Avatar of Balthazar007

Status

Recent Statuses

3 yrs ago
Current New beginnings mean an end to old starts, and that is never a bad thing.
5 yrs ago
Finger Nails or Toe Nails???
6 yrs ago
RISING UP TO THE CHALLENGE OF OUR RIVALS!
3 likes

Bio

This is my second profile on here, and I have been Play-By-Post RPing for about nine years now. I do my best to see every RP to the end or at least let my character come to his/her own dramatic conclusion when I feel like signing off. Just like novel writing in real life, I tend to find myself on long hiatuses. Since writing is a great way to work out your brain, I try stay engaged as much as possible.

My favorite genres include futuristic worlds, mysteries, and super powers. Any mixture of these three elements will peek my interest.

Most Recent Posts

Character Sheet Outline

Note: As long as the following information is contained in your character sheet, I do not care how you format it or in what order you list them.


Full Name:
Nickname:
Age:
Occupation: (Characters cannot start as soldiers (or warriors of any kind), geniuses, celebrities, or anyone super well connected.)

Appearance: (Picture and/or description)

Personality: (What can one expect when interacting with this character? A general first impression.)

Biography: (Tell us as much as you would like, in five paragraphs or less.)

Soul Beads: 0 SBs (This is the in-game currency. You start with 0.)

*Everyone Starts with the same stats.

School(s) of Magic: (Leave blank to start.)

Spells: (Leave blank to start.)

Armor/Wearables: (Leave blank to start.)

Items/Weapons: (Leave blank to start.)


Note: You may add extra information, such as gender or a quote that your character would say.

Note: Update your character sheet regularly to reflect changes.
"Magic is Real!!!"


Welcome to the "Magic is Real!!!" roleplay, where the story starts quite normal and grows deeper as you go. All new characters will start off as regular people here on modern day Earth. The hands of fate will then guide your character into the world of magic. What your character does from there is entirely up to you. Will you be a hero? Will you use your newfound power for selfish gain? It is all in your hands. There is only one rule all sorcerers must follow. The world at large shall never learn of magic.

To start, you will need to create a normal human character, a character with no background in real magic. To create your character, simply follow the guideline laid out in the Characters section.

You will then select one of five basic forms of magic: Lightning, Earth, Wind, Fire, or Water. All five forms of magic are capable of combat, but each one also has its own specialty. Follow your gut instinct, your magic's true nature will reveal itself in time.

After your character becomes proficient in their initial school of magic, they can then explore the wonders of this world. They will find magic around every turn, and grow stronger along the way. Your characters are free to roam on their own or come into contact with others. It is all up to you.

As game master, I will be there to facilitate your quest, for whatever you may be searching. Game mechanics will be explained through PRIVATE MESSAGES along the way, but feel free to ask questions at any time. I am willing to answer any non-spoiler questions.

The whole point of the "learn-as-you-go" model is to make the RP less daunting in the beginning. Once we have an established core of players, those players can then in-turn, take on apprentices. In other words, if I am too busy to accept new players, I may let new players into the game if one of my established players is willing to teach them.

Below is a complete look at all the different styles of magic that will be available for your character to learn.
If you really NEED to know more, ask me through private messages. Though I would prefer you learn as you go.


Okay, I'm going to go ahead an make a thread for this RP. Seems to be enough interest.
So would healing magic fall under Fairy or Soul? I'm guessing Soul.


Actually, healing magic can be done by any upper level style of magic: Angelic, Demonic, Fairy, Nature, and Soul. It can also be done by Water users. Nature and Soul magic are better at healing than the other three upper levels of magic, since they incorporate Water magic.

Again, this is background info that I wasn't planning on sharing right away. But since you asked...
I was thinking of having a really old guy like pushing 90-100. In his life, he was set up as a sniper or "ranger" back in his day. They were based on your smart applicants and patience ones. After that, he gets wounded and needs to take leave, honorable discharge. Probably got a medal or something. It could be a spinal injury, which caused paralysis from the waist down. After that point, he moved towards science in hopes of restoring his body and helping those like him make it through. Near the end of his life, he started to hate being alive. Always needing help when he was once strong enough to care for himself. That piled on with being crippled. In a sense, he gave into depression near the end. Could say that he was one of the benefactors who helped with the project or funded it, as he was looking for any way to fix himself. However, I would say that he wasn’t part of the project specifically and could have just been someone too close to the real experiment when it went off. To him or in his mind he died and was reborn into a youthful body.


That makes total sense to me. There would have been a number of other research companies in the same facility, probably on one of the upper levels. The people responsible for the accident worked out of one of the basement floors.

Did you give any thought as to what kind of life your host body had before your character wound up inside them? Athlete? Gladiator? Or some other idea of you own?
Introducing the Magic Disciplines in this RP.




As you see, there are the five base forms of magic: Lightning, Water, Fire, Wind, Earth. These are self explanatory.

Then there are five higher forms of magic, which are only accessible after learning two required forms of base magic. For example, you need to have a connection to fire and lightning, as they represent the righteous flames of the sun above and the lightning from the heavens. While Demonic magic is tapped into through connecting with hellfire deep within the earth. Nature is plants and animals, that live on the earth and in the water. Soul magic is the connection to souls, given by water (the substance of life) and wind (the breathe of life). Fairy Magic, is mysterious magic accessed through the literal Spark of curiosity and wistful nature of the wind.

Then, as pictured in the center, there is Chaos Magic, which is the combination of Magics that don't normally go together. It is the umbrella for Magic that can't be explained by any of the other ten forms of Magic.
I'm interested. Just not entirely sure how the interaction between characters is being done. I was thinking of having an old character as the base and then transfer into a young and powerful body. It could be interesting if I'm able to that is.


That would be a good idea. So far we have my character who is a non-violent scientist in a soldier's body. Someone else is working on a pickpocket/thief in a police officer's body.

If I may make a suggestion, I think your character could go from old man to star athlete or gladiator.

As for character interactions, that is done through Discord, once a week on the weekend. We can also do slower post-by-post interactions here, but Discord makes character interactions more exciting. Our next Discord meetup will either be Saturday or Sunday of next week. I'll know my schedule by tomorrow night. (The genius managers at my work only send out the schedule on Sunday.)
Quick question regarding "residual damage", wouldn't it be wise to roll dice to determine how long the effects last? I mean this is just me thinking but having it set where the player(s) determining themselves, one may say "[insert effect: eg burning on an enemy] lasts longer than need be, or, Oak Flesh[armor+] lasts 20 turns in a battle against a relativly weak enemy.

Not saying I'd do something like that, but I have seen RPs where such has happened.

Aside from that, your idea sounds interesting


That is a well thought out point, but did you take into consideration that residual damage weakens with every turn? Say you cast a damage 16 spell. Your residual damage can only be 8 on the the next turn, the. 4 on the following turn, then 2, and finally 1. And yes, this would mean your spell could last longer than need be for weaker enemies. But then, you would want to use a weaker (more Mama efficient) spell against them to begin with right?

Personally, I prefer static residual instead of rolling for residual damage, because I'm trying to cut back on dice rolls in general.

However, we could go as far as to do both though, static or random, depending on the spell. I mean, one more dice roll when casting wouldn't hurt... When making the spell, you would pay more for how long the residual damage could last.

In either case, we're talking about the most advanced game mechanic in the game. LOL. I like your enthusiasm, but we can cross that bridge when we get to it. Awesome stuff though. Keep them coming.
Magic is REAL!!!

I would like to propose a simple roleplay idea, hoping that the KISS method applies here. (Keep It Simple Stupid)

The premise for the plot is that your characters live in present day Earth (sort of). Everything is like real life, meaning that magic and fantasy creatures don't exist... or do they???

Characters will start off as normal people, who so happen to discover that magic is real, through whatever means you see fit. The type of magic that they discover will also be up to you. Once they get through their basic training, I will start introducing magical monsters and conflict that they will have to resolve. Simple? Yes?

Before I dive into the simple game mechanics, I need to touch on a few ground rules: Characters are not to start off as military, extremely rich, or well versed martial artists. Basically, your characters can't start with a large combat advantage. At least not right off the bat. Also, they can't be hyper-intelligent or super well connected (i.e. no celebrities or expert scientists). Basically, all characters should be starting on a comparable playing field.

Now, for the simple gameplay mechanics...

Players will only have two familiar stats to track: Health and Mana. Obviously, you loose health when you take damage, and you loose Mana when you cast spells. This isn't to say that other stats won't be introduced, but these are the two most important ones. Secondary stats include (but are not limited to): Speed, Resistance, Evasiveness, Accuracy, etc. Secondary stats like these are only granted by items and spells and are otherwise considered to be ZERO.

Moving on, there will only be one type of currency in this RP, and you will use this currency for EVERYTHING.

The currency though all this will be Soul Beads (SBs). These are magical items ranging from the size of a small necklace bead to much, MUCH larger orbs. As you would expect, you earn Soul Beads by defeating magical enemies or as a reward for your efforts. Soul Beads are then used in one of three primary ways: you can increase your Health, increase your Mana, or power up old spells & learn new ones.

There will also be items for purchase that cost SBs.

On that note, we come to the only semi-complicated part of this RP, creating/learning new SPELLS...

First of all, your character will technically be "learning" all their new spells, but you will be the one "creating" them. There are three basic parts to a typical spell: Damage/Recovery, Secondary Stat Boosting/Reducing, and special effects.

  • Damage/Recovery includes harming the opponent, defending against damage, and recovering Health or Mana. Basically anything to do with altering/protecting someone's Health or Mana.
  • Secondary Stat Boosting/Reducing is used to make an opponent more vulnerable or an ally less vulnerable, in one way or the other. This can be making someone faster/slower, more/less durable, or more/less resilient to a certain type of magic.
  • Special Effects are just that... special. They are the "catch all" for anything else not covered by the above two sections. Players will propose their special effects and I will assign a cost to them.

Below is a summary of how you can spend Soul Beads...

  • 5 Beads = Special effects will have a cost that is in multiples of 5
  • 4 Beads = Increase your max Health or Mana by 1
  • 3 Beads = Change 1 point of a character's Secondary Stats
  • 2 Beads = Cause/Inflict/Heal 1 Health Point or Mana Point
  • 1 Beads = Cause/Inflict/Heal 1 Health Point or Mana Point of Residual Damage.
  • Residual Damage/Recovery means damage/recovery that is dealt on the target's NEXT turn and turns beyond. This can last for as long as you like, but residual damage can't be more than half the initial damage dealt/recovered in the turn before. Don't worry if this part sounds complicated. It is an advanced feature, that you won't need to know right away.


Once you've created/learned a spell, it will cost HALF the amount of Mana points to cast that spell as it did Soul Beads to buy that spell. So if you have a simple spell that only deals 4 damage, and it cost 8 SBs to create/learn that spell, then that spell will cost 4 Mana to cast.

Now for the last ingredient, DICE ROLLING...

Dice rolling is used mainly in one scenario: for inflicting/defending damage. In this case, the sides of the dice will equal the amount of damage being dealt/defended against. So if your spell deals a base damage of 4, there is a chance it might deal 4 extra damage. BUT that isn't to say that dice can't be rolled for other reasons, such as the special effect of a spell.

That is everything, almost literally, every single thing. I probably even went TOO far into detail about things that you won't even see in the RP for a while. But if you understood even half of this, and you're even a little interested, let me know!


Thanks for taking the time to check this out!
@A Lowly Wretch@Cerces22@alexfangtalon

For everyone that has expressed interest in this RP. Here is the link to the Discord: https://discord.gg/EJn347

Feel free to ask questions and communicate with me via the "Out-of-Character" Discord chatroom. I will be online for the next three hours.

Newcomers are welcome. We're only getting started.


@A Lowly Wretch: I know you said you were pulling out of this RP, and that is fine, but since your stated reason was just the real person pictures, I'm tagging you this one last time. (Since, as I said, using real people pictures was only a personal preference for my characters and not a requirement.) If you don't respond to this RP for the rest of the day, I will quit tagging you in all future posts.

© 2007-2024
BBCode Cheatsheet