Avatar of Assallya

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7 yrs ago
Current Failed a Saving Throw
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7 yrs ago
Still on vacation
8 yrs ago
Feeling much better
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8 yrs ago
On Vacation in Brazil until July 29th

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Assallya squealed as she was uncermoniously plucked up and thrust over Breath of Life's shoulder. Her bare feet flailed for a moment and then she was in place like a sack of flour with her long golden hair brushing against the back of the great cat's knees and her legs held tight against his torso with one giant human like paw.

Inwardly, the blond elven girl had no real idea how many goblins had attacked. The moment she realized how screwed the caravan was she had fled.

"Twelve," Assallya lied smoothly, with years and years of practice, buoyed by the fact she was hanging upside down on Breath of Life's back like a sack of potatoes.

@themadhatter420 @Srpv
The nameless blonde elven girl had her hands on her silk covered knees. She heaved as she tried to breathe. Then the large cat figure simply turned and headed off towards the caravan ambush. An act that was immediately followed by his friend.

"By Sharess' tits," she profaned as they ran off.

The elf girl then turned, following them back b the way she came. After all, her wagon possessed everything she owned. She couldn't just leave it.

"I'm coming..."
Her lungs were on fire. The blonde elven woman's bare feet slapped the forest ground as she fled, her anklets and bracelets jangling as she moved. Her golden hair streamed out behind her. Her breasts heaved, rising and falling with each labored breath.

Finally she saw someone, a pair! There was no way it was goblins. The bare chested leonine figure was massive and the man beside him, dressed in camouflage couldn't possibly be with the goblins.

The girl ran towards them, waving to get their attention.

"Goblins!" she managed between gasps for breath, "caravan... attacked!"



@themadhatter420 @Srpv
I'll post myself running towards the town and the Adventurer's Guild looking for help after my caravan was attacked by the goblins.

Little did I know these intrepid heroes were already on their way!

Assallya Kressair

Race: Elf
Gender: Female
Age: 92

Class: Wizard
Level: 1
Hit Points: 4
Passive Perception:11

Stats:

Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 20 (+5)

Physical Description: Assallya is a diminutive, blonde elf with long lustrous locks that cascade down over her shoulders like a river of molten gold. Her heart shaped face possesses a radiant smile replete with piercing azure eyes that can inspire calm or burn like ice. Surprising for a Calishite is her porcelain skin, snow white with but a blush of rose petals. Her flesh is pristine, contains no tattoos and not a single blemish.

Short of stature she is lithesome and willowy. Her manner and bearing change based on any number of assumed personas but in most she does not walk, so much as floats across any given room and has a habit of touching objects at random, caressing them with slender fingers.

At times a wanton wench, at others a pristine uncompromised virgin. However, when she is bent upon enrapturing a man her curvaceous hips and heaving pendulous bosom come into play, inspiring the men about her to come to her aid.

Armor/Attire: Assallya prefers her harem attire (depicted above) which involves ebony silks that cast her fair skin into shadow. She quite willingly adapts other styles to blend. When masquerading as a common thief she will dye her hair and wear soft leathers and carry short blades (that she doesn't know how to use). When masquerading as a bard she wears the attire of a gypsy, long skirts and colourful sashes. She also has a gown for dealing with nobility and simple peasant attire.






In L4d2 rp 1 yr ago Forum: Free Roleplay



The Vannah hotel in Savanna, Georgia was hot, damn hot. The humidity was off the charts. The weather reports had been taking about heavy storms and maybe even hurricanes before the emergency broadcast systems had taken over the airwaves.
The hotel was eight stories tall, built in the 1970's in brutalist architectural style. It's walls were thick concrete, the bundling unimaginatively blocky like someone had merely dropped a brick into an empty field. For the area,the hotel was considered lavish with every modern amenity. It had a swimming pool, restaurant, multiple bars and several convention halls.

It was for these very reasons, the Vannah had been used as a control point as the green Flu spread across the nation. CEDA, the Civil Emergency and Defense Agency, had used it to as a place to process and test survivors for the virus before evacuating them.
Now, the building was on fire, coruscating flames flickered, orange and red tongues licking out of windows. There was no way of discerning how it had started. It could have been to slow down the infected horde or perhaps someone was overzealous with their mototov cocktail. The only thing one could be certain of was that the fire was climbing.

Sarah, in one of the stairwells near the top of the building could hear the sound of helicopter rotors. Wheezing, the blonde girl continued to climb, her mule shoes clacking on each step of the staircase as she struggled to keep running. She didn't want the helicopter to leave without her.
In L4d2 rp 1 yr ago Forum: Free Roleplay
Did you want to set the scene or let someone else do so?

Sarmuta,
Envoy of Phynia


Race: Half-Elf
Age: 23
Alignment: Neutral Evil
Skills: Carousing, Deception, Insight, Disguise, Performance (Dance, Flute, Dombra)
Flaws: Sarmuta is a coward. She eschews violence and prefers to let, or trick, others into fighting for her. Sarmuta is also avaricious, her entire life she has been barely ekeing out an existence. She wants more.

Background: Sarmuta's beginnings are quite common as half-breeds go . She was abandoned by her parents who she never knew and was raised in a brothel. They had a number of young girls who did the menial chores like cooking, washing and cleaning until they were of age to assume working.

It was during this time she discovered a talent for magic. The matrons were quite pleased. Selling Sarmuta suddenly became a great idea and a much faster turnaround at the investment they made in the young girl and so it was Sarmuta was sold to Yarys the magician.
For ten long years Sarmuta cooked and cleaned, prepared ritual components, and slept in his bed but received very little training. Eventually she gave up and planned her escape. The man could track her anywhere she went with his ability to scry so she knew what she had to do. She plunged a dagger into his chest while he slept and left, taking a spell book with her and leaving his other students to inherit his legacy.

In short order she fell in with a group of thieves, her magical abilities a boon to their operations. More than once a seeming saved them all from dancing on the end of a rope. Unfortunately, as is often the case with such alliances a large score proved to be their undoing. The warrior priest of their group, their muscle, Angrim, who was a follower of Otarr the Foul, faked his own death and ratted them out to the local guardsmen. There were only two survivors of the debacle, Sarmuta and an assassin calling himself "The Silence". Unfortunately, since Silence knew of no other survivors he assumed that Sarmuta was the one that betrayed them. He murdered Sarmuta and dumped her corpse in one of the pits outside of town where they tossed all their human waste.

This was when Phynia claimed her. Sarmuta's reliance upon deception and doubletalk appealed to the dark goddess and she chose to spare the woman, making her one of her own. Repairing the body was child's play, then came the exaltation, blending the woman's soul with divine essence. Sarmuta awoke in the privy pit with a start, lungs heaving. She climbed out and made her way back to her vardo wagon.

Class : Enchantress and Spy. Sarmuta is a wizard specializing in wyrding and illusion. She has very few combative spells and instead uses summons, beguilement, buffs and debuffs when necessary.

Gear: Vardo Wagon, Jambiya, Reference library, Summoning circle rug,

Comment: Not sure if that entirely works. Let me know if anything needs work. I'll also be tweaking it a bit more and adding a couple more images.
Fascinating.

I had a few questions but, you know what, I deleted them. Upon reflection I think it better not knowing.

I'm debating between Qhalus or Phynia. My concept had some crossover between the two. Though I am leaning towards the childling of Phynia overall.

How prevalent are magical paraphernalia that aren't related to adventuring like illusory flames in street lamps and things like magical combs that clean and restore hair vitality and volume?
"Too easy to cheese"... *Thinks *

Oh... You're referring to those annoying guys that min-max with racial adjustments like wookies with lightsabers that have no intention of doing anything but bashing. Yeah, we had one of those in our Shadowrun game back in the day. Those are actually a boon. *Lol *. That makes it far too easy to identify problem players.

D6 is super easy. There's only one type of roll, unlike anything related to D&D.

I really should look into The fantasy flight series at some point. Love heard mixed reviews from friends. Some adore it; others depise it; There are no impassionate responses.

On a different tangent, what was the story Concept? Sahren would never work in a dice game without a crapload of playtesting but Vindica and Arla are ready to go.
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