I am on EST as well, my schedule varies as aside from college I could be very active one day and not on the next, so I can't guarantee exact time of availability, but I always like to keep myself at least updated by browsing with my phone every now and then.
@dragonmancer Reijar is just filled with monsters isn't it? :P
Also to make sure you add these to your sheet :)
On another note everyone, did a few updates to the Republic Sheet.
Oh yes, exploring any part of the planet is filled with monstrosities that even the most high tech civilization would have trouble with. Dragons, hive-mind assimilation parasites, parasites that eat forementioned super hivemindes, giant spiders, you name it. And I will once I take a break from fleshing it out. Thanks!
The Reptiles of Reijar all have an indefinite heat resistance, and lifespan, and aside from their reptilian features that is where similarities end. They are the dominant creatures of the planet. Reptiles from Reijar are also more simply referred to as Dragons.
Native to Reijar, these massive reptiles dwell in the molten core of the planet, their diet consists entirely of earthen materials and metals, and require no water for hydration. Instead their bodies quickly become dependent on molten rock for sustenance, which is given clear as much of their skin leaks and radiates the burning substance. They are few in numbers as they rarely breed, and have a similar evolutionary line with many of the other reptiles of the planet, including the Gorgas. They are naturally aggressive creatures and impossible to tame, however the united tribes came with the idea to biologically clone and and create fertilized eggs of their species, plant these eggs into interstellar rockets, and fire them at planets. In addition to being created in a lab, they also plan to use bio engineering technology (another feat that they have yet to have, yet crave for) to make them behave much more aggressive and feed more off of the surface then the internal planet. After being launched into a planet with the explosion burying the eggs beneath the soil. It will take 5 months for the eggs to hatch after impact, and 30 years before they grow into a size suitable enough for them to emerge on the surface and wreak havoc. Their maximum recorded size is 450 feet in length.
The idea to use these creatures is to subjugate enemy planets by infecting them with these lava-dwelling serpents, which have the potential to crush cities and vital regions. This fate is deemed only to those that have especially offended the dragon race, and reserved only for that cause.
Like other reptiles, they are extremely vulnerable to low temperatures, and they are weak and vulnerable within their first 30 years of life. If detected, they can be stopped.
Reptiles native to reijar, these creatures are lone apex predators of the jungle. Like many other reptiles they share an evolutionary tree with the Gorgas and share similar abilities such as tough scales and an indefinite heat resistance. However instead of breathing fire, these giant 23 feet long lizards can have an electric charge in their teeth that when released, their bites can shut down or short-circuit even high tech machinery and equipment. They are incredibly fast and nimble creatures, despite their massive size, and have been known to crawl through tight spaces, air vents in space ships is more then a possibility for them. While Gorgas's historical have been able to train them in the past the question becomes how could they use them in extra-terrestrial warfare? Ideas are still being thrown around as to how they should be used. Either in specialized ground-based troops, specialized pods for ship infiltration, and other methods, but no concrete idea has been schemed as of yet.
Very much similar to Viper wyverns, and can match both their size and speed. Instead of venom, these creatures have tough carbonized fangs that can easily tear through the hide of almost any creature or armor.
These moderate sized hellkites roam the canyons and deserts of Reijar. Despite their size, strength, and lethal breath, they are not the top predators of their ecosystem. However they are still great predators and are violently aggressive even to would-be predators. They have a wingspan of 50 feet.
Perhaps one of the largest species of wyverns of the Planet reijar, these reptilian beasts can grow over 40 feet in length, and a wingspan of up to 75 feet. The only known wyvern to be larger then Emperor Wyverns are soft scaled wyverns. They have two horns that pertrude from their skulls that are so durable that a charging wyvern could use it to batter down city walls. They can breathe spread-like waves of flames, and have the heat-immunity that other reptiles of the planet have. They are excellent fighters, even with the weight of two heavy Gorgas an Emperor Wyvern can exceed speeds of 150 mph in prolonged flight, and they can fly for hours without stress or tire. The talons of their feet are especially strong. They inhabit the jungles of reijar for most of the year, though during breeding season they flock at the volcanic mountain peaks of the southern pole to breed and raise their young.
Like various other species of wyverns and drakes of Reijar they have been tamed before by the Gorgas. In fact they are the most sought after wyvern due to being able to easily support the weight of a Gorgas rider. Like the thundermaw hunter, it would be difficult to transport them due to their size. New ship designs that can support the cargo of such beasts as well as being able to use them for both or either infiltration or ground-based invasions.
These giant, 81 feet long lizards have iron-like scales and have liquid rock in their stomach instead of acid to break down their food. They have been known to shoot projectile lava from their mouths, and are strong enough to crush boulders. They often inhabit rocky regions or caves, especially in colder regions since their molten-rock belly keeps them from freezing.
Viper wyverns are medium-sized wyverns with a snake-like body. While only growing 19 feet in length, they are swift both on land and in air, as well has having a powerful hemotoxic venom that is located in both their sharp stinger on their tail and their snake-like fangs. They can sprint up to 40 mph and can fly up to twice that speed. Oddly they often reside in small packs and hunt in groups.
These small wyverns are near the bottom of the food chain. Only growing 1 and a half meters in length they have very little defensive traits other then their nimble speed to escape predators. They are both insectivores and scavengers, and are surprisingly social.
They are somewhat related to swamp serpents, as they also only have two limbs and a serpentine body. However they have two claws that aids in movement instead of wings. While they are not venomous they have a plasma-breath weapon that can rival the likes of an armored titan, and grow to sizes of up to 75 feet in length. In addition to their breath weapon, they are known to constrict with python-like behavior. Another interesting feature is the split tail tips, which is believed to be a feature for mating purposes.
These large desert dwellers sleep on rocks and other tall structures that can support their massive size in the day. They can grow up to 35 feet in length, and can scale rocky walls with their sharp claws. At night they prowl to prey upon whatever they can find. They are opportunistic carnivores, and will settle upon any source of food on sight, including dead corpses. In addition to having a lethal fire breathe, their tails are modified like clubs and can be swung to break the bones of other creatures, they also have a venom that works as a powerful narcotic within their canines. When challenged by a rival or a predator, these massive lizards will extend their hoods in an attempt to intimidate the other.
These demon-looking dragons, while not the most feared of creatures, are certainly dangerous as well as infamous for their habit of collecting shiny objects and gems. Growing up to 15 feet in height, these fire breathing reptiles, while a challenge, are not on the high end of the food chain.
Drakiles are large ambush predators that often rest along the edges of rivers and ocean. While they cannot breath fire they are still massive and powerful. The largest of species can grow up to 50 feet in length. They can fly over short distances, and can sprint up to 30 mph on land. They are most proficient in water, as they can swim much faster.
These 6 armed bipedal monsters, while may resemble something related to an arthropod, are actually reptiles. Their armor is as thick as steel plating, more so then the natural armor of other reptiles on the planet. They are one of the most feared monsters of the planet, only surpassed by larger monsters such as the World-Gorger. Instead of breathing fire, these monsters can breathe high-energy beams of plasma with explosive force, even creatures that couldn't be burned by the breath weapon become greatly injured by the physical force the beam delivers. The average individual can be seen between the heights of 40 to 60 feet in height, though there are rare occurrences of those as tall as 120 feet. Each individual arm can lift over a ton. They are notoriously territorial and aggressive, so much so as they will destroy a kilometer of dense jungle if aggravated.
A somewhat common inhabitance of the planet's desert. These small dragons can grow up to 13 feet in length. They are rather fast fliers, but are fairly low on the food chain due to their lack of strength. They cannot breathe fire and they typically scavenge or feed off of small insects.
They are massive beasts that despite their reptilian forms resemble much like wolves. Likewise they have evolved a similar niche the alien species, as they are pack hunters in the jungles of Reijar. Their scales are especially tough, and their saliva has flammable qualities, which ignites when they spit. This can create large orbs of flames that can linger for up to 3 minutes on a surface. They can grow up to 20 feet in length though the alpha of the pack will often be a few feet bigger.
These scavenging mountain-dwellers are excellent cave builders with their 4 modified arms. They can build impressive cave systems in small colonies, and co-exist with other more lethal reptiles for protection in exchange for shelter, such as Cavern Guardians. Mountain scalers can grow up to 23 feet in length, and while they are not on the top of the food chain their caves can still house even more dangerous creatures.
These large lizards love to rest in caves when they are not hunting or sunbathing. They are notoriously lazy as they will rarely leave their claimed home unless in need of food or additional heat. They can breath jets of flames and have a head modified for swinging it like a hammer, which is strong enough to shatter boulders. While lazy and surprisingly docile, an aggravated Cavern Guardian is quick to make a meal of an unwanted intruder. Cavern Guardians can grow up to 40 feet in length.
These snake-like reptiles inhabit the deeper regions of Reijar's jungles, often dwelling in swamps. They can grow over 50 feet in length, and while they have wings they are poor fliers. They are much more resistant to acids and bases than most other reptiles, so much so that they are practically immune to almost every corrosive chemical. They also can spit large amounts of corrosive liquid that is about as corrosive as battery acid. This acid, while it cannot burn or break down reptilian prey in the same way it can break down and dissolve other creatures, can weaken and erode their scales and flesh drastically, and while it can break them down over time, a few seconds of exposure is enough to bite down on the weakened scales of most reptile-based prey items. Due to this they are sometimes refereed to as 'dragon hawks' by locals. They also have a venemous bite that can paralyze prey items as well. They mainly consume food by constriction and swallowing.
These large wyverns are the largest of wyvern species, growing over 50 feet in length, a wingspan of up to 97 feet, and can weigh up to a ton in weight. While massive, their scales are much softer then most of the reptiles on the planet, and are more like tough leather then metal-like bioarmor. They also cannot breath fire. They do however, have sharpened jaw lines that can cut through solid steel easily, let alone crush it. They are much more bulkier then most wyverns as well. Their wings are so strong that their first few flaps off of the ground creates massive gusts of wind and pressure around them, with enough force to tear away small trees within 5 meters of the beast.
They are closely related to the world gorger wyrms, which is easy to notice their similar size and serpentine bodies. Stormeater wyrms are another rare and greatly feared monster that typically remain in the upper atmosphere of the planet. They only descend to the lower levels to feed. They have a unique diet as while they are carnivores, they also consume energy, particular electric energy, for sustenance. Hence the name, Stormeater, as they can be observed sailing through electric storms and quiet practically swallowing electric currents. Another important source of food are the sky leviathans. A storm eater can move over 100 mph in the air, and remain in a near-dormant state for a few years before needing to look for a food source. Unusually, these creatures have been observed to dwell as high as the exosphere, as they seem to be able to travel past the planet's atmosphere despite gravity, as well as the vacuum of space. They only appear to go to these heights to either swallow a meteor, or a space craft. In rare occurences they have been observed shooting high energy bolts of electric plasma from their mouth that has the capability to destroy a mountain. The largest recorded stormeater was of 850 feet in length.
One of the few mammalian apex predators of Reijar, they inhabit the colder mountain regions of the north pole, where there is little competition of the more common reptilian monstrosities. They are massive beasts, capable of growing well over 3 tons in weight, and can chase prey with speeds of up to 40 mph. Due to how cold it is in their enviorment, they have specialized blood cells that can generate intense thermal heat in response, some of which can be visible especially in the gums.
Though it appears reptilian, Dartrush Raptors are actually mammals. They are completely blind, and rely on sound, smell, and a specialized organ that acts similar to a sonar to track food. They are pack hunters, natural rivals to the Dracolupas species, while they are certainly faster and have bigger numbers compared in average pack size, they cannot breathe flames, nor have the heat immunity or tough scales that reptiles have.
These massive whales surf the skies of Reijar. While these creatures can grow over 300 feet in length and can weight over 145 tons, they still have what seems to be the ability to float in the air. It is unknown the biological methods of how they are capable of doing this. These unique creatures get their sustenance from solar energy as well consuming flocks of birds that are as abundant as krill, as well as the occasional small-medium sized wyverns. There are otherwise very passive creatures, the corpse of a Sky Leviathan is sought after by many carnivores of Reijar, as well as the Gorgas Tribes. A single Carcass could feed a tribe for over three years.
Infant Sky Leviathans are often preyed upon by other sky dwelling predators, but once they reach adult sized their only natural predator are the Storm-eater Wyrms.
These hairless, six limbed mammals are similar to earthly primates, with a similar intelligence and social structure. They hide from most of their predators in the trees, and feed off of berries, leaves, and insects. In addition to having incredible vision and hearing, they can climb on almost any surface. The largest can grow up to three feet in height
One of the largest Arthropods on Reijar, these monstrous spiders as scaled in the picture are unusually active for a spider. They will often make large webs in canyons and jungle openings, and during the night they will leave their webbed shelter to hunt on foot. They are notorious for being able to eat a variety of reptilian creatures and all but the largest of dragons seem to avoid trying to eat these behemoths. While rare, they are certainly frightening to come across. Their fangs are so sharp that they can pierce through most reptilian armor.
Asil parasites are perhaps the most volatile specimens of Reijar despite being the smallest. They are single celled organisms that can exist in extreme environmental conditions. The parasite seems to have a single conscience by some sort of telepathic network that comprises of every single specimen that belongs to the Asil parasites. Starting out as singular cells, through mere contact they can infect an organism. Once infected, the cell will begin to absorb the specimen, breaking down cells and absorbing both DNA and RNA. While this can go unnoticed for 3 days, after a week this process will quicken to a point where the host suddenly seemingly disintegrates or dissolves in a matter of seconds. Once there is nothing left for the parasite cell to absorb, it will then evolve into a perfect clone of the host, gaining all of its intelligence and memory, as well as biological details and structure. However the cells still belong to the Asil parasite group, which is the only analytical difference, making the 'clone' part of the hivemind. Once an asil parasite can clone a specimen, the hivemind can use any part or sort of the clone's genes, dna, intelligence, and other biological details to either produce new clones, or new creatures built up from various different parts of different clones. By order of the hivemind, it can choose to either force evolve cells that haven't infected a host, or let that cell infect a new victim. They can also evolve new traits and defenses to get through almost any roadblock or hazard, with one exception.
The paleleech parasites somehow remain immune and unstoppable against the Asil parasites, and due to their ability to even infect the very hivemind network itself, asil parasites are forced to cut off asil parasite communities to preserve its own existence. So long as paleleech parasties remain on Reijar, the Asil parasites cannot take over. They remain in extremely rare cut-off areas of Reijar. Gorgas individuals that had been infected with Asil parasites will often commit suicide and have their bodies either buried or dumped in volcanic lakes to either assure the asil cell's destruction or keep it from infecting others. This martrydom, as well as the influence of the paleleech parasites, have kept the race from the hands of the hivemind.
The origin of the Asil parasites are unknown, though due to their unique DNA and biology it is most likely they are from another planet, and it is even more so likely that there hivemind expands farther then Reijar. Likewise, it is unknown about the paleleech parasites. Their origins can only point to Reijar, so it is speculated that they had evolved some sort of unsurpassed ability to combat the hivemind threat.
The paleleech parasites are one of the few non-reptilian creatures native to Reijar that are high up on the food chain. Their species have many different stages within their life cycle, even specialized and evolved versions to sastisfy different enviorments. Their adaptability is one of their most dangerous trait, but most have remained vulnerable to fire. While they are not a hive mind they are very 'social' creatures similar to ants by instinct, within their own species. They are the natural predators of the asil parasites, which are hiveminded single cell organisms that break down and assimilate other creatures.
The paleleech parasites are uniquely evolved to combat and nuetralize hivemind and assimilation based organism, each individual cell of a paleleech absorbs any form of bio matter that attempts to 'assimilate', breach, or cover their cell walls. The exact method on how they are able to do this is unknown, though it is theorized that this is aided by a powerful micro-acid or base. Whats even more remarkable is that once they start absorbing cells of a local hivemind species, they began to counter-assimilate the hive mind. It is also unknown how they are able to 'hack' into biological hive mind networks. Regardless a pale leech parasite can 'connect' into a hivemind, and stream that information to the paleleech's parent. Once this is performed, the paleleech parent will continue to spawn other leech's in porportion to the hive's population, and will continue to gestate hivemind bioforms. After the two initial stages, if the hivemind is powerful enough to still be active, their mental network will start to become corrupted by a 'virus' like affect of the paleleech's 'hacking', where bioforms and cells that belong to the hivemind start to become 'seperated' from the hivemind's control, and are instead brainwashed into letting themselves be consumed by the paleleech population. This continues until the paleleech population can no longer detect the hivemind.
The larva stage starts out as a microscopic leech-like creature that is completely white. Their mouth has hundreds of small fangs that can rip open into soft flesh, but are otherwise mostly featureless. Overtime they can grow over 3 meters in length before evolving to their next stage
The Larva is the first and infantile stage of the Paleleech parasite. Paleleech parasites often get their nutrients from areas ripe with asil parasites, or fauna. If there is so hivemind population for the paleleech to consume, they will resort to attacking other fauna, in a similar matter to tape worms. They will find various accesses such as drinkable water, dead carcasses, or if they are large enough, penetrate a living creature themselves. However they can only achieve the latter if they already have achieved a length a meter. They will continue to feed off of biomatter in a parasitical fashion until they have reached suffucient mass to evolve.
It is often that they will evolve into the state straight out of the host they were feeding on. Hunters vary in appearance depending upon their environment and prey items they have adapted themselves to hunt. They may also evolve extremely varying adapations to counter almost any measure to assure they will achieve to hunt whatever it is they have evolved for. Some may resemble an 8 legged serpentine creature with pincers for mouths. However they are limited to a biomass of 600 lbs, give or take a couple hundred depending upon how much the larva stage has consumed. Hunters only in low populations or populations that would otherwise require lonewolf-like predators or unique defenders to the nest.
They can mimic many traits, abilities, and forms of other creatures, as well as rapidly evolve traits to satiate a hostile environment or to be able to consume biomass they otherwise couldn't feat upon. They do seem to be unable to adapt to many of the traits belonging to the reptiles of Reijar though, strangely. They have strong carapaces and are highly resistant to acids, venom, and other biological pathogens.
Drones will build colonies to house a queen paleleech if a population has increased enough. Drones resemble a mix between an ant and a centipede-like monstrositiy, with legs that resemble some sort of hyrbid of arthropodic and tentacle-like features. They will often dig in tough or soft enviorments and/or build their nest out of various biomass. Such as plant-litter, as well as their own building material generated from their saliva which is basically a quick-hardening green slime, as well as using powerful webs. Drones are not only the main workforce of the hive but also its defenders.
Similar to drones, but smaller and have insectoid wings on their back. Scouts are often used to locate an ideal location for a nest.
behemoths like hunters have a form that varies extremely on environments and other factors. However unlike hunters these rarer forms grow up to titanic proportions. The largest variations are capable of crushing cities.
Once a colony has been established, one of the paleleech's will evolve into the queen parasite. The queen resembles a massive white arthropod with a crab-like body, 4 crab-like pincers, 12 pairs of eyes, 8 speared tentacles, and 3 pairs of massive insectoid legs. They also have a large scorpion-like tail, and can weigh up to 3 tons.
The queen mass produces larva, as well as essentially acts as the leader of the colony through what is believed to be telepathic means. However it is unlikely that they are a hivemind, as their are cases were individual parasites leave the colony, or seemingly betray orders on an ideal of free will. It is theorized that paleleeches may be very well sentient, though they seem to have know method of communication outside of their own species.
The 4 tentacles of the queen can lay hundreds of microscopic eggs, they have been known to inject eggs into captured fauna or individuals that seemingly try to betray the loyalty of the hive. The larva will then proceed to slowly eat the host alive into they are all ready to grow and burst out of the host's body. The tail is also venomous, and the queen can spew vats of powerful hydrochloric acid.
it is uncertain how they would be able to control such creatures, but the Gorgas believe it may be the key to counter various alien races and extra terrestrial biological threats that have a similar behavior to the asil parasites of their homeworld. Essentially ideal for an 'anti assimilating/hivemind species' though they are just as dangerous to the Gorgas themselves.
Just some thoughts I had for some future militaristic things the reijar tribe could have much later in the game.
Native to Reijar, these massive reptiles dwell in the molten core of the planet, their diet consists entirely of earthen materials and metals, and require no water for hydration. Instead their bodies quickly become dependent on molten rock for sustenance, which is given clear as much of their skin leaks and radiates the burning substance. They are few in numbers as they rarely breed, and have a similar evolutionary line with many of the other reptiles of the planet, including the Gorgas. They are naturally aggressive creatures and impossible to tame, however the united tribes came with the idea to biologically clone and and create fertilized eggs of their species, plant these eggs into interstellar rockets, and fire them at planets. In addition to being created in a lab, they also plan to use bio engineering technology (another feat that they have yet to have, yet crave for) to make them behave much more aggressive and feed more off of the surface then the internal planet. After being launched into a planet with the explosion burying the eggs beneath the soil. It will take 5 months for the eggs to hatch after impact, and 30 years before they grow into a size suitable enough for them to emerge on the surface and wreak havoc. Their maximum recorded size is 450 feet in length.
The idea to use these creatures is to subjugate enemy planets by infecting them with these lava-dwelling serpents, which have the potential to crush cities and vital regions. This fate is deemed only to those that have especially offended the dragon race, and reserved only for that cause.
Like other reptiles, they are extremely vulnerable to low temperatures, and they are weak and vulnerable within their first 30 years of life. If detected, they can be stopped.
The idea the Reijar have schemed for their most elite forces is advanced tech armor custom fitted to warriors who they deem worthy to deal. The armor is capable of various life support systems, including protection from the vacuum of space, oxygen support, and built-in temperature control to allow traversing through cold regions. The armor ideally should be even more durable then the natural scales of a Gorgas, and thrusters will be designed to allow short space travel for units to either perform engineering tasks externally, or raid ships and battle fighters without the need of a pod or another ship.
The armor also plans to have a built-in wrist cannon of some design, likely decently powered plasma weaponry. Additionally, designed for higher tech weapons such as an electrically charged trident with ranged capabilities of electric shocks, a lance made of energy, and other designs similar to these have been put into motion of interest. How they will build this suit and weaponry is still a mystery to them.
Reptiles native to reijar, these creatures are lone apex predators of the jungle. Like many other reptiles they share an evolutionary tree with the Gorgas and share similar abilities such as tough scales and an indefinite heat resistance. However instead of breathing fire, these giant 23 feet long lizards can have an electric charge in their teeth that when released, their bites can shut down or short-circuit even high tech machinery and equipment. They are incredibly fast and nimble creatures, despite their massive size, and have been known to crawl through tight spaces, air vents in space ships is more then a possibility for them. While Gorgas's historical have been able to train them in the past the question becomes how could they use them in extra-terrestrial warfare? Ideas are still being thrown around as to how they should be used. Either in specialized ground-based troops, specialized pods for ship infiltration, and other methods, but no concrete idea has been schemed as of yet.
Other similar reptilian monstrosities native to their planet have also been considered to be used in galactic war, such as Wyverns.
The paleleech parasites are one of the few non-reptilian creatures native to Reijar that are high up on the food chain. Their species have many different stages within their life cycle, even specialized and evolved versions to sastisfy different enviorments. Their adaptability is one of their most dangerous trait, but most have remained vulnerable to fire. While they are not a hive mind they are very 'social' creatures similar to ants by instinct, within their own species. They are the natural predators of the asil parasites, which are hiveminded single cell organisms that break down and assimilate other creatures.
The paleleech parasites are uniquely evolved to combat and nuetralize hivemind and assimilation based organism, each individual cell of a paleleech absorbs any form of bio matter that attempts to 'assimilate', breach, or cover their cell walls. The exact method on how they are able to do this is unknown, though it is theorized that this is aided by a powerful micro-acid or base. Whats even more remarkable is that once they start absorbing cells of a local hivemind species, they began to counter-assimilate the hive mind. It is also unknown how they are able to 'hack' into biological hive mind networks. Regardless a pale leech parasite can 'connect' into a hivemind, and stream that information to the paleleech's parent. Once this is performed, the paleleech parent will continue to spawn other leech's in porportion to the hive's population, and will continue to gestate hivemind bioforms. After the two initial stages, if the hivemind is powerful enough to still be active, their mental network will start to become corrupted by a 'virus' like affect of the paleleech's 'hacking', where bioforms and cells that belong to the hivemind start to become 'seperated' from the hivemind's control, and are instead brainwashed into letting themselves be consumed by the paleleech population. This continues until the paleleech population can no longer detect the hivemind.
The larva stage starts out as a microscopic leech-like creature that is completely white. Their mouth has hundreds of small fangs that can rip open into soft flesh, but are otherwise mostly featureless. Overtime they can grow over 3 meters in length before evolving to their next stage
The Larva is the first and infantile stage of the Paleleech parasite. Paleleech parasites often get their nutrients from areas ripe with asil parasites, or fauna. If there is so hivemind population for the paleleech to consume, they will resort to attacking other fauna, in a similar matter to tape worms. They will find various accesses such as drinkable water, dead carcasses, or if they are large enough, penetrate a living creature themselves. However they can only achieve the latter if they already have achieved a length a meter. They will continue to feed off of biomatter in a parasitical fashion until they have reached suffucient mass to evolve.
It is often that they will evolve into the state straight out of the host they were feeding on. Hunters vary in appearance depending upon their environment and prey items they have adapted themselves to hunt. They may also evolve extremely varying adapations to counter almost any measure to assure they will achieve to hunt whatever it is they have evolved for. Some may resemble an 8 legged serpentine creature with pincers for mouths. However they are limited to a biomass of 600 lbs, give or take a couple hundred depending upon how much the larva stage has consumed. Hunters only in low populations or populations that would otherwise require lonewolf-like predators or unique defenders to the nest.
They can mimic many traits, abilities, and forms of other creatures, as well as rapidly evolve traits to satiate a hostile environment or to be able to consume biomass they otherwise couldn't feat upon. They do seem to be unable to adapt to many of the traits belonging to the reptiles of Reijar though, strangely. They have strong carapaces and are highly resistant to acids, venom, and other biological pathogens.
Drones will build colonies to house a queen paleleech if a population has increased enough. Drones resemble a mix between an ant and a centipede-like monstrositiy, with legs that resemble some sort of hyrbid of arthropodic and tentacle-like features. They will often dig in tough or soft enviorments and/or build their nest out of various biomass. Such as plant-litter, as well as their own building material generated from their saliva which is basically a quick-hardening green slime, as well as using powerful webs. Drones are not only the main workforce of the hive but also its defenders.
Similar to drones, but smaller and have insectoid wings on their back. Scouts are often used to locate an ideal location for a nest.
behemoths like hunters have a form that varies extremely on environments and other factors. However unlike hunters these rarer forms grow up to titanic proportions. The largest variations are capable of crushing cities.
Once a colony has been established, one of the paleleech's will evolve into the queen parasite. The queen resembles a massive white arthropod with a crab-like body, 4 crab-like pincers, 12 pairs of eyes, 8 speared tentacles, and 3 pairs of massive insectoid legs. They also have a large scorpion-like tail, and can weigh up to 3 tons.
The queen mass produces larva, as well as essentially acts as the leader of the colony through what is believed to be telepathic means. However it is unlikely that they are a hivemind, as their are cases were individual parasites leave the colony, or seemingly betray orders on an ideal of free will. It is theorized that paleleeches may be very well sentient, though they seem to have know method of communication outside of their own species.
The 4 tentacles of the queen can lay hundreds of microscopic eggs, they have been known to inject eggs into captured fauna or individuals that seemingly try to betray the loyalty of the hive. The larva will then proceed to slowly eat the host alive into they are all ready to grow and burst out of the host's body. The tail is also venomous, and the queen can spew vats of powerful hydrochloric acid.
it is uncertain how they would be able to control such creatures, but the Gorgas believe it may be the key to counter various alien races and extra terrestrial biological threats that have a similar behavior to the asil parasites of their homeworld. Essentially ideal for an 'anti assimilating/hivemind species' though they are just as dangerous to the Gorgas themselves.
The Gorgas have been inspired by many weaponries of foreign races, especially 'primitive' ballistic weapons. They are currently developing basic ideas for their own weapon designs that they will start working on once they finish training proper engineers.
The Hydra Triple Barrel shotgun is a 3 barrel stock pump action shotgun that has been built in much heavier bulk then a typical shotgun due to the large claws of the Gorgas. They have a specialized cartridge that goes horizontal instead of vertical. The cartridge is filled with slugs of a more alien design, and each clip can hold up to 12 rounds. The shotgun itself has two different firing modes. The first is a semi-auto three-round-burst type of mode, where after each shot the barrel rotates so that the next barrel to fire is on top. After three shots have been fired they must pump the gun in order to ready the next round. Alternatively, they can shoot all three barrels at once, which requires a pump of the shotgun immediately after.
This massive heavy weaponry is perfect for the large and strong Gorgas species. It is essentially a blend between a mini gun and a rocket launcher. A clip can hold 450 bullets and 4 rockets. The minigun itself has 3 barrels, however in between the three barrels is a fourth, larger barrel that shoots the rockets. The designs are still being made for this weapon but functioning it will be much simpler for the hands of a Gorgas.
Perhaps one of the largest species of wyverns of the Planet reijar, these reptilian beasts can grow over 40 feet in length, and a wingspan of up to 75 feet. The only known wyvern to be larger then Emperor Wyverns are soft scaled wyverns. They have two horns that pertrude from their skulls that are so durable that a charging wyvern could use it to batter down city walls. They can breathe spread-like waves of flames, and have the heat-immunity that other reptiles of the planet have. They are excellent fighters, even with the weight of two heavy Gorgas an Emperor Wyvern can exceed speeds of 150 mph in prolonged flight, and they can fly for hours without stress or tire. The talons of their feet are especially strong. They inhabit the jungles of reijar for most of the year, though during breeding season they flock at the volcanic mountain peaks of the southern pole to breed and raise their young.
Like various other species of wyverns and drakes of Reijar they have been tamed before by the Gorgas. In fact they are the most sought after wyvern due to being able to easily support the weight of a Gorgas rider. Like the thundermaw hunter, it would be difficult to transport them due to their size. New ship designs that can support the cargo of such beasts as well as being able to use them for both or either infiltration or ground-based invasions.
Type of Government: Faction-based Monarchy. Under the rule of Kriv Goro as an indefinite but wise leader, their is no sign of any mutiny or distrust within the newborn faction. While they have yet to plan a replacement ruler or regime, as the sole ruler of the faction Kriv Goro respects each and every member of the united tribes faction, so much so that he is well within range to speak to them as if they were personal friends, and vice versa. While he does have an advisory, he also takes and listens to advice from even the common subjects of Gorgas. This type of casual rule is made possible by the loyalty and respectful nature of the Gorgas and the fact of their low population.
Leader(s): King/Arch-Chieftain Kriv Goro
Persons of Importance: Head of science Elenor Nagavash, Archpriest and advisor Malchor Stalafros, Military General and Strategist Strezaxa Westari
Species(s) and Demographics:
The Gorgas are natives of the planet Reijar, the only planet in its solar system. The Planet is earth-like, with similar gravity, and having carbon based lifeforms. However that's where similarities end. The majority of the planet is a vast and expansive tropical jungle of both flat and rocky/mountain terrain with high rain fall and temperatures. The planet otherwise has two tropical oceans, although separate from each other, and the southern pole consists of a large region of volcanic activity. The region is too hot for liquid water, and consists entirely of rocks of both liquid and solid form. The borders between the jungle and volcanic regions is a moderate sized rim of a desert. This desert rim is the homeland of the Gorgas, as while they prefer the extreme temperatures of the volcanic region they still need liquid water and prey items from the jungle borders.
If there is any word that could describe a Gorgas, it is dragon, or dragon-like. They are huge muscular reptiles with six limbs, a pair of legs, and two pairs of arms with the back pair being modified as powerful wings. Their tails are twice as long as their torso, and they have a medium sized yet flexible neck, with a narrow saurian head. Some variations may have a sort of beak instead of a snout. Their tails often have 'organic spears' with keratin-like material for a sharp tip of their tail.
While their is no distinct differences between males and females, each individual can have a wide variety of differences. The most noticeable unique features one could have are the size, shapes, positions, and amount of horns on a head, any sort of spine or scutes along the back/spine, frill variation or lack of frills, size, and a variety of colors for their scales and eyes.
The average sizes for a Gorgas range between 9 feet tall, to 18 feet tall, and 805 lbs to 1,349 lbs. They seem to have a potentially indefinite lifespan as their cells do not seem to age past their maturity state, nor do they seem to get any hindrance with older ages, in fact they seem to only get better as they age. Like most other reptiles they do not stop growing, rather their growth rate shrinks overtime. In theory a Gorgas that lives long enough could very well exceed the own average height of its species. However rarely do any exceed 400 years in age due to their violent nature, disease, and other factors. They also take a very long time to mature due to their long life, it takes about 100 years or more for an infant to mature, one of the many reasons as to why they have a relatively low population.
They and many other reptilian species of their home world have what seems to be an indefinite heat resistance. It seems very much impossible to burn, melt, incinerate, disintegrate, or damage a Gorgas by any method of extreme temperature alone, even plasma, molten rock, and other factors of such extreme temperatures seem to do next to nothing to them. However this immunity leaves to some misconceptions. They are still vulnerable to explosive forces from many heat-related weapons, theoretically while dropping a Gorgas into the sun the heat wouldn't kill them, they'd still die instantly from the intense gravity, lack of oxygen, and the likes. While they are remarkable resistant to acids and bases they can still be broken down or eroded by powerful chemicals, they just can't receive 'chemical burns'. However due to their adaptability to extreme environmental heat and their cold-blooded nature, they struggle with cold temperatures. Even in room temperature a Gorgas will become 'chilly' and uncomfortable, becoming less efficient and active in such conditions. Anything below room temperature however, is potentially fatal to a Gorgas without proper protection. Cryogenic weaponry would be especially effective against them.
They are also incredibly strong, the average Gorgas can easily lift 2/3's of a ton, and there have been records of those who can carry over a single ton of weight. Most Gorgas's can break through even steel walls if they are not fortified enough granted with some struggle on their part. Even their jaws and teeth can bend an iron bar. In terms of speed, they can run up to 25 miles per hour on average, and can run for 3 miles in distance. In flight they are slower, 15 mph and can only fly for about half a mile. their tough claws can dig into tough materials such as weaker metals, wood, and stone, and they have been known to scale walls and ceilings in this matter as it is stealthier then flying.
Despite their heavy bodies The wings of the Gorgas are just as strong as their other two arms, and can allow sustained flight in gravity that is around earth's level.
Most of their scales and their skeletal structure is as durable as stainless steel, and has a similar metallic texture despite its organic nature. The only exception to their scales is the paler, smoother scales that run along their chests and underparts of their body and limbs such as beneath the tail and skin membrane of their wings, essentially being weak spots in their natural armor. Even still though, they are stubborn creatures with great will power and strong bodies.
Their most remarkable ability however is their ability to breathe fire. Essentially each Gorgas is a walking flamethrower. They have a specialized organ sac within their throat that can secrete a flammable chemical produced through biochemical methods. Their forked tongues and the line of their lips are tipped with a carbon bio-structure that when they flick against each other in a certain and quick motion, it creates sparks similar to when striking flint and steel. By creating these sparks they can ignite the released gas, and can create jets of flames from within their throats that can be spewed out for a distance of over 9 meters, and can sustain such a breath weapon for as long as a minute. They are however, briefly vulnerable as they cannot breath in oxygen while spewing out flames, so they become exhausted for a few moments after using their fire. Additionally, it takes a few minutes for the bio-gas to build back up in their specialized organ.
Their eyes produce a faint bio-illumination, that is often described as dim candle flames when viewed in low lighting or in darkness. Like snakes and lizards, their forked tongues are great at tracking and narrowing down scent trails from over 3 miles away. Wounds can naturally heal much faster then many other life forms, as a large gash, dented scales, broken bones, and other such injuries can be healed naturally a little over 2 weeks, a process that is aided by the fact that they shed and regrow new sets of scales and teeth within a week. Their cells remarkably can also regenerate almost any internal organ except for the brain, and can even regenerate limbs. However it takes a very long time to regrow a limb or tail back, 50 years being the minimum. They cannot come back from death either, while they can potentially recover from most fatal wounds they would still need advanced medical treatment to keep them stable enough to allow their natural recovery. While They do have a relatively high immunity for diseases, they are still certainly not immune to diseases, especially foreign ailments.
Ironically, due to their size it is difficult for them to operate foreign weaponry, tools, and machinery. While their hands are opposable they have large, clawed fingers and only have 4 digits instead of five. Their conscience is far more primitive then the more advanced alien and human species, but they are still sapient and can speak well, some have been remarkably wise.
Although not widespread even within the new tribe, magic is often used by knight rank. Their type of 'magic' varies. Knights seem to use very basic principles of magical power. Knights may have one or more elemental attunement of Fire, earth, Electricity, and in some rare cases Ice. They use this magic as either to attune weapons with such an elemental force, or to produce small ranged attacks such as a fireball, iceball, shooting a bolt of electricity, This alternative use is limited to small scale attacks and must be produced from body and what they refer to as a 'soul', they can augument their breathe weapons with these elements as well. They are still exploring the ways of their 'magic' just as much as they are trying to understand technology.
However magic was in use far before any Gorgas had such technology, and was often handled between mystic meditations or cultural backlashes. Their current understanding of magic is the same as it has been for the past thousands of years.
Religion Description and Demographics: The faith of the Gorgas, in their own tongue is called Bahamaci, which roughly means 'racial gods'. They generally believe that each race or collective races of a single star system has its own god, or a set of gods, that are responsible for that star. Though they only naturally have a care for their own god, who they name Ryujin, who they claim is a massive serpentine dragon that coils their sun. To them their religion isn't too important, but it is something that they hold their honor to. In order to 'pay respect' to Ryujin, they must be at least moderately respectful to any non-antagonized situation. They also believe that those that die honorably will receive a great reward, though their is know clarity on what that reward is, whether it be some sort of reincarnation of a type of heaven remains variant within individuals.
Despite being savage monsters they do uphold a strict code of honor. Namely one must not betray or use any sort of deception that would either disgrace themselves or others. Even when they commit crimes and acts that many would deem horrible, they still pertain to their honor, and would rather accept death then to have a tarnished reputation or to dishonor someone. Gorgas's that do not share this philosophy are often frowned upon and even exiled. They also believe in a 'karma-justice' system, or an eye-for-an-eye, essentially. In fact it is considered a great honor to exact one's revenge. Another important concept for the Gorgas is self sufficiently. While their are times of assistance, and they are not against team work, one must be capable of taking care of ones self, and always strive to do the best of their ability, especially in tests of strength.
Culture: Despite their codes of Religion and Honor, the Gorgas are otherwise described as terrifying monsters. They do not flinch in acts of murder, destruction, even genocide so long as they see fit a reason to do so. Their are many cases of one tribe wiping another tribe out of existence, destroying all of its structure, and murdering all of the tribe members, even infants. They are also notorious cannibals. They have no qualms with eating their own race and many fantasize of eating the flesh of alien species, in fact they see it as both an 'honorable' method of dealing with a defeated enemy, as well as a challenge to eat exotic creatures and extra terrestrial races.
While they do not discriminate other races, they do think of themselves as the destined 'apex predators' of the universe. Whereas other aliens use technology, The Gorgas use mostly their biologically gifts. They honor physical superiority of all else. They won't be sore of some other creature or race defeats them at their own game, in fact many that follow this philosophy would be impressed. They see it as a sort of 'friendly competition', in addition to seeing little consequences with death for both themselves and foes that they do not spare mercy upon.
History: The Gorgas are a primitive race of Reijar, and many still are. An alien ship of unknown origin crashed upon their planet a few centuries ago, and many investigated. What they first deemed as witchcraft, their was a following of Gorgas who discovered its purpose and wished to rebuild it to ascend to the skies. Not all the Gorgas followed, only a couple thousand from various tribes joined the cause of exploring the heavens, lead by Kriv Goro, the current King of this 'new tribe'. After many years of studying and rebuilding the ship and its technological gear, they finally were able to leave their planet. As it turns out, the ship belonged to a race of arthropodic humanoids from their planet's moon, who were just about to reach into FTL technology. They deemed the transformation of their ship into the hands of the more primitive Gorgas a sin that must be paid in blood, and attempted to attack the Gorgas. Surprisingly the new Gorgas tribe won over the arachnoid race, this was due to the fact that the prime strategy of the arachnoids was to raid other ships with pods designed to penetrate into the ship without damaging the hull, kill the inhabitants of the ship, and take it over. However the Gorgas were vastly superior in close range combat, once the Gorgas figured out how to use these pods, their counter attack was destructive. Although outnumbered, the arachnoids had very few weapons that could even harm the Gorgas, and were outmatched in any form of close ranged combat. By the time they were able to use anti-craft weaponry they had already taken over most of their fleet. Under Kriv Goro's command, the arachnoid race was exterminated completely, along with any survivors in their home world. Since then, they have adapted their recently discovered FTL tech, and with a single fleet of 115 ships they traveled to another solar system and made a suitable planet their home base. a planet nicknamed 'New Dagon' which is a planet very similar to mars with high levels of solar radiation, and mostly a desert with two distinct climates of an extremely hot region and an extremely cold region. Their is also, fortunately, liquid water in the form of underground rivers and cave systems, as well as rich oxygen that made inhabiting the planet easy. The local mass of fish-like creatures that live within these underground rivers and lakes was suitable for food.
Military: The Gorgas's ships consist of 115 ships. 4 'flag ships' which are the largest of ships, and have primitive plasma-based weaponry that by now would be out classed by foreign technology. The 4 ships each have the highest of the command, and the one run by the head of science as a wide assortment of laboratories. They have 60 storage ships which can support a population of 300 and with much cargo, as well as built-in farms for both plants and cattle. 10 smaller ships that carry the militia and children. The remaining 41 ships are the pods that can each transport 20 Gorgas, and can allow them to infiltrate ships without damaging the vessel itself.
In terms of non-space craft weaponry, they have primitive metal and leather reinforced armor that covers most of their vital biological weak points, steel swords, wrist shields, and spears, and the weapons they salvaged from the Arachnoids, though they are still fiddling with the weaponry to allow the use of the average Gorgas. Due to their primitive nature even with the knowledge and technology they have stolen some of which is still being worked on greatly. Though even with poor weaponry and equipment their extreme biology makes them dangerous opponents to deal with regardless in non-spacecraft combat.
They are respectful to any race that doesn't come across as aggressive or antagonizing, though they do not hesitate to battle with others that decide to pick a fight with them. A single flag ship armed with 20 of the 41 pod ships are designated with space exploration and foreign interactions.
They are very much eager to advance their technology either through their own engineering or steeling and/or trading with other races. This eagerness combined with their bloodthirsty nature makes them very much excited to make enemies, though their honor code will prevent them from engaging aggressively without being aggravated or otherwise properly provoked to do so. Economically they have very little to offer other then rare gems salvaged from their home world, food, and what their now selling as 'dragon scales' which are their shedded scales. These scales while are highly durable are also like the rest of the Gorgas, seemingly immune to any degree of heat, which makes it valuable to situational engineers and designs.
Their current ranking is limited due to their limited technology and experience in alien warfare, there is still plenty of room for advancement.
Unit ranking
Knights: They are the most elite forces of the military. They are equipped with the best quality of armor and weapons, which is typically steel swords and likewise primitive full body armor. In order to become a knight they must know how to use the magic that goes alongside the rank.
Shocktroopers: Often equipped with spears, light partial armor, and a wrist-shield. They are the bulk of military raids. They are also the first to test new equipment, stolen or reverse engineering technology, and other such items into battle.
Militia: Any other force used is refer to as militia or civlian rank. Essentially any Gorgas is capable of combat at least on an instinctual level, they are the least equipped, but are still dangerous nonetheless with their biological weaponry.
In the wastelands of New Dagon, upon the holy altar for King Goro, his subjects wait for the great leader to end his meditation. Upon his throne, the great dragon finally rises, his gleaming green eyes staring upon many of his loyal and fellow respected people. His Crimson red scales and softer black scales glistened against the sunlight as he spoke. "My people, the sun here is warm, its voice speaks to me. I ofcourse do not mean this in the literal sense, but arriving and settling here as enlightened me, as I'm sure many of you may have had the same thought." Goro said as he would bow his head and pledge himself to his people, which his people mimicked the gesture. Despite the monarchy, all of the Gorgas were united and to be equally respected, regardless of position. This is the new tribe's way. "It has taught me at least, that the heavens are rich, rich with life, rich with alien worlds that give us the everlasting wonderment of adventure. It also speaks to me of dangers, I am sure that there are other creatures out there like the Arachnoids. Some may be hostile, others may be peaceful. Regardless, even in our developing state, we must always remember our honor, and respect the honors of others, even if they lack or had lost that honor." The dragon said, standing upright again, he was taller then most of his subjects, standing at 21 feet in height, the difference could be seen even high upon his tower-like altar. Many of the people present at the great dragon's speech had eyes that beamed of inspiring wonderment and passion.
"I believe it is time that we take a daring step into the unknown once more. I will remain here, along with many others that wish to stay. We have to preserve our first colony after all. I am entrusting a good number of volunteers to be lead under my associates." The dragon would point two of his massive fingers to two figures in the back of the crowd. "The head of the science district, Elenor Nagavash." The dragon paused to let his crowd look to see the dragonness. "And my trusted General, Strezaxa Westari." Elenor and Strezaxa, who were next to each other behind the crowd, took their humble bows, and the rest followed. "Explore, conquer or make peace, but do not forget the way of our people. Let the heavens guide thee to good fortune." The dragon king Goro bowed to his subjects and his two entrusted elites, before returning to his throne, and allowing the intense rays of the sun to bathe his skin.
Swarms of volunteers were brought to the designated flagship, with Strezaxa and Elenor guiding them and showing them what their typical positions would be. While many others stayed behind, tending to crops and farming their fish and cattle beneath the soil of the planet. "The day has been marked as the start of the next milestone of our tribe" Goro said to his black-scaled advisor, Malchor. "I can only hope for success, their is no need to fear for failure." Malchor added, nodded to his king. "The communication system is ready, you will be able to keep in touch with our explorers as they go to the ends of the world."
Many children would flock the ship, only to be dissuaded away. The guards would explain to the youngings that it was not their time to explore. Many of these juveniles were 60 years old, half-way into maturity. They were ripe with a lust for adventure. Goro smiled from afar, he believed that his people would achieve great things, both the current generation and the next. The eagerness of the children proved that.
Within the dead of night on planet New Dagon, the flagship took off. As it exited into space, the FTL warp drive was prepared to take them off. Destination: Unknown. The crew made sure of the ship's tracking system to guide them back home should they need to, and after all of their procedures were set, they would take off, the ship disappearing from the very solar system as it accelerated beyond light itself.
Persons of Importance: Head of science Elenor Nagavash, Archpriest and advisor Malchor Stalafros, Military General and Strategist Strezaxa Westari
Species(s) and Demographics:
The Gorgas are natives of the planet Reijar, the only planet in its solar system. The Planet is earth-like, with similar gravity, and having carbon based lifeforms. However that's where similarities end. The majority of the planet is a vast and expansive tropical jungle of both flat and rocky/mountain terrain with high rain fall and temperatures. The planet otherwise has two tropical oceans, although separate from each other, and the southern pole consists of a large region of volcanic activity. The region is too hot for liquid water, and consists entirely of rocks of both liquid and solid form. The borders between the jungle and volcanic regions is a moderate sized rim of a desert. This desert rim is the homeland of the Gorgas, as while they prefer the extreme temperatures of the volcanic region they still need liquid water and prey items from the jungle borders.
If there is any word that could describe a Gorgas, it is dragon, or dragon-like. They are huge muscular reptiles with six limbs, a pair of legs, and two pairs of arms with the back pair being modified as powerful wings. Their tails are twice as long as their torso, and they have a medium sized yet flexible neck, with a narrow saurian head. Some variations may have a sort of beak instead of a snout. Their tails often have 'organic spears' with keratin-like material for a sharp tip of their tail.
While their is no distinct differences between males and females, each individual can have a wide variety of differences. The most noticeable unique features one could have are the size, shapes, positions, and amount of horns on a head, any sort of spine or scutes along the back/spine, frill variation or lack of frills, size, and a variety of colors for their scales and eyes.
The average sizes for a Gorgas range between 9 feet tall, to 18 feet tall, and 805 lbs to 1,349 lbs. They seem to have a potentially indefinite lifespan as their cells do not seem to age past their maturity state, nor do they seem to get any hindrance with older ages, in fact they seem to only get better as they age. Like most other reptiles they do not stop growing, rather their growth rate shrinks overtime. In theory a Gorgas that lives long enough could very well exceed the own average height of its species. However rarely do any exceed 400 years in age due to their violent nature, disease, and other factors. They also take a very long time to mature due to their long life, it takes about 100 years or more for an infant to mature, one of the many reasons as to why they have a relatively low population.
They and many other reptilian species of their home world have what seems to be an indefinite heat resistance. It seems very much impossible to burn, melt, incinerate, disintegrate, or damage a Gorgas by any method of extreme temperature alone, even plasma, molten rock, and other factors of such extreme temperatures seem to do next to nothing to them. However this immunity leaves to some misconceptions. They are still vulnerable to explosive forces from many heat-related weapons, theoretically while dropping a Gorgas into the sun the heat wouldn't kill them, they'd still die instantly from the intense gravity, lack of oxygen, and the likes. While they are remarkable resistant to acids and bases they can still be broken down or eroded by powerful chemicals, they just can't receive 'chemical burns'. However due to their adaptability to extreme environmental heat and their cold-blooded nature, they struggle with cold temperatures. Even in room temperature a Gorgas will become 'chilly' and uncomfortable, becoming less efficient and active in such conditions. Anything below room temperature however, is potentially fatal to a Gorgas without proper protection. Cryogenic weaponry would be especially effective against them.
They are also incredibly strong, the average Gorgas can easily lift 2/3's of a ton, and there have been records of those who can carry over a single ton of weight. Most Gorgas's can break through even steel walls if they are not fortified enough granted with some struggle on their part. Even their jaws and teeth can bend an iron bar. In terms of speed, they can run up to 25 miles per hour on average, and can run for 3 miles in distance. In flight they are slower, 15 mph and can only fly for about half a mile. their tough claws can dig into tough materials such as weaker metals, wood, and stone, and they have been known to scale walls and ceilings in this matter as it is stealthier then flying.
Despite their heavy bodies The wings of the Gorgas are just as strong as their other two arms, and can allow sustained flight in gravity that is around earth's level.
Most of their scales and their skeletal structure is as durable as stainless steel, and has a similar metallic texture despite its organic nature. The only exception to their scales is the paler, smoother scales that run along their chests and underparts of their body and limbs such as beneath the tail and skin membrane of their wings, essentially being weak spots in their natural armor. Even still though, they are stubborn creatures with great will power and strong bodies.
Their most remarkable ability however is their ability to breathe fire. Essentially each Gorgas is a walking flamethrower. They have a specialized organ sac within their throat that can secrete a flammable chemical produced through biochemical methods. Their forked tongues and the line of their lips are tipped with a carbon bio-structure that when they flick against each other in a certain and quick motion, it creates sparks similar to when striking flint and steel. By creating these sparks they can ignite the released gas, and can create jets of flames from within their throats that can be spewed out for a distance of over 9 meters, and can sustain such a breath weapon for as long as a minute. They are however, briefly vulnerable as they cannot breath in oxygen while spewing out flames, so they become exhausted for a few moments after using their fire. Additionally, it takes a few minutes for the bio-gas to build back up in their specialized organ.
Their eyes produce a faint bio-illumination, that is often described as dim candle flames when viewed in low lighting or in darkness. Like snakes and lizards, their forked tongues are great at tracking and narrowing down scent trails from over 3 miles away. Wounds can naturally heal much faster then many other life forms, as a large gash, dented scales, broken bones, and other such injuries can be healed naturally a little over 2 weeks, a process that is aided by the fact that they shed and regrow new sets of scales and teeth within a week. Their cells remarkably can also regenerate almost any internal organ except for the brain, and can even regenerate limbs. However it takes a very long time to regrow a limb or tail back, 50 years being the minimum. They cannot come back from death either, while they can potentially recover from most fatal wounds they would still need advanced medical treatment to keep them stable enough to allow their natural recovery. While They do have a relatively high immunity for diseases, they are still certainly not immune to diseases, especially foreign ailments.
Ironically, due to their size it is difficult for them to operate foreign weaponry, tools, and machinery. While their hands are opposable they have large, clawed fingers and only have 4 digits instead of five. Their conscience is far more primitive then the more advanced alien and human species, but they are still sapient and can speak well, some have been remarkably wise.
Religion Description and Demographics: The faith of the Gorgas, in their own tongue is called Bahamaci, which roughly means 'racial gods'. They generally believe that each race or collective races of a single star system has its own god, or a set of gods, that are responsible for that star. Though they only naturally have a care for their own god, who they name Ryujin, who they claim is a massive serpentine dragon that coils their sun. To them their religion isn't too important, but it is something that they hold their honor to. In order to 'pay respect' to Ryujin, they must be at least moderately respectful to any non-antagonized situation. They also believe that those that die honorably will receive a great reward, though their is no known clarity on what that reward is, whether it be some sort of reincarnation of a type of heaven remains variant within individuals.
Despite being savage monsters they do uphold a strict code of honor. Namely one must not betray or use any sort of deception that would either disgrace themselves or others. Even when they commit crimes and acts that many would deem horrible, they still pertain to their honor, and would rather accept death then to have a tarnished reputation or to dishonor someone. Gorgas's that do not share this philosophy are often frowned upon and even exiled. They also believe in a 'karma-justice' system, or an eye-for-an-eye, essentially. In fact it is considered a great honor to exact one's revenge. Another important concept for the Gorgas is self sufficiently. While their are times of assistance, and they are not against team work, one must be capable of taking care of ones self, and always strive to do the best of their ability, especially in tests of strength.
Culture: Despite their codes of Religion and Honor, the Gorgas are otherwise described as terrifying monsters. They do not flinch in acts of murder, destruction, even genocide so long as they see fit a reason to do so. Their are many cases of one tribe wiping another tribe out of existence, destroying all of its structure, and murdering all of the tribe members, even infants. They are also notorious cannibals. They have no qualms with eating their own race and many fantasize of eating the flesh of alien species, in fact they see it as both an 'honorable' method of dealing with a defeated enemy, as well as a challenge to eat exotic creatures and extra terrestrial races.
While they do not discriminate other races, they do think of themselves as the destined 'apex predators' of the universe. Whereas other aliens use technology, The Gorgas use mostly their biologically gifts. They honor physical superiority of all else. They won't be sore of some other creature or race defeats them at their own game, in fact many that follow this philosophy would be impressed. They see it as a sort of 'friendly competition', in addition to seeing little consequences with death for both themselves and foes that they do not spare mercy upon.
History: The Gorgas are a primitive race of Reijar, and many still are. An alien ship of unknown origin crashed upon their planet a few centuries ago, and many investigated. What they first deemed as witchcraft, their was a following of Gorgas who discovered its purpose and wished to rebuild it to ascend to the skies. Not all the Gorgas followed, only a couple thousand from various tribes joined the cause of exploring the heavens, lead by Kriv Goro, the current King of this 'new tribe'. After many years of studying and rebuilding the ship and its technological gear, they finally were able to leave their planet. As it turns out, the ship belonged to a race of arthropodic humanoids from their planet's moon, who were just about to reach into FTL technology. They deemed the transformation of their ship into the hands of the more primitive Gorgas a sin that must be paid in blood, and attempted to attack the Gorgas. Surprisingly the new Gorgas tribe won over the arachnoid race, this was due to the fact that the prime strategy of the arachnoids was to raid other ships with pods designed to penetrate into the ship without damaging the hull, kill the inhabitants of the ship, and take it over. However the Gorgas were vastly superior in close range combat, once the Gorgas figured out how to use these pods, their counter attack was destructive. Although outnumbered, the arachnoids had very few weapons that could even harm the Gorgas, and were outmatched in any form of close ranged combat. By the time they were able to use anti-craft weaponry they had already taken over most of their fleet. Under Kriv Goro's command, the arachnoid race was exterminated completely, along with any survivors in their home world. Since then, they have adapted their recently discovered FTL tech, and with a single fleet of 115 ships they traveled to another solar system and made a suitable planet their home base. a planet nicknamed 'New Dagon' which is a planet very similar to mars with high levels of solar radiation, and mostly a desert with two distinct climates of an extremely hot region and an extremely cold region. Their is also, fortunately, liquid water in the form of underground rivers and cave systems, as well as rich oxygen that made inhabiting the planet easy. The local mass of fish-like creatures that live within these underground rivers and lakes was suitable for food.
Military: The Gorgas's ships consist of 115 ships. 4 'flag ships' which are the largest of ships, and have primitive plasma-based weaponry that by now would be out classed by foreign technology. The 4 ships each have the highest of the command, and the one run by the head of science as a wide assortment of laboratories. They have 60 storage ships which can support a population of 300 and with much cargo, as well as built-in farms for both plants and cattle. 10 smaller ships that carry the militia and children. The remaining 41 ships are the pods that can each transport 20 Gorgas, and can allow them to infiltrate ships without damaging the vessel itself.
In terms of non-space craft weaponry, they have primitive metal and leather reinforced armor that covers most of their vital biological weak points, steel swords, wrist shields, and spears, and the weapons they salvaged from the Arachnoids, though they are still fiddling with the weaponry to allow the use of the average Gorgas. Due to their primitive nature even with the knowledge and technology they have stolen some of which is still being worked on greatly. Though even with poor weaponry and equipment their extreme biology makes them dangerous opponents to deal with regardless in non-spacecraft combat.
They are respectful to any race that doesn't come across as aggressive or antagonizing, though they do not hesitate to battle with others that decide to pick a fight with them. A single flag ship armed with 20 of the 41 pod ships are designated with space exploration and foreign interactions.
They are very much eager to advance their technology either through their own engineering or steeling and/or trading with other races. This eagerness combined with their bloodthirsty nature makes them very much excited to make enemies, though their honor code will prevent them from engaging aggressively without being aggravated or otherwise properly provoked to do so. Economically they have very little to offer other then rare gems salvaged from their home world, food, and what their now selling as 'dragon scales' which are their shedded scales. These scales while are highly durable are also like the rest of the Gorgas, seemingly immune to any degree of heat, which makes it valuable to situational engineers and designs.
The Reptiles of Reijar all have an indefinite heat resistance, and lifespan, and aside from their reptilian features that is where similarities end. They are the dominant creatures of the planet. Reptiles from Reijar are also more simply referred to as Dragons.
Native to Reijar, these massive reptiles dwell in the molten core of the planet, their diet consists entirely of earthen materials and metals, and require no water for hydration. Instead their bodies quickly become dependent on molten rock for sustenance, which is given clear as much of their skin leaks and radiates the burning substance. They are few in numbers as they rarely breed, and have a similar evolutionary line with many of the other reptiles of the planet, including the Gorgas. They are naturally aggressive creatures and impossible to tame, however the united tribes came with the idea to biologically clone and and create fertilized eggs of their species, plant these eggs into interstellar rockets, and fire them at planets. In addition to being created in a lab, they also plan to use bio engineering technology (another feat that they have yet to have, yet crave for) to make them behave much more aggressive and feed more off of the surface then the internal planet. After being launched into a planet with the explosion burying the eggs beneath the soil. It will take 5 months for the eggs to hatch after impact, and 30 years before they grow into a size suitable enough for them to emerge on the surface and wreak havoc. Their maximum recorded size is 450 feet in length.
The idea to use these creatures is to subjugate enemy planets by infecting them with these lava-dwelling serpents, which have the potential to crush cities and vital regions. This fate is deemed only to those that have especially offended the dragon race, and reserved only for that cause.
Like other reptiles, they are extremely vulnerable to low temperatures, and they are weak and vulnerable within their first 30 years of life. If detected, they can be stopped.
Reptiles native to reijar, these creatures are lone apex predators of the jungle. Like many other reptiles they share an evolutionary tree with the Gorgas and share similar abilities such as tough scales and an indefinite heat resistance. However instead of breathing fire, these giant 23 feet long lizards can have an electric charge in their teeth that when released, their bites can shut down or short-circuit even high tech machinery and equipment. They are incredibly fast and nimble creatures, despite their massive size, and have been known to crawl through tight spaces, air vents in space ships is more then a possibility for them. While Gorgas's historical have been able to train them in the past the question becomes how could they use them in extra-terrestrial warfare? Ideas are still being thrown around as to how they should be used. Either in specialized ground-based troops, specialized pods for ship infiltration, and other methods, but no concrete idea has been schemed as of yet.
Very much similar to Viper wyverns, and can match both their size and speed. Instead of venom, these creatures have tough carbonized fangs that can easily tear through the hide of almost any creature or armor.
These moderate sized hellkites roam the canyons and deserts of Reijar. Despite their size, strength, and lethal breath, they are not the top predators of their ecosystem. However they are still great predators and are violently aggressive even to would-be predators. They have a wingspan of 50 feet.
Perhaps one of the largest species of wyverns of the Planet reijar, these reptilian beasts can grow over 40 feet in length, and a wingspan of up to 75 feet. The only known wyvern to be larger then Emperor Wyverns are soft scaled wyverns. They have two horns that pertrude from their skulls that are so durable that a charging wyvern could use it to batter down city walls. They can breathe spread-like waves of flames, and have the heat-immunity that other reptiles of the planet have. They are excellent fighters, even with the weight of two heavy Gorgas an Emperor Wyvern can exceed speeds of 150 mph in prolonged flight, and they can fly for hours without stress or tire. The talons of their feet are especially strong. They inhabit the jungles of reijar for most of the year, though during breeding season they flock at the volcanic mountain peaks of the southern pole to breed and raise their young.
Like various other species of wyverns and drakes of Reijar they have been tamed before by the Gorgas. In fact they are the most sought after wyvern due to being able to easily support the weight of a Gorgas rider. Like the thundermaw hunter, it would be difficult to transport them due to their size. New ship designs that can support the cargo of such beasts as well as being able to use them for both or either infiltration or ground-based invasions.
These giant, 81 feet long lizards have iron-like scales and have liquid rock in their stomach instead of acid to break down their food. They have been known to shoot projectile lava from their mouths, and are strong enough to crush boulders. They often inhabit rocky regions or caves, especially in colder regions since their molten-rock belly keeps them from freezing.
Viper wyverns are medium-sized wyverns with a snake-like body. While only growing 19 feet in length, they are swift both on land and in air, as well has having a powerful hemotoxic venom that is located in both their sharp stinger on their tail and their snake-like fangs. They can sprint up to 40 mph and can fly up to twice that speed. Oddly they often reside in small packs and hunt in groups.
These small wyverns are near the bottom of the food chain. Only growing 1 and a half meters in length they have very little defensive traits other then their nimble speed to escape predators. They are both insectivores and scavengers, and are surprisingly social.
They are somewhat related to swamp serpents, as they also only have two limbs and a serpentine body. However they have two claws that aids in movement instead of wings. While they are not venomous they have a plasma-breath weapon that can rival the likes of an armored titan, and grow to sizes of up to 75 feet in length. In addition to their breath weapon, they are known to constrict with python-like behavior. Another interesting feature is the split tail tips, which is believed to be a feature for mating purposes.
These large desert dwellers sleep on rocks and other tall structures that can support their massive size in the day. They can grow up to 35 feet in length, and can scale rocky walls with their sharp claws. At night they prowl to prey upon whatever they can find. They are opportunistic carnivores, and will settle upon any source of food on sight, including dead corpses. In addition to having a lethal fire breathe, their tails are modified like clubs and can be swung to break the bones of other creatures, they also have a venom that works as a powerful narcotic within their canines. When challenged by a rival or a predator, these massive lizards will extend their hoods in an attempt to intimidate the other.
These demon-looking dragons, while not the most feared of creatures, are certainly dangerous as well as infamous for their habit of collecting shiny objects and gems. Growing up to 15 feet in height, these fire breathing reptiles, while a challenge, are not on the high end of the food chain.
Drakiles are large ambush predators that often rest along the edges of rivers and ocean. While they cannot breath fire they are still massive and powerful. The largest of species can grow up to 50 feet in length. They can fly over short distances, and can sprint up to 30 mph on land. They are most proficient in water, as they can swim much faster.
These 6 armed bipedal monsters, while may resemble something related to an arthropod, are actually reptiles. Their armor is as thick as steel plating, more so then the natural armor of other reptiles on the planet. They are one of the most feared monsters of the planet, only surpassed by larger monsters such as the World-Gorger. Instead of breathing fire, these monsters can breathe high-energy beams of plasma with explosive force, even creatures that couldn't be burned by the breath weapon become greatly injured by the physical force the beam delivers. The average individual can be seen between the heights of 40 to 60 feet in height, though there are rare occurrences of those as tall as 120 feet. Each individual arm can lift over a ton. They are notoriously territorial and aggressive, so much so as they will destroy a kilometer of dense jungle if aggravated.
A somewhat common inhabitance of the planet's desert. These small dragons can grow up to 13 feet in length. They are rather fast fliers, but are fairly low on the food chain due to their lack of strength. They cannot breathe fire and they typically scavenge or feed off of small insects.
They are massive beasts that despite their reptilian forms resemble much like wolves. Likewise they have evolved a similar niche the alien species, as they are pack hunters in the jungles of Reijar. Their scales are especially tough, and their saliva has flammable qualities, which ignites when they spit. This can create large orbs of flames that can linger for up to 3 minutes on a surface. They can grow up to 20 feet in length though the alpha of the pack will often be a few feet bigger.
These scavenging mountain-dwellers are excellent cave builders with their 4 modified arms. They can build impressive cave systems in small colonies, and co-exist with other more lethal reptiles for protection in exchange for shelter, such as Cavern Guardians. Mountain scalers can grow up to 23 feet in length, and while they are not on the top of the food chain their caves can still house even more dangerous creatures.
These large lizards love to rest in caves when they are not hunting or sunbathing. They are notoriously lazy as they will rarely leave their claimed home unless in need of food or additional heat. They can breath jets of flames and have a head modified for swinging it like a hammer, which is strong enough to shatter boulders. While lazy and surprisingly docile, an aggravated Cavern Guardian is quick to make a meal of an unwanted intruder. Cavern Guardians can grow up to 40 feet in length.
These snake-like reptiles inhabit the deeper regions of Reijar's jungles, often dwelling in swamps. They can grow over 50 feet in length, and while they have wings they are poor fliers. They are much more resistant to acids and bases than most other reptiles, so much so that they are practically immune to almost every corrosive chemical. They also can spit large amounts of corrosive liquid that is about as corrosive as battery acid. This acid, while it cannot burn or break down reptilian prey in the same way it can break down and dissolve other creatures, can weaken and erode their scales and flesh drastically, and while it can break them down over time, a few seconds of exposure is enough to bite down on the weakened scales of most reptile-based prey items. Due to this they are sometimes refereed to as 'dragon hawks' by locals. They also have a venemous bite that can paralyze prey items as well. They mainly consume food by constriction and swallowing.
These large wyverns are the largest of wyvern species, growing over 50 feet in length, a wingspan of up to 97 feet, and can weigh up to a ton in weight. While massive, their scales are much softer then most of the reptiles on the planet, and are more like tough leather then metal-like bioarmor. They also cannot breath fire. They do however, have sharpened jaw lines that can cut through solid steel easily, let alone crush it. They are much more bulkier then most wyverns as well. Their wings are so strong that their first few flaps off of the ground creates massive gusts of wind and pressure around them, with enough force to tear away small trees within 5 meters of the beast.
This massive, fire breathing predator rivals the soft scaled Wyvern in the food chain, growing to a similar size these hellkites, while not as aggressive, are still very dangerous to encounter. Their behavior can be unpredictable.
A massive humanoid reptile. While sapient their tribal system is even more primitive then that of the Gorgas. These eyeless reptiles can grow up to 9 feet in height, with well armored scales similar to a Gorgas. They cannot breathe fire nor are they as strong as a Gorgas, and they lack wings. They also lack vision, relying on other senses, especially sound, in a form of sonar. They have massive, sharp claws that can cut through even the strongest common metals and alloys. Their back plates are especially armored, and their teeth are just as sharp. They also have rapid regeneration abilities, which aids in them being difficult to kill.
An example of morphological differences in the same species between individuals
Other then wyrms of the sea and earth, wyrms of the sand are strangely highly mutable and have a wide variations of appearances. Some can resemble more like arthropods while others have more traditional reptilian features, or even both. Sand wyrms however are monstrously huge, like most other types of great wyrms, the largest can be as long as 650 feet. They are mostly ambush predators, making sand pits similar to ant lions and let prey become trapped before they emerged from the sand and engulf them whole. While they have poor sight, they have a great sense to vibration and can easily track anything moving on or beneath the desert sands. While they are more common then other great wyrms, they are still somewhat rare to come across.
An example of morphological diversity between two individuals of the same species.
They are closely related to sand wyrms, only they inhabit the waters and are the apex predators of both oceans. Some may lack any sort of limbs, while others may have an assortment of fins, claws, or arthropodic like appendages and features. They can also grow to monstrous porportions, with individuals having a wide variety of arthropodic and/or reptilian features, despite being actual reptiles.
They are closely related to the world gorger wyrms, which is easy to notice their similar size and serpentine bodies. Stormeater wyrms are another rare and greatly feared monster that typically remain in the upper atmosphere of the planet. They only descend to the lower levels to feed. They have a unique diet as while they are carnivores, they also consume energy, particular electric energy, for sustenance. Hence the name, Stormeater, as they can be observed sailing through electric storms and quiet practically swallowing electric currents. Another important source of food are the sky leviathans. A storm eater can move over 100 mph in the air, and remain in a near-dormant state for a few years before needing to look for a food source. Unusually, these creatures have been observed to dwell as high as the exosphere, as they seem to be able to travel past the planet's atmosphere despite gravity, as well as the vacuum of space. They only appear to go to these heights to either swallow a meteor, or a space craft. In rare occurences they have been observed shooting high energy bolts of electric plasma from their mouth that has the capability to destroy a mountain. The largest recorded stormeater was of 850 feet in length.
One of the few mammalian apex predators of Reijar, they inhabit the colder mountain regions of the north pole, where there is little competition of the more common reptilian monstrosities. They are massive beasts, capable of growing well over 3 tons in weight, and can chase prey with speeds of up to 40 mph. Due to how cold it is in their enviorment, they have specialized blood cells that can generate intense thermal heat in response, some of which can be visible especially in the gums.
Though it appears reptilian, Dartrush Raptors are actually mammals. They are completely blind, and rely on sound, smell, and a specialized organ that acts similar to a sonar to track food. They are pack hunters, natural rivals to the Dracolupas species, while they are certainly faster and have bigger numbers compared in average pack size, they cannot breathe flames, nor have the heat immunity or tough scales that reptiles have.
These massive whales surf the skies of Reijar. While these creatures can grow over 300 feet in length and can weight over 145 tons, they still have what seems to be the ability to float in the air. It is unknown the biological methods of how they are capable of doing this. These unique creatures get their sustenance from solar energy as well consuming flocks of birds that are as abundant as krill, as well as the occasional small-medium sized wyverns. There are otherwise very passive creatures, the corpse of a Sky Leviathan is sought after by many carnivores of Reijar, as well as the Gorgas Tribes. A single Carcass could feed a tribe for over three years.
Infant Sky Leviathans are often preyed upon by other sky dwelling predators, but once they reach adult sized their only natural predator are the Storm-eater Wyrms.
These hairless, six limbed mammals are similar to earthly primates, with a similar intelligence and social structure. They hide from most of their predators in the trees, and feed off of berries, leaves, and insects. In addition to having incredible vision and hearing, they can climb on almost any surface. The largest can grow up to three feet in height
One of the largest Arthropods on Reijar, these monstrous spiders as scaled in the picture are unusually active for a spider. They will often make large webs in canyons and jungle openings, and during the night they will leave their webbed shelter to hunt on foot. They are notorious for being able to eat a variety of reptilian creatures and all but the largest of dragons seem to avoid trying to eat these behemoths. While rare, they are certainly frightening to come across. Their fangs are so sharp that they can pierce through most reptilian armor.
Asil parasites are perhaps the most volatile specimens of Reijar despite being the smallest. They are single celled organisms that can exist in extreme environmental conditions. The parasite seems to have a single conscience by some sort of telepathic network that comprises of every single specimen that belongs to the Asil parasites. Starting out as singular cells, through mere contact they can infect an organism. Once infected, the cell will begin to absorb the specimen, breaking down cells and absorbing both DNA and RNA. While this can go unnoticed for 3 days, after a week this process will quicken to a point where the host suddenly seemingly disintegrates or dissolves in a matter of seconds. Once there is nothing left for the parasite cell to absorb, it will then evolve into a perfect clone of the host, gaining all of its intelligence and memory, as well as biological details and structure. However the cells still belong to the Asil parasite group, which is the only analytical difference, making the 'clone' part of the hivemind. Once an asil parasite can clone a specimen, the hivemind can use any part or sort of the clone's genes, dna, intelligence, and other biological details to either produce new clones, or new creatures built up from various different parts of different clones. By order of the hivemind, it can choose to either force evolve cells that haven't infected a host, or let that cell infect a new victim. They can also evolve new traits and defenses to get through almost any roadblock or hazard, with one exception.
The paleleech parasites somehow remain immune and unstoppable against the Asil parasites, and due to their ability to even infect the very hivemind network itself, asil parasites are forced to cut off asil parasite communities to preserve its own existence. So long as paleleech parasties remain on Reijar, the Asil parasites cannot take over. They remain in extremely rare cut-off areas of Reijar. Gorgas individuals that had been infected with Asil parasites will often commit suicide and have their bodies either buried or dumped in volcanic lakes to either assure the asil cell's destruction or keep it from infecting others. This martrydom, as well as the influence of the paleleech parasites, have kept the race from the hands of the hivemind.
The origin of the Asil parasites are unknown, though due to their unique DNA and biology it is most likely they are from another planet, and it is even more so likely that there hivemind expands farther then Reijar. Likewise, it is unknown about the paleleech parasites. Their origins can only point to Reijar, so it is speculated that they had evolved some sort of unsurpassed ability to combat the hivemind threat.
The paleleech parasites are one of the few non-reptilian creatures native to Reijar that are high up on the food chain. Their species have many different stages within their life cycle, even specialized and evolved versions to sastisfy different enviorments. Their adaptability is one of their most dangerous trait, but most have remained vulnerable to fire. While they are not a hive mind they are very 'social' creatures similar to ants by instinct, within their own species. They are the natural predators of the asil parasites, which are hiveminded single cell organisms that break down and assimilate other creatures.
The paleleech parasites are uniquely evolved to combat and nuetralize hivemind and assimilation based organism, each individual cell of a paleleech absorbs any form of bio matter that attempts to 'assimilate', breach, or cover their cell walls. The exact method on how they are able to do this is unknown, though it is theorized that this is aided by a powerful micro-acid or base. Whats even more remarkable is that once they start absorbing cells of a local hivemind species, they began to counter-assimilate the hive mind. It is also unknown how they are able to 'hack' into biological hive mind networks. Regardless a pale leech parasite can 'connect' into a hivemind, and stream that information to the paleleech's parent. Once this is performed, the paleleech parent will continue to spawn other leech's in porportion to the hive's population, and will continue to gestate hivemind bioforms. After the two initial stages, if the hivemind is powerful enough to still be active, their mental network will start to become corrupted by a 'virus' like affect of the paleleech's 'hacking', where bioforms and cells that belong to the hivemind start to become 'seperated' from the hivemind's control, and are instead brainwashed into letting themselves be consumed by the paleleech population. This continues until the paleleech population can no longer detect the hivemind.
The larva stage starts out as a microscopic leech-like creature that is completely white. Their mouth has hundreds of small fangs that can rip open into soft flesh, but are otherwise mostly featureless. Overtime they can grow over 3 meters in length before evolving to their next stage
The Larva is the first and infantile stage of the Paleleech parasite. Paleleech parasites often get their nutrients from areas ripe with asil parasites, or fauna. If there is so hivemind population for the paleleech to consume, they will resort to attacking other fauna, in a similar matter to tape worms. They will find various accesses such as drinkable water, dead carcasses, or if they are large enough, penetrate a living creature themselves. However they can only achieve the latter if they already have achieved a length a meter. They will continue to feed off of biomatter in a parasitical fashion until they have reached suffucient mass to evolve.
It is often that they will evolve into the state straight out of the host they were feeding on. Hunters vary in appearance depending upon their environment and prey items they have adapted themselves to hunt. They may also evolve extremely varying adapations to counter almost any measure to assure they will achieve to hunt whatever it is they have evolved for. Some may resemble an 8 legged serpentine creature with pincers for mouths. However they are limited to a biomass of 600 lbs, give or take a couple hundred depending upon how much the larva stage has consumed. Hunters only in low populations or populations that would otherwise require lonewolf-like predators or unique defenders to the nest.
They can mimic many traits, abilities, and forms of other creatures, as well as rapidly evolve traits to satiate a hostile environment or to be able to consume biomass they otherwise couldn't feat upon. They do seem to be unable to adapt to many of the traits belonging to the reptiles of Reijar though, strangely. They have strong carapaces and are highly resistant to acids, venom, and other biological pathogens.
Drones will build colonies to house a queen paleleech if a population has increased enough. Drones resemble a mix between an ant and a centipede-like monstrositiy, with legs that resemble some sort of hyrbid of arthropodic and tentacle-like features. They will often dig in tough or soft enviorments and/or build their nest out of various biomass. Such as plant-litter, as well as their own building material generated from their saliva which is basically a quick-hardening green slime, as well as using powerful webs. Drones are not only the main workforce of the hive but also its defenders.
Similar to drones, but smaller and have insectoid wings on their back. Scouts are often used to locate an ideal location for a nest.
behemoths like hunters have a form that varies extremely on environments and other factors. However unlike hunters these rarer forms grow up to titanic proportions. The largest variations are capable of crushing cities.
Once a colony has been established, one of the paleleech's will evolve into the queen parasite. The queen resembles a massive white arthropod with a crab-like body, 4 crab-like pincers, 12 pairs of eyes, 8 speared tentacles, and 3 pairs of massive insectoid legs. They also have a large scorpion-like tail, and can weigh up to 3 tons.
The queen mass produces larva, as well as essentially acts as the leader of the colony through what is believed to be telepathic means. However it is unlikely that they are a hivemind, as their are cases were individual parasites leave the colony, or seemingly betray orders on an ideal of free will. It is theorized that paleleeches may be very well sentient, though they seem to have know method of communication outside of their own species.
The 4 tentacles of the queen can lay hundreds of microscopic eggs, they have been known to inject eggs into captured fauna or individuals that seemingly try to betray the loyalty of the hive. The larva will then proceed to slowly eat the host alive into they are all ready to grow and burst out of the host's body. The tail is also venomous, and the queen can spew vats of powerful hydrochloric acid.
it is uncertain how they would be able to control such creatures, but the Gorgas believe it may be the key to counter various alien races and extra terrestrial biological threats that have a similar behavior to the asil parasites of their homeworld. Essentially ideal for an 'anti assimilating/hivemind species' though they are just as dangerous to the Gorgas themselves.
Race: Gorgas Age: 995 years Size: 21 ft. Rank: indisputed king of the united tribes of Reijar.
Kriv Goro was born with 4 eyes instead of 2. This was in part due to how he was amassed such a great following, many gave him the nickname "Oracle-king" and made rumors that he can see all, even the future. Though the humble dragon refuted such claims. He is very wise, likely due to his age, which was another reason that made him a leader. Unlike most of his brethren, he strives peace over violence, he saw the ascendancy into space an escape from the brutality of the tribes of his homeland. Though that isn't to say he doesn't despise violence, and he can see its entertaining values as he endorses galvanry, which in their native tongue roughly means "arena sport." It is much like wrestling, only much more violent and unscripted, there are no necessary rules but it is expected for the participants to fight honorably. Usually while the fights end in brutal and gorey displays, they will not kill the loser unless on rare occurrences where a death match is requested for some specific and moral reason, such as an attempt at revenge or to punish those that act dishonorably.
He is far from perfect of peace, he regrets the genocide of the arachnoids, but reminded constantly that it was they that started the proposal of racial genocide. It is rich in the culture of the Gorgas to judge not by action but by one's character. Which can be taken to extreme measures easily, especially due to their inconsequential ideology of death. Pity, while given to those that deserve it, is never an excuse for mercy in the Gorgas culture.
Age: 445 Race: Gorgas Size: 18 feet and 3 inches. Role: General of the united tribe's military.
Second in command in terms of political power, Strezaxa is deeply inspired by Kriv Goro. However he doesn't believe in true peace, but rather a 'harmony' between peace and violence. Situations must be met either through diplomacy or violence, and depending upon the very conflict one choice is better then the other. This is the decision making ideology of Strezaxa, and it more so reflects the Gorgas culture in a less savage way. Peace is met with peace, violence is met with violence.
His honor extends to chivalry, often giving him aptly the nickname, "true dragon knight." He is always on the front lines of the battlefield, and will typically put himself at risk before his comrades and soldiers. His many battles have given him a deep bond with many of the veterans of the military, and even some of the militia.
Race: Gorgas Age: 227 Size: 15 ft Role: Commander of Shocktroop division
Rhammadagraz, son of the infamous General, was trained by his own father since he was a hatchling. Despite having a level-headed role-model, Rhammadagraz has grown to be a ruthless leader who craves for violence. While he can be civil outside of the battlefield, as soon as he is tasked with a combat-related mission, he becomes far more like an excited monster. His savage demeanor is a great morale booster to his kin, who share his bloodlust to some extant. He leads his division of shocktroppers, who are outfitted with the same experimental armor and weaponry, into enemy lines with the desire to kill and maim.
He is outfitted with a platinum fabric armor originally created by the Arachnoids though modified and reversed engineered by the Gorgas. Borrowing some of their technology they have also successfully created several higher tech weapons before taking off into space.
These include the dual-sword m2 laser, and the 33 MK II Cannister.
Armor is a fabricated high tech equipment stolen and modified from Arachnoid design to better fit the Gorgas. The suit was largely unfinished even by the Arachnoids. Armor provides life support conditions, especially in cold environments and the vacuum of space. Has experimental and faulty energy shields overlaying its platinum fabric physical armor. Thrusters are equipped to allow better sustained flight and being able to travel through space to some limited measure.
Additionally the weapon of choice mainly is the 3r Divinity Trident. A 25 ft long pole with 3, 4 ft spear blades at its tip, the weapon has an electric charge to disperse upon melee contact or with lightning-like projectile bolts. The weapon also has an explosive plasma cannon.
This prototype equipment is given to General Westari, who after successfully using this armor effectively and once the design is finalized by engineers, will elect a dozen other deserving Gorgas' the title of Dragon knight, and as a result will sport similar equipment.
Shocktrooper
The shocktrooper armor is steel plated armor, however engineers are working on schematics for an upgrade.
dual-sword MK 2 laser- (Weapon in photo) A solid steel hilt that when activated creates two customized blades made of concentrated plasma, a result of reverse engineering Arachnoid Technology. The blade type, size, and colors are personalized for each individual trooper.
This high tech weaponry was of custom design, likely inspired by other alien modules. It is a semi-auto steel-grade 730 lbs ranged weapon with a 6 round cartridge of spherical explosives created from compressed hydrogen and sulfur crystals. Alternative ammo includes a custom silk net with metallic fiber for incredible durability.
Another alien inspired weapon, The Gorgas rifle 'Akin Rel' is a fully automatic rifle which fires high velocity 'bullets' converted from scrap metal. Cartridges are scrap metal filled cylinders which the machinery within the gun within seconds, and can shoot a maximum of 62 bullets. The design was originally an arachnoid weapon however it was modified to accommodate the larger and cumbersome hands of the Gorgas.
This weapon, while borrowing schematics from the Arachnoids, was entirely custom-built and designed by the Gorgas, and the engineers take great pride in its design. The Kaiga is both a high caliber mini gun and rocket launcher. The gun, like the Akin Rel, shoots bullets created from scrap metal filled cartridges, though a full cartridge can shoot up to 1,100 bullets before going empty, and the gun itself can fire 100 bullets a second. While not as accurate as the Akin Rel, it has far more firepower. The rocket launcher, moved to the bottom of the gun, can hold up to 4 rockets. These rockets are small-scale explosions that have a similar design to old earth weaponry, and are the most expensive for the Gorgas to make. Weighing twice as much as the canister weapon, a shock trooper typically chooses to carry between one or the other.