York. Hidden beneath layers of illusion magic, Strixhaven controls a massive valley between Lion Lake and Whiteface mountain and in order to access it, one must pass through Wilmington to the magical town of Stoneshore, a little further north. Here Strixhaven students say goodbye to their families and pass through the Arch, a special portal keyed to the Institute.
While there are two others in North America, they have been temporarily suspended due to some unpleasant business within the magical world.
Strixhaven is composed of the central hub, containing Archway Commons, The Biblioplex, Firejolt Hall, The General Studies dorms, Bow’s End Tavern, and Strixhaven Stadium, and the five student campuses. Well maintained roads connect the various parts of the Institute with regular carriages making tps from the Central Hub out to the campuses. Walking the distance would take nearly half an hour, or half as much by broom or carriage. In addition, several teleportation circles are littered through the campuses but it is ill advised anyone beneath fourth year use them as they do require a certain level of skill to successfully use them.
Central Hub
The Central Hub is where all students eventually find themselves at the end of the day, whether it be at Firejolt Hall for dinner or the Biblioplex to study or to finally find their beds at the General dorms.
The Biblioplex
The Biblioplex is a sprawling library where books reach from floor to ceiling as far as the eye can see. The main library, it stands as the heart of the Strixhaven Institute and inside holds the Hall of Founders, in which a snarl, a bit of tangled magic, glows like a miniature sun.
The Bibloplex is massive and many theorize that it has started to grow on its own. The archives are composed of long hallways with ceilings high enough to have their own weather, pools of strange bubbling liquid, moat passages only crossable by boat, and a large center garden favored by many Witherbloom students. The deeper one goes into the Bibloplex, the less organized and more dangerous it becomes.
Archway Commons
Just south of the Biblioplex, a star arch arches overhead a lush garden that marks the Archway commons. More commonly known as the Commons, it is a favorite place for relaxing, especially for first years, and an evening stroll for dates.
Firejolt Hall
At the edge of the Commons and just south of The Biblioplex, Firejolt Hall is the central dining hall where a number of students gather for three free meals a day. Named after a Strixhaven specialty developed by Ellina (an elvish alumni who now manages Strixhaven’s culinary program), the Hall boasts nearly 100 8-person tables within a beautiful crystal hall that showcases stunning landscapes from across the world. Food here is created and served magically, appearing with a simple tap of the wand.
Bow’s End Tavern
At the western end of the Star Arch, sits a cozy tavern popular with older students and faculty and has rooms for rent for visiting families, alumni, and guest speakers. It regularly hosts live music, deliciously greasy food, and a variety of potions and beverages. Unlike Firejolt hall, this is a private establishment and requires payment for service. The owner, Tulk “the Bulk” Tusktooth, is another alumni and is close friends with Ellina. While technically not allowed, Tulk often looks the other way when students come to settle disputes with duels behind the Tavern.
Strixhaven Stadium
Home of Strixhaven’s favorite sport, Mage’s Tower, this stadium is capable of magically adjusting to house up to ten thousand spectators and is found a stone’s throw past Bow’s End Tavern.
Strixhaven Schools
Strixhaven boasts five unique schools at their Institute, each with their own magically created environments, lecture and study halls, dorms, and dining halls. Each campus is dedicated to using magic in exciting and fun ways outside of the standard everyday life. First and second year students will spend their time in the General Studies program, during which they take classes from each campus to give them a fundamental understanding of each college.
Students are presented to the Oracle at the beginning of their Third year. This strange robed statue of a mysterious figure is said to be able to peer through time, find the future in which you are the most successful, and present you with unusual, esoteric visions to guide you to the appropriate direction. Ultimately the choice is yours and after your time with the Oracle, you'll inform the school of the campus you wish to join full time.
Lorehold
Brains, Brawns, Grit
The Lorehold campus is situated northwest of the central campus in a region of stark vertical relief. Unlike the other schools whose areas are magically created, Lorehold is connected to a strange interdimensional area that once held inhabitants. Rugged mesas and steep hills rise from a wide plain, and a great chasm holds the excavated ruins of an ancient settlement. Several star arches encircle rocky peaks and outcroppings, testifying to the powerful magical energy in the vicinity—energy once harnessed by the ancients who used to inhabit this area. Lorehold specializes in unraveling the mysteries buried away in times long past, weaving magic in a manner known as Archaeomancy. While there are a variety of parts to this, ranging from conjuring the dead to a plethora of divining and protective magic, Lorehold's goal is to study the driving forces of Order (the macro forces that govern civilization) vs Chaos (the micro forces that govern civilization.). They offer a wide variety of history classes, spell theory on Necromancy, defensive and preservative techniques, and divination techniques. The general classes they offer are:
- Introduction to Archeomancy - Brains, Brawns, Grit
- History of Magical Civilizations - Fight, Flight, Brains, Brawn, Charm, Grit
- Summoning - Brain, Charm, Grit
- Defense Against Malicious Magic - Fight, Flight, Grit
Pillardrop
Part natural chasm, part archaeological excavation, and part new construction, Pillardrop is a series of buildings excavated out of cliffs on the Lorehold campus. Ruins and upgraded halls together are now used for research, classwork, and housing. Precarious bridges link one neighborhood of Pillardrop to another, often directly passing the enormous stone faces of old statues. Every Lorehold class has a story of some careless student making a misstep on one of these bridges or in some particularly crumbling section of the ruins, sometimes with disastrous consequences—and sometimes finding deliverance when a spirit statue appears from nowhere to catch the hapless student before they suffer serious harm.
Effigy Row
The heart of the Lorehold campus surrounds a soaring bridge that crosses the chasm of Pillardrop. The bridge and surrounding pathways are lined with monuments depicting historical figures, including past professors and prominent mage-students, as well as war heroes and heads of state from ages past.
Kollema Hall
Kollema Hall is a grand, multitiered gallery built into a large outcrop at the end of Effigy Row. Here, Lorehold mages gather for large lectures. At the center of the hall towers a magnificent statue of Kollema, a wise monastic who was one of the first Lorehold professors
Prismari
Charm, Flight, Fight
Southwest of the central campus, the Prismari campus is situated in a region of jagged rocks, rugged spires, and intense geothermal activity The school of Prismari merges art and magic together, creating towering art pieces of elemental power in creative and awesome displays. To them, the fundamental elements are the purest expressions of life itself and through them seeks to understand the principles of Perfection (art that provokes intellectual, thoughtful responses through precision and forethought) vs Emotion (flashy, terrific displays that evoke strong emotional responses with sudden and intuitive displays). All their classes heavily emphasize elemental work, such as:
- History of Art and Magic - Fight, Flight, Brains, Brawn, Charm, Grit
- Transfiguration - Charm, Grit
- Charms - Brawn, Charm, Brains
- Brooms - Flight
Conjurot Hall
The center of the Prismari campus is Conjurot Hall, a towering structure with a glassed-in observation area at the top. Constantly changing strands of elemental energy encircle the structure. Artist-mages can see for miles from Conjurot’s main turret, and the view has inspired many artistic creations.
Opus Walk
Hundreds of Prismari creations are displayed along a path that winds through the central campus buildings, giving the path its name: Opus Walk. Some famous pieces of magical art have been displayed along Opus Walk for centuries, while other transient bursts of creativity last only a few moments.
Furygale
At the outskirts of the Prismari campus, the abandoned creations of thousands of past artist-mages have coalesced over the years into the notorious region of Furygale. Roped off by magical wards and warning signs, Furygale is several acres of ever-changing magical energy, gales of ice and wind and fire, and elementals gone rogue. While dangerous, it also provides a source of wild inspiration, and it remains a popular spot for students who want to duel without being interrupted by faculty.
Quandrix
Brains, Charm, Grit
The Quandrix campus is situated in a coastal area to the northeast of the central campus, surrounded by lush woodland and abundant rivers and streams. This school focuses on discovering and documenting the basic patterns, equations, and fractals of the universe and uses these to develop spells powered through mathematical formula and natural patterns. They are well known for their fractal light spells, excelling in both defensive and transmutive magic. General Studies classes usually include:
- Basic Magical Auras - Charm, Grit
- Beginning Computational Magic Brains, Grit
- Transfiguration - Charm, Grit
- Numerology - Brains, Charm, Grit
Torus Hall
The central hall of Quandrix campus lies at the end of a geometric series of walkways, terminating at ascending ramps to the towering building. Inside, Torus Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest its geometry eventually turn itself inside out while students are still within it.
The Arithmodrome
The Quandrix campus is alive with dynamic sculptures made of water behaving in odd ways: cube-shaped fountains, arcing aqueducts that flow through the air, towers of solid-seeming water. One water structure holds a secret: a mysterious inner expanse called the Arithmodrome. From the outside, the Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical numerical possibilities.
The Cultivarium
The Cultivarium is an eye-popping, sun-drenched garden of spiraling, cyclical plants and fractalized animals. Quandrix faculty members have repeatedly taught growth spells in this part of campus, and over the centuries, the area has come to intensify any growth magic cast within it.
Silverquill
Charm, Fight, Grit
The Silverquill campus is located due north of the central Strixhaven campus and looks much like an extension of it. Silverquill is the most urban of the five colleges, with a campus that features buildings of stately elegance. Better known as the College of Eloquience, Silverquill focuses on magic through the spoken and written word. Its magical principles revolve around Radiance (uplifting and inspiring through language) and Shadow (cutting down, suppressing, dominating through language) with many a student finding their magic warping to match their chosen philosophies. General Study classes include:
- Beginning Inkomancy - Charm, Fight, Grit
- Introduction to Debate and Dueling - Charm, Fight
- Charms - Brawn, Charm, Brains
- Defense against Malicious Magic - Fight, Flight, Grit
Grandloft Hall
The main Silverquill building is Grandloft Hall, a vast space with shafts of light streaking in from the enchanted window panes far above. Grandloft teems with balconies, loges, booths, daisies, and other spaces where orators can perform their craft. Inklings, the college’s mascots, flit around the high ceiling, and enchanted spotlights automatically focus on any mage who uses powerful magic.
The Rose Stage
The Rose Stage is a rotating circular platform on the Silverquill campus. It has a backdrop of roses made of magical ink (tributes left by spectators of past performances), which creates excellent acoustics. Mage-students meet at the Rose Stage to practice performances, spar, or engage in honor duels. Faculty members often observe performances at the Rose Stage, coaching the students in their magical and rhetorical displays.
The Dramarium
The Dramarium is a facility where Silverquill students train in fitness, dance, martial arts, and other acts of physical performance. Students can avail themselves of the preparation space called the Gray Room (actually a chain of rooms), which has hair and makeup salons, voice rehearsal booths, mirrored rehearsal spaces, and spa facilities. The back of the Dramarium has a special sensory deprivation chamber for mage-students who want complete silence in which to meditate.
Witherbloom
Brains, Flight, Grit
Witherbloom’s campus is tucked away in a wide bayou to the southeast of Strixhaven’s central campus. This school examines the magical world through a natural lens, literally and figuratively. Its students examine and document the many wonders of the natural world and derive magic from its pieces. The school has a deep respect for the processes of both life and death, not shying away from the darker side of the natural world. General Studies classes include:
- Arcano-botany for beginners - Brains, Flight, Grit
- Basic Magical Auras - Charm, Grit
- Transfiguration - Charm, Grit
- Potions - Brains, Flight
Sedgemoor
Sedgemoor, the bayou area that encompasses the Witherbloom campus, is known for a range of swamp creatures: bats, crocodilian monsters, zombified animals, lumbering beasts called brackish trudges, and canine creatures called groffs. Sedgemoor is an excellent place to find pest mascots, herbs, spider silk, fungi, and other ingredients for potions and spells.
Widdershins Hall
The center of the Witherbloom campus is Widdershins Hall, a bog mansion that looks like it grew out of Sedgemoor itself. Widdershins is a network of interconnected wooden pods, with planked walkways leading out of it like tendrils. The hall has a cozy inner chamber where students gather for classwork.
Detention Bog
A stinking, thoroughly unpleasant marshland lies adjacent to Sedgemoor: the Detention Bog. Witherbloom faculty members send misbehaving students to this bog as punishment, but it’s also an excellent place to gather herbs for certain cures and curses.