Blessed by the Gods of Old, the world of Veylnostica was created through their majesty. Their offspring, the Advents, saw that the will of the divine was given shape and carried out. The Deities beseeched these Advents, also known as the Six Scons to enact their decree: Scion of The Elements, Thaumaturgy, Alchemy, Galdr, Mind, and The Void. Through these Advents, life was breathed into this land and with it eventually rose mortals. Born into this world through divine grace, mortals were to pay tribute to the divine hierarchy by upholding the laws set forth by them and honoring this world. There are a number of mortals who possess the ability to perform what the world has come to define as sorcery. Such individuals are referred to as Magus and are said to be physical descendants of the Advents.
Persons under this designation were to pay honor to the natural elements, maintain piety with the divine teachings, understand the laws of creation and matter, ensure the connection between the material and spectral realms were stable, to strive for mental acuity, and the the power of the unknown was well kempt and never misused.
This world is one that’s full of wonder, mystery, and ancient knowledge. However, there are also many dangers that lurk within the shadows. Magical beasts, monsters born from miasma, corrupt apparitions, and even other people who have fallen to greed and lust for power. To preserve the balance of these lands and to ensure the law is upheld, many Magus make it their life’s work to hunt and subdue these threats. The ones that venture on these undertakings are called Reavers.
“This is a simple reading from a scripture from the Magus Association. It details basic knowledge anyone should know, but it never hurts to skim over again once in a while. Always remember what you are and what’s expected of you.”
- A small note from Arteus of the Eon Tower.
Hello all, AzureKnight here. For a while I’ve decided to be a part of everyone else’s RP, so now I thought to try my hand at creating my very own. Welcome to the World of Veylnostica, one that is bound by a dogma upheld by six principles. A mainly fantasy world that has magitech elements to it, while a few minor religions exist in some remote areas, the main one for this setting will be the Creed of the Six Scions.
Players will be taking the role of magus, a catch-all term used to describe those who have dedicated their lives to the practice and study of magic. Your official titles will be those of reavers, magus who hunt dangerous beasts and criminals who pose threats to the common citizenry and the ruling powers. You’ll be doing so under the jurisdiction of the Magus Association, the central authority of magic for the realm. Located in the Republic of Morgenröte, you will be conducting your business as part of the Eon Tower, an independent sect of the Association that have a great deal of freedom with their doings.
Before we delve any further, let me briefly lay down some ground rules:
1. The setting will be PvE focused mainly. Battles will be reminiscent of Classic DMC and a bit of Bloodborne. You are free to deal with the lesser rabble however you wish, but when it comes to larger threats or opponents of greater interest I have the final say in what sticks and what doesn’t. In the rare event that a scenario of PvP does occur, I encourage you to settle it amongst yourselves. If that is not possible, I or the Co-GM will intervene and make a final decision.
2. This will be a relatively small RP, and I will be taking around 5-6 players at the most. That being said, I will make it a point to post an update weekly. However, I will give players around 2 weeks or so if they haven’t already posted within that timeframe. If some players still haven’t posted with that time, I will presume your character did nothing and continue onward with the story. Things always come up IRL, all I ask is that you let me know, I don’t like letting people go.
3. Be respectful to one another and try to avoid disputes and needles arguments among each other. If need be, reach out to Me and the Co-GM and we’ll see what needs to be done.
4. Try to only post once when interacting with a NPC or reacting to a situation. But please, feel free to post as many times as you’d like if interacting with other players directly.
5. The characters of players are expected to be quite powerful. You have been, after all, selected to be a part of a distinct sect and are expected to complete dangerous missions. Just no godmodding of course. I encourage all to be as creative and expressive with your abilities as you wish, just be sure it falls within the six presented categories. You can utilize at most two out of the six different divinations, any more and we’ll have to discuss it. Magictech weapons and tools are also encouraged, along with martial skills if it tickles your fancy~
6. Players can create up to two characters if they so desire.
7. Please do not post your completed CS in the Character tab until it is given the official pass. Which at that point, please do place it there at your earliest convenience.
That's about it, honestly. Now then, we'll go into a bit more about the setting:
The World
The setting of this world is known to all as Velynostica, created by the Gods before history as the general populace knows it. Believed to have been given law and shape by their first offspring, the Advents, those who follow this belief also refer to the Advents as the Six Scions. This religion is known as Veyonism, and is one of the largest and most wide-practiced beliefs in the world. As magus believe themselves to be honoring these core principles as they practice magic, most members of this group also follow this religion. They feel that sorcery will help people learn more about the world and thus help them advance as a civilization to new heights.
The main areas of interest will be the country of Caigehn, which houses a few territories.
The largest one is known as the Theocracy of Flugell in the center. This kingdom is ruled by the Grand Cardinal of the Advent Church, whose political seats of power are held by high priests and other clergy. They possess a standard system of society hierarchy, based around nobles and commonfolk.
To the east lies the Republic of Morgenröte - which marks the headquarters of the Magus Association; this organization serves as the magical authority for the society at large and has branches and sects all over the country. Housed in the city is the Eon Tower, a newly formed sect made famous due in part to the powerful magus who have built it from the ground up. This will serve as the main hub area for the players. The Republic is highly industrialized and has magitech infrastructure quite above other cultures.
To the west of the Theocracy lies the Great Ithaca Forest, which houses the Kingdom of the Fae Folk, ruled by a queen. While small Fae communities can be found in various remote areas, most will be from this location. They mitigate interactions with human-based society and have a religion based mainly around Elementalism, Thaumaturgic, and Galdr practices.
Notable Organizations:
Church of the Advents
A huge religious sect which practices the other largest in the realm known as Licsuhianity. This belief system is similar to Veyonism, but the core difference is that followers firmly believe that magic should only be practiced by members of the church. This causes friction between them and the Magus Association, who believe anyone can practice magic so long as they truly wish to undertake the task or have a talent for it. But the peace is kept as the magus’ efforts to push back miasma and defend the innocent has aided the Church greatly. Still, behind the scenes the Church and the Association have been at each other’s throats for centuries.
Magus Association:
A large organization that serves as a counterbalance to the Church. It governs the laws of magical practice and is the prominent influence of Veyonism, in which it is believed the Scion brought forth the Six Principles to further help humanity advance. Having sects all over, their organization issues official licenses to practice to all magus and ensure they uphold the divine teachings and strive to better society in all ways. Responsibilities include making new scientific and magical discoveries, studying ways to preserve the environment, and hunting down various threats. The specific groups who actively hunt down monsters and criminals are known as Reavers. These are especially feared and loathed by the commonfolk and high priests of the Theocracy.
The Eon Tower:
Also nestled within the Republic is the Eon Tower. Compared to other existing sects, the Tower has only recently come into power. Despite this, the Reavers at the center of its making have established themselves as being among the best of their peers. Indeed, the staff have lead sterling careers in the field of hunting - capturing various criminals and slaying even the most vicious of monsters. It is currently headed by Arteus Navarre Irvin, a genius magus in his prime, along with some trusted allies he gathered during his time in the field.
Kingdom of the Fae:
The culture of the Fae is largely unknown to most normal people, for reasons mainly due in part to the Fae themselves. They make it a point to limit interaction with other cultures, feeling they have a very tentative relationship with nature unlike them and focus too much on industrialization. They have a loose relationship with the Association: they are staunch detractors of the the Magus’ need to expand urbanization, but are willing to deal and work with them from time to time due to having somewhat similar beliefs of magic.
The Six Principles:
The magic of this setting is bound by the 6 principles that make up this world
Those magus who have mastered most if not all forms of this principles are given the title 'Sage' by the Association.
Races:
Other Races:
Important Terms:
This is all a further expansion of what was touched upon in the Int Check thread. I look forward to seeing all applicants. If you have any questions, feel free to reach out to me or the Co-GM @PaulHaynek. ^^