Go Go Antihero! But seriously, is these based solely on face characters or can you write for a villain as well?
We've tried running playing with villains before, and it rarely works. Especially since this game is going to be heavily focused on collaboration and teamwork, so we're sticking to heroes and antiheroes only.
Owner/Proprietor, Heroes for Hire, Inc. ♦ Harlem, Manhattan, NYC
C H A R A C T E R C O N C E P T:
"All right, how many of y’all are tired of your teeth?"
Once upon a time in Harlem, a punk kid named Carl Lucas ran with a bad crowd. Betrayed by his former best friend and sent to do hard time for a crime he didn’t commit, Lucas’s story would have been headed for an unhappy ending, until he volunteered for a secret experiment that gave him superhuman strength and unbreakable skin. Adopting a new name, the man now called Luke Cage learned he liked helping people a lot more than hurting them– especially when he learned he could pay the bills doing it.
Since going into business for himself as a Hero for Hire, Luke has done a lot, been a lot, and been through a lot. He’s been slandered by the media and hounded by crooked cops. He’s fought with and against the most powerful people in the world. He’s stood up against the might of the government, and he’s dished out a beating to Doctor Doom for stiffing him for $200. He’s been a Defender, an Avenger, a New Avenger, a member of the Fantastic Four, and even spent a little time as the Mayor of New York. More than any of those titles, though, the ones he’s most proud of are the title of husband and father.
C H A R A C T E R M O T I V A T I O N S & G O A L S:
Luke’s a really great all-rounder character, who can plug into any kind of story, fight, or team-up and never feel out of place. He can be funny, he can be serious, he can be a warm-hearted softie or an ice-cold badass. And best of all, the Heroes for Hire business means he can be up for pretty much any possible encounter and always have it make sense for him to be there. And while I don’t think a middle-aged pasty white guy like myself should be dipping too much into his jive-talking soul-brother persona from the early years, the modern Luke still has an undeniable charisma that makes him immediately likeable.
To that end, I’m planning on having Luke be a solid utility player, adding both his muscle and his force of personality wherever it’s needed. Want to bust a drug den and crack some skulls? He’s there. Need to protect a tenement house from a crooked politician? Happy to lend a hand. Want to put out a fire, take down a crime boss, slug it out with a rampaging villain, or pull a cat out of a tree? If you’ve got the bills, he’s got the skills.
C H A R A C T E R N O T E S:
Powers and Abilities:
Superhuman Strength: Luke’s muscles are far more powerful than a normal human. On a good day, he can lift over 25 tons, and punch through up to 4 inches of solid steel. With enough effort, he can throw a punch hard enough to knock out the likes of Rhino, though he’d risk hurting himself to do it.
Extreme Durability: Cage’s extremely dense muscles and bones, combined with skin stronger than steel, make him incredibly resilient against most forms of harm. Point-blank gunfire leaves little more than a bruise on him, he can withstand forces up to 150 pounds of TNT without serious injury, and he is impervious to extreme temperatures or electrical shocks. He’s far from indestructible, however, as Luke is still vulnerable to internal injuries and poisons, and he can still be cut or pierced by exotic weapons like high-powered lasers or blades made of Adamantium.
Accelerated Healing: While nowhere near as powerful as Wolverine or Deadpool’s Healing Factors, Luke’s cells regenerate several times faster than an average human, letting him recover in a few days from damage that would take most people weeks or months. However, while his healing is rapid, it doesn’t extend to permanent damage like lost limbs, spinal trauma, or brain injury.
Hand to Hand Combat: Between his upbringing fighting on the streets, his extensive training with the master martial artist Iron Fist, and his years of on-the-job experience as a hero, Cage is an extremely skilled fighter, knowing how to leverage his strength and the environment around him to fight opponents far more powerful than him.
Intelligence: Luke isn’t anywhere near the level of a Reed Richards, a Tony Stark, or a Peter Parker in terms of scientific genius, but he’s still far smarter than many give him credit for. Cage is a skilled detective, a self-taught legal expert, and speaks several languages.
Allies and Supporting Characters:
Jessica Jones: A flying, super-strong detective, Luke's wife and better half. (Details can be filled in by anyone who wishes to play as her).
Danielle Cage: Luke and Jessica's daughter, Danielle is the best thing that ever happened to Luke.
Danny Rand/Iron Fist: Master martial artist, CEO of Rand Enterprises, and Luke's long-time business partner and best friend. (Details can be filled in by anyone who wishes to play as him).
Claire Temple: One of Luke's (many) old flames, Claire is a doctor who inadvertently found herself secretly treating injured superheroes under the alias "Night Nurse," one of several doctors who have used that codename to protect their identity.
D.W. Griffith: An amateur filmmaker and excitable fan of Cage, D.W. often acts as Luke's eyes and ears in the neighborhood, catching (and usually filming) things that other people might miss.
Enemies:
Diamondback: Willis Stryker, Luke's best friend in his previous life, who betrayed and framed Carl Lucas over the love of a woman. Since then, Stryker emerged as a ruthless arms dealer and killer. Since learning that the hero Luke Cage was his old friend Carl Lucas, Diamondback has had an vengeful obsession with him.
Bushmaster: John McIver, a manipulative crime boss from Jamaica with designs on expanding into America, who uses experimental drugs to enhance his own strength and speed to be more than a match for Cage hand-to-hand.
Cottonmouth: Cornell Stokes, a vicious drug dealer and leader of the Stokes Crime Family, who is a master of various poisons and has sharpened fangs capable of piercing Cage's skin.
Black Mariah: A morbidly obese woman who has run multiple small-time criminal rackets in Harlem, and whose considerable mass lets her throw down with Cage and other super-strong heroes.
Chemistro: Curtis Carr, a vengeful inventor with an 'Alchemy Gun' that allows him to transmute matter.
Gideon Mace: A crazed ultra-nationalist whose arm has been replaced with a cybernetic mace.
Big Ben Donovan: A corrupt lawyer who makes his fortune representing criminals and supervillains.
The Purple Man: Zebediah Killgrave, a powerful psychic who has stalked and tormented Luke's wife Jessica for much of her life.
S A M P L E P O S T:
Morningside Park Playground Morningside & 110th St Harlem ”Daddy, daddy!” Danielle calls out from the swingset. ”Watch how high I can go!”
Backing up in the swings so far she has to stand on her tip-toes to stay in the seat, my little girl gets herself ready, then launches herself into a swinging arc that goes nearly up to my shoulders.
”Hey, all right!” I cheer her on, a big grin almost splitting my face in two. ”That’s the highest you’ve gotten! Keep swingin’ like that, you’re gonna have to show Spider-Man how it’s done!”
”I heard Spider-Man has terrible technique,” Danielle says as she swings back and forth.
”And who told you that?”
”Uncle Danny,” she answers.
I roll my eyes. ”Yeah, that’s about right. Everybody’s got terrible technique to Uncle Danny.”
”Even you?”
”Especially me,” I chuckle. ”Your daddy can take on any bad guy in this town, but I move like a bull in a–”
A car parked along the curb catches my eye. An old blue Caddy with tinted windows, that looks a little too familiar.
”Awww, ff–....fiddle-faddle,” I catch myself, trying not to swear in front of Danielle. ”Hey baby girl, go play with Mommy for a second. Show her what you can do on the jungle gym, okay?”
”Is something wrong?” she asks.
”Nawww, everything’s good,” I reassure her, ”just gotta take care of some grown-up things for a second.”
Danielle shrugs, and runs over to the bench where Jessica is talking to a client on the phone. Once she’s with her mom, I walk over to the parking lot, approaching the Caddy.
As soon as the windows roll down, I see two familiar faces, and feel a little bit of bile in the back of my throat.
Not wanting to cause a scene, I put on a big friendly smile.
”Shades, Comanche!” I call out as I approach the two thugs in the car. ”Long time no see, am I right?”
I put my hand on the hood of the car, just over the fender. These two jokers used to run with my back during the bad old days, when I was with the Rivals. I straightened out. They never did.
”Hey look, Cage,” Shades starts, ”We’re here to–”
”I wanna show you two somethin,” I cut them off, pulling out my phone. ”See this? I’m tryin’ to take the whole Heroes-for-Hire thing and make it digital. Make an app out of it, like a super-hero version of Uber. Someone’s in trouble, they open up the app, and the nearest H4H hero shows up. Learned how to program the whole thing myself. Pretty cool, huh?”
”Uhh, I guess,” Comanche shrugs, ”But we ain’t here to–”
”See, I always thought workin’ with computers was all over my head,” I continue, leaning on the fender of the Caddy to keep them from driving away, ”Programming seemed too complicated. But I called up our boy Gadget, and he broke it down for me nice and easy. See, he says computer logic is all about ‘if/then’ statements. If I tap this button, then this page opens. If I select this option, then this menu drops down.”
They both nod nervously.
”An’ I got the hang of it so well, I started using that kinda logic in my day to day life,” I keep going. ”If my girl finishes her chores for the day, then we go play in the park. If my wife is having a bad day, then I do something romantic for her…”
My warm, friendly smile drops away.
”And if I catch your sorry, low-down, good-for-nothing selves skulkin’ around my neighborhood, rollin’ up on my little girl….then I shove my foot so far up your ass that you’ll be flossin’ your teeth with my shoelaces.”
I reach in through the driver’s side window and pull Shades out from his seat, lifting him up into the air.
”Where are we, Shades?”
”W-we’re in y-your n-neighborhood…” he sputters.
”And who’s that adorable little bug on the jungle gym?”
”Th-th-that’s–”
”That’s my little girl, yeah,” I answer for him. ”So that covers the if. Which means we’re ‘bout to move on to then. I’m about to get logical on your ass, you feel me?”
”Wait wait waitwaitwait, Cage, hold up!” Comanche says. ”It ain’t like that, man! We’re not here to jump you!”
He fumbles around in the back seat of the car, finding a duffel bag. He unzips the bag, showing it to be filled with money.
”We’re here to hire you,” he explains.
”We need help, man,” Shades pleads. ”An’ you’re the only guy we know we can trust.”
I look at Comanche, then to Shades, then to the money, then back over my shoulder to Danielle, who’s waving to me from the top of the jungle gym…
The largest city in America, the Big Apple has been home to costumed heroes, masked vigilantes, and crazed super-criminals for so long that it feels like they've always been there. Home to over 8 million people in total, the five Boroughs each have their own distinct personality, their own well-known landmarks, and their own threats that can pose a danger to the unwary and the unlucky. For every hero patrolling the rooftops, there's a gang leader, a drug mogul, an aspiring crime lord, and an army of thugs and henchmen willing to do their dirty work.
O V E R V I E W
The Five Boroughs that make up New York City cover over 300 square miles total, and is the heart of the Tri-State Area, the largest metropolitan area in the world. It has the largest economy of any city on the planet, with a gross metropolitan product of over $2.6 trillion, and is the home to the greatest concentration of superhumans on Earth, as well as several of the world's most prominent high-tech "super-science" corporations.
The combination of a dense population, a high cost of living leading to massive inequality, an abnormally large amount of super-powered humans, and extremely valuable technology being developed in the city has resulted in volatile mixture that frequently boils over. Crime is rampant across all five Boroughs, between warring street gangs, billionaire syndicate leaders, and everything in between. While the NYPD does what they can to contain the ever-growing criminal underworld, more often than not the heavy lifting falls to the city's population of costumed crime-fighters and vigilantes.
T H E B R O N X
The home of the Yankees and birthplace of hip-hop, the people living in the Bronx are loud and proud. Most Bronxites are more than happy to live up to the stereotype of being tough, brash, swearing like a sailor, and being able to sleep through Armageddon. It's also one of the most diverse places in the country, with a huge population of first-generation Americans, meaning you're likely to get yelled at and cursed out in more languages than you knew even existed.
The Bronx is also the main turf of Lonnie Lincoln, better known to the world as the vicious crime boss Tombstone. With a rep for being 'cold as ice, hard as marble,' Tombstone rose through the ranks of the criminal underworld as a petty thug, then a top hitman, before carving out his own territory. Tombstone's gang are often seen wearing skull-themed "war paint" on their faces.
Points of Interest:
Yankee Stadium
Bronx Zoo
Riverdale
New York Botanical Garden
Whitestone Bridge
Edgar Allen Poe's Cottage
B R O O K L Y N
The most heavily populated area of the city, Brooklyn has a culture unique to itself, with the unmistakable "fugheddaboutit" accent being instantly recognizable anywhere in the world. Today the neighborhoods of Brooklyn are a styles clash of the old "youse guys" generation of New Yawkers and the younger generation of hipsters and tech bros, of old historic brownstones and trendy new cafes. It's also home to Little Odessa, bringing with it a strong Eastern European culture.
Madame Masque, the heiress of the Nefaria Crime Family, has taken up territory in Brooklyn, attempting to solidify her family and herself as the head of the Maggia international crime syndicate. With her extensive network of agents, expert combat skills, cunning strategic mind, and mastery of disguise Madame Masque has proven to be one of the most treacherous criminals in the world.
Points of Interest:
Brooklyn Bridge
DUMBO (Down Under Manhattan Bridge Overpass)
Red Hook District
Williamsburg
Bedford-Stuyvesant
Little Odessa
Coney Island
Barclays Center
Prospect Park
Front Line Newspaper
M A N H A T T A N
Far and away the most famous Borough in the city and probably the most famous area in the world, when most people think New York, they think Manhattan. While it's the smallest of the five Boroughs in terms of landmass, every square foot of the island is something to remember, from the iconic skyscrapers and the bright lights of Broadway, to the back alleys of Hell's Kitchen and the sights and sounds of Chinatown. There's always something going down in Manhattan, and it's usually more than enough to keep any hero's hands full.
Just as it's impossible to think of New York without thinking of Manhattan, it's impossible to think of New York's criminal underworld without thinking of the Kingpin. Ever since clawing his way to the very top, Wilson Fisk has been the mastermind behind countless evil deeds, from the world-threatening to the intimately personal. While his facade of a philanthropic industrialist may fool some, there is no shortage of heroes and villains alike who know that crossing the Kingpin is a sure way to make your life a living hell.
Points of Interest:
Empire State Building
Empire State University
Freedom Tower
Fisk Tower
Stark Tower
OsCorp Tower
Chrysler Building
Baxter Building
Flatiron Building / Daily Bugle
Times Square
Central Park
Metropolitan Museum of Art ("The Met")
Broadway
Manhattan Bridge
George Washington Bridge
Chinatown
Little Italy
Harlem
Hell's Kitchen
Greenwich Village
District X
The Bowery
The Bar with No Name
SoHo
Q U E E N S
The biggest of the five Boroughs, Queens is home to most of the city's blue-collar working stiffs and unapologetic Mets fans. There's an especially strong sense of Italian pride and "Guido/Guidette" culture in Queens. Despite this, it's just as diverse as any of the other areas, with people from all over the world trying to carve out their own slice of the American Dream.
Just as the honest citizens of Queens struggle to make it to the top, so do the dishonest, and few embody that more than Hammerhead. Once a low-life enforcer for the Maggia, The metal-headed mobster has created a fortress for himself in his mansion home, a fiefdom of crime built on a foundation of bodies. While he may appear like an old-timey mug straight from the days of flappers and Tommy guns, Hammerhead always finds a way to pose some new danger.
Points of Interest:
Shea Stadium
Stark Enterprises Main Plant
John F. Kennedy International Airport
La Guardia Airport
Long Island Expressway
Rockaway
Jamaica Bay
S T A T E N I S L A N D
Often seen as the "Forgotten Borough" compared to the rest of the City, the people of Staten Island tend to have a chip on their shoulder. Fiercely independent from the other boroughs, residents of the island have a tendency to do things their own way, from making their own version of Groundhog Day to the surprisingly large population of Monsters (as in, literal actual monsters). Staten Islanders have an especially contentious relationship with Brooklyn, as an overflow of Brooklynites has poured across the Verazzanno Bridge into their turf. Like Queens, the majority of the Island's population is Italian-American, and wears that distinction proudly.
Since being ousted from their old throne in Manhattan, the Italian families of the Maggia syndicate have claimed Staten Island as their turf, with the old but still very powerful Manfredi Family overseeing them all. The near-ancient Silvio Manfredi, better known as Silvermane, held court over the criminal underworld for decades, and even though the Kingpin has since taken the crown for himself, the old crime lord still has plenty of deadly tricks up his sleeve, and schemes to take his kingdom back.
New York City. A glittering labyrinth of steel, glass, and shadows. The very pulse of the city beats in rhythm with millions of hopes, struggles, and secrets. Every day brings with it a new tale waiting to be written, a new twist around every corner. Here in the big city, where ordinary men and women walk in the shadow of masked giants, life is rarely as it seems, though. Beneath the lights of Broadway, where the glow of Times Square fades into the gloom of the boroughs, the city becomes something else—a battleground where power is the only language spoken.
On the streets of New York, crime doesn't just survive—it thrives.
The story of the Bronx isn't just one of history and culture, but also of power. Tombstone, one time common thug turned fledging crime boss, runs his operations out of Harlem, turning the area into a stronghold of violence and intimidation.
Brooklyn is the epicenter of dangerous ambition. Madame Masque, the deadly and calculating woman with a face of gold, proves she's not just a player, but a force of nature pulling the strings behind the scenes as the borough becomes her criminal playground.
In Queens, grittiness is the law of the land. Hammerhead, a ruthless gangster known for his unbreakable skull and even tougher demeanor, has claimed a mansion in the heart of the borough as his personal fortress from which deals can be made in blood.
Staten Island bubbles with tension. The Maggia, a collection of crime families who once thrived in Little Italy, have now taken hold on the island—turning it into a quiet nexus for smuggling, racketeering, and power plays.
Manhattan. From the bustling avenues of Midtown to the sleek corridors of Wall Street, this is where the city's heart beats strongest. At the center of it all is Wilson Fisk, the Kingpin himself, whose reach extends far beyond his imposing Tower.
In New York, every alley tells a story. Every building, every block, every dark corner has a role to play in this tale of never-ending struggle for power. Here, crime runs rampant, and the law is just another game to play.
Welcome to the real Streets of New York, where heroes fight to keep the darkness at bay, and the villains are always one step ahead.
**MARVELS: Streets of New York** is a roleplaying game based loosely in the Marvel Comics universe- specifically, in that universe’s version of New York City, and even more specifically, at the street level. The heavy-hitters of this world– the Avengers, the Fantastic Four, the X-Men– are all still very much still around, battling intergalactic conquerors and supernatural terrors and unraveling global conspiracies…but that’s not where our stories take place. This game is focused on the city itself, the heroes and villains who populate it, and the conflicts, crises, mysteries, romances, power struggles, team-ups, betrayals, falls and redemptions that happen in the Big Apple.
The Marvel iteration of New York is one of the most lively cities in all of fiction, vivid and dangerous and oozing with character. And unlike the likes of Gotham City, it isn’t tied to a specific character, or even a specific mood– on any given day, you might see a rooftop duel between Daredevil and Bullseye along the blocks of Hell’s Kitchen, get caught up in some wacky hijinks with Squirrel Girl in Central Park, find a human trafficking ring shot to pulp by the Punisher in the Bronx, kick a few bucks to the Heroes for Hire to clear out a gang hideout in Harlem, and get saved from a collapsing construction site in Queens by your Friendly Neighborhood Spider-Man, all before making it home to turn on the Yankees game and open up the latest copy of the Daily Bugle.
From a game perspective, while the Five Boroughs and their dozens of individual neighborhoods should give everyone plenty of sites to see and people to meet, keeping things contained in the city should also encourage more interaction and collaboration, since crossing from one hero’s “turf” to another is usually as simple as walking a few blocks.
Players can pick and play as any relatively “street-level” Marvel hero or anti-hero. By ‘street-level,’ we mean any character whose usual sphere of influence doesn’t expand outside of New York itself. Captain America might only be able to punch through a wall, but he goes on globe-trotting adventures and fights global threats all the time, so he’d likely be out. Meanwhile, someone like Jessica Jones could theoretically be a world-level hero, but she almost never operates outside the city. Given that the antagonists in this RP are going to primarily be various organized crime syndicates and the low-level villains they employ, we ask that whatever character you choose can be feasibly challenged by them, and have an active interest in taking them on.
Contrary to previous Ultimate/All-Star/Absolute games where players were allowed to rewrite characters as they pleased, we do ask that your iteration of a character at least remain “canon-ish,” so revisions that fundamentally change the character’s nature, interests, or general place in the setting will not be accepted. While the exact details of a character don’t need to adhere to one particular iteration, the character should still be recognizable as their canon counterparts. You are welcome to pull from the 616 or Ultimate comic books, the MCU, the various animated series, or some amalgamation of them, as long as its basis is in some version of official Marvel lore.
You are welcome to pick a member of a team that fits the setting (again, street-level with an emphasis on fighting the criminal underworld), but given the limited scope of the setting, you may only apply for a single member of that team, rather than the whole team itself. That way, multiple characters can play members of the Heroes for Hire, X-Factor Investigations, the Defenders, the Crew, etc, without one player claiming all of those characters. Again, however, it must be stated that 'premiere' teams like the Avengers, X-Men, Fantastic Four, and other teams whose adventures are typically far outside the scope of the game will not be accepted, unless the character has an extensive solo run (either in comics, movies, or TV) that does fit the concept.
When it comes to characters that have an extensive ‘family’ of legacy characters, it should be understood that the “main” character of that family has been around long enough for these legacy characters to exist. For example, an application for a version of Peter Parker that’s only recently gotten his powers wouldn’t make sense if Miles Morales, Cindy Moon, and the rest of the Spider-people are swinging around. Beyond that, there is no strict hierarchy on legacy characters, though we’d prefer that players in a specific ‘family’ or team communicate with each other to hash out any details.
Something’s always going down in the big city, whether you’re ready for it or not. In that spirit, the GMs will sporadically generate events that will happen in the various Boroughs. Some of these might be quick one-and-done emergencies like a runaway train or someone like Rhino going on a tear, some of them might be more involved mysteries like tracking down a serial killer, others might be long-running metaplots such as the never-ending power struggle between the city’s various crime lords. Players will be encouraged to participate in these events, but not required- if one event doesn’t spark your imagination, maybe the next one will.
To encourage activity, events will be monitored by the GMs. If a situation has been thoroughly resolved by the heroes, it will be considered complete. If an event goes too long without any activity, it may end early, and in-game consequences may arise from it (the villain gets away with a valuable piece of tech, the neighborhood is wrecked by a disaster, etc). That said, we understand that life happens, so if you jump into an event and then find out you won’t be able to participate, let us know.
Players are allowed to play one character at a time. All applications will be under a 24-hour review period by the GMs before being accepted or rejected. Multiple players are allowed to apply for the same character, as long as they post their application within 24 hours of the first player’s app, at which point the 24-hour time limit will apply to the second app.
By applying, you agree to participate in the IC at least once every two weeks. Failure to do so without prior notice to one of the GMs will result in your character being removed from the roster without question. You may attempt to re-apply, but it's to be entirely at the GM's discretion.
Posts should be a minimum of 3 paragraphs with at least one line of relevant dialogue, and should maintain a basic level of legibility when it comes to spelling and grammar. That said, to keep activity up and hopefully prevent burnout, we’re not going to ask for chapter-length posts, especially when it comes to character interactions and events. As a general rule, we’d prefer people putting out a few easy posts every couple of days, over one long one every couple of weeks.
You are welcome to do whatever you wish with your own character’s NPCs (so long as they are acting in-character), but if you want to interact with another character’s NPCs, you must contact that player and get permission first. That goes double if you want another player’s PC to say or do something in your own posts.
Content should be kept roughly PG-13. Given the grittier nature of this game compared to others, it’s understandable that mature subject matter may be covered, but we ask that things like graphic acts of violence or sex just be implied or cut away from, if not avoided altogether. When in doubt, err on the side of “would this be something I’d be okay with my parents reading?”
Provide a short blurb- roughly a paragraph- about this iteration of the character, such as their current status in the city, their general standing with the hero community at large, etc.
C H A R A C T E R M O T I V A T I O N S & G O A L S:
Why do you want to play this character in particular? What kind of stories are you interested in telling with this character, and what sort of situations do you want them to get into in this setting?
C H A R A C T E R N O T E S:
Provide some “bullet points” about this character, such as their powers/skills, notable enemies or allies, anything that you think will become relevant in-game that other players will need to know.
S A M P L E P O S T:
Provide a short sample– 3 to 5 paragraphs or so– to showcase your writing abilities and your portrayal of this character.
Unless you guys would perform the former, I was thinking about mainly the community living in the neighborhood because I don't know what would be acceptable members for the X-Men cast to use (so the latter is kinda like Danny the Street but without the sentient street, if that makes any sense or requires further explaining).
I really don't see how that would fit into the "low-level vigilantes taking on the mob" concept. I don't think we have any opposition to District X existing in the city, or to playing a character that is known for living there- one of the characters from X-Factor Investigations would fit the bill pretty well.