Tython
The original homeworld of the Jedi Order, Tython is a planet rich in the Force, steeped in mystery. Particularly powerful disturbances in the Force can cause the ground to rock with earthquakes, or the sky to be ravaged with Force storms. It is a planet with jaw droppingly tall mountains, deep oceans, lush forests, endless plains and harsh deserts. The world has existed for ages, still ripe for discovery and adventure. Once a populated planet with old cities, it's only inhabitants now are the Jedi Order, and the wildlife which teems the world. Native fauna of all shape and sizes call the planet home, some hostile. With Coruscant still in ruin, Tython is home for the Jedi, a place to explore, learn, grow and truly embrace the light side of the Force. Though intense danger lurks around the world for the unprepared.
The original homeworld of the Jedi Order, Tython is a planet rich in the Force, steeped in mystery. Particularly powerful disturbances in the Force can cause the ground to rock with earthquakes, or the sky to be ravaged with Force storms. It is a planet with jaw droppingly tall mountains, deep oceans, lush forests, endless plains and harsh deserts. The world has existed for ages, still ripe for discovery and adventure. Once a populated planet with old cities, it's only inhabitants now are the Jedi Order, and the wildlife which teems the world. Native fauna of all shape and sizes call the planet home, some hostile. With Coruscant still in ruin, Tython is home for the Jedi, a place to explore, learn, grow and truly embrace the light side of the Force. Though intense danger lurks around the world for the unprepared.
The headquarters of the Jedi Order, this Temple is now the heart of the Jedi, it is where the bulk of the Order resides. It is nestled next to a small mountain range, built where an ancient temple used to be. Two large open air hangar bays sit in front of the Temple while the forest filled landscape around the building serves as a training ground for many young Jedi. Powerful anti air cannons have been strategically placed in front of the Temple, pointed towards the sky. To the northwest on a ridge sits the Master’s Retreat, a complex for the Jedi Masters to rest and discuss all things pertaining to the Order.
The inside of the temple is expansive, the long halls dotted with wooden statues of past Jedi. Inside the main hall sits the Eye of Zallow, named in honor of the fallen Jedi Master. Throughout the temple numerous lecture halls, study halls, dormitories, dining facilities and training rooms can be found.
The inside of the temple is expansive, the long halls dotted with wooden statues of past Jedi. Inside the main hall sits the Eye of Zallow, named in honor of the fallen Jedi Master. Throughout the temple numerous lecture halls, study halls, dormitories, dining facilities and training rooms can be found.
An area usually off limits to only the most experienced Knights and Masters. Far away from any settlement upon the planet's surface, and exceedingly difficult to navigate to, the Rift is just that: a massive jagged opening in the surface of Tython that stretches hundreds of feet down. Most Jedi carefully make their way down. Some Jedi leap down, hoping the next rock outcropping doesn't crumble beneath them as they land. The temperature is hot and uncomfortable, only getting worse the further down a Jedi goes.
The bottom of the Rift is the true reason for it's off limits status. The further one goes down into the Rift, the stronger the presence of the Dark Side, until the very bottom of the Rift which welcomes those who have reached the bottom of the dangerous scar in the surface of Tython with acid pits, massive pools of quicksand, and volcanic vents that continuously spew dangerously hot steam or actual magma. At the very bottom is a seemingly endless pit from which emerge some of the strangest and most violent beasts the Jedi Order has ever discovered in the galaxy.
The first two Padawans that attempted to make the Rift a part of their Jedi Knight trials were taken out by Jedi Healers on speeders. As of now the area is unavailable for further Jedi Knight trials, although it remains an option for Jedi Master trials with approval directly from the Grand Master.
The bottom of the Rift is the true reason for it's off limits status. The further one goes down into the Rift, the stronger the presence of the Dark Side, until the very bottom of the Rift which welcomes those who have reached the bottom of the dangerous scar in the surface of Tython with acid pits, massive pools of quicksand, and volcanic vents that continuously spew dangerously hot steam or actual magma. At the very bottom is a seemingly endless pit from which emerge some of the strangest and most violent beasts the Jedi Order has ever discovered in the galaxy.
The first two Padawans that attempted to make the Rift a part of their Jedi Knight trials were taken out by Jedi Healers on speeders. As of now the area is unavailable for further Jedi Knight trials, although it remains an option for Jedi Master trials with approval directly from the Grand Master.
Located six hundred kilometers east of the Rift lies another canyon. Where the Rift is darker and reddish stone, the mountains around the canyon called the Chasm are pale white and are said to hum with the Force itself. Unlike the Rift traveling down into the Chasm remains strictly prohibited at this time. The Chasm actively interferes with a Jedi's sense of the Force, and some Jedi believe is a natural maelstrom of the Force itself with howling Force storms a constant of the Chasm. Suspended above the Chasm remains the ancient Je'daii temple Anil Kesh.
It was within the dusty interiors of Anil Kesh that the modern Jedi Order learned of the dangers represented by both the Chasm and the Rift, while also learning about the potential study opportunity within the Force mysteries of both. While Anil Kesh was the technological center of the Je'daii Order so far it remains little more than a historical and archaeological study site. Despite the misgivings of many Jedi Consulars none other than Grand Master Satele Shan cleaned out an apartment for use in the northern leg of Anil Kesh, marking the first Jedi occupant an old Je'daii temple.
Many more Jedi followed their Grand Master. To date Anil Kesh remains the most populated non-teaching site on Tython for the Jedi.
It was within the dusty interiors of Anil Kesh that the modern Jedi Order learned of the dangers represented by both the Chasm and the Rift, while also learning about the potential study opportunity within the Force mysteries of both. While Anil Kesh was the technological center of the Je'daii Order so far it remains little more than a historical and archaeological study site. Despite the misgivings of many Jedi Consulars none other than Grand Master Satele Shan cleaned out an apartment for use in the northern leg of Anil Kesh, marking the first Jedi occupant an old Je'daii temple.
Many more Jedi followed their Grand Master. To date Anil Kesh remains the most populated non-teaching site on Tython for the Jedi.
An ancient Je'daii structure that mostly survived the generations between Je'daii and the returning Jedi. As it remains the only surviving Je'daii temple that the Jedi have discovered it's restoration became an immediate priority. Jedi engineers and builders quickly went to work with the Engineering Corps, making the structure as close to it's original status as possible. Though technology allowed for an improvement in the storm shielding of the structure, it was decided that the threshold between the Force storms and those within were perhaps not an accident, and thus plans to apply additional protection from the Force storms has been delayed.
Perched high above the Chasm between three massive curved arms was a squat, armored cupola. The arms holding it aloft curve over its summit with such strength that the violent Force storms which rage constantly within the massive crevasse of the Chasm does not affect its structural integrity. Within each leg was a honeycomb of apartments for Journeyers and Masters alike. This system of construction allowed for the legs to support the weight of the building and withstand the adverse effects of the environment.
The central structure housed laboratories, libraries, study rooms, gymnasiums, hangars and other facilities. The Jedi Order that first breached into Anil Kesh were the first to step foot into the facility since the last Je'daii were forced to evacuate generations before. Anil Kesh remains restricted to those Jedi with business within the ancient temple, including those studying the mysterious Tho Yor that slowly orbits Anil Kesh.
Chamber of Speech
A hidden Je'daii vault located somewhere deep within the mountains of the Tython Ridge mountain chain, the very mountain chain that the Rift, Chasm, and Anil Kesh can be found. Jedi archaeologists theorize that the Chamber of Speech dates back to the early period of the Je'daii Order, a proto-Holocron that was contained to a single cave system before the technology to make a Holocron that could fit into a hand was discovered and adapted by the Je'daii. The Chamber comes complete with it's own Gatekeeper like most Holocrons.
The Chamber's location remains a secret within the Jedi Order. A small team led by Jedi Master and noted historian Gnost-Dural works to decipher the knowledge within the Chamber and unlock more and more of the knowledge of the Je'daii. Their efforts have been a huge benefit to those Jedi working to preserve and learn more about Anil Kesh, and some within Master Gnost-Dural's team believe the two sites share some kind of connection.
Not only is the Chamber of Speech off limits, it's very location is a secret within the Order limited to the High Council and Master Gnost-Dural's team. The site's existence and functionality prove that the Je'daii were much more than sword waving Force users naive in the conflicts between the Light and Dark sides of the Force.
Perched high above the Chasm between three massive curved arms was a squat, armored cupola. The arms holding it aloft curve over its summit with such strength that the violent Force storms which rage constantly within the massive crevasse of the Chasm does not affect its structural integrity. Within each leg was a honeycomb of apartments for Journeyers and Masters alike. This system of construction allowed for the legs to support the weight of the building and withstand the adverse effects of the environment.
The central structure housed laboratories, libraries, study rooms, gymnasiums, hangars and other facilities. The Jedi Order that first breached into Anil Kesh were the first to step foot into the facility since the last Je'daii were forced to evacuate generations before. Anil Kesh remains restricted to those Jedi with business within the ancient temple, including those studying the mysterious Tho Yor that slowly orbits Anil Kesh.
Chamber of Speech
A hidden Je'daii vault located somewhere deep within the mountains of the Tython Ridge mountain chain, the very mountain chain that the Rift, Chasm, and Anil Kesh can be found. Jedi archaeologists theorize that the Chamber of Speech dates back to the early period of the Je'daii Order, a proto-Holocron that was contained to a single cave system before the technology to make a Holocron that could fit into a hand was discovered and adapted by the Je'daii. The Chamber comes complete with it's own Gatekeeper like most Holocrons.
The Chamber's location remains a secret within the Jedi Order. A small team led by Jedi Master and noted historian Gnost-Dural works to decipher the knowledge within the Chamber and unlock more and more of the knowledge of the Je'daii. Their efforts have been a huge benefit to those Jedi working to preserve and learn more about Anil Kesh, and some within Master Gnost-Dural's team believe the two sites share some kind of connection.
Not only is the Chamber of Speech off limits, it's very location is a secret within the Order limited to the High Council and Master Gnost-Dural's team. The site's existence and functionality prove that the Je'daii were much more than sword waving Force users naive in the conflicts between the Light and Dark sides of the Force.
The largest desert on Tython, and one of the most unique locales on a planet full of them. There are many mysteries to the Silent Desert but the biggest is what exactly causes the surface level of the Silent Desert to nullify sound? Whatever it is has been present long enough for the local wildlife to have adapted to it, every scavenger or hunter in the desert specializing in sight or scent or the Force itself to process it's surroundings and find whatever needed for survival. Another mystery of the Silent Desert are the sandstone sculptures that emerge from the shifting sands at night. Every morning the very sandy landscape of the Silent Desert changes significantly from the evening before, it's theorized in part to the statues and their nocturnal movements. Whether sentient or some component of an ancient society the statues will without fail slip into the sands if approached too closely.
The caves, canyons, and mesas which split the region were the only sanctuaries of sound in the vast wastes of silence. There is a large network of underground caverns where sound can pervade normally and conditions allowed for a much cooler climate than that above the surface. The network of caves is victim to the shifting sands, as many ancient Je'daii gatehouses remain preserved under the sands. The path past their gates almost all caved in by sand, the way forward cut off and lost for good. The Jedi Order under Satele Shan continues to attempt excavations, but the work is slow at best.
A small outpost has been setup in the caves within an ancient Je'daii barracks so that Jedi Seers and telepaths can see what benefit they can find from the desert's famed silence.
The caves, canyons, and mesas which split the region were the only sanctuaries of sound in the vast wastes of silence. There is a large network of underground caverns where sound can pervade normally and conditions allowed for a much cooler climate than that above the surface. The network of caves is victim to the shifting sands, as many ancient Je'daii gatehouses remain preserved under the sands. The path past their gates almost all caved in by sand, the way forward cut off and lost for good. The Jedi Order under Satele Shan continues to attempt excavations, but the work is slow at best.
A small outpost has been setup in the caves within an ancient Je'daii barracks so that Jedi Seers and telepaths can see what benefit they can find from the desert's famed silence.
The aptly named escape for senior Jedi from the Initiates and Padawans that occupy the Jedi Temple, a necessity due to the new temple being smaller than it's predecessor on Coruscant. Located a short shuttle ride from the Jedi Temple suspended over the edge of a small and rocky mountain. The base of the complex consisted of several offices and two spacious landing pads, generally accommodating airspeeder traffic from the Jedi Temple or Kalikori village in the Tythonian Gnarls. The upper levels were housed within a large, squat cupola which made up the bulk of the facility.
Masters Retreat is the rare place Republic and even some civilian personnel can be found on Tython, the landing area is home to a makeshift market just outside the landing area customs, security, administrative, and maintenance offices. The other group of offices on the other side of the market has been given over to the Republic and some corporate partners, marking the only non-Jedi or Kalikori presence on the planet. A fact likely to remain given the Jedi Council's decision to not allow any other settlements or groups onto Tython.
There are defenses built into the Retreat, though details on them remain highly guarded and continue to be expanded on.
Any Jedi Knights or Jedi Masters requiring space on the Retreat must make a formal request through the Quartermasters Office. All restricted or sensitive material must not be left in private chambers unattended. All Initiate or Padawan visitors to the Retreat must be approved by the Grand Master's Office prior to traveling, unapproved arrivals will be escorted back to the Jedi Temple by Jedi Guardians.
The landing level remains active day or night, with Jedi cruisers and fighters and speeders coming and going at all hours. It is manned by security and landing operations staff at all times.
Masters Retreat is the rare place Republic and even some civilian personnel can be found on Tython, the landing area is home to a makeshift market just outside the landing area customs, security, administrative, and maintenance offices. The other group of offices on the other side of the market has been given over to the Republic and some corporate partners, marking the only non-Jedi or Kalikori presence on the planet. A fact likely to remain given the Jedi Council's decision to not allow any other settlements or groups onto Tython.
There are defenses built into the Retreat, though details on them remain highly guarded and continue to be expanded on.
Any Jedi Knights or Jedi Masters requiring space on the Retreat must make a formal request through the Quartermasters Office. All restricted or sensitive material must not be left in private chambers unattended. All Initiate or Padawan visitors to the Retreat must be approved by the Grand Master's Office prior to traveling, unapproved arrivals will be escorted back to the Jedi Temple by Jedi Guardians.
The landing level remains active day or night, with Jedi cruisers and fighters and speeders coming and going at all hours. It is manned by security and landing operations staff at all times.
Filled with a vibrant ecosystem of exotic and beautiful wildlife, Tython is nevertheless a dangerous planet for the unprepared. Members are expected to treat the wildlife and planet as a whole with respect, though Jedi should be prepared to defend themselves from some of the carnivorous and more aggressive species. Some of the most dangerous are listed below:
Horranth - Vicious reptilian pack hunters mostly commonly found in the mountainous regions of Tython. They are four legged creatures with horns across their back, making them a resistant foe. Their birth rate is extremely high, where there's one there are bound to be more.
Manka Cat - Found in multiple regions across the planet, these four legged felines are a vicious carnivores that been known to attack in packs in order to bring much larger prey. Their teeth and claws are razor sharp, and are commonly used as ingredients in medicine. It is possible to domesticate them, though strongly not recommended.
Uxibeast - Massive horned herbivores covered in thick hair and horns. Uxibeast are known to be ill tempered and aggressive when approached. They roam the open pastures of Tython, traveling in large herds. The sharp spines on their back serve as a natural defense against predators, leaving a full grown Uxibeast with few natural predators.
Guid - Large hair covered primates found in the mountains across Tython, Guid are herbivores but can be quite aggressive when approached. They walk with shorter hind legs and on the knuckles of their massive, powerful arms.
Wingmaw - Found roosting in the mountains of Tython, these winged flying reptilians often prey scavenge from already dead carrion. They are more a pest than a predator to any Jedi. With a meter long wingspan and an aversion to dark places. Though their sharp tooth filled jaws can leave a nasty scar if properly enraged.
Hook Hawk - Carnivorous birds found in the thick forests of Tython, Hook Hawks drew in and hypnotized their prey with song. Once exposed to their hypnotic song for long enough, the unlucky prey would find themselves paralyzed. Before being descended upon them with sharp talons and beak. They are intelligent hunters who move in packs.
Silik Lizard - Rare reptiles found in the deserts of Tython, they absorb energy from the sands of the desert. Despite this they are known to attack mammals and feed upon their spinal fluid. They are known to let out silent screams before launching at their prey.
Saarl - Commonly known as Rift Worms, they are perhaps the most frightening creatures on the planet. They are massive worms, with gaping maws filled with a seemingly endless amount of teeth. They are notably force sensitive, legends speaking of a Rift Worm which once conjured force lightning while a force storm battered Tython’s surface.
Tythonian Raptor - A blue-skinned reptilian beast, the raptor stood over well over twice the average height of a Human female. Standing on its two hind legs, the raptor had three talons on each foot as well as on its two short arms. Its spine was ridged with short spikes which started at the crown of the head and traced the spine back all the way to the terminus of the raptor's tail. The raptor had a long snout and a mouth filled with a single row of sharp, pointed teeth. The skin of the raptor appeared to crackle with a blue, ambient Force energy.
Horranth - Vicious reptilian pack hunters mostly commonly found in the mountainous regions of Tython. They are four legged creatures with horns across their back, making them a resistant foe. Their birth rate is extremely high, where there's one there are bound to be more.
Manka Cat - Found in multiple regions across the planet, these four legged felines are a vicious carnivores that been known to attack in packs in order to bring much larger prey. Their teeth and claws are razor sharp, and are commonly used as ingredients in medicine. It is possible to domesticate them, though strongly not recommended.
Uxibeast - Massive horned herbivores covered in thick hair and horns. Uxibeast are known to be ill tempered and aggressive when approached. They roam the open pastures of Tython, traveling in large herds. The sharp spines on their back serve as a natural defense against predators, leaving a full grown Uxibeast with few natural predators.
Guid - Large hair covered primates found in the mountains across Tython, Guid are herbivores but can be quite aggressive when approached. They walk with shorter hind legs and on the knuckles of their massive, powerful arms.
Wingmaw - Found roosting in the mountains of Tython, these winged flying reptilians often prey scavenge from already dead carrion. They are more a pest than a predator to any Jedi. With a meter long wingspan and an aversion to dark places. Though their sharp tooth filled jaws can leave a nasty scar if properly enraged.
Hook Hawk - Carnivorous birds found in the thick forests of Tython, Hook Hawks drew in and hypnotized their prey with song. Once exposed to their hypnotic song for long enough, the unlucky prey would find themselves paralyzed. Before being descended upon them with sharp talons and beak. They are intelligent hunters who move in packs.
Silik Lizard - Rare reptiles found in the deserts of Tython, they absorb energy from the sands of the desert. Despite this they are known to attack mammals and feed upon their spinal fluid. They are known to let out silent screams before launching at their prey.
Saarl - Commonly known as Rift Worms, they are perhaps the most frightening creatures on the planet. They are massive worms, with gaping maws filled with a seemingly endless amount of teeth. They are notably force sensitive, legends speaking of a Rift Worm which once conjured force lightning while a force storm battered Tython’s surface.
Tythonian Raptor - A blue-skinned reptilian beast, the raptor stood over well over twice the average height of a Human female. Standing on its two hind legs, the raptor had three talons on each foot as well as on its two short arms. Its spine was ridged with short spikes which started at the crown of the head and traced the spine back all the way to the terminus of the raptor's tail. The raptor had a long snout and a mouth filled with a single row of sharp, pointed teeth. The skin of the raptor appeared to crackle with a blue, ambient Force energy.