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@ERode

I think this mostly works out, though I think the matter phasing could be nerfed slightly. Is it fine if we apply a limit in that Sandy can't breathe when phasing through matter, like swimming under water, and therefor can't remain doing so without suffocated to avoid any super cheese with it; Not that I don't trust you with that ability I just like some expanded limitation on it.
Lakewood City!




@ClocktowerEchosSure! Let me get another invite up for those that miss

discord.gg/QmYCWZ

roleplayerguild.com/topics/180405-spi…

(also here's the ooc.)
@GreenGoat@Duoya

Both of yours are accepted.
NPCs
















If your sheet has already been approved, put em here.


Welcome to Spirit Wielders!

A concept originally created by @Kamen Evie.




This RP will start in the city of Lakewood, located on the coast of Maryland, United States. The year is 2029, expect minute changes at best to modern technology and luxury. The city is a moderate metropolitan shore town with an extended suburbs. The center of the story takes place at Lakewood High. I expect most players to play as a student Medium (Mediums described below). While I can allow one to play a faculty member or someone else entirely, I highly advise you run by me the concept first. Since I want to balance the story between a slice of life high school with the secret identities of magical teenagers fighting monsters I'd like to emphasis to make a character around that role.

The premise of the world is an alternate reality, where a thousand years ago, an event known as the Yggsdrasil Contract sucked away the world's magic, spirits, and other supernatural elements off of the world. However rumors of strange happenings, mysterious disappearances, and strange disasters have been creeping up on the web. Although official reports and governing bodies do their best to cover up the returning of the supernatural, rumors still leak through.

Players will be playing a Medium; humans who possess an abnormally high amount of spiritual energy, which manifests as an Aura. While Spirits are compelled towards what would otherwise be a far more nutritious snack, Mediums can weaponize their own Aura in a way that repels Spirits to a limited degree, making them more trouble than they’re worth for less powerful Spirits, though it’s perfect for attracting Shades in need of a Contract. Mediums can expand and increase their powers towards more practical means through Pacts with Spirits. Mediums that have formed a pact are known as Spirit Mediums.

Spirits are monsters that have existed since time immemorial. Blessed with magic powers and superhuman strength, Spirits had reign over the Earth until the first Pact with Yggdrasil resulted in the destruction of over half the Spirits on Earth. Spirits cannot truly die, however, instead reduced to a harmless, ethereal form known as a Shade, which cannot even be perceived by humans without the potential to become Mediums. These unlucky Spirits have little choice but to make a pact if they wish to have any hope of regaining their form.

You may either have your character start a contract before the events of the first act, or during the first act at your request (All I'll spoil is that it will be a life or death situation; so naturally it's a much better incentive to get your magical powers there.)
Otherwise Spiritual contracts are initiated by the spirit, and will try to make the deal sound as pleasant to the medium as possible; ranging from anything like vague threats of what may come, to wish-fulfillment promises (That could just as well be lies fabricated from the spirit to help convince the character). A spirit will typically approach a character like this in a dream, or dream-like state. Taken to a separate room of the spirit's own design and control.





Format the character sheet however you want. Picture and Description for appearances preferred but just a description is sufficient if you can't find a good picture reference.

By default mediums have access to Channeling, Summoning, and a Spirit Charge. However you may revoke access to any of those categories to specialize further into another. For instance if you want rely solely on Channeling you can remove the summoning option, and vice verse. You can also remove your super charge to improve either your summoning or Spirit Charge generally.

Also note to remove the () in the character sheet lines.

Rules:
Standard stuff here.

No godmodding or Metagaming.
Don't be an asshole OOC.
The GM and CO have the final say, if we don't like something then that's that.
Welcome to Spirit Wielders!

A concept originally created by @Kamen Evie.


This RP will start in the city of Lakewood, located on the coast of Maryland, United States. The year is 2029, expect minute changes at best to modern technology and luxury. The city is a moderate metropolitan shore town with an extended suburbs. The center of the story takes place at Lakewood High. I expect most players to play as a student Medium (Mediums described below). While I can allow one to play a faculty member or someone else entirely, I highly advise you run by me the concept first. Since I want to balance the story between a slice of life high school with the secret identities of magical teenagers fighting monsters I'd like to emphasis to make a character around that role.

The premise of the world is an alternate reality, where a thousand years ago, an event known as the Yggsdrasil Contract sucked away the world's magic, spirits, and other supernatural elements off of the world. However rumors of strange happenings, mysterious disappearances, and strange disasters have been creeping up on the web. Although official reports and governing bodies do their best to cover up the returning of the supernatural, rumors still leak through.

Players will be playing a Medium; humans who possess an abnormally high amount of spiritual energy, which manifests as an Aura. While Spirits are compelled towards what would otherwise be a far more nutritious snack, Mediums can weaponize their own Aura in a way that repels Spirits to a limited degree, making them more trouble than they’re worth for less powerful Spirits, though it’s perfect for attracting Shades in need of a Contract. Mediums can expand and increase their powers towards more practical means through Pacts with Spirits. Mediums that have formed a pact are known as Spirit Mediums.

Spirits are monsters that have existed since time immemorial. Blessed with magic powers and superhuman strength, Spirits had reign over the Earth until the first Pact with Yggdrasil resulted in the destruction of over half the Spirits on Earth. Spirits cannot truly die, however, instead reduced to a harmless, ethereal form known as a Shade, which cannot even be perceived by humans without the potential to become Mediums. These unlucky Spirits have little choice but to make a pact if they wish to have any hope of regaining their form.

You may either have your character start a contract before the events of the first act, or during the first act at your request (All I'll spoil is that it will be a life or death situation; so naturally it's a much better incentive to get your magical powers there.)
Otherwise Spiritual contracts are initiated by the spirit, and will try to make the deal sound as pleasant to the medium as possible; ranging from anything like vague threats of what may come, to wish-fulfillment promises (That could just as well be lies fabricated from the spirit to help convince the character). A spirit will typically approach a character like this in a dream, or dream-like state. Taken to a separate room of the spirit's own design and control.





I am accepting Character sheets at this time as well, feel free to make one if you are interested. I will gladly review them.

Format the character sheet however you want. Picture and Description for appearances preferred but just a description is sufficient if you can't find a good picture reference.

By default mediums have access to Channeling, Summoning, and a Spirit Charge. However you may revoke access to any of those categories to specialize further into another. For instance if you want rely solely on Channeling you can remove the summoning option, and vice verse. You can also remove your super charge to improve either your summoning or Spirit Charge generally.

Also note to remove the () in the character sheet lines.

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