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Opinionated nerd for hire.

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Never tried my hand at a mystery/SoL game, but I'm down to give it a shot.
Added a sample post for my character pitch, so I'm ready to go when OOC goes live.
<Snipped quote by AndyC>

Maybe have a backup? I always think competition brings out the best for both players in terms of sheets


Oh absolutely. I'm digging through my old pic folders on Imgur looking for inspiration, and I've got the seeds of like six different character applications in my head now.
Actually, I might go for someone I've somehow never played, never even applied for. After all, if MB has his heart set on playing Clark...



@AndyC competing with @Master Bruce. Who'll come out on top


Hey, if I'm coming back into the cape-RP sphere, I'm gonna come back swingin.


Ooooh. I'll have to think about who I'm interested in (who isn't already taken), but count me in.


In the middle years of their twenty-first century, the people of the Earth Realm have grown accustomed to their own private struggles, their own existential dreads, their own demons and hells that they fight on a daily basis. For most, those struggles are of a mundane variety, their demons and hells figurative. Only a precious few, however, know just how close the Earth Realm is to experiencing demons and hells of a very literal kind...

The Earth Realm is but one of many, and in its opposite Realm, the savage and brutal Outworld, the cunning and despotic emperor Shao Khan plots to grind all Realms beneath his heel. His sinister forces have conquered several Realms to absorb into his own, and now he has his sights set on the Earth Realm, and its billions of souls to consume. Whether it be through his hordes of vicious monsters or his manipulation of dark magics, Shao Khan has laid his plans to subvert and destroy the world of mortal men.

The only thing that has kept his dark armies at bay thus far has been the imposition of the Elder Gods. In order to conquer another Realm, the Gods have decreed the champions of both Realms must compete in the ultimate test of life and death: the Mortal Kombat tournament. Only when one Realm's champions have won ten consecutive tournaments can they lay claim to Konquest.

As of now, Outworld has won the last nine.

In a year's time, the tenth and final tournament between Outworld and the Earth Realm will begin. Raiden, God of Thunder and protector of Earth, is gathering the Earth Realm's greatest warriors in a desperate last defense, calling upon ancient allies, and making deals he would have never considered. Meanwhile, Shao Khan's emissary, the devious sorcerer Shang Tsung, gathers his own forces and schemes to undermine Raiden's champions, hoping to weaken or kill them before they even have a chance to make it to the tournament.

The fate of the Earth Realm hangs by a thread, and those who answer the call of Raiden or Shang Tsung will be tested. And both Raiden and Shang Tsung themselves will be tested as well.

What cost are you willing to pay for victory?

What are the things an evil soul would die for? And what are the things a good soul would kill for?

The tournament draws near. Konquest is nearly at hand.

Prepare for Kombat.





CHOOSE YOUR DESTINY


KonQuest is an RP set in an alternate version of the Mortal Kombat universe. While the driving figures behind each side (Raiden, Shang Tsung, Shao Khan, and a few outsiders like Quan Chi) are the same as they are in the games/movies/TV show/etc, the actual Kombatants will be OCs created by the players and pitted against each other. In this world, there is no 'Chosen One,' no unbeatable champion, no incorruptible hero to single-handedly save the day. The Earth Realm stands or falls based on your decisions, with Raiden attempting to bring the best out of each of his warriors, and Shang Tsung whispering in their ear to bring out the worst.

Players will be allowed to create characters (sorry, Kharacters) fighting for the Earth Realm or Outworld, or potentially outsider factions such as the Netherrealm (at GM's discretion). Heroes, villains, mercenaries, monsters, assassins, soldiers and sorcerers are all welcome. If you prove that you can reliably post with one Kharacter, you may be allowed a second one.






TEST YOUR MIGHT


All Kharacters are free to seek each other out and engage in PvP (this is an RP based off of a fighting game, after all). As well, the GM may send agents of rival factions after a Kharacter to test their abilities. In these moments, players are encouraged to communicate with each other on how the Kombat should go, brainstorm fun and creative ways to use their abilities on each other, create lasting consequences for the winner and loser of each fight, and of course, talk copious amounts of trash.

Given the most famous part of Mortal Kombat, there is one other thing that sets this game apart from similar RPs...




FINISH HIM!!!


At the end of Kombat, it is entirely possible for your Kharacter or for one of their NPCs to die. Players are forbidden from killing another player's Kharacter or their NPCs without explicit consent from the other player, but if it feels like a fitting story beat, players are encouraged to come up with an appropriate death scene, with the loser reaching some kind of final pathos before the victor performs a Fatality. A good Kharacter might try to dispatch an enemy quickly and painlessly, while an evil or sadistic one might take their time drawing the carnage out as much as possible. In any case, a Fatality should be just as much an expression of your Kharacter as any other part of them.

And if your Kharacter does die, that isn't necessarily the end. If your Kharacter has an NPC, or if you're allowed a second Kharacter, they may take their place and attempt to get revenge, or continue their legacy. And with the Netherrealm involved, there's always the possibility that your Kharacter could be restored to life....though whenever the death-god Shinnok and his minion Quan Chi are involved, there's always a price for that kind of 'miracle.'




FLAWLESS VICTORY


This RP will come to its end one year after the IC thread goes live, after which Raiden and Shang Tsung's preparations are complete, and the Tournament itself begins. Kharacters can change factions and even change alignments during the year-long buildup, but once the Tournament begins, everyone is locked in and all bets are off until only the forces of Earth Realm or Outworld are left standing.
I'd be down for a Deadwood-style RP, something centered around a small town where the PCs need to interact to achieve their personal goals. Mark me as interested.


People's Memorial Park (Formerly Xiu Springs Park)
Balya Gora
0900 Hours
29 March, 3030




"People of Espia," Grand General Nikolai Malenkov bellowed, his voice amplified through speakers throughout the park, "you have come here today to witness the People's Justice in action! Today, we bring judgment to enemies of the revolution, to enemies of the people! Today, we deal with those who spread chaos and terror, who spread lies and misinformation! Today, the will of Espia will be done!"

A throng of angry voices roared, thousands of the Espian capital's citizens shouting and pumping their fists in the air. Many had been all too willing to believe Malenkov's bluster, having suffered long under the previous government and wanted a change. Many shouted just to shout, to have some outlet for their rage and their frustration, and didn't care who was suffering now as long as it wasn't them. Many more, however, cheered because they knew the consequences of not cheering. Better to be a spectator of what was about to happen, than to be an unwilling participant.

"Comrades!" Malenkov called to the black-clad officers of Minister Ilyanovich's secret police, standing just to the side of the stage. "Bring forth the enemies of the people!"

As the angry, hungry masses shouted and jeered, a paunchy man with a receding hairline was dragged onto the stage. The prisoner did his best to put on a brave face, all defiance and indignation, until a guard struck him roughly in the gut with the butt of his rifle. He let out a somewhat nasal wail as he collapsed to his knees, drawing another roar from the crowd.

"Jeremy Soo-Won," the Grand General addressed his victim without looking at him, "You have been accused of spreading anti-revolutionary lies and propaganda. How do you plead?"

"This is lunacy!" Soo-Won protested. "I-I'm a news reporter! All I did was report ComStar's message about the--"

A second guard kicked the reporter in the teeth, and Soo-Won cried out, clutching his hands over his mouth. After a few seconds, blood visibly trickled from his fingers.

"You admit to perpetuating a dangerous and anti-revolutionary conspiracy theory," Malenkov pressed, "started by members of the Blakist cult, suggesting that the massacre at the Keahi Township was not perpetrated by the vicious and evil sell-swords the Green Knights, but by our own gallant allies the Crimson Fists in disguise! This notion is not only ridiculous on its face, but makes radical insinuations about the People's allies, and by extension the People themselves! By admitting to this deception, you are an enemy of the People!"

Jeremy Soo-Won was pulled from the center of the stage, taken a few paces back and to the side, where another pair of black-clad secret police officers were waiting for them. Soo-Won's face went white when he noticed there was a large tarp covering the floor where he had been set down, and the tarp already had a collection of dark brown-red stains.

Another victim was brought forward, a young olive-skinned woman with a buzzed haircut, and a wad of gauze taped over one eye.

"Regina Molokovich," Malenkov rattled off her name, "You are accused of using a stolen IndustrialMech, converted into a weapon of terror, and firing upon soldiers of the Espian Guard. How do you plead?"

Molokovich scowled defiantly and spat at Malenkov. While the wad of saliva fell short of the target, the message was clear. The two soldiers that had brought her to the stage quickly descended upon her with a flurry of boots and rifle butts, making sure not to hit her head and end the entertainment too early. Once she had been brought low, they dragged her to the back of the stage next to Soo-Won.

This brought a decidedly mixed reaction from the crowd. Many shouted all the louder, their rage brought to a fever pitch. Others turned their heads and looked away.

"Kai Li Hu," Malenkov addressed the next prisoner as if nothing had happened, "you are accused of aiding and abetting the radical terrorist organization known as the Heavenly Sword, a cult of zealots who would see our world and our People brought back under the oppressive yoke of House Liao. How do you plead?"

"Glory to the Celestial Throne!" Li Hu shouted with fanatical vigor. "Premier Federov is a false ruler, and you are a blustering puppet! Only the guiding hand of Heaven can--"

Like the others, Kai Li Hu was silenced by the heavy-handed guards. This time, the crowd was united in its cheering. While many have secretly harbored sympathies for the Free People's Army, no sane person on the planet had any love for the Heavenly Sword.

One by one, more prisoners were dragged before the mob, and their alleged crimes against the people read aloud. FPA soldiers and sympathizers, teachers and academics who promoted 'anti-revolutionary thinking,' workers caught slacking on their shifts, neighbors who had been reported for not reciting the Pledge of the People's Loyalty during morning reveille or evening curfew. Even a few actual criminals sprinkled in here and there, just to keep the crowd's righteous fury stoked.

This was not merely a public execution. In fact, many of the people brought to this stage would live...but only after they had been thoroughly broken. This was a "struggle session," a political ritual first popularized on ancient Terra in the twentieth century. Rather than merely being shot or hanged, these prisoners were to be humiliated, beaten, subjected to all manner of horrors until they confessed to their crimes, until they swore true loyalty to Federov's rightful rule, or until they died.

The secret police would begin their punishments, but soon after, members of the crowd would be allowed to join in, then people close to the prisoners. It wasn't uncommon for students to turn against their teachers, husbands to betray their wives, children to turn against their parents, and vice versa.

Under Federov's watch, with Malenkov's iron fist bearing down on the people and Ilyanovich's secret police in the shadows, Balaya Gora had become a veritable hell, where fear and paranoia reigned supreme. And too many people had come to believe that the only way to survive in hell was to behave as devils.

Malenkov stepped from the podium, moving to the far right of the stage and stepping onto the tread of the massive tank they had brought out for this ceremony. A hulking beast with a rounded, dome-like turret sporting a pair of wide-bore cannons, the Demolisher was one of many new toys the Espian Guard's benefactor had so generously given them. This was a tank that could kill assault Mechs, and Malenkov had promised to ride it into battle against the Green Knights, and any other 'enemies of the People' he could imagine.

The Grand General waved to the roaring crowd, ready to let the struggle session begin in earnest. He knew most of them hated him, would cry for joy and relief if he died. But as long as he fed them "enemies of the people," they would fear him more than they hated him, and in time, would convince themselves that they loved him.

"People of Espia," he shouted as they rose to a crescendo, "Let the People's Justice be done!"




Temporary Headquarters of the Free People's Army
Abandoned Metro Station, underneath the corner of 41st and Mayfly
South Nui Awa
0930 Hours
29 March, 3030




"You're sure this is real?" Councilor Maria Kang asked, watching again the footage of a Hunchback in Green Knights' livery being gunned down by a lance of mechs flying the same colors.

"As sure as we can be," Captain Ryan Taggert answered. "This was delivered to us by our contact within the ComStar compound. We can't find any trace of digital tampering, and our contact promises it's the raw BattleROM footage."

"Of course, we all know how much a promise from ComStar is worth," Commander Suraj Patel remarked. A former Free Worlder, his people had had a long and turbulent history with the Blakists. "We must remember that information control is their lifeblood; believe nothing they tell you, and only half of what they show you."

"If that's the case," Kang mused, "then the original footage of the Keahi Township massacre should be called into question even more. Taggert, tell our contact that the meeting is back on."

"Consider it done," Taggert said. When the news of the massacre first broke, various cells of the FPA were thrown into chaos. Before, many had been pushing to find and recruit the surviving members of Gawain's Green Knights, but were now calling for their blood. ComStar's supposed revelation of a frame-job had calmed some of that, but many still weren't sure what to believe.

"This is not something we should take lightly, Madam Councilor," Patel said.

"Agreed," Kang nodded, "that's why we're not making any promises or signing any deals. Just meeting with the Knights, making sure they're above board."

"I seem to remember Gawain's Green Knights on Governor Xiu's payroll," Patel mused. "Using mercenaries who were in the pocket of our previous oppressors will not go over well."

"The Knights were on Xiu's payroll, but they weren't part of Xiu's regime," Taggert countered. "All reports we have of their actions before the coup were clean. The only civilian casualties on their record were caused by Espian Guard troops working with the Knights, not by the Knights themselves."

"You think we can trust them?"

Taggert considered his answer carefully. "I think we can deal with them. More importantly, I think we can't afford not to deal with them, and they can't afford not to deal with us. We have supply lines they need, logistical support. We have infantry, artillery, and armor we can offer. They have heavy Battlemechs-- and let's not forget, if Stiletto is correct about the after-action reports at the Nui Awa Dam, they have a nuke."

That last part hung heavy over the three de facto leaders of the FPA. A weapon of mass destruction, even a low-yield one, could swing the tide of the war if put in the right place at the right time. It could also leave a stain on their souls forever if things went wrong.

"We need to end this war," Kang stated, "and the Green Knights are our best shot at doing it. I want to meet them face-to-face within 24 hours."




Maintenance Sub-Level
Fort Tie Shan
1200 Hours
29 March, 3030


"Hello?" Diego von Kemp called out, his voice echoing down the long, dark corridors. "Is anyone here?"

Diego had gotten into it with one of the older kids, the ones who had come in after them and didn't have parents. They'd grouped together into little gangs, and while Miss Sally and the other grown-ups tried to keep them in line, when the adults weren't looking, the big kids would find any excuse to torment the younger kids like him. This time, during the mid-day recreation break in the yard, he'd stood up for himself and given one of the boys a bloody nose. They hadn't liked that, so they chased him around the yard, threatening to beat his face in.

"Hello-o-o-o?" he tried again, this time more for the fun of making his voice echo than for any actual hope of being heard.

The guards didn't pay much attention to the kids in the fort; they were more interested in keeping the grown-ups from "getting any funny ideas." It was easier than he'd thought to slip out of the yard when the guards weren't looking, but his pursuers got past them just as easily. He knew better than to run down the main halls; another guard would catch him, send him back to the yard, maybe give him a backhand for annoying them. He'd tried to hide in a janitor's closet, but found out it was actually a hatch for a maintenance tunnel, one that led down and down further into the prison.

When Diego heard the older boys also climbing into the tunnels, he kept running, going down until he no longer heard their voices. He had no idea where he was, other than it was somewhere way down, and somewhere too dark.

"Whoa," Diego said to no one as he rounded a corner, the small, narrow maintenance tunnel suddenly becoming a catwalk. The catwalk was old, rickety, and creaked when Diego stepped on it. His foot caught a loose screw and rolled it off, and it was a couple of seconds before Diego heard it hit the ground. Wherever he was now, he was on the top part of some big room, and it was a long drop if the catwalk broke.

Every rational part of his brain, every sensible bone in his body, told him to head back, to find his way back upstairs before the guards noticed he was missing.

The part of him that had crawled around in forgotten mine shafts on Strang's World, the part of him that wanted to know every dark nook and cranny to hide from bullies or sneak up on his sisters, had to know where this led.

Slowly, carefully, Diego inched himself along in the dark, praying to find a light switch somewhere at the other end of the catwalk. He didn't know how long it took, stopping himself short every time the old metal structure creaked, moaned, or shuddered. Eventually, however, he reached the end of catwalk, finding a dusty metal wall, and he clumsily groped for a light with every slow, deliberate step he took.

Finally, after what felt like hours of fumbling in the blackness, he found a heavy switch, and flipped it.

For a moment, nothing happened. Then, with an angry buzz, a handful of service lights flickered on. They were dull and dim, and most could only manage a few seconds of illumination before flickering back out, but what Diego could see made his jaw drop.

This was a loading bay. A big one, like the one on the Clover. People could move all sorts of stuff in a room this big, maybe even Mechs.

At the far end of the bay, Diego saw a pair of huge sliding doors, cracked partway open. And again, he had to know what was on the other side.

Diego slowly crept along the scaffolding, holding onto the railing whenever it looked strong enough to support him, flattening against the wall where it looked dangerous. He reached a ladder well and began climbing down, cursing when he realized the ladder didn't reach all the way down. There was a good five foot drop onto a hard floor, and Diego thought about his choices.

He could climb back up and find another way to the floor. He could head back up and hope he didn't get in too much trouble. Or he could let go at the bottom of the ladder, and risk really hurting himself.

At the bottom of his climb, Diego took a deep breath...and let go of the ladder.

He managed to land on his feet, but his legs gave out underneath him and he quickly crumpled to his back. Diego groaned painfully for a moment, quickly checked to make sure his arms and legs weren't broken, then with the confident sense of invincibility only afforded to children who don't know how fragile they are, he picked himself up and approached the enormous doors.

Why is there a loading bay so far underground? he wondered to himself. What kind of stuff were they moving down here?

When another service light flickered by him, casting a long shadow against a distant wall, Diego got a better sense for how big this place was, and how much trouble he could be in. Maybe the guards or the big kids wouldn't find him, and something else down here would...

He was ten years old, too old to believe in monsters and bogeymen. But he'd heard Pops tell stories of huge animals on some of the alien planets he'd visited. Big crab-like things that lived down in the bottom of the ocean. Winged lizards so big, you could ride them. Worms that dug through the ground and left tunnels you could drive a train through.

His imagination running wild, Diego began to tremble, but he kept moving forward, one careful step after another, until finally he reached the doors.

They were gigantic, easily big enough to fit a Mech through. And while they were mostly closed, 'mostly' at that size meant still more than enough room for him to peer through.

Diego poked his head through the enormous bay doors, and saw a sign. Dimly lit by the service lights, he could barely read it, but the sign was in plain English.

WARNING!

ACCESS TUNNEL 033

UNDER MAINTENANCE

DO NOT ENTER


At the bottom of the sign, Diego saw something that made him gasp: an eight-pointed star, the point on the right side elongated to make the star look almost like an overturned kite. In his old copy of Doctor Banzai's Primer for Elementary History, that logo was the sign of the Star League.

A few more ancient Star League service lights flickered in the distance, showing him a tunnel that stretched on and on into the distance.

"Oh wow," was all he could manage. He'd heard Miss Sally and Miss Cynthia arguing about what they were going to do, what if the guards decided to start hurting them, how they might get out.

This might be the answer they were looking for. He had to get back up to the top levels, to tell Miss Sally what he'd found...

...that is, as long as he could find a way back up off of this floor...
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