Came to write, potentially. Still feeling things out. More used to doing lines with a single partner, but I like groups too so you can find me lurking in most sections.
I'm told I'm kind of old school. Enjoyer of cartoons both Eastern and Western.
No rush to those still working on characters, but I think I can put the finishing touches on the opener very soon! Would everyone prefer to start sometime this evening/tomorrow, or hold til the weekend?
Sooner the better. If its up earlier it gives people more time to read and think of their own posts going into the weekend.
"Don't try to paint me in your shade; I'm coloring my own heart!"PERSONALITY: A free-spirited tomboy with a good head on her shoulders. Lann is always active, ready for a game, adventure, or some rough housing. She is a lonely heart, and tends to stick near others so long as her presence is welcomed. She can take the hint if it's not. Just as her magic prevents her from being held back by physical barriers, neither is she easily bound by rules or social conventions. She does not discriminate between people by country, sex or status, and becomes uneasy when others do so. She does what she thinks is right no matter the situation, and is willing to befriend just about anyone. She is generally an open person, though like anyone else there are some things she keeps to herself, such as feeling like she doesn't quite fit in anywhere. One thing she makes sure to say though is that she would very much prefer that people be casual with her, and call her "Lann" or "Lannie." MAGIC: Spatial Magic Allows the user to manipulate the fabric of space to a certain degree. Usually this magic takes the form of movement abilities, such as warping around an area or creating portals or otherwise magic doorways that instantly connect two places. This magic can be used in other ways and has the capacity to be destructive at advanced levels.
SPELLS:
Door to Door - Supplementary Creates a gateway between two places, allowing objects and people to pass through. The larger the gateway, the more mana is used to create it. The gateways can only be formed in places Lann can actively see, or places she is already familiar with and can easily visualize in her head. Distant Strike - Offensive/Supplementary Similar to Door to Door, but on a smaller scale. Lann creates a pair of small portals during the instant she throws a punch or kick, one directly in front of her and one in front of her target. Allows her to strike targets she can see but that are not in melee range. Could also be used to grab something quickly. Dimension Purse - Supplementary Creates a fold in space that items can be deposited into and retrieved out of, effectively eliminating the need to carry a bag. It lasts until Lann dismisses the spell, or she falls asleep or unconscious - at which point all of the items inside tumble out. At the moment only small items can be stored in it, with a total weight limit around 10kg. This spell cannot contain living organisms or magic tools.
ABILITIES & SKILLS:
Mana Well Being of noble blood, Lann has a high amount of mana relative to commoners. Her level of mana is on par with members of other noble houses, outliers notwithstanding. Because of her wellspring of mana, it takes longer for her to tire out when using her magic and she can cast larger spells more frequently. Tenacity She isn't one to let things go easily, especially in regards to herself. This has led her to accomplish things that she would otherwise never have learned, such as how to throw a punch. Her "never say die" attitude can be infectious. Comportment Since Lann was raised to become a noble lady, she can navigate the customs and niceties of Clover Kingdom's elite - she just doesn't prefer to. Still, if it is ever needed she can carry herself with grace and etiquette befitting a noblewoman and perform in formal settings.
GOALS & FEARS: > Aside from becoming a Magic Knight, a newfound dream of hers, Lann wants to help people see eye to eye. Breaking down borders, whether between social classes or countries, is something she strives for in her heart of hearts. > Lann is afraid of falling short of her own expectations for herself, and she'll probably admit that if prodded, but what she is really afraid of is never really finding the place she belongs. She feels disconnected from her fellow nobility, the common people, and she doesn't find that she is considered 'one of the girls' or 'one of the guys.' .............................................................................
The Abelfraw family - a prestigious noble house in the Clover Kingdom. Although not as old or illustrious as some other houses, nevertheless the Abelfraws have prospered over the last century and produced a number of capable, competent heirs. This is the case in the current generation as well, although Lanner is not that heir.
Lanner is third in line for head of house, behind an older brother and sister. Although unlikely that she would ever take over the house, she was raised in a strict environment of etiquette, poise, and acumen... and did not excel at any of it. She could never see the point in things like that, especially when all she would be expected to do was live in luxury and be betrothed to another family. Her own would always remind her that all members of Abelfraw represented their house, whether the current head or the youngest daughter, so it wouldn't do for her to lack in social graces. Her life was rather boring and lonely.
The only area in which she thrived was magic. When she received her grimoire and discovered her spatial magic, both she and her parents were thrilled. Suddenly Lann's avenues for the future opened up. One downside for her parents, though, was that they could no longer control her so easily. Well... they never really could, but now it was even harder. As a preteen she had grown rambunctious, prone to slipping out of the estate looking for friends and adventure. Unfortunately she never really found either; she was too rough for the other noble girls, too strange for the noble boys, would be put on a pedestal by commoner kids, and when she went even farther into the peasant districts she found that once it was discovered she was of noble blood, the lowborn children would avoid her on principle. Still she never gave up trying, sometimes even resorting to disguises to find playmates. Whenever house servants found and returned her home disheveled after playing in the fields by herself or seldom with other kids, she would be confined to the estate as punishment. After receiving her grimoire, that was no longer possible.
Lanner attended magic tutoring, but shirked her other lessons on a whim, escaping to almost wherever she pleased around the city with the use of her magic whether day or night. More often than not it was for simple fun, but sometimes she would stumble upon someone in need of help. She would jump to that person's aid, whether it was pulling a cart or driving off a bully. Her rough and tumble ways of childhood paid off in times like those, but she still noted that the reaction of the people she helped varied wildly whether they were a commoner or a noble, or whether they knew she was one. Now the division of her younger years was really starting to get under her skin, especially since she was getting old enough to understand it. Her hooded disguises from youth popped up again once or twice just for the convenience of getting around the social stigma.
Eventually, her brother suggested she actually try out to be selected as a Magic Knight. This idea tickled Lann, who already considered herself as a helpful heroine to the people. Why hadn't she thought of that before? She and her entire family are confident she will be accepted into a squad, and though her parents hope the knights' training will drill some discipline into her, Lann views it as the logical next step in her life.
@Agunimon Accepted! Is the Abelfraw family known for anything in particular within their holdings, like a kind of industry or agriculture?
Good question. If it doesn't need to be specific, how about some architectural. If you want more specific, perhaps they are a classic "owns a profitable mine" type of rich family, and so made their fortune some time ago selling stone and mineral in addition to serving as consultants in construction using said stone and mineral. That way, if they can ever rein Lanner in they can ask her to be easy transport
"Don't try to paint me in your shade; I'm coloring my own heart!"PERSONALITY: A free-spirited tomboy with a good head on her shoulders. Lann is always active, ready for a game, adventure, or some rough housing. She is a lonely heart, and tends to stick near others so long as her presence is welcomed. She can take the hint if it's not. Just as her magic prevents her from being held back by physical barriers, neither is she easily bound by rules or social conventions. She does not discriminate between people by country, sex or status, and becomes uneasy when others do so. She does what she thinks is right no matter the situation, and is willing to befriend just about anyone. She is generally an open person, though like anyone else there are some things she keeps to herself, such as feeling like she doesn't quite fit in anywhere. One thing she makes sure to say though is that she would very much prefer that people be casual with her, and call her "Lann" or "Lannie." MAGIC: Spatial Magic Allows the user to manipulate the fabric of space to a certain degree. Usually this magic takes the form of movement abilities, such as warping around an area or creating portals or otherwise magic doorways that instantly connect two places. This magic can be used in other ways and has the capacity to be destructive at advanced levels.
SPELLS:
Door to Door - Supplementary Creates a gateway between two places, allowing objects and people to pass through. The larger the gateway, the more mana is used to create it. The gateways can only be formed in places Lann can actively see, or places she is already familiar with and can easily visualize in her head. Distant Strike - Offensive/Supplementary Similar to Door to Door, but on a smaller scale. Lann creates a pair of small portals during the instant she throws a punch or kick, one directly in front of her and one in front of her target. Allows her to strike targets she can see but that are not in melee range. Could also be used to grab something quickly. Dimension Purse - Supplementary Creates a fold in space that items can be deposited into and retrieved out of, effectively eliminating the need to carry a bag. It lasts until Lann dismisses the spell, or she falls asleep or unconscious - at which point all of the items inside tumble out. At the moment only small items can be stored in it, with a total weight limit around 10kg. This spell cannot contain living organisms or magic tools.
ABILITIES & SKILLS:
Mana Well Being of noble blood, Lann has a high amount of mana relative to commoners. Her level of mana is on par with members of other noble houses, outliers notwithstanding. Because of her wellspring of mana, it takes longer for her to tire out when using her magic and she can cast larger spells more frequently. Tenacity She isn't one to let things go easily, especially in regards to herself. This has led her to accomplish things that she would otherwise never have learned, such as how to throw a punch. Her "never say die" attitude can be infectious. Comportment Since Lann was raised to become a noble lady, she can navigate the customs and niceties of Clover Kingdom's elite - she just doesn't prefer to. Still, if it is ever needed she can carry herself with grace and etiquette befitting a noblewoman and perform in formal settings.
GOALS & FEARS: > Aside from becoming a Magic Knight, a newfound dream of hers, Lann wants to help people see eye to eye. Breaking down borders, whether between social classes or countries, is something she strives for in her heart of hearts. > Lann is afraid of falling short of her own expectations for herself, and she'll probably admit that if prodded, but what she is really afraid of is never really finding the place she belongs. She feels disconnected from her fellow nobility, the common people, and she doesn't find that she is considered 'one of the girls' or 'one of the guys.' .............................................................................
The Abelfraw family - a prestigious noble house in the Clover Kingdom. Although not as old or illustrious as some other houses, nevertheless the Abelfraws have prospered over the last century and produced a number of capable, competent heirs. This is the case in the current generation as well, although Lanner is not that heir.
Lanner is third in line for head of house, behind an older brother and sister. Although unlikely that she would ever take over the house, she was raised in a strict environment of etiquette, poise, and acumen... and did not excel at any of it. She could never see the point in things like that, especially when all she would be expected to do was live in luxury and be betrothed to another family. Her own would always remind her that all members of Abelfraw represented their house, whether the current head or the youngest daughter, so it wouldn't do for her to lack in social graces. Her life was rather boring and lonely.
The only area in which she thrived was magic. When she received her grimoire and discovered her spatial magic, both she and her parents were thrilled. Suddenly Lann's avenues for the future opened up. One downside for her parents, though, was that they could no longer control her so easily. Well... they never really could, but now it was even harder. As a preteen she had grown rambunctious, prone to slipping out of the estate looking for friends and adventure. Unfortunately she never really found either; she was too rough for the other noble girls, too strange for the noble boys, would be put on a pedestal by commoner kids, and when she went even farther into the peasant districts she found that once it was discovered she was of noble blood, the lowborn children would avoid her on principle. Still she never gave up trying, sometimes even resorting to disguises to find playmates. Whenever house servants found and returned her home disheveled after playing in the fields by herself or seldom with other kids, she would be confined to the estate as punishment. After receiving her grimoire, that was no longer possible.
Lanner attended magic tutoring, but shirked her other lessons on a whim, escaping to almost wherever she pleased around the city with the use of her magic whether day or night. More often than not it was for simple fun, but sometimes she would stumble upon someone in need of help. She would jump to that person's aid, whether it was pulling a cart or driving off a bully. Her rough and tumble ways of childhood paid off in times like those, but she still noted that the reaction of the people she helped varied wildly whether they were a commoner or a noble, or whether they knew she was one. Now the division of her younger years was really starting to get under her skin, especially since she was getting old enough to understand it. Her hooded disguises from youth popped up again once or twice just for the convenience of getting around the social stigma.
Eventually, her brother suggested she actually try out to be selected as a Magic Knight. This idea tickled Lann, who already considered herself as a helpful heroine to the people. Why hadn't she thought of that before? She and her entire family are confident she will be accepted into a squad, and though her parents hope the knights' training will drill some discipline into her, Lann views it as the logical next step in her life.
Well, none of the canon characters, and none of their immediate descendants (kids, grandkids, great-great-grandkids, etc) are alive/relevant. Even if their family lines are out there, we're just gonna say this generation doesn't quite have as much "red thread of fate" woven into them. So there won't be much in the way of direct references.
You might get spoiled on certain "concepts" of the series, but I think by and large any actual plot elements would be safe. The entire point of a few plot-related references is that it's been long enough people are getting stuff wrong and making their own interpretations--like, taking that line that says "The three leaves are faith, hope, and love. The fourth is luck, but within the fifth lies the Devil." and twisting it to say "The Anti-Magic King had a five leaf grimoire and he wasn't evil, so it's cool if we start a devil worshipping cult right?"
The manga's gone to a quarterly schedule, but is near the end of what seems to be the final arc. Even so, I tried to set things up in such a way so that aside from the general assumption that shonens are gonna shonen, I don't ruin the series for anyone.
I see, thanks. I'm not so much worried about being spoiled on the series, as I am with being able to keep up with the RP with somewhat limited knowledge of the series canon. At the moment I'm tentatively interested, so we'll see if I can come up with a character.
@Zeroth How difficult do you think it would be for someone with only passing knowledge of the series to keep up with? Since this is a sequel and not an alt. universe. For reference, I've only read up until the elves first start appearing in the manga (which meant that at the time I was caught up, but its been some years since then... lol)
Came to write, potentially. Still feeling things out.
More used to doing lines with a single partner, but I like groups too so you can find me lurking in most sections.
I'm told I'm kind of old school. Enjoyer of cartoons both Eastern and Western.
<div style="white-space:pre-wrap;">Came to write, potentially. Still feeling things out. <br>More used to doing lines with a single partner, but I like groups too so you can find me lurking in most sections.<br><br>I'm told I'm kind of old school. Enjoyer of cartoons both Eastern and Western. </div>