This is the 27th of Last Seed, the year of Akatosh 433 and though few realize it, these are the closing days of the Third Era…
It all began on that one fateful day, a day that perhaps for you it was of no importance until the moment everything changed, or maybe it had been something you had done to become a catalyst. For most Imperials leading up to it, there was no difference between this day and the last, nor certainly the next for that matter. The only notable difference was the exhibition match between The Gray Prince and a visiting Companion from Skyrim. Thousands flooded the arena to behold their own champion facing off against one of the Nords of Skyrim and the tensions between Cyrodillic Nords and their brethren began to boil as the hours passed and each bout brought them closer to the feature match.
Neither was supposed to take the fight seriously, it was just supposed to be an exhibition of the strength of the Empire as a whole, but as blood was spilt and the crowd became more and more violent, all it took was a single brick thrown amongst the refuse. Both men withstood the debris as they knew it was surely a match to inflame the rivalries between provinces, but the plan had always been to clasp hands and proclaim the Empire as the true victor. And that was when a brick struck the Gray Prince and sent him to the sands, a bellowing roar of indignation from the collective crowd as for a moment when he stood it seemed as if the initial intent of non-lethal combat was off. Keen to keep the fight from getting out of hand, the Arena officials called it then and there, quickly ushering out the spectators and getting between the two combatants.
Of course as it was the Arena and even the slightest thing can get two men to fighting over their differences, a palpable tension was in the air as irritable citizens poured from the Arena stands and into the nearby bars to drink and eat away their anger. It was there in Daggerfall Dan's Bar and Grill that a group of people had gathered, unknowing of the fate they shared, you among them. Dozens packed in as the food came hot and fresh, the wait staff doing their best to ease the worries of the crowd but knowing it was a tinderbox just waiting for that first spark.
And it came with a single spilled drink, a roar of outrage, an Altmer of the mages guild flung out of the second story window and a bar brawl that would send a group of men and mer off to their fate…
We stand now upon the precipice of one of the most decisive moments in the Elder Scrolls setting. A time when the Empire was at its height, when peace and prosperity was widespread and the people looked towards each day with a renewed purpose after centuries of instability. Yet there is a stirring in the background. The peace seems too idyllic, and while there is still the occasional civil war in High Rock or the dispute between Morrowind and anyone else, there is a feeling that a storm is approaching.
This is where our characters will come in to fulfill a role that was set for the player character in The Elder Scrolls IV: Oblivion. Where we begin is in a jail cell after a rather rough and potentially injurious bar-brawl in the Arena District, waiting out the night until the Emperor Uriel Septim VII has need of using the secret escape tunnel in our cell. From there is where the RP will start and yes, we will be thrust directly into the plot of the game from the very beginning of this RP. Now, I'll go more in depth below but will cover it for but a moment here, but I would like to say clearly that while we will be following closely along the story beat of Oblivion, we are not going to be chained to it.
My goal for this RP is a little more than just the recreation of the game that brought the Elder Scrolls into the mainstream. While my love for Oblivion serves as the base for this RP, there will be various points where the party is intended to go off the path, perhaps even go against the main story in some ways, and we will of course have our moment where we realize that we may have fucked it. But more than that, there is the intention that this is not just the story of the Oblivion Crisis from the perspective of a bunch of random idiots tossed in a jail cell, this is in a way intended to be the origin story of our characters. While I'm not saying that the varied characters can't have their own highlights from before the bar brawl, and I'm not opposed to someone with actual skill having gotten caught up in this, there is an overarching character type that I am looking for here.
That is the idea of our characters being quite a bit out of our depth and the only real qualification for most having been in the wrong place at the wrong time. I mean sure, we will have a half-orc paladin in the way of one of my characters, a devout man of the nine and intended to provide a bit of moral and religious support for most… My man hasn't ever been to the planes of Oblivion. Very few in setting actually have, and for those unfamiliar with TES4, that is kind of the main focus. Our first foray into The Deadlands is meant to be a rather terrifying experience and the most traumatic thing to have likely happened to our merry band of idiots. We are dealing with what is essentially hell invading Tamriel and a host of daedra intending on murderburning everything and everyone in their path.
So yeah, that's the brief overview and what I hope is the expectations set for everyone. It's going to be a bit of a hectic romp through the Elder Scrolls setting, where things will start pretty metal and very likely end incredibly metal.
RP Guidelines
Right, my least favorite part of the RP aside from writing up a CS. While I would like to say that people should conduct themselves to a reasonable standard, that I can assume that everyone knows what is and isn't acceptable… Well, I've been proven wrong on that so many times in some rather incredulous ways of late. So yeah, just some things I would expect of people looking to join the RP going forward. Will say though that these are really just guidelines, not really hard and fast rules. I consider myself to be pretty fair, flexible and reasonable with people, so like keep that in mind.
- First and foremost I am asking you, my brother in Talos, to not be a dickhead. It's really not that hard an ask, and it makes the entire RP more enjoyable for everyone if there isn't that one person being an ass just because they can. Your character can be a dick all day long and while the party will hate them, as long as *you* are not being a raging cocknobbler over it and understand that there are consequences to such things, I feel like everything will be gucci. - Secondly, communication. Also not a difficult ask to be honest, if you have a question, if you're irritated about something, or for whatever reason there may be a need to communicate… Then do so lmao. There have been so many times in not just my own RPs but in others, where an issue has blown up way out of proportion because someone sat on something that irritated them for days to weeks and then got mad because nothing happened… Because they never communicated it and just expected it to be fixed. I've got my DMs open both here on the site and on discord. It takes like five seconds. - This is a story, not a game. On the first point of this, I would like to impress upon anyone joining that the entire point of *most* roleplays is to build a collaborative story, not to compete against your fellow players. Player conflict is not discouraged, but it's also not the entire point. We're not in the arena or the NRP section. - And to continue on the prior point, as a whole we're only using TES4 as a guide and not a rail. Game mechanics will probably not come up at all unless there's some kind of lore-based reason and I would prefer greatly if everyone understood that to begin with. That will mean that we're not limited by a nineteen year old game in terms of what we are able to do, such as the entire party won't be frozen in place when some weird dude crawls out of a wall. That also means that there will be cases where the actual world will be expanded upon greatly. The province of Cyrodiil is mentioned to be the most populous province in Tamriel and the Imperial City home to millions. - Absolute knowledge is not required. I'm not really looking for the most esteemed of loremasters of the Elder Scrolls to be honest, I kind of expect most people to have middling at best knowledge of things. I mean, let's be real, Morrowind is a *wild ride* from start to finish. The lore for the setting can start kind of basic in places and get so bizarre that you really start to question if Pelinal was some kind of cyborg sent from the future to murder elves. So yeah, if you know your stuff cool. If not, also cool. Oblivion was the game that brought a lot of people into the setting after all, so it would be kind of shitty to deny people based on that. - The discord is not required, but it does make communication significantly easier. Like seriously, I'm usually on my phone when I'm not at the PC and so can usually respond fairly quickly to any questions or concerns brought up in the discord. Not only that, several of the confirmed players have an understanding of how I work already so it's not that hard to have an idea on how something will go. - I'm going to forget things or things will happen, so this isn't exactly final. So do bear that in mind.
Character Creation Guidelines
So with all that hopefully understood, there's some things I do want to touch on before slamming down the CS and giving my final words. Following are just a few things that I want everyone to keep in mind when building a character for the RP in addition to the footnotes in the CS template.
- To reiterate, this is a story not a game. This comes in the way of not only would I rather not set up stat sheets and have to keep track of them, but I would greatly prefer it if characters weren't made as if competing against others. We're all building a story here and there will be moments where certain characters fall short and others shine. Flaws make for more immersive and interesting characters after all. - *On that note*. With some very minor exceptions, the party is really not intended to be a high level party. We're not rolling with arena champions, the chosen of daedric princes or Vivec's bestie. To be completely honest, in a way the party is kind of a bunch of losers and some people who were really just in the wrong place at the wrong time. That's kind of intended to be the theme of things, in that while some are capable in their own ways, we are so far out of our depth on this. - Though I did say that knowledge of the lore wasn't necessary, do try to keep within the confines as much as possible. There is a rich history of strife between most of the provinces and several thousand years of daedra trying to fuck with things. A worshiper of Mehrunes Dagon would quite obviously be right out, but a devotee of Azura could potentially be alright. Just the same, there are reasons why certain groups don't get along. Just kind of understand that when making your character. - If there are any questions on your character, *ask*. Like honestly, I'm pretty flexible and if you've got an interesting idea I'm more likely to be cool with it if it is brought up to me first before just yeeting out a thousand year old Maormer veteran of the Legion. On that note though… Please try not to get *that* wild with your character ideas. I like weird and sometimes nonstandard things, and I'm willing to defend outlandish ideas but only to a point.
- Basic Information Name: Age: (Your character's age, appropriate to their race. Mer typically live two to three times longer than an average Human, and the Beastfolk generally line up with Human lifespans. ) Race: (Choose from one of the standard ten races. Nord, Imperial, Redguard, Breton, Bosmer, Altmer, Dunmer, Orsimer, Khajiit, or Argonian. Anything beyond this should be cleared first.) Appearance: (A written description is preferred, but a picture can be found acceptable. ) Personality:
- Abilities (From basic survival skills to what kind of magical talent your character has, this section will give more of a direct view on what the character is capable of in any given scenario.) Skills: (Be reasonable here. The UESP can be a good reference as well as the actual games in terms of baseline skills, but it's not something required or expected. Anything not listed here or in the magic section will be assumed as unskilled or baseline. Alchemy would be listed here as opposed to in the magic section.) Magic: (Again, use reason and the understanding that this isn't meant to be a one to one with the game. Someone with very little experience shouldn't have a large repertoire of spells, if any at all. On the other hand, someone who has spent their life in the Mages Guild should likely know more spells than they know what to do with. For magic focused characters please denote schools of magic and their proficiency in such, in addition to spells of note. For everyone else who may have some magical ability, note which ones they have on hand. Also again, you do not have to use actual in game spells. This does include enchanting.)
- Equipment (Depending on their physical ability your character can only carry a certain amount of gear on their person. This includes bags, pouches, sacks and other containers. Heavy armor is heavy, and light armor is light. Take that into account when equipping your character. Arrows additionally have weight and are not infinite. This category is intended to stand on its own and is broken down into three sections, the latter two of which are optional. ) Personal Items: (These are items and clothing that your character has on their physical person, what they were wearing when they were put into the cell. Do keep in mind that this may be a very limited list, and would not include any weapons that could be discovered via a simple pat down.) The Lock Box: (As may be assumed, this section is intended to list out what the guards confiscated from your character before placing them in the cell with the rest of the party. This is where things like weapons and such would go, anything that the guards wouldn't want in a cell full of assumed drunks and rabble-rousers.) Stored Items: (What isn't on your character physically or confiscated by the guard. This is pretty much for anything of importance that may be found at your character's residence, whether that be an actual home in the Imperial City, a room at the inn, or an heirloom somewhere else entirely.)
Background: (Short history of your character to give an idea as to their past, and how it shaped them as a person.) Ambition: (An idea of what your character is aiming for, a goal of sorts. This doesn't have to be something grand, magnificent and over-arching, it can be simple and straight-forward, something temporary. Just some form of ambition that is guiding your character, or lack thereof.)
All that out of the way I do hope that regardless of the interested parties we can all fit in the same jail cell and have a good time of things. I'm not really going to be implementing a limit on characters out of the gate, or a post requirement, only that people be aware of each other while going forward. That aside, I'm looking at starting everything in a week from this post or when everyone is ready to go, depending on how I'm doing at the time. Understand I can kind of write slow at times, so we're not exactly going to be fast paced and hit a thousand by the end of the year lmao. So, that said I hope to see everyone in the discord and hear what ideas are floating about.
I'm thinking of reviving a character concept from a similar RP from years ago
By all means, throw up the idea and we can see how workable it is. I'm leaning more towards characters with a lot of potential rather than established bad-asses as a forewarning, not to say that someone can't have a character with a notable background lol.
I cannot promise I shall be able to join, but I'll know in a few days and likely play an Argonian
If you've got the time, we've got the space. Would make our NPC Argonian a little less lonely.
On that note though, there's quite a bit of interest so I'll get a discord server cobbled together here in a few hours or so and see about what needs sorting out with the OOC. Considering it's a relaunch there's not much that should need doing, but you never know with these things.
I'm interested, I need a comprehensive ES guide now
The UESP is an excellent resource to explore the world of the Elder Scrolls, though I will make note that it's not something that will be strictly adhered to, as at the end of the day the story matters more. I am someone with a rather distinct disdain for "Lorehammer" lol
Soooo how deep into skills/magic are we goin? >.> Cuz I am scrounging my way through that wiki and memory and I don't wanna go overboard XD
Primarily I'm not really looking for a one to one game mechanic type of thing, with numbers and stats lol. Something along the lines of how Lurk detailed Caddach's skills works excellently, like explaining what kinds of skills they may have and to what degree they are skilled in them.
Ayyyyyyyyyy Oblivion really was the best Elder Scrolls game, and at the very least the one with some semblance of a color palette :v
I'd be interested if allowed.
Unless you've secretly kicked one of my cats without my knowing, I don't see why not lmao.
Give to me elder scrolls! (Morrowind forever favorite but oblivion is a second fave)
Morrowind was truly one of the Elder Scrolls games of all time, but is also one of my favorite RPGs, so more than welcome
As an aside, I have posted up the actual CS we'll be using into the first post. Just in case anyone wants to work on something while waiting for the OOC proper and such. I do also want to be transparent on some things just so no one comes in and is surprised.
Primarily this will be more based on the setting itself, rather than the games. Yes, we're working alongside the plotlines of Oblivion and will be bringing in some of the quests and characters of it, but we're not limiting ourselves to the mechanics of a game engine. Cyrodiil will be huge, the Imperial City huge, and overall the world of Tamriel will be a lot closer to how it is supposed to be.
That said, as I always maintain in any fandom RP... Canonicity no longer applies the moment the RP starts. There will be divergences, alterations and some things happening that very likely shouldn't. I will of course be doing my best to keep things as close to ES Lore as possible, but we're not on rails for this lmao.
This is the 27th of Last Seed, the year of Akatosh 433 and though few realize it, these are the closing days of the Third Era…
It all began on that one fateful day, a day that perhaps for you it was of no importance until the moment everything changed, or maybe it had been something you had done to become a catalyst. For most Imperials leading up to it, there was no difference between this day and the last, nor certainly the next for that matter. The only notable difference was the exhibition match between The Gray Prince and a visiting Companion from Skyrim. Thousands flooded the arena to behold their own champion facing off against one of the Nords of Skyrim and the tensions between Cyrodillic Nords and their brethren began to boil as the hours passed and each bout brought them closer to the feature match.
Neither was supposed to take the fight seriously, it was just supposed to be an exhibition of the strength of the Empire as a whole, but as blood was spilt and the crowd became more and more violent, all it took was a single brick thrown amongst the refuse. Both men withstood the debris as they knew it was surely a match to inflame the rivalries between provinces, but the plan had always been to clasp hands and proclaim the Empire as the true victor. And that was when a brick struck the Gray Prince and sent him to the sands, a bellowing roar of indignation from the collective crowd as for a moment when he stood it seemed as if the initial intent of non-lethal combat was off. Keen to keep the fight from getting out of hand, the Arena officials called it then and there, quickly ushering out the spectators and getting between the two combatants.
Of course as it was the Arena and even the slightest thing can get two men to fighting over their differences, a palpable tension was in the air as irritable citizens poured from the Arena stands and into the nearby bars to drink and eat away their anger. It was there in Daggerfall Dan's Bar and Grill that a group of people had gathered, unknowing of the fate they shared, you among them. Dozens packed in as the food came hot and fresh, the wait staff doing their best to ease the worries of the crowd but knowing it was a tinderbox just waiting for that first spark.
And it came with a single spilled drink, a roar of outrage, an Altmer of the mages guild flung out of the second story window and a bar brawl that would send a group of men and mer off to their fate…
Hey hey all you Ehlnofey, once more I am coming in from the top ropes with my concept of an Elder Scrolls RP set in the closing days of the Third Era. This is one of my favorite moments in the Elder Scrolls setting, as it is the precipice of one of the most pivotal moments in the timeline. A thousand years of Septims have ruled in off and on stability, and though this is set just thirty years after the end of the Imperial Simulacrum along with all the conflicts within... The Empire itself has rarely seen such stability and prosperity as it does now. But just like in real life, no one is allowed to have nice things for long and thus already there are motions to bring the Empire down. Once more the fate of the Empire, the provinces and Tamriel itself lays in the hands of the chosen few, a group of people who just so happened to be in the wrong place at the wrong time. That place being a popular Arena tavern, already packed full of angry people. The time, shortly after a botched exhibition match with unclear results that had been meant to promote provincial unity. Those chosen few? Our characters, who ended up being caught up in a bar brawl turned riot in the Arena District, and for their safety they have been escorted to the Imperial Prison and stuffed into a very specific cell to wait out the riots.
So basically, in summation. It's Elder Scrolls: Oblivion, but with a group rather than one singular protagonist. And we're using lore rather than the game to define the world, so the Imperial City is an actual city of millions rather than some shitty island lmao.
- Basic Information Name: Age: (Your character's age, appropriate to their race. Mer typically live two to three times longer than an average Human, and the Beastfolk generally line up with Human lifespans. ) Race: (Choose from one of the standard ten races. Nord, Imperial, Redguard, Breton, Bosmer, Altmer, Dunmer, Orsimer, Khajiit, or Argonian. Anything beyond this should be cleared first.) Appearance: (A written description is preferred, but a picture can be found acceptable. ) Personality:
- Abilities (From basic survival skills to what kind of magical talent your character has, this section will give more of a direct view on what the character is capable of in any given scenario.) Skills: (Be reasonable here. The UESP can be a good reference as well as the actual games in terms of baseline skills, but it's not something required or expected. Anything not listed here or in the magic section will be assumed as unskilled or baseline. Alchemy would be listed here as opposed to in the magic section.) Magic: (Again, use reason and the understanding that this isn't meant to be a one to one with the game. Someone with very little experience shouldn't have a large repertoire of spells, if any at all. On the other hand, someone who has spent their life in the Mages Guild should likely know more spells than they know what to do with. For magic focused characters please denote schools of magic and their proficiency in such, in addition to spells of note. For everyone else who may have some magical ability, note which ones they have on hand. Also again, you do not have to use actual in game spells. This does include enchanting.)
- Equipment (Depending on their physical ability your character can only carry a certain amount of gear on their person. This includes bags, pouches, sacks and other containers. Heavy armor is heavy, and light armor is light. Take that into account when equipping your character. Arrows additionally have weight and are not infinite. This category is intended to stand on its own and is broken down into three sections, the latter two of which are optional. ) Personal Items: (These are items and clothing that your character has on their physical person, what they were wearing when they were put into the cell. Do keep in mind that this may be a very limited list, and would not include any weapons that could be discovered via a simple pat down.) The Lock Box: (As may be assumed, this section is intended to list out what the guards confiscated from your character before placing them in the cell with the rest of the party. This is where things like weapons and such would go, anything that the guards wouldn't want in a cell full of assumed drunks and rabble-rousers.) Stored Items: (What isn't on your character physically or confiscated by the guard. This is pretty much for anything of importance that may be found at your character's residence, whether that be an actual home in the Imperial City, a room at the inn, or an heirloom somewhere else entirely.)
Background: (Short history of your character to give an idea as to their past, and how it shaped them as a person.) Ambition: (An idea of what your character is aiming for, a goal of sorts. This doesn't have to be something grand, magnificent and over-arching, it can be simple and straight-forward, something temporary. Just some form of ambition that is guiding your character, or lack thereof.)
A bit sloppy in places, and probably not my best work, but here is our resident face-puncher:
木ノ葉 12 木ノ葉 12
Konoha 12
D.O.B 06/20/695 | Age 16 y.o | Sato Konoha | Region Hibana | Rank Chūnin | Caste Hyūga Main Branch
Mimoto Mimoto
Hyūga Satomi
Shigoto Shigoto
Vanguard
Joretsu Joretsu
B-3
外伝 外伝
Flashback
Monogatari
As many of her clan believe, the fate of Satomi was all but written from the moment of her birth alongside her twin Tomiko. Seen as a blessing by all those of the main branch and the twin side branches of Konoha, the children of Hiroki and Kimiko were received well by the eight branches of the clan Hyūga. Each branch gave an offering, seeking which of the sisters would become the future leader of the clan and already trying to scry the fates of the girls. For days into weeks it was debated by the religious heads of the clan, the family branches and even the Left-Handed path weighing in for the first time in decades on clan matters. Eventually though, it had been decided that Tomiko would become the Hyūga princess, inheritor of the clan and representative of Kaguya in the mortal plane. Though they were too young to understand this, and the decision was celebrated by the entire clan, already repercussions could be felt.
Though in truth, those repercussions wouldn't become truly obvious until the girls were old enough to be moving about on their own, forming their own personalities and gaining their own understandings of the world. Satomi very early on came to see her sister as more, watching as while her family and clan were firm with her on her studies, it was nothing compared to the weight resting on Tomiko. Yet while she could see the future of the clan rested on her sister, she also saw how much it restricted her even at a young age. Satomi could go out and play freely with the other children of the clan, an indifference from her parents at whether her studies were complete at times. Yet, every time she tried to play with her sister, it was always one of the tutors or priests who came by to interrupt and drag her away. For a few years she started to resent the adults of the clan for this, feeling like they were keeping her sister from having fun, at least until...
One day it came to pass that Satomi would realize her true role in the clan. Up until that day she had just seen herself as another Hyūga, true one of the main branch, but no one of any particular prominence. And then, as her and her sister had been enjoying life as any other six year old children would, life changed rather drastically. Later she would come to understand that an enemy of Konoha had infiltrated the village in the hopes of stealing secrets or material to strengthen their own village, and in the process stumbled their way into the Hyūga compound and attempted to kidnap her sister. It was by chance that their father had been patrolling with some of the younger Hyūga guards and noticed the attempt, moving into action immediately and with the kind of violence that neither sister had ever seen from their father before or after the incident. But it had an effect on both Satomi and Tomiko in differing ways.
For Satomi she realized that while the rest of the clan was dedicated to protecting her sister and most would put their lives on the line to do so, it was her sole responsibility above all others. She saw herself as her sister's protector regardless of the efforts of anyone else in the clan, and from that moment she began to devote herself towards being as capable as she could in doing so. And as the years passed, as the two sisters entered the academy and came into their own, Satomi started to prove herself to be worthy of being called the walking disaster that she was. Off and on she began to pick fights with at first other members of the clan, losing many of these until she started with people outside the clan. Little by little she went from coming home bruised in both body and ego, to being brought home by the Konoha police and always with a smug grin. All this not helped by her growing habit of kicking doors open to announce herself, a point that ended with her class in the academy being the only one without a door for the years she attended.
And of course there was the academy itself, and her time there. For a blissfully short moment it managed to become an outlet for her growing love of fighting, learning how to be a proper shinobi and how to fight from people other than visiting family members. But while Satomi was good with her hands and showed a remarkable gift for beating people into submission, she showed far less capability with ninjutsu. Something that some of the other kids teased her on... Usually when she was out of earshot though. It didn't bother her that much though in truth, but she still liked to make sure the rest of her classmates knew she could throw hands with a vengeance. Something one boy in particular learned first hand, when in the last year of the academy before joining a team, he decided to take it upon himself to try and teach her "a kunoichi's place" or something like that. All Satomi really remembered of it was that the kid was being far too smug for someone who couldn't back it up, and when he grabbed her by the hair, she folded him. Well, that and it took three jonin instructors to pull her off him and even then in the end he would never be a shinobi.
All that said and done, her years of terror came to a close when someone had the brilliant idea of pairing both her and her sister together on a team with an Uchiha of all people. Sasuke as their instructor was treated firsthand to how determined she was, and how much of a propensity towards violence she had. The twins together showed remarkable teamwork in the bell test, and while both showed their unique skills firsthand, it was Satomi and her unrelenting pursuit that seemed to catch the eye of their instructor for her potential. No matter what he put them through in the test, Satomi powered through all obstacles and stayed close on him. All until eventually their team passed together, and it was time for missions proper.
In the years following graduation and the attacks on Konoha, Satomi has emerged as one of the village's premier taijutsu specialists and one of the most determined members of the Vanguard. Her mindset has solidified in defending first her sister, then the village and the clan, but to always stand ready in case her Hokage called upon her. There have been rough spots here and there, primarily in her failing to pass the first Chunin exam she had taken, finding herself unable to master Rotation or overcome her weaknesses in combat. The second attempt though, she proved herself more than capable of learning from her mistakes, a surprise to many who had thought her little more than a frontliner. Some lessons from Sasuke in mastering the Chidori helped, but moreso were his tactical assistance that led to her victory in the first round of single combat. Her opponent was a ninjutsu specialist, one who had shown himself rather capable in employing a wide variety of both area denial and direct attack jutsus, and had for a good deal of the match kept her at bay. That was until with no other choice, Satomi simply powered through multiple assaults to get close enough to strike his hands in the middle of forming signs. To the man's credit, even with both hands shattered and a bloody mess, he still tried to fight her, but ended up being carried out of the arena regardless.
At the end of it, Satomi still didn't actually win the combat portion of the chunin exam, but she had proven herself worthy of the promotion and now she stands at the ready to defend her village and clan as a freshly minted Chunin. All while it feels as though the darkest days of Konoha are not yet behind them...
性格 性格
Individuality
Kokoronaka
One way or another, it has come down to the simple fact that nearly everyone in Konoha and clan Hyūga knows of Satomi either directly or tangentially. This comes from her rather enthusiastic and outgoing personality, making it a point to announce herself in an oftentimes violent manner. From kicking open a door that is very much not meant to open in such a way, to a dynamic entry into the middle of a fight, or just being the loudest voice in the room. Satomi is someone who finds a way to put herself in the center of any group. Though almost anyone will say that it is not for the sake of taking command or steering the group one way or another. Her personality is simply vibrant, free-spirited and uncaring of personal boundaries. Yes, she can be incredibly overbearing at times and many of those who have become friends with her will say that it was very much primarily on her part, but there are also very few who are as supporting as her. There are few who are as unrelenting in their support as she is, more than willing to drop what she is doing to help a friend or otherwise come to their aid. She is always the first person to talk up someone else, even those who aren't outright her friends, and in those times where she puts herself in the center of the group, it is always to support and help bolster another. To a point, the words to describe her most can often times be chaotic and violent, but also loyal and dedicated.
Kirainamono Kirainamono
Hates
Kirai Kumo shinobi, traitors to the clan and village, doors, and having to use her sword
Sukinamono Sukinamono
Likes
Suki Fighting, sparring, Tomiko, the clan, the faith, good food, alcohol and her friends in Konoha