β Anora "Noora" Roven β₯₯ 18 β₯₯ Female β₯₯ Heterosexual β
"Rules were made to be broken."
πy πortal βπ¬π¦π©
[ β ] A P P E A R A N C E
Anora, or Noora as she is affectionately known as in her tribe, emits an aura of confidence and power. Her walk is that of royalty: head held high, back straight with perfect posture. Daily "lady" lessons from her mother helped with the posture, but Noora's confidence in herself is something to be noted. Noora always has a smile or a smirk depending on the situation - the cocky attitude can be seen from a mile away. Her body is slim, but athletic and allowing her to be of some use during combat - even if it may not be much. Noora is of short stature: 5 foot 4, or 1.64m which is average for the women in her tribe, even if it is quite short. Whilst she is by no means the tallest or strongest looking person, it doesn't stop Noora from being confrontational if need be. Noora has certainly inherited her mother's looks, like her sister.
Noora's skin is tanner compared to her younger sister, more akin to her older brother, who works and trains outside most hours of the day. Noora isn't afraid to get dirty, and as such, her nails and clothes can often be seen dirty, as though she was rolling in soil (which... isn't far from the truth actually). Noora wears her scars, like her birthmark, with pride. Any mark on her symbolises activity to her. Her hair is a strawberry blonde shade, and too long for her liking. The locks almost touch her elbows in length and are very frizzy and curly. It is often tied up and hidden away in braids so it wouldn't bother her whilst training. Her eyes are a bright shade of blue, and considered very striking and memorable, framed by thick, dark eyelashes.
The clothes Noora wears is practical, common for her people. A simple tunic that is lined with fur to keep her warm whilst riding her horse, thick trousers and fur-lined boots. Whilst doing her duties as the chieftain's daughter, Noora can be seen in a dark dress that is tightened around the waist with a fur belt, a place where she tucks her deerskin pouch filled with treats for her horse, Eldon.
Noora's curse mark is in the shape of a simple grapevine on the nape of her neck. The design of this "birthmark" baffled her parents, but Noora jokes that it was her fate to be a lover of wine. The mark is often covered by her clothes or her hair when let down, but Noora isn't ashamed of showing it as if she's proud to have such a strange birthmark. When Noora uses up too much of her powers, the grapes wilt and lose colour until poison reaches Noora's heart, poisoning her.
Noora's skin is tanner compared to her younger sister, more akin to her older brother, who works and trains outside most hours of the day. Noora isn't afraid to get dirty, and as such, her nails and clothes can often be seen dirty, as though she was rolling in soil (which... isn't far from the truth actually). Noora wears her scars, like her birthmark, with pride. Any mark on her symbolises activity to her. Her hair is a strawberry blonde shade, and too long for her liking. The locks almost touch her elbows in length and are very frizzy and curly. It is often tied up and hidden away in braids so it wouldn't bother her whilst training. Her eyes are a bright shade of blue, and considered very striking and memorable, framed by thick, dark eyelashes.
The clothes Noora wears is practical, common for her people. A simple tunic that is lined with fur to keep her warm whilst riding her horse, thick trousers and fur-lined boots. Whilst doing her duties as the chieftain's daughter, Noora can be seen in a dark dress that is tightened around the waist with a fur belt, a place where she tucks her deerskin pouch filled with treats for her horse, Eldon.
Noora's curse mark is in the shape of a simple grapevine on the nape of her neck. The design of this "birthmark" baffled her parents, but Noora jokes that it was her fate to be a lover of wine. The mark is often covered by her clothes or her hair when let down, but Noora isn't ashamed of showing it as if she's proud to have such a strange birthmark. When Noora uses up too much of her powers, the grapes wilt and lose colour until poison reaches Noora's heart, poisoning her.
[ β ] P E R S O N A L I T Y
β Blunt β Free-spirited β Determined β Risk taker β
Noora's personality always has an impact on her immediate surroundings. You can easily spot her in a crowd of people, being the one laughing and entertaining with a blunt humour that treads the line between appropriate and inappropriateness. Noora is a risk taker, someone who does something before thinking about it. This, coupled with her hair-trigger anger can lead to unnecessary friction between her and others. Noora is direct and blunt, never sugar coating her words causing her to be slightly insensitive. Something bothering her? You'll know about it. Noora never hides what she thinks because she never has to, and always appreciates when the same is done with her.
Noora enjoys living life as it is, and risky behaviour is such a thrill that Noora just can't help but leap into something without thinking twice - or once. She's unstructured and she's bold and full of energy and loves to push the boundary between what she should to and what she shouldn't. Why force yourself to live with such restrictions? That's the only way to enjoy life and learn new things! Noora is also very emotional. When she feels something, she feels it deeply, but instead of dealing with her emotions rationally, Noora can easily let it escalate to anger and confrontation. She doesn't let something go: her pride will never allow her to forget if someone has wronged her, but she does try to forgive.
Noora is a free spirit, and thus very defiant of rules. If she's determined to do something, she'll find a way to do it no matter how long she has to wait.
[ β ] B I O G R A P H Y
Anora, or Noora, is a member of the Bellcairn tribe, found in the Midlands. She was born to the chief, Tybost, and a beautiful healer, Anastia, originally hailing from the Abaneki tribe. Their union resulted in Theodoric, a boy of great honour and dreams like his father, Noora three years later and Anina five years after Theodoric.
Being the middle child, Anora had no chance of being the chieftain so she and her younger sister were raised to ride horses and to be good wives, as a measure to improve diplomatic relations with other tribes.
The sisters were forced to sit through lessons by their mother, being taught how to sing and dance and how to charm their future husbands. Where Anina flourished in these lessons, Noora failed. It wasn't as if she didn't try; Noora just didn't have the voice or the gracefulness of someone from Abaneki. Her sister had inherited it, not her. Instead, Noora was interested in sword fighting and horse-riding.
When she finished her horse-riding lessons from her father at the age of twelve, he proudly commented on how his daughter was the best rider in the land. Whilst Noora was sure he was just exaggerating, Noora couldn't help but inflate with pride herself. If she was a good horse rider, why couldn't she learn how to wield a sword? Maybe she'd be a better fighter than her brother! The idea was immediately shut down by both her parents, who couldn't allow for their daughter to get injured whilst training and ruin her good looks inherited from Anastia. But the stubborn child wouldn't take no for an answer. She kept pleading her parents, despite anticipating the rejection every single time. At the age of fifteen, when Theodoric was finally done with his training and was officially a member of the Riding Guards, Noora turned her attention towards him.
She kept pestering Theodoric for a while until the boy finally relented. Theodoric trained his sister in secret during the nights, for the next few years until she turned eighteen. The siblings were never caught, but after a close call, Theodoric refused to train her any further than he already had. Noora reluctantly agreed and resumed training on her own. Over the years she grew more daring and would sneak out of the village grounds to hunt, even though she was mostly unsuccessful due to her lack of skills and the dark.
Now with the gathering of the Clans coming up, her father hopes that Noora and her sister would marry a suitable suitor from another clan, whilst Noora wishes there would be a good place for her to spar somebody.
Memories Retained: Ignore for now
Being the middle child, Anora had no chance of being the chieftain so she and her younger sister were raised to ride horses and to be good wives, as a measure to improve diplomatic relations with other tribes.
The sisters were forced to sit through lessons by their mother, being taught how to sing and dance and how to charm their future husbands. Where Anina flourished in these lessons, Noora failed. It wasn't as if she didn't try; Noora just didn't have the voice or the gracefulness of someone from Abaneki. Her sister had inherited it, not her. Instead, Noora was interested in sword fighting and horse-riding.
When she finished her horse-riding lessons from her father at the age of twelve, he proudly commented on how his daughter was the best rider in the land. Whilst Noora was sure he was just exaggerating, Noora couldn't help but inflate with pride herself. If she was a good horse rider, why couldn't she learn how to wield a sword? Maybe she'd be a better fighter than her brother! The idea was immediately shut down by both her parents, who couldn't allow for their daughter to get injured whilst training and ruin her good looks inherited from Anastia. But the stubborn child wouldn't take no for an answer. She kept pleading her parents, despite anticipating the rejection every single time. At the age of fifteen, when Theodoric was finally done with his training and was officially a member of the Riding Guards, Noora turned her attention towards him.
She kept pestering Theodoric for a while until the boy finally relented. Theodoric trained his sister in secret during the nights, for the next few years until she turned eighteen. The siblings were never caught, but after a close call, Theodoric refused to train her any further than he already had. Noora reluctantly agreed and resumed training on her own. Over the years she grew more daring and would sneak out of the village grounds to hunt, even though she was mostly unsuccessful due to her lack of skills and the dark.
Now with the gathering of the Clans coming up, her father hopes that Noora and her sister would marry a suitable suitor from another clan, whilst Noora wishes there would be a good place for her to spar somebody.
Memories Retained: Ignore for now
πy βmmortal ππ¬π²π©
β Aena β₯₯ Godess of the Sun, Fire and Festivities β₯₯ Female β₯₯ Pansexual β
[ β ] GO D L Y A P P E A R A N C E
Early depictions of the Goddess of the Sun show a woman with long hair, usually blonde, in a pale white dress. In fact, this description isn't that far from the truth. Aena always favours her human form over an ethereal body. Aena stands at a tall 152cm, or 5'11 and apart from her height, she could easily blend in with other humans. Her eyes are a bright blue shade and with long, straight platinum blonde hair, Aena looks as cold as she does fierce.
[ β ] K N O W N F O R
β³ Also referred to as the "Mother of the Sun"
β³ Warmth
β³ Peace
β³ Summer
β³ Celebrations
β³ Gentle
β³ Warmth
β³ Peace
β³ Summer
β³ Celebrations
β³ Gentle
[ β ] F O R M A T I V E M O M E N T S I N H I S T O R Y
There have been mixed reports about how the Goddess of the Sun came to be. Some say she was born after the need for a summer rose from the people after suffering from too many harsh winters in the Ice Age. Others say she was always around, as old as the sun itself - the mother of the sun, in fact. However, the story about how the Goddess created a sun for the planet remains:
The kindly Goddess watched in despair as the planet suffered through too many cold storms, killing what little life dwelled on the planet every day. To stop such events, Aena created the sun for the Earth to orbit around, giving life on the planet warmth and light to look forward to every new day.
The giving goddess did all she could to keep those that worshipped her happy. Those that sent a prayer were more often than not blessed if it was within Aena's place to do so, and the Dark Gods took advantage of that trait. Aena was never aware of her Starkissed. She wasn't sure if she had even met them yet, but the Dark Gods didn't take pity on the Goddess. Disguised as a widowed woman begging for her son to return home safely from the war, the Dark God that cursed Aena to her new life as a mortal tricked the goddess and soon Aena was no more.
At least, until she took her first breath as Anora Roven.
The kindly Goddess watched in despair as the planet suffered through too many cold storms, killing what little life dwelled on the planet every day. To stop such events, Aena created the sun for the Earth to orbit around, giving life on the planet warmth and light to look forward to every new day.
The giving goddess did all she could to keep those that worshipped her happy. Those that sent a prayer were more often than not blessed if it was within Aena's place to do so, and the Dark Gods took advantage of that trait. Aena was never aware of her Starkissed. She wasn't sure if she had even met them yet, but the Dark Gods didn't take pity on the Goddess. Disguised as a widowed woman begging for her son to return home safely from the war, the Dark God that cursed Aena to her new life as a mortal tricked the goddess and soon Aena was no more.
At least, until she took her first breath as Anora Roven.
πy πifts ππ¦π±π₯π¦π«
[ β ] S K I L L S E T
- Perceptive β Noora is observant and can sense a shift in the mood or an atmosphere.
- Sociable β Noora's confidence in herself makes her a natural leader than a follower. She has a knack for making use of her social interactions to get to know others and isn't shy to meet new people.
- Literate β Her mother insisted on Noora learning how to read and write as a child for her training.
- Hunting β Well, Noora knows how to do it but lacks much experience.
- Silent β She is light on her feet and can sneak up on somebody if she chooses to.
- Horse riding β Thanks to her brother, Noora knows how to wield a blade whilst on horseback.
[ β ] A B I L I T I E S
Life Force: 0/0 (ignore for now)
Let There Be Light
Noora can create beams of light to bring attention to something, or escape a particularly nasty situation.
Blinded β Noora can focus a bright light, almost like a spotlight, on somebody to blind them for a short time and allow herself the chance to escape.
Festive Spirit β As the Goddess of Festivities, Noora can decree a day to be a holiday, compelling people to feel festive and have a need to celebrate through a party or gathering of sorts, improving everybody's moods.
Now You See Me β Noora can create three copies of herself using light. These copies of herself are illusions of herself.
Festive Spirit β As the Goddess of Festivities, Noora can decree a day to be a holiday, compelling people to feel festive and have a need to celebrate through a party or gathering of sorts, improving everybody's moods.
Now You See Me β Noora can create three copies of herself using light. These copies of herself are illusions of herself.
Fighting Fire With Fire
Fire doesn't always have to burn. Noora can use the flames to bring something to ash or to heal people.
Blessed by the Flames β As the Goddess of Fire, Noora can also bless people and give them temporary immunity to flames. This ability lasts for a day and Noora can bless herself as well.
Healing Fire β Noora can create a special flame to heal herself and others. It doesn't work if the target is close to death, or is inflicted by something that cannot be treated such as some magical injuries.
Playing With Fire β Noora can create flames to set a flammable object aflame.
Healing Fire β Noora can create a special flame to heal herself and others. It doesn't work if the target is close to death, or is inflicted by something that cannot be treated such as some magical injuries.
Playing With Fire β Noora can create flames to set a flammable object aflame.
The Rising Sun
The energy from the sun doesn't always have to bring joy and warmth to people. Noora can curse or induce a drought and make an already hard condition to live in near impossible.
Driven Insane β Noora can place a form of a sun curse on an individual which causes them to be driven insane when under sunlight. This means that the Cursed's ability to fight is severely impacted when they come into contact with the sun. This is only active when the target is outside and still works even if they wear a cloak.
Rain, Rain Go Away β Noora can increase the intensity of sunlight to cause high temperatures and radiation. This ability lasts for a week and can induce a drought in already arid places.
Supernova β As her final ability, Noora can call upon the sun and use it's energy to create an explosion akin to a supernova. The blast radius is 5 miles, and the heat in the surrounding area making living after the explosion in the area almost impossible. The effects linger for a few years. The use of this ability will result in Noora's death.
Rain, Rain Go Away β Noora can increase the intensity of sunlight to cause high temperatures and radiation. This ability lasts for a week and can induce a drought in already arid places.
Supernova β As her final ability, Noora can call upon the sun and use it's energy to create an explosion akin to a supernova. The blast radius is 5 miles, and the heat in the surrounding area making living after the explosion in the area almost impossible. The effects linger for a few years. The use of this ability will result in Noora's death.
[ β ] I N V E N T O R Y
A dagger.
Carrot and apple pieces to treat her horse, Eldon.
A small, deerskin pouch gifted by her brother to keep those treats.
Her usual clothes (what she wears when riding her horse).
[ β ] O T H E R
Colour Code: 6A1A66
[ β ] R E L A T I O N S H I P S
Will you participate in the Relationship Assignment?: Yes!
This section will be replaced with a Relation Sheet.
This section will be replaced with a Relation Sheet.