Avatar of Benzaiten

Status

Recent Statuses

2 yrs ago
Woop! Shipden Peak RP has started. Can't freaking wait for this to unfold.
3 likes
2 yrs ago
The Witches of Shipden Peak RP is starting this week! I'm equally excited and nervous.
6 likes

Bio

💀 Welcome to this Hell Hole 💀
Also Known As
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Ben, Benji
(I'm a lesbian lady despite the odd name)


Age
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26 years


Birthday
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24 Feb


Country
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Germany


Languages
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English, German

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Roleplay Preferences
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I mostly enjoy writing in the Casual section of the guild. Character development and exploring character relationships motivate me. I like to really think myself into my character and their view on others and the world around them which is why I prefer to stick to one character per roleplay. I love world-building but I am also easily overwhelmed with very detailed concepts I haven't been met with before. So you could say I love a decent amount of world-building and prefer original builds. Once everyone has settled, expanding that world and its concept is a great way to create more depth and keep me as a player hooked as I love to discover new things!

My favorite genre is and has always been fantasy. I guess you could say I love escapism to a point where I like to flee the mundane world entirely. I also feel drawn to sci-fi roleplays but I have noticed that those usually intimidate me. I feel like I am not adept at writing about technology and all that sci-fi goodness so I mostly just pine over how awesome some OOCs look and never apply to them.

When it comes to fantasy I feel right at home. For my mind, it is much easier to grasp magical concepts and worlds than sci-fi ones. As a result of this, all the worlds I write up (be it here as a GM or elsewhere) tend to be fantastical in one way or another. I especially enjoy adventure RPs and witch RPs. I like to see new magical systems and am always eager to learn more about the worlds I RP in.

Additionally, all my characters are queer, always. Since I am queer myself and can't imagine playing straight ^^


Latest Roleplays
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Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings, magical beasts, and other supernatural phenomena pull media attention and feed directly into an anti-witch campaign.

The Death Knight's Squire (GM)
A D&D One-Shot. A group of adventurers is hired to find the missing grandson of a wealthy couple visiting the town. He was taken by a mysterious knight who rode his horse into the deadly woods nearby, taking the young boy with him. But the knight is not a simple man, he is said to be a resurrected ghostly figure forever in search for a squire, kidnapping young boys who never return home.

Wandering Topside [1x1]
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms – the Harpers, Order of the Gauntlet, Lords' Alliance, and even the Zhentarim – must unite to stop the cult from fulfilling its dark purpose in the city. Meanwhile, Rhana, a drow rogue with a questionable past, and Salissa, a dhampir bard with flair, find themselves somehow involved in this as they tackle different missions aimed at stopping the cult.


Other Places of Interest
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This is just my character archive. I have recently reorganized it. I made a whole new thread for it, moved the CS I wanted to keep for memories sake over and am now less ashamed to have people stumble upon my creations.

How To Run A Multi-Arc RP (by BlueSky44 and Morose)
Some helpful tips on running and organizing your roleplay and what to do when your story is concluded. This should help you when running a multi-arc roleplay. You will also find some tips on setting up an Interest Check and OOC here.


Quirks
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I always write my IC posts in gray due to finding the white color pretty straining on the eyes.
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Most Recent Posts

This is my little dumpster site where I collect some wisdom or otherwise I've seen on other people's threads and find useful. You might find some of my own brain dumps here, too.

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@Katakuri glad to see you're interested. We have a lovely discord server you can join if you like. I'm looking forward to your CS but please know that no CS is required until I've dropped the OOC, so no stress.
Will this be survival? Will our characters be killed off?
For everyone's concern: Now that there is some interest, I might as well mention that spots for Necromancy will be limited. I don't know to how many yet. I also wanna mention that Necromancy is the hardest to master of the schools and the most controlled/regulated by the US government. It will also be the one school of magic I will restrict most in means of abilities. You may not run around with a horde of raised dead on your heels and at your command.

Other schools of magic will not be as restricted in terms of what you might come up with for them.

I am not sure yet when I will make an OOC but I imagine I will put a Q&A section into the 0th post or so, considering that many questions about the world, its restrictions and especially its magical means will be piling in.

You may join the discord server if you like. Getting your questions answered over there will be quicker than on here.
Welcome back ^^ I feel like there is less going on here than when I first started (7 years ago!) but maybe that's just me getting pickier with my RPs?
The Witches Of Shipden Peak


In the town of North Bennington lies a little hill. On top of that hill lies a little district, much a miniature town of its own. This little plot of land is called Shipden Peak. With a small town hall, some living quarters and more land than houses, Shipden Peak is a wonderful place to settle down. There runs a little river down into a freshwater pond. To its north lies a thick forest, often covered in mist.

Shipden Peak is home to a witch coven.

Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening the witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings such as undead creatures, magical beasts, and other supernatural causes pull media attention and feed directly into an anti-witch campaign.

News report a rise in witch registrations (which concludes a rise in witch births), a rise in magical phenomenons and, in some parts of the US, unusual weather situations.

Whether you have been a part of the Shipden Coven since birth or only joined recently, you are in fact now a witch of Shipden Peak.

Discord Link


Plot
The idea is that our group of witches will be met with different challenges and opponents along the way.

Act 1:
They first will be met with changes and difficulties they deal with from their home base, Shipden Peak. This might be political changes, magical threats, an uprise of the humans against the witches, etc. All of this brewing underneath the surface. There may be a "villain" introduced as well as a witch group defying the status quo which might lead to further unrest.

Act 2:
A change in political power will lead to many changes and a different way of life. Witches begin to be more threatened. Here, the Shipden coven might begin to discuss sending out a Unit (a group of witches) to protect people, to battle against the rising threats, to investigate the sudden magical phenomenons, or to investigate the "villain". Alternatively, the witches might be drafted for military purposes by the US government to serve in a special unit or they might be forced to flee as witches are being made responsible for the threats and detained. Depending on Act 1, this can go many ways.

Act 3:
Whatever path we choose to take, in Act 3 the reason for all the problems occurring will begin to surface, if it hasn't already. Connections will be made. Allies will be lost, enemies will possibly re-surface. And here latest will the Unit meet the "villain" or whatever main threat there is head-on if they haven't yet.

Further On
This shall not be the end of the story but it is unlikely I can predict any more than this unless I set a course for a story already. I would much rather we do this together, though.


Expectations
So what do I expect from you? And what can you expect from this RP?

I am aiming for a focus on RP over combat. There will be combat and there will be some political stuff but I want the main focus to be the connection between the PCs. While the circumstance of the world and the happenings will be important, forming bonds and experimenting with RP is more important to me. There will likely not be any "stats" for our characters for this very reason and there won't any permanent character death (unless specified by the player).

I am not the best at world-building and building political systems, etc. But I will try. So please bear with me if it isn't entirely "realistic".

I expect us to form this story together. While I will drop situations that might occur - especially in the beginning - I highly encourage you to do so, too. At the discretion of your GM. If you have a unique idea for a backstory - ask me. If you have a fun idea for a plot hook or an enemy - let us discuss it. You may do so privately or openly. Together we can build a richer and more enticing story than I could on my own.

Furthermore, I am expecting this to be a moderate to slow RP. We might be fast posting in the beginning, but I know that most people always have life come in-between. As I would still like to keep this going even then, I am thinking of having a once per week or once per 2 weeks posting schedule. I wanna emphasize the writing, the connection, and especially the love to develop a story, over the hustle of cramming posts.

Rules
This list might change / expand.
  • GM has the last word
  • Any action which has another character give involuntary information or act involuntarily MUST be discussed with the player, in case of NPCs it MUST be discussed with the GM
  • Any post must be related to events stated in prior posts, include a reaction to all PCs which are included in the scene (no one gets "ignored") and further the plot/scene. No "empty" reaction posts. Your post must add something new.
  • Any post must have some insight into your character (motivation, feelings, thoughts, struggles, whatever fits the moment)
  • No character can be a broody loner; you may have it be part of the character's traits but essentially, I need you to make a character that will want to engage with others on some level
  • Maximum of 2 characters per player, so choose wisely
  • You may make a villainous (side) character/an antagonist ONLY as a secondary character (note: villains and antagonists do not have a "right" of posting, the GM and you will decide together when it fits to have them show up/interact with PCs or NPCs; an antagonist might pop up and reappear later). Your antagonist may be human, witch or other.

Character Creation




Infos for creating your character:
  • Please make your main character between the ages of 23 and 37
  • Make a Shipden "hero" before you make an antagonist (corruption arcs for "heroes" are possible though)
  • Fill out all required information in the given CS, you may add more any info if you like
  • You may format the CS how you like but pls keep it easy on the eyes and organized
  • You may choose any power you can think of for your school of magic - I will then judge whether it fits the world or is too OP and get back to you :)





From here on you will find info about the world our characters live in. For the schools of magic, see "Magic System".



Magic vs. Normalcy
Casters, magicians, sorcerers, wizards, warlocks, witches, or whatever else one might have called them throughout the times, have always existed alongside humans. The history of witchcraft vs. humanity is long and dull and splattered with blood and betrayal on both sides.

Humans, having feared the power of magic users, have tried their best to secure themselves through various means. War. Peace treaties. Witch burnings. And witches, sometimes out of hunger for power, sometimes out of vengeance, and other times out of desperation, have done the same to the humans as they had to them. Whoever started it is unclear.

Nowadays, in the United States of America, witches and humans live side-by-side in peace. Witch huntings and burnings have long been stories of the past. As have stories of vile witches stealing children and casting curses upon entire families. However, mistrust remains.

In this great nation, witches are as welcome and protected as anyone! But they must follow certain rules. The safety of the masses - witch and human alike - must be the nation's front and foremost concern. So the nation has established a rule system that all witches of the United States must follow.

  • Rule No. 1: All US citizen witches must join a coven of their choice and register their name with the government upon turning 18 within the first 2 months of their adulthood. Prior to completing the 18th year of life, any underage witch and any witch's child must be registered in the Young Witch's Coven of the United States OR be registered to another coven of their legal guardians' choice.
  • Rule No. 2: No witch may intentionally or out of lack of responsibility and care use any magical ability, directly or indirectly, on another US citizen, including other witches.
  • Rule No. 3: Any witch may be drafted for military purposes at any point to protect the United States of America from threats foreign and domestic.
  • Rule No. 4: Any witch must follow the enforced rules of their covens and sub-covens at all times or stand trial before the sub-coven, coven and finally the US law.
  • Rule No. 4: Any witch may freely choose to change their registration to another coven with a 2-year-period of membership.
  • Rule No. 5: Any witch must attend a witch's school for a minimum of 3 years of study between the ages 12 and 18 additionally to the regular school requirements. The course of study of magical properties and abilities may not exceed a total of 10 years.
  • Rule No. 6: No witch may use any magical ability outside of their coven's seating at work, for work, for job applications, or otherwise in connection to professional employment, unless explicitly stated and granted within their contract of employment.

The Covens
In general, covens are a community of witches. There are multiple covens all over the US but due to the scarcity of witches (1 in 1.000.000) covens with actual witch communities are rare.

Usually, a coven consists of multiple sub-covens. There may be a "CA Witches" Coven which in turn has multiple regional covens underneath its heading which it's responsible for. Those regional covens then have their own seating somewhere, this is usually a part of a small town that is only meant for witches. There you may find a witch's community including a school for witchcraft and a witch's town hall. However, a witch may also be officially registered with a regional coven but live outside the coven's seating. In this case, they would be surrounded by humans and likely have little to no personal contact with other witches due to the scarcity. Witches tend to flock to those small communities and live within their covens for various reasons.

Covens are under observation and regulation by the US government. Any sub-coven must have at least 50 witches registered to it at all times to be officially recognized. Any coven must have at least 300 witches registered to it at all times to be officially recognized. If the number drops beneath the required amount at any point in time, the coven or sub-coven is granted a 30-day period to fill the missing spots. If they can't, the witches within the coven must register with a legitimate sub-coven or coven or they will be randomly placed into one by the US government.
Magic System
The magic system of this world consists of 8 main schools of magic with various sub-categories.


Politics
Curently, the US has a female president who is pro-witches and trying to change the laws which restrict them. Her main subjects on this matter are the enforced military draft and the restriction to 10 years of proper magical education. With the latter, she succeeded right after her election - almost 8 years ago - and has since done her best to limit government supervision of covens and witch's schools.

With re-election coming up, the president's most promising rival is a man who is - not surprisingly - anti-witch. He continues to spew subte hate and fear among the US citizens and speaks out for stricter observation, registration and limitations of witch's property, education and political rights.

It is unsure as of now who might win this election. (A president may serve up to 4 terms, a total of 16 years.)

All witches have had the right to vote since human women did, including male witches (who previously couldn't vote).

About The Witch's World










Note: I posted this to the wrong Interest Check somehow, it was meant to go to casual.

The Witches Of Shipden Peak

In the town of North Bennington lies a little hill. On top of that hill lies a little district, much a miniature town of its own. This little plot of land is called Shipden Peak. With a small town hall, some living quarters and more land than houses, Shipden Peak is a wonderful place to settle down. There runs a little river along the outskirt of the peak, down into a freshwater pond. To its east lies a thick forest, often covered in mist.

Shipden Peak is home to a witch coven.

Although the days of witch hunts are long past us, life isn't roses. While the upcoming election is threatening the witches with a potential anti-witch politician claiming the title of president, unrest is stirring in the corners of the world. A rise in threats has been detected - unnatural beings such as undead creatures, magical beasts, and other supernatural causes pull media attention and feed directly into an anti-witch campaign.

News report a rise in witch registrations (which concludes a rise in witch births), a rise in magical phenomenons and, in some parts of the US, unusual weather situations.

Whether you have been a part of the Shipden Coven since birth or only joined recently, you are in fact now a witch of Shipden Peak.

Discord Link


Plot
The idea is that our group of witches will be met with different challenges and opponents along the way.

Act 1:
They first will be met with changes and difficulties they deal with from their home base, Shipden Peak. This might be political changes, magical threats, an uprise of the humans against the witches, etc. All of this brewing underneath the surface. There may be a "villain" introduced as well as a witch group defying the status quo which might lead to further unrest.

Act 2:
A change in political power will lead to many changes and a different way of life. Witches begin to be more threatened. Here, the Shipden coven might begin to discuss sending out a Unit (a group of witches) to protect people, to battle against the rising threats, to investigate the sudden magical phenomenons, or to investigate the "villain". Alternatively, the witches might be drafted for military purposes by the US government to serve in a special unit or they might be forced to flee as witches are being made responsible for the threats and detained. Depending on Act 1, this can go many ways.

Act 3:
Whatever path we choose to take, in Act 3 the reason for all the problems occurring will begin to surface, if it hasn't already. Connections will be made. Allies will be lost, enemies will possibly re-surface. And here latest will the Unit meet the "villain" or whatever main threat there is head-on if they haven't yet.

Further On
This shall not be the end of the story but it is unlikely I can predict any more than this unless I set a course for a story already. I would much rather we do this together, though.


Expectations
So what do I expect from you? And what can you expect from this RP?

I am aiming for a focus on RP over combat. There will be combat and there will be some political stuff but I want the main focus to be the connection between the PCs. While the circumstance of the world and the happenings will be important, forming bonds and experimenting with RP is more important to me. There will likely not be any "stats" for our characters for this very reason and there won't any permanent character death (unless specified by the player).

I am not the best at world-building and building political systems, etc. But I will try. So please bear with me if it isn't entirely "realistic".

I expect us to form this story together. While I will drop situations that might occur - especially in the beginning - I highly encourage you to do so, too. At the discretion of your GM. If you have a unique idea for a backstory - ask me. If you have a fun idea for a plot hook or an enemy - let us discuss it. You may do so privately or openly. Together we can build a richer and more enticing story than I could on my own.

Furthermore, I am expecting this to be a moderate to slow RP. We might be fast posting in the beginning, but I know that most people always have life come in-between. As I would still like to keep this going even then, I am thinking of having a once per week or once per 2 weeks posting schedule. I wanna emphasize the writing, the connection, and especially the love to develop a story, over the hustle of cramming posts.

Rules
This list might change / expand.
  • GM has the last word
  • Any action which has another character give involuntary information or act involuntarily MUST be discussed with the player, in case of NPCs it MUST be discussed with the GM
  • Any post must be related to events stated in prior posts, include a reaction to all PCs which are included in the scene (no one gets "ignored") and further the plot/scene. No "empty" reaction posts. Your post must add something new.
  • Any post must have some insight into your character (motivation, feelings, thoughts, struggles, whatever fits the moment)
  • No character can be a broody loner; you may have it be part of the character's traits but essentially, I need you to make a character that will want to engage with others on some level
  • Maximum of 2 characters per player, so choose wisely
  • You may make a villainous (side) character/an antagonist ONLY as a secondary character (note: villains and antagonists do not have a "right" of posting, the GM and you will decide together when it fits to have them show up/interact with PCs or NPCs; an antagonist might pop up and reappear later). Your antagonist may be human, witch or other.

Character Creation




Infos for creating your character:
  • Please make your main character between the ages of 23 and 37
  • Make a Shipden "hero" before you make an antagonist (corruption arcs for "heroes" are possible though)
  • Fill out all required information in the given CS, you may add more any info if you like
  • You may format the CS how you like but pls keep it easy on the eyes and organized
  • You may choose any power you can think of for your school of magic - I will then judge whether it fits the world or is too OP and get back to you :)





From here on you will find info about the world our characters live in. For the schools of magic, see "Magic System".



Magic vs. Normalcy
Casters, magicians, sorcerers, wizards, warlocks, witches, or whatever else one might have called them throughout the times, have always existed alongside humans. The history of witchcraft vs. humanity is long and dull and splattered with blood and betrayal on both sides.

Humans, having feared the power of magic users, have tried their best to secure themselves through various means. War. Peace treaties. Witch burnings. And witches, sometimes out of hunger for power, sometimes out of vengeance, and other times out of desperation, have done the same to the humans as they had to them. Whoever started it is unclear.

Nowadays, in the United States of America, witches and humans live side-by-side in peace. Witch huntings and burnings have long been stories of the past. As have stories of vile witches stealing children and casting curses upon entire families. However, mistrust remains.

In this great nation, witches are as welcome and protected as anyone! But they must follow certain rules. The safety of the masses - witch and human alike - must be the nation's front and foremost concern. So the nation has established a rule system that all witches of the United States must follow.

  • Rule No. 1: All US citizen witches must join a coven of their choice and register their name with the government upon turning 18 within the first 2 months of their adulthood. Prior to completing the 18th year of life, any underage witch and any witch's child must be registered in the Young Witch's Coven of the United States OR be registered to another coven of their legal guardians' choice.
  • Rule No. 2: No witch may intentionally or out of lack of responsibility and care use any magical ability, directly or indirectly, on another US citizen, including other witches.
  • Rule No. 3: Any witch may be drafted for military purposes at any point to protect the United States of America from threats foreign and domestic.
  • Rule No. 4: Any witch must follow the enforced rules of their covens and sub-covens at all times or stand trial before the sub-coven, coven and finally the US law.
  • Rule No. 4: Any witch may freely choose to change their registration to another coven with a 2-year-period of membership.
  • Rule No. 5: Any witch must attend a witch's school for a minimum of 3 years of study between the ages 12 and 18 additionally to the regular school requirements. The course of study of magical properties and abilities may not exceed a total of 10 years.
  • Rule No. 6: No witch may use any magical ability outside of their coven's seating at work, for work, for job applications, or otherwise in connection to professional employment, unless explicitly stated and granted within their contract of employment.

The Covens
In general, covens are a community of witches. There are multiple covens all over the US but due to the scarcity of witches (1 in 1.000.000) covens with actual witch communities are rare.

Usually, a coven consists of multiple sub-covens. There may be a "CA Witches" Coven which in turn has multiple regional covens underneath its heading which it's responsible for. Those regional covens then have their own seating somewhere, this is usually a part of a small town that is only meant for witches. There you may find a witch's community including a school for witchcraft and a witch's town hall. However, a witch may also be officially registered with a regional coven but live outside the coven's seating. In this case, they would be surrounded by humans and likely have little to no personal contact with other witches due to the scarcity. Witches tend to flock to those small communities and live within their covens for various reasons.

Covens are under observation and regulation by the US government. Any sub-coven must have at least 50 witches registered to it at all times to be officially recognized. Any coven must have at least 300 witches registered to it at all times to be officially recognized. If the number drops beneath the required amount at any point in time, the coven or sub-coven is granted a 30-day period to fill the missing spots. If they can't, the witches within the coven must register with a legitimate sub-coven or coven or they will be randomly placed into one by the US government.
Magic System
The magic system of this world consists of 8 main schools of magic with various sub-categories.


Politics
Curently, the US has a female president who is pro-witches and trying to change the laws which restrict them. Her main subjects on this matter are the enforced military draft and the restriction to 10 years of proper magical education. With the latter, she succeeded right after her election - almost 8 years ago - and has since done her best to limit government supervision of covens and witch's schools.

With re-election coming up, the president's most promising rival is a man who is - not surprisingly - anti-witch. He continues to spew subte hate and fear among the US citizens and speaks out for stricter observation, registration and limitations of witch's property, education and political rights.

It is unsure as of now who might win this election. (A president may serve up to 4 terms, a total of 16 years.)

All witches have had the right to vote since human women did, including male witches (who previously couldn't vote).

About The Witch's World










Whoop, that took much longer than expected.








In Avalia 3 yrs ago Forum: Casual Roleplay



Time: 10:00 am
Location: Port Vanarosa, Ship
Interactions: @Helo Nym | @Potter Tigerlily | @Infinite Cosmos Tesoro
Mentions: @tae Lizzie | @alivefalling Barboda
Equipment:


Action in inventory:
gain of 10 amas (posting within 72h)
loss of 205 amas (given to Lizzie, previous post)
gain of one pathfinder coin (strange gift, previous post)




As everyone went their respective ways aboard the ship, leaving her and Nym alone, Éliane was too deep in thought to start a conversation. In her lap, beneath the table, her fingers played with the heavy pathfinder coin the stranger had provided her with. It wasn't so much the coin that held her attention though. It was the stranger. Éliane knew the old woman might have been nothing else but a little senile and had mistaken her for someone else or had some other reality cloud her mind to make her think giving Éliane the coin had such a grave impact. Or maybe she hadn't thought anything at all and had gone with the swift winds of her mind without further intentions. However, she still couldn't shake it. It made her feel... something. Unease? A little, yeah, certainly. But also curiosity. And the heaviness on her shoulders and the strange grip around her inner organs suggested she gave some belief to the woman's words. "You are IT!", she had said. And it was most likely she had not known what that meant herself. So why did Éliane feel like it had meant anything at all? Why did she feel it was important. Silly, young heart, she scolded herself. Looking for meaningful adventures where there are none.

But there was something else bothering her mind. Had she made the right decision coming aboard this ship? Agreeing to Lizzie's rules? It had taken her a little by surprise how strict and cruel the woman could appear. A healthy reminder that I do not know her. As much as my heart yearns and quakes, still, to find her protected and well - which she undoubtedly can provide for herself with uttermost success -, it still longs for the connection it felt the first time we met. And that had been not much more than an hour or so ago! Lizzie had no doubt found her crew and ship fast. What a turn of events. Being chased by light elves - whyever did they do that? - to a captain of a full crew with a fully stocked ship in about an hour. Impressive.

And with Barboda on board, it seemed they were already well provided with a skilled cook. A skill that Éliane found to soften the hard edges of her brain surrounding her doubts about this man. Of course, a good meal didn't mean he'd cause them no harm. But he had shown respect to not only Lizzie but the whole crew by going out of his way with this matter. She would not let her mind ease up yet but it was a start.

As her mind ran a mile an hour and again and again in circles, always coming back to the old woman, to her decisions, to Lizzie's attitude - especially the change in it that she had witnessed -, she repeated the five rules of the ship again and again.

1. Equality in decisions
2. Fairness considering their loot
3. Maintaining one's weapons
4. No causing harm by accident, intention or disserting during a battle
5. Peacekeeping aboard the ship - no weapons shall be raised against one another

The rules were more than justified. Éliane didn't see anything wrong with them. The things that irked her were the punishments. Of course on a pirate ship, there would be punishments. She might have been naive, but not that naive. However, the idea of whips and execution didn't sit too right with her. That's how it goes when you enter a new world. You learn their rules, their customs. And you adapt to them as much as your own person allows it. All of them had agreed to those terms. Not one of them would be thrown into a situation where they would be treated unfairly by their captain. They had agreed to the punishments should they break the rules. As tough and terrible as Lizzie seemed and acted - and Éliane had seen the world, she knew that Lizzie would see through with it if it meant to keep face, to keep her position, to provide fairness -, she still trusted that Lizzie would judge fairly. And of course, the crew had a say in everything. Different approaches to justice are not morally wrong just because they are different. On a ship like this, where people live close together and must trust one another with their lives, strict rules about breaking such trust or endangering the crew are necessary.

But what a change in tone... Éliane couldn't stop thinking about how the Lizzie she had met had talked to her, had made her swoon. And how the Lizzie now was talking to the crew. Establishing her position, of course. Establishing that she was not one to be fucked with. Éliane could understand that. She just hoped Lizzie would find it in her to open her heart to the crew and, if a safe option, possibly to her.

Another - albeit slighter - concern of hers was Tigerlily. The woman seemed very focused on prince Helio. It was not unusual for Tigerlily to find special interest in certain special people. But Éliane could not let go of the feeling that there was something she didn't know. Not that she needed to. Tigerlily was more than equipped to take care of herself and didn't need anybody knowing her business. But she hoped that Lily knew she was a safe place to come to should her heart desire some emotional support. On her travels, she had met many people and most of them had not been open with their feelings. In a world like this, emotions were handicaps. And yet, Éliane refused to let this world harden her. Not yet. Not anytime soon if she could help it. After 512 years of life, you've seen some things.

Her thoughts were interrupted by the sound of Tigerlily's voice. Only now, as she returned her attention to the outside world, did she realize she had not touched the meal yet. A soft smile crept onto her face at the sight of the woman. Really gotta stop all the depressive thinking, I'm gonna knock my own brain out. She shoved the coin into her backpack and began to eat small portions of different options, keeping it vegetarian for now.

As Lily changed her clothes with the little show of hers, Éliane couldn't help but smile to herself. Typical Lily, was it not? But the blue-haired devil was right. It was damn hot, the summer was really beating down on them. And although Éliane had had her swim of the day - and her clothes were still damp from it as it had been only about an hour ago -, her face lit up when Nym offered her to join them. Her lips curled into a mischievous half smile. "Funny you should ask. My morals seem to have taken a little... dip. Must be too hot for me to think straight."

She shoveled some more food down her throat as she already began to lift herself off her seat. With a soft motion, she pulled the damp clothes off of her body and revealed her undergarments. "My swim this morning ended quite... spicy. I guess cooling down a little is appropriate." Her eyes landed on Nym's. "I would greatly enjoy seeing you dip into the waters." She had seen a lot but she had never seen a shark-demi human in the sea. Frankly, he was a nice sight to look at in any place but the waters were part of his nature. She almost envied him for that. "In any way, if we don't go for a swim I should really get changed into dry clothes."

In that moment Éliane's attention flew to the entrance through which Barboda and Lizzie had disappeared down into the ship. A man had walked into the room. Éliane was certain he had not been part of the crew when the crew had boarded the ship. So he must have been down there before they had come aboard. Immediately, her brain connected his appearance with Barboda. Barboda had been the first on the ship, he must have known. Maybe even brought him on. She wasn't sure what to make of this new information. She recognized the man as a light elf, that much was clear. With a soft smile, Éliane greeted the stranger. "We were just about to go for a swim. I'm assuming you've met the captain?" Éliane couldn't even be bothered that this man met her with barely any clothes on. Being rid of the damp fabric on her skin was such a release.
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